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No Man's Sky |OT2| Maths Effect

Just for save stations or for everything you build? Getting resources back when you scrapped something was basically a necessity since the game had issues with crafting not always working correctly. At least if something went wrong, you could undo it and get your supplies back.
I've only tried it on the save station and the one for scanning bases. I haven't found my base yet, so I don't know about the rest, but I wouldn't imagine they'd do it for building. Being able to build the same save point again and again is an advantage, rebuilding your base is expected.
 

SilverManson

Neo Member
So is NipNip farming the new get rich quick scheme? I'm growing Sac Venom but I only have 5 plants and it's not exactly setting me up for life.
 

dubq

Member
I really love my home planet.. very Hoth-like.. but I hope they add the ability for us to own more than one base and hire multiple technicians, etc. I'd like to have a few scattered throughout different systems.

FAKE EDIT: Also the ability to move placed parts/structures w/o having to delete them first.
 

Mindlog

Member
Yeah I found a system loaded to the gills with resources I need especially those for insulating gel.
One of the planets even has a more temperate atmosphere than mine, but the barren bunching of Zinc, Platinum and Thamium plants.

However, my home planet has oceans and Rigogen. Torn on whether or not to move.
So is NipNip farming the new get rich quick scheme? I'm growing Sac Venom but I only have 5 plants and it's not exactly setting me up for life.
The most profitable plant and forget farms are somewhat difficult to start up. It also depends on how attentive you are to the crop.

Direct sale plants:
Albumen Pearls - Requires Rigogen (requires a water world and lots of diving)
NipNip - Requires Gek Bud (extremely hard to get in big numbers)

Crafted items:
Lubricant - Mordite is easy to grow and it grows extremely quickly. Actually creating lubricant can be tedious.
Insulating Gel - Longer setup time than Mordite and Puffball grows more slowly. However, it is much more profitable per item and crafting is quicker.

Glass - Coryzagen is useful and quick to grow. Bonus - You can create glass rooms (like the cube) and then dismantle them. That will build items much faster and cheaper than any other method. Not as profitable.

If you absolutely want to min/max or don't feel like harvesting Zinc then some plants can be farmed outdoors without trays.
 

Minamu

Member
I think I've gone overboard with Plutonium farming. I haven't even tried to farm it, I've just collected whatever I can see. I have 6250 between my suit, ship and vehicle right now :lol 750 Thamium, about 1000 nanite clusters, 600 fervidium, 750 titanium, 800 zinc, almost 1000 pugneum, 500 chrysonite, 500 platinum, 500 heridium. And that's on me, there's more back home o_O
 

dubq

Member
Does anyone else get a serious Lovecraft vibe with some of the database lore entries? Lots of stuff about blobby masses with countless eyes and mouths (shoggoth) and other Lovecraftian madness-inducing terrors and some other "big bad" looming on the horizon. Would love to see this further explored in a future update.

Also, question: if I complete my Atlas path and birth a new star.. does this affect my base at all? I thought I had red somewhere that after that you end up crashing on a new planet and have to repair all of your stuff.. would I lose my base as well?
 
Paul Weir's (NMS Audio Lead) GDC talk is now available. First half is more of an intro to procedural audio, second half dives into technical details of their creature audio and the generative soundtrack. Their soundtrack tool is called Pulse and he actually shows it off in action, and explains many of the ways it decides when and how to shift the soundtrack.

some specific bits:

CREATURES:
- about a dozen distinct creature audio archetypes (no wonder they mostly sound the same)
- Weir knows that the creature sounds aren't very good ("it makes me cringe sometimes at what the creatures sound like"), but had limited time to learn to "play" the vocalization instrument they created and to tweak before shipping, also their toolchain was laborious to use at the time
- he hopes to redo all the creature audio, also hopes to tie sounds to the animation length
- creature "performances" were done using MIDI iPad app to control the parameters, but would like to use machine learning in the future

IMO right now the creature audio is all within a narrow frequency band on the high-end. They should vary frequency by creature size. Diplos and other large animals should have really low rumbling sounds, for instance.

