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Gran Turismo Sport Beta Thread

For sure it looks good, but when you get right down to it is it on the physics and FFB side on par with the AC, AMS and pCars of the world?
 

Shin

Banned
8/10??? Really?? I mean....im not sure how many racing games you played but if you consider this an 8/10, what do you consider the sounds in dirt rally, GRID, driveclub, project cars, assetto corsa, forza motorsport, rfactor and raceroom??

Sorry, but lol...
Not Bashing you or anyone here and this, just like yours is an opinion.
I keep reading about people complaining about the sounds in GT games. While I don't like the franchise that much, it does make me wonder as to how many of those players actually had the chance to drive said cars in real life or even heard them in person on the designated tracks to know what they sound like?
That many people complain about it, well I'll have to agree that there is something wrong.
For the sake of discussion who's to say that the other games have nailed it? This while keeping in mind how passionate and peculiar PD is with the game and racing/cars in general. I have yet to see such passion and dedication from other devices that create racing games.

Not defending anyone, just the argument that the sound sucks always boggles my mind. On mobile...
 
So that explains what I was seeing before regarding replay frame rate. Tempted to upgrade to pro for dat 60fps replay goodness, but I dunno...
 

Cidd

Member
gtsb1.gif

gtsn1.gif

gtsws1.gif

WTF stop posting reallife footage in GTS thread dude.
 

farisr

Member
Is it true that sony send only 50 codes for the beta? o_O
I think that was just an exaggeration by someone because seemingly nobody on gaf got into it. The beta is really limited at this time for sure, but not THAT limited. At least I haven't come across any proof of it being just 50 people.
Three main entries...but the question is would Microsoft let Turn 10 add a much wanted feature exclusively to Scorpio? If it's going in I would have thought it would be on both platforms.
I honestly think the general game being the same, with some exclusive features for the Scorpio is how MS is going to differentiate and push the Scorpio to the market. This is their console release strategy from now on, it is their "next gen" console, with every game still being playable on XB1. Even the Pro (which is basically regarded as a premium sku rather than a new console) is allowed to have enhanced features if devs choose to do so (like a game with 2 player splitscreen on PS4, is allowed to have 3-4 player splitscreen on Pro).

MS is going to be pushing the Scorpio a lot more than Sony did with the Pro. So I wouldn't be surprised (in the hypothetical case that they managed to develop the systems for FM7) that it would feature selectable ToD/weather conditions on XB1 (like GTSport is doing), while at the same time offering fully dynamic versions of those on Scorpio.
 
Forza 7 will be the 3rd Motorsport installment from Turn 10 this generation, i would think dynamic TOD would be the next logical transition based on features.

But back to GT Sport, graphics look great (minus trees and even the grass looks a bit off?), sounds are coming along nicely, but i'm still anxious to see the collision physics and some damage deformation...
 

AMDman18

Neo Member
Before was there. I dunno why isn't here now. Maybe because it's not a night completely or because it's beta?

gts1ths9i.gif

Can't believe people are STILL, in the year 2017, being fooled by PD's pre-rendered bullshot trailers. They are pretty, yes, but they NEVER represent what the games actually look like. They are simply to generate hype.
 
Can't believe people are STILL, in the year 2017, being fooled by PD's pre-rendered bullshot trailers. They are pretty, yes, but they NEVER represent what the games actually look like. They are simply to generate hype.

Even though this is true ( they clean up the image quite a bit), however have you seen the gifs and YT video in this thread? It looks just as good. Image quality is bonkers, as is the motion blur and framerate.
 

farisr

Member
Can't believe people are STILL, in the year 2017, being fooled by PD's pre-rendered bullshot trailers. They are pretty, yes, but they NEVER represent what the games actually look like. They are simply to generate hype.
While in the past that was true, with GT Sport the trailers have been pretty representative of what we're getting during gameplay. Heck, the trailer they released in May of last year actually looked worse in comparison to the actual playable build they were showing off a couple of weeks later.
 

AMDman18

Neo Member
Even though this is true ( they clean up the image quite a bit), however have you seen the gifs and YT video in this thread? It looks just as good. Image quality is bonkers, as is the motion blur and framerate.

I agree. The game DOES look good. I'm not trying to dispute that. I'm referring to the people that are seeing the crazy amounts of excessive detail in the pre-rendered trailers that AREN'T present in the game and are praying to the video game gods that "hopefully the trees look bad because it's beta!" or "Where are the headlight reflections they were in the trailer! Maybe they'll be in the final game!!" No, and No. This is what the game looks like. Accept it. Every GT game since GT4 has had these types of overly hopeful thinkers leading up to release.
 

AMDman18

Neo Member
While in the past that was true, with GT Sport the trailers have been pretty representative of what we're getting during gameplay. Heck, the trailer they released in May of last year actually looked worse in comparison to the actual playable build they were showing off a couple of weeks later.