MUSIC:
- contains over 2500 musical elements drawn from the 65dos soundtrack and sounds not on the soundtrack
- control of individual elements (audio source point in xyz, volume, etc) dependent on player direction, movement, frequency of interactions, etc.
- soundtracks are not created for specific planets, but are created as a playlist when game starts, and then tweaked depending on what player does
- Pulse tool isn't as complex as people think, it's more about managing the complex pipeline of elements. (I think he's being a bit humble there, but a big part of the soundtrack's success is certainly the fantastic sounds 65dos made for it)

Did a new update come out today?

Yup. Patch notes: http://www.no-mans-sky.com/2017/03/4411/
 
FYI:
The latest PS4 patch fixed HDR!
Looks normal now and the graphical bugs in HDR mode are gone as well.

Now I have to play more to see how good the HDR is in this game.
 

E92 M3

Member
Paul Weir's (NMS Audio Lead) GDC talk is now available. First half is more of an intro to procedural audio, second half dives into technical details of their creature audio and the generative soundtrack. Their soundtrack tool is called Pulse and he actually shows it off in action, and explains many of the ways it decides when and how to shift the soundtrack.

some specific bits:

CREATURES:
- about a dozen distinct creature audio archetypes (no wonder they mostly sound the same)
- Weir knows that the creature sounds aren't very good ("it makes me cringe sometimes at what the creatures sound like"), but had limited time to learn to "play" the vocalization instrument they created and to tweak before shipping, also their toolchain was laborious to use at the time
- he hopes to redo all the creature audio, also hopes to tie sounds to the animation length
- creature "performances" were done using MIDI iPad app to control the parameters, but would like to use machine learning in the future

IMO right now the creature audio is all within a narrow frequency band on the high-end. They should vary frequency by creature size. Diplos and other large animals should have really low rumbling sounds, for instance.

MUSIC:
- contains over 2500 musical elements drawn from the 65dos soundtrack and sounds not on the soundtrack
- control of individual elements (audio source point in xyz, volume, etc) dependent on player direction, movement, frequency of interactions, etc.
- soundtracks are not created for specific planets, but are created as a playlist when game starts, and then tweaked depending on what player does
- Pulse tool isn't as complex as people think, it's more about managing the complex pipeline of elements. (I think he's being a bit humble there, but a big part of the soundtrack's success is certainly the fantastic sounds 65dos made for it)



Yup. Patch notes: http://www.no-mans-sky.com/2017/03/4411/

Thanks - I love all of the updates they have been adding.

--

Very dumb question, but I can't figure out how to take stuff out of my freighter lol.
 

dubq

Member
You have to talk to the freighter captain to take stuff out of your slots. Or you can build your own base inside the freighter and use your own storage containers.

Does the freighter base replace your on-planet base or can you have both going at the same time?
 
PSA: If you have a base PS4, there's now a FPS Lock toggle on the Options screen in the latest update. This means 60 fps!! And outside of some isolated hitching, the game actually hits that. It's such a big improvement in responsiveness and fluid animation, I recommend anyone with a base PS4 to at least try it.
 

E92 M3

Member
PSA: If you have a base PS4, there's now a FPS Lock toggle on the Options screen in the latest update. This means 60 fps!! And outside of some isolated hitching, the game actually hits that. It's such a big improvement in responsiveness and fluid animation, I recommend anyone with a base PS4 to at least try it.

Holy shit it actually hits 60 fps?
 

Mindlog

Member
Does the freighter base replace your on-planet base or can you have both going at the same time?
You can definitely have both.
Base and freighter at night.
O994l72.jpg
Other planets for scale.

I plan on putting the start of my race where you see my ship. The end of my race is going to be a jump over the vaults of my base. The rest of my complexity will be used for decorations and more lights. If the ladder issues are truly fixed I could delete my jetpack access shaft, but I've kind of grown attached to that.
 

Minamu

Member
I've been trying to figure out this 1080p/60 mess. Can someone help me understand this? I'm on a Pro, with an old 1080p screen, so 4K isn't possible. My hdcp is too low I think the system settings said so 4K is impossible. My system settings are set to 1080 (any higher are greyed out). Am I truly in the new 1080/60 mode then? if I remember correctly, the Pro patch for NMS doesn't use supersampling if you're on an old TV. But my framerate is faaar from stable, even with the 1.23 patch. I do have more then 30 fps, as the new toggle clearly proves, but it's jumping all over the place when playing imho, nothing at all like the DF video showed a few days back.
 

E92 M3

Member
Is there that makes you lose "The Path of the Atlas?"

I cant select nearest atlas anymore.

--

Hmm, I need some kind of glove to pick up special material on the planet. But I need the material to continue my science quest.

They really made this game more complex lol.
 
PSA: If you have a base PS4, there's now a FPS Lock toggle on the Options screen in the latest update. This means 60 fps!! And outside of some isolated hitching, the game actually hits that. It's such a big improvement in responsiveness and fluid animation, I recommend anyone with a base PS4 to at least try it.
Um...I'm pretty sure the framerate lock is to lock it at 30fps. The game simply can't achieve 60fps. The lock is to stop it going above 30. It feels smoother because it's not going above 30, which is what causes problems.
EDIT - My mistake, but it really is pushing the PS4 to the limit...I can hear it :D They don't think pop in is more important?
 
Hmm, I need some kind of glove to pick up special material on the planet. But I need the material to continue my science quest.

They really made this game more complex lol.

Yeah, the gloves blueprint is available from your Armory staff member. Of course you have to build an Armory terminal first, and that becomes available through the Construction alien.

My mistake, but it really is pushing the PS4 to the limit...I can hear it :D They don't think pop in is more important?

Yeah it's a good question. Or why they didn't give PS4 people a FOV slider instead. My guess on the pop-in is it's hard for them to benchmark how much CPU resources a particular planet will take to render. They do the terrain generation on a separate thread, but I'm not sure how much they'd be able to improve on the base PS4 since it's so CPU-constrained. Hopefully if they can offload some/all of the terrain gen to the GPU like they've talked about, that'll leave room for more features. But that pop-in may always be like it is.
 

neoism

Member
PSA: If you have a base PS4, there's now a FPS Lock toggle on the Options screen in the latest update. This means 60 fps!! And outside of some isolated hitching, the game actually hits that. It's such a big improvement in responsiveness and fluid animation, I recommend anyone with a base PS4 to at least try it.

waaaaaaaaaattttttttttttt😵😵😵😵😵😵😵😵😳
 

E92 M3

Member
Yeah, the gloves blueprint is available from your Armory staff member. Of course you have to build an Armory terminal first, and that becomes available through the Construction alien.



Yeah it's a good question. Or why they didn't give PS4 people a FOV slider instead. My guess on the pop-in is it's hard for them to benchmark how much CPU resources a particular planet will take to render. They do the terrain generation on a separate thread, but I'm not sure how much they'd be able to improve on the base PS4 since it's so CPU-constrained. Hopefully if they can offload some/all of the terrain gen to the GPU like they've talked about, that'll leave room for more features. But that pop-in may always be like it is.

Thanks, looks like I have to find a gek charm lol.
 
Yes, it was always locked at 30. Now there's a toggle to turn it off and let the FPS be variable (aka 60 +/-) on the base PS4.

Rather 30-45 with 60 when you look at a wall?

At least that's how it usually is and why I don't get people who say they care about framerate but don't lock that shit down. On PC as well.
 
Rather 30-45 with 60 when you look at a wall?

At least that's how it usually is and why I don't get people who say they care about framerate but don't lock that shit down. On PC as well.

Because I'd rather have the fluidity with dips, than be locked into movement that's always sluggish. And after playing more with it unlocked, it certainly dips at times. And it's the first time I've heard the fan on my PS4. But it's certainly an improvement and hope they can optimize further. I get the biggest dips when pointed at a planet from space, which I find odd because it shouldn't need to render that much.

I'm still crashing frequently with the latest update, usually in space. Unfortunately it's still doing the thing of just freezing instead of actually crashing, so there's no bug report on the PS4 to send off.
 