I believe that there was always going to be a day where the actual gameplay of GT caught up with what they could pre-render. Remember, they DO use the game engine to create their trailers and they have for the last few games. But we still aren't quite there yet. And, again, I think the game looks great. But I know better than to look at a pre rendered trailer and get my hopes up. Part of the reason I don't like pre-rendered trailers at all; ESPECIALLY ones that use the game engine and wind up looking somewhat possible in a Call of Duty near future sort of way. You wind up getting the game and are like "Waiiit a minute. This isn't the somewhat possible that I was promised in the trailers..."
 

Yawnny

Member
lol, the sounds.


I find that they're vastly improved over the "thud" sound from previous GT's.

And I haven't noticed any crazy audio distortion/crackle when hitting in to vehicles as plagued GT6.. (from the streaming I've seen so far) All looking good to me!

I suppose one could say Forza still comes across as more "Visceral" in a way.. but I'm a GT guy.
 

AMDman18

Neo Member
I find that they're vastly improved over the "thud" sound from previous GT's.

And I haven't noticed any crazy audio distortion/crackle when hitting in to vehicles as plagued GT6.. (from the streaming I've seen so far) All looking good to me!

I suppose one could say Forza still comes across as more "Visceral" in a way.. but I'm a GT guy.

I wonder what the real deal is with the lack of quality of the sound effects in GT titles. Doesn't really bother me that much I'm just used to these games sounding the way they do. And this one IS an improvement so that makes me happy. But I wonder what the struggle is. There's been plenty of footage over the years of Yamauchi and crew recording vehicle audio. What happens from the time of that recording to it being implemented in the game that makes it sound so... worse? Is it a compression issue? I know they're cramming a ton of data onto these discs. Or is it something with how they're converting those recordings into useable audio files for the game? I'd be interested to know.
 
I wonder what the real deal is with the lack of quality of the sound effects in GT titles. Doesn't really bother me that much I'm just used to these games sounding the way they do. And this one IS an improvement so that makes me happy. But I wonder what the struggle is. There's been plenty of footage over the years of Yamauchi and crew recording vehicle audio. What happens from the time of that recording to it being implemented in the game that makes it sound so... worse? Is it a compression issue? I know they're cramming a ton of data onto these discs. Or is it something with how they're converting those recordings into useable audio files for the game? I'd be interested to know.

It sounds fine.

Is it the best ever? No....But it's not a huge problem anymore. Stop being a drama lama.
 

AMDman18

Neo Member
It sounds fine.

Is it the best ever? No....But it's not a huge problem anymore. Stop being a drama lama.

Who's being a drama lama? I clearly said even the old sounds didn't really bother me. That being said, "sounds fine" is not a great mentality to have. Complacency is the enemy of innovation. I can be accepting of something but at the same time say "but what makes this operate the way that it does and how can we improve upon it?" Also, my questioning of what causes the decrease in audio quality was more aimed at the older games. I'm just curious as to what went into authoring all of those effects.
 

IKizzLE

Member
Sorry, but lol...
Not Bashing you or anyone here and this, just like yours is an opinion.
I keep reading about people complaining about the sounds in GT games. While I don't like the franchise that much, it does make me wonder as to how many of those players actually had the chance to drive said cars in real life or even heard them in person on the designated tracks to know what they sound like?
That many people complain about it, well I'll have to agree that there is something wrong.
For the sake of discussion who's to say that the other games have nailed it? This while keeping in mind how passionate and peculiar PD is with the game and racing/cars in general. I have yet to see such passion and dedication from other devices that create racing games.

Not defending anyone, just the argument that the sound sucks always boggles my mind. On mobile...
You shouldn't assume that people, especially for a hardcore racing sim franchise, don't know how these cars sound in real life. Not only do many fans of racing watch actual motorsports so they can hear what the cars sound like, there is Youtube with 100s of different samples of how the real life counterparts sound like. And to add on top of that, I live in southern california, in an area where I wake up and see about 5 bentleys, 5 different aston martins, lambos, ferrari's, etc on a regular. So not only do I know what most of these cars sound through actual motorsports and youtube, but I hear it daily in real life. Not to mention events in SoCal such as Cars and coffee, etc. I can go on and on.

But your whole argument is based on the fact that the people who complain about sounds don't even know what the cars sound like in real life and that blanket assumption would be incorrect, for more than just my case. That is why when I play several racing games, its much easier to discern what sounds more realistic.
 
I wonder what the real deal is with the lack of quality of the sound effects in GT titles. Doesn't really bother me that much I'm just used to these games sounding the way they do. And this one IS an improvement so that makes me happy. But I wonder what the struggle is. There's been plenty of footage over the years of Yamauchi and crew recording vehicle audio. What happens from the time of that recording to it being implemented in the game that makes it sound so... worse? Is it a compression issue? I know they're cramming a ton of data onto these discs. Or is it something with how they're converting those recordings into useable audio files for the game? I'd be interested to know.
I'd put the blame on Kazunori. Could be that he has a different vision for how the car sounds should be.
 

Servbot24

Banned
I wonder what the real deal is with the lack of quality of the sound effects in GT titles. Doesn't really bother me that much I'm just used to these games sounding the way they do. And this one IS an improvement so that makes me happy. But I wonder what the struggle is. There's been plenty of footage over the years of Yamauchi and crew recording vehicle audio. What happens from the time of that recording to it being implemented in the game that makes it sound so... worse? Is it a compression issue? I know they're cramming a ton of data onto these discs. Or is it something with how they're converting those recordings into useable audio files for the game? I'd be interested to know.