I'm still crashing frequently with the latest update, usually in space. Unfortunately it's still doing the thing of just freezing instead of actually crashing, so there's no bug report on the PS4 to send off.
I literally just had 3 crashes approaching a space battle. All of them just frozen the screen. It feels like a specific glitch and not like the game's struggling.

It definitely seems like they are optimising the whole game right now. And when I say pop in, I really mean the likes of grass and animals. I don't remember it being this bad before Pathfinder. And I really think even the most populated planets should have fewer animals. Right now they all just stay in the same place, when it would be much more pleasing on the eye (and engine) for just a couple of animals doing something interesting. Like a big cat chasing a couple of deer at speed.
 
I literally just had 3 crashes approaching a space battle. All of them just frozen the screen. It feels like a specific glitch and not like the game's struggling.

It definitely seems like they are optimising the whole game right now. And when I say pop in, I really mean the likes of grass and animals. I don't remember it being this bad before Pathfinder. And I really think even the most populated planets should have fewer animals. Right now they all just stay in the same place, when it would be much more pleasing on the eye (and engine) for just a couple of animals doing something interesting. Like a big cat chasing a couple of deer at speed.

Yeah, all of my crashes were during space battles as well, whether or not I was actually participating in them. It was happening so often that I would have to speed from one planet to the next before a freeze happened. It seemed to be happening in one particular one more than others, so perhaps it's something specific like too many fleets in a system or something. I filed a bug report, but don't know how much good it'll do without a crash log.

The pop-in seemed to get worse, at least for animals, with Foundation. I think Innes said in his GDC talk that he's not happy with it, so it's something they're at least aware of. I don't envy them trying to tune performance for a literally near-infinite set of variables. And every time they add more graphics tech, they have to balance everything again so it doesn't chug on the base PS4 and low-end PCs.

Sure, I would take 3 or 4 really smart AI creatures in an area instead of a field of aimless screeching ones, but the herds do make the planets feel a bit less barren.
 

E92 M3

Member
Can someone please help (the theme of this update :p): I am not getting the Armorer terminal and already built the farming one.

Is my game bugged? Currently, everything requires the hazmat glove.
 

neoism

Member
Can someone please help (the theme of this update :p): I am not getting the Armorer terminal and already built the farming one.

Is my game bugged? Currently, everything requires the hazmat glove.
Just look at your log and see if you have get 50 of whatever element and go get it..... I thought my game was messed up also but you just need to keep talking to them ....
 
Are there any other benefits to a freighter besides looking badass and having more cargo? Can I pilot the freighter and use it to jump to different systems with my starship inside it? Will pirates attack it from time to time? Also, I read that you can use them as a mobile base is it better to have a planet or freighter base 1st?
 

Nemic77

Member
Got the game this past week and been having a lot of fun.

Still, my only gripe so far has to do with blueprints. I keep getting a lot of repeated ones. Will these stop being awarded to me if I build them?

Also is there any logic behind the ship scanner? It has come to the point where I mostly don't use it during atmospheric flight because it keeps missing most big outposts which interest me the most.
 

Minamu

Member
Are there any other benefits to a freighter besides looking badass and having more cargo? Can I pilot the freighter and use it to jump to different systems with my starship inside it? Will pirates attack it from time to time? Also, I read that you can use them as a mobile base is it better to have a planet or freighter base 1st?
So many questions :)

1. The benefit is having a mobile extra base with bigger cargo slots (I think they can carry 2000 each). It's also pretty damn cool hehe. NPC ships will visit and you can store your ship(s) in it nowadays.

2. You can't pilot it, but you can call it from any star system and it will come instantly, for free. If you have more than one ship, that too will come with it.

3. No idea if pirates will attack but I don't think so?

4. You can now have two bases, one on a planet and one on the ship. Whichever you prefer depends on your play style I think. I only have a planet base so I don't know how detailed and visual you can make an indoors base. You can always teleport to your home base from any space station so you won't leave it stranded, but the freighter base loads faster maybe, disregarding the flying and landing part. If you have a mobile base, you could place some or all of your storage containers on the freighter and thus save up valuable base complexity on a planet for other cool stuff.