Presumably just Kaz's taste. Getting good audio in game isn't a hidden industry secret; if PD wanted to use the same techniques as other studios I'm sure they could.
 

Shin

Banned
Not only do many fans of racing watch actual motorsports so they can hear what the cars sound like, there is Youtube with 100s of different samples of how the real life counterparts sound like.

Great response, I can get behind it compared to the usual "the game/sounds suck".
And it wasn't an assumption but rather a question as to how they know the are correct.
 

willbsn13

Member
Forza 7 will be the 3rd Motorsport installment from Turn 10 this generation, i would think dynamic TOD would be the next logical transition based on features.

But back to GT Sport, graphics look great (minus trees and even the grass looks a bit off?), sounds are coming along nicely, but i'm still anxious to see the collision physics and some damage deformation...

I really hope Forza 7 will have at least dynamic TOD as well as dynamic weather. Ever since Horizon has had it, it's made me want the feature more & more in Motorsport and 6's stop gap solution didn't cut it for me as it might for some.

Anyway, GT Sport really does look fantastic. I think if they can nail the ease of racing online (penalty system, flags, safety rating etc) then it could take off as the first major e-sports racing title. I think that would do wonders for the genre.
 
Would still like to see some night racing, of all the tracks in the trailers only the northern isles one had proper night racing, so hopefully we see that sooner rather than later.
 

Sebmugi

Member
Didn't Sony originally say no gameplay differences allowed for Pro, or was that just on the leaked slides?

This is only my opinion, but I think that if PD get to do a dynamic weather as they want on pro and not on ps4, sony would not prevent them ..
It would make one more arguments to sell pro;) sony job me to do your marketing XD
 
I don't get it.

The lightning is really great, the graphics for the car and track is also amazing.
But then if you look outside the track... the trees, the buildings, the people.. it still looks like fucking shit. Am i the only one noticing it? and more importantly, am i the only one that is really bothered by this when playing? It's like I'm driving is some weird zombie like ghosttown. The people on the side of the track don't even move their head when the car passes.
 
I don't get it.

The lightning is really great, the graphics for the car and track is also amazing.
But then if you look outside the track... the trees, the buildings, the people.. it still looks like fucking shit. Am i the only one noticing it? and more importantly, am i the only one that is really bothered by this when playing? It's like I'm driving is some weird zombie like ghosttown. The people on the side of the track don't even move their head when the car passes.

Nope, we talked about it.

Right now hoping that they are just using the most reliable build of the game that can hit a constant 60fps.
 
Nope, we talked about it.

Right now hoping that they are just using the most reliable build of the game that can hit a constant 60fps.

Exactly, I guess things are constantly changing we saw that in the different builds that evolved during the trade shows overnight. So right now I guess they are tweaking things but hopefully not letting go of a lock on the framerate, something Turn10 have been resolute in doing for years.
 

Logsi

Member
I can't believe they've gone back to thumbs not gripping the wheel properly again.

I've not seen the video but it's advised not to grip around the wheel with your thumbs in case of an accident. If thumbs are gripped round in the result of a crash you are likely to break your thumbs.
 
It's like I'm driving is some weird zombie like ghosttown. The people on the side of the track don't even move their head when the car passes.

I think that is an early build issue.

Also its different from track to track. Nürburgring is already at a good state.

- Fans reacting and you can see one in the middle following the car with his head:

gtsfansruvsge.gif


- The marshals weaving flags. Car off track, first marshal weaving yellow flag then the next marshal the green flag:

gtsflags.gif
 
I think that is an early build issue.

Also its different from track to track. Nürburgring is already at a good state.

- Fans reacting and you can see one in the middle following the car with his head:

gtsfansruvsge.gif


- The marshals weaving flags. Car off track, first marshal weaving yellow flag then the next marshal the green flag:

gtsflags.gif

Damn I was about to call you out on that bottom one tbh, the flag waving looks too good for a video game as in it's very natural looking.
 
I've not seen the video but it's advised not to grip around the wheel with your thumbs in case of an accident. If thumbs are gripped round in the result of a crash you are likely to break your thumbs.
This reasoning was discussed during the GT5 era, and it is simply not true. If you're that concerned about breaking your thumbs, you should be equally concerned about breaking any part of your hands or wrists - the best option in that case would be to let go of the wheel entirely just before the impact. It's a bad idea to hold the wheel in such a bizarre fashion the entire time just in case of an accident. Typically, race car steering requires significant physical effort, and you need the best possible grip in order to maintain control. In many cases it would be essential to hook your thumbs around the rim simply to gain enough leverage to turn the wheel in a consistent fashion. Gripping the wheel properly means you're less likely to have an accident in the first place.

Search for racing onboards on YouTube - it is extremely rare (and very strange) to see anyone holding the wheel like that. And if you look for onboard crashes, you'll see most drivers don't even let go, and don't end up with broken thumbs.
 
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