Got the game this past week and been having a lot of fun.

Still, my only gripe so far has to do with blueprints. I keep getting a lot of repeated ones. Will these stop being awarded to me if I build them?

Also is there any logic behind the ship scanner? It has come to the point where I mostly don't use it during atmospheric flight because it keeps missing most big outposts which interest me the most.
The blueprints thing is probably a glitch, it wasn't like that last year, it happened after the Foundation patch I think, and they haven't fixed it yet. The ship scanner is probably broken as well, or at the very least very finicky.
 
Are there any other benefits to a freighter besides looking badass and having more cargo? Can I pilot the freighter and use it to jump to different systems with my starship inside it? Will pirates attack it from time to time? Also, I read that you can use them as a mobile base is it better to have a planet or freighter base 1st?

With a freighter, you're able to own multiple ships (up to 6) and store them there, so that's a pretty huge benefit. Pirates don't attack them (yet?). You can call your freighter and it will jump to wherever you are. I'm not sure if you can tell it to warp somewhere while inside it, probably not.

AFAIK the only thing you get with a planetary base that you don't have with a freighter base is the ability to build the exocrafts.

Got the game this past week and been having a lot of fun.

Still, my only gripe so far has to do with blueprints. I keep getting a lot of repeated ones. Will these stop being awarded to me if I build them?

Also is there any logic behind the ship scanner? It has come to the point where I mostly don't use it during atmospheric flight because it keeps missing most big outposts which interest me the most.

They had fixed the repeated blueprints, but seem to have reintroduced that bug in the Foundation update. Fortunately, with the new nanite cluster system you can at least go to space stations and buy the ones you want.

And yeah the ship scanner is mostly useless. If you want to find a specific type of building, build a signal beacon on the ground. You can tell it to search for several kinds of POIs.
 

yencid

Member
Have been playing this nonestop since the foundation update and cant for the life of me find any of the warp reactors OR atlas pass upgrades.
 
With a freighter, you're able to own multiple ships (up to 6) and store them there, so that's a pretty huge benefit. Pirates don't attack them (yet?). You can call your freighter and it will jump to wherever you are. I'm not sure if you can tell it to warp somewhere while inside it, probably not.

AFAIK the only thing you get with a planetary base that you don't have with a freighter base is the ability to build the exocraft

Thanks!
 

dubq

Member
WIth Freighters, we can also do plant farming on them?

Also, is there a way to transfer your items directly to your Freighter either from your person or your base? Or do you have to be in the freighter to do that transfer?

I don't have one yet but was just curious. But my home base just hit 99% complexity so I'm gonna be looking at getting one soon..
 

Unicorn

Member
WIth Freighters, we can also do plant farming on them?

Also, is there a way to transfer your items directly to your Freighter either from your person or your base? Or do you have to be in the freighter to do that transfer?

I don't have one yet but was just curious. But my home base just hit 99% complexity so I'm gonna be looking at getting one soon..

Yes you can grow on freighter.

On PC there is a mod to transfer to freighter through more avenues, but vanilla requires you to go to the captain and deal with that menu system.

Also, cross post from pathfinder thread. I'll probably frequent the OT more often:

https://nomansskymods.com/mods/darc-tech-this-changes-the-game/

This could be interesting. First "overhaul" mod I've seen. Has good list of compatibility too. Removes geknip and requires german or brithish language files, so I guess I'm out.

In other news, here's the past 3 days of my life:

830E42FB8A7A35BF48DD8DC05155EDD7FC0D85D9

Top floor of my Vape Nation. Freighter keeps bugging out and I lose that flooring every so often. Bottom floor has maybe 3 times the Naysh goin'.

34A1C3065C38AC707DD979ED68E93CE97FBBA61F

This winter planet was the first time I'd actually vouch for there being woodland or even light forest. Trees were taller than just large bushes and the occasional tree was maybe twice or thrice the size of the pineapple looking trees. very dense in some areas too.

0F2E03E6AD21CBEA4A7E6F3BF458F663CADF5269

BCE71B0AC56DBA89C260379445CC58ADB3417ED5


Coupe new ships I bought. First is my rasta Space Naysh hauler for off loading nip nip buds. I just found a star system where they are selling at a premium, so holla. Second ship had a cool color combo and a WTF wing plan. Figured I may as well keep it in my collection.

I'm at over 100million and Now I'm on the lookout for a sick freighter and then I think I'm good until the next update or I find a sweet new homeplanet.


A lot more images here: http://steamcommunity.com/id/adivineunicorn/screenshots/?appid=275850


Need more Rigogen to finish the basement. When I loaded up my game again the nipnip bud was no longer a commodity of high value in the system, so maybe certain goods vary based on game load? Either way I'm sort of frustrated by that and maybe I'll just keep trying to reboot to get that special again because they were paying a really high percent, but just now the highest I could find on an on-planet trade station was +5%.
 

Mindlog

Member
Yes, you can farm on a freighter. I have ~108 hydroponic trays on my freighter.
Containers/Vaults are shared between bases and freighters so you only get 10 of those total.
You used to be able to send stuff from your ship to your freighter, but now you have to go to the captain on the freighter for everything. I basically only use that feature for long term storage. Would be very useful if you hoarded a very expensive material until you found a system that sold it with the special bonus star value.

*Beaten by Unicorn!
 

Nemic77

Member
The blueprints thing is probably a glitch, it wasn't like that last year, it happened after the Foundation patch I think, and they haven't fixed it yet. The ship scanner is probably broken as well, or at the very least very finicky.

They had fixed the repeated blueprints, but seem to have reintroduced that bug in the Foundation update. Fortunately, with the new nanite cluster system you can at least go to space stations and buy the ones you want.

And yeah the ship scanner is mostly useless. If you want to find a specific type of building, build a signal beacon on the ground. You can tell it to search for several kinds of POIs.

Thanks for the answers.

Hope they fix the blueprint bug then. Just played for around 3 hours and didn't get a single new blueprint from around a dozen or so chances. I do buy some at the space stations but they seem kinda limited in selection and no Atlas pass or warp drives there from what I've seen so far.

Guess I'm just going through a rough patch. Even the crashed ships are all 90% shuttles and all clear downgrades.

Will keep trying.
 

neoism

Member
Yes you can grow on freighter.

On PC there is a mod to transfer to freighter through more avenues, but vanilla requires you to go to the captain and deal with that menu system.

Also, cross post from pathfinder thread. I'll probably frequent the OT more often:

https://nomansskymods.com/mods/darc-tech-this-changes-the-game/

This could be interesting. First "overhaul" mod I've seen. Has good list of compatibility too. Removes geknip and requires german or brithish language files, so I guess I'm out.

In other news, here's the past 3 days of my life:



I'm at over 100million and Now I'm on the lookout for a sick freighter and then I think I'm good until the next update or I find a sweet new homeplanet.


A lot more images here: http://steamcommunity.com/id/adivineunicorn/screenshots/?appid=275850



Need more Rigogen to finish the basement. When I loaded up my game again the nipnip bud was no longer a commodity of high value in the system, so maybe certain goods vary based on game load? Either way I'm sort of frustrated by that and maybe I'll just keep trying to reboot to get that special again because they were paying a really high percent, but just now the highest I could find on an on-planet trade station was +5%.

dat blue ship my gawrd...��






soo is glass the best thing for money?


i only have 5 mill....

if only i knew i had a planet back in the og days gravballs every fucking where!

��


but glass is 20k each in meh game?!
 

dubq

Member
Yes, you can farm on a freighter. I have ~108 hydroponic trays on my freighter.
Containers/Vaults are shared between bases and freighters so you only get 10 of those total.
You used to be able to send stuff from your ship to your freighter, but now you have to go to the captain on the freighter for everything. I basically only use that feature for long term storage. Would be very useful if you hoarded a very expensive material until you found a system that sold it with the special bonus star value.

*Beaten by Unicorn!

Does that mean once you get a freighter the capacity for those containers increases to 2000, on planet as well?
 
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