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Anyone else dislikes Nintendo's current love for washed out color schemes?

Formless

Member
In real life things at distance in the daylight/morning are kind of washed out. Not being an outdoors guy myself I embarrassingly noticed this recently partly because of the Zelda related complaints.
 
It seems that OP is unaware that atmospheric conditions naturally have an effect on the appearance of distant objects.
You know, in nature.

And BotW is respecting that.
 

Parapraxis

Member
You are blind on what you don't want to see
Ad hominen is easy both ways.

I mean, I've watched literally every Ghibli film ever made, and a few non-Ghibli, but related films, and while I can of course see similarities, I wouldn't go so far as claiming that BotW is directly influenced by Ghibli. That the BotW team went for a "ghibli look" is something that would be quite interesting and I'd like that to be supported in some way other than "look, green and blue and times of day" therefore ""ghibli".

The Ghibli similarities is not really OT is it?

And again, BotW is very smoggy in a lot of areas and instances, is that not true? And if it's not, did you adjust your sets?
 

Peltz

Member
The BotW team can claim they were going for a Ghibli look (did they actually claim that or are posters here just saying that??), but they are not really that similar.

BotW is absolutely "smoggy" a lot of the time, people are cherry picking examples in both directions, but anybody with a properly calibrated TV will see that it is often the case, not ALWAYS, but often.

Of course. But that's part of the weather system. There are some areas of the game where you can barely see 5 ft in front of you depending on the weather conditions but that is clearly by design.

Either way, I really don't agree with the Mario Odyssey example. That game has very rich color.
 

TLZ

Banned
Funny thing my wife said something similar today about BOTW (again), that it looks "too bright" and not as colorful as some other games.
 
I mean, I've watched literally every Ghibli film ever made, and a few non-Ghibli, but related films, and while I can of course see similarities, I wouldn't go so far as claiming that BotW is directly influenced by Ghibli. That the BotW team went for a "ghibli look" is something that would be quite interesting and I'd like that to be supported in some way other than "look, green and blue and times of day" therefore ""ghibli".
Anyone with eyes can see there is a clear ghibli influence, even in small touches like the little drops of sweat that come off Link as he runs.

Sorry I don't have a document signed by Miyamoto.
 

Yarbskoo

Member
this really the hill you want to die on? :p

Cropped the skies, averaged the colors, and equalized the luminosity.
v2awExp.png
MOUSQBV.png
NmyyyEq.png


Guess which one's Zelda.
 
I mean, I've watched literally every Ghibli film ever made, and a few non-Ghibli, but related films, and while I can of course see similarities, I wouldn't go so far as claiming that BotW is directly influenced by Ghibli. That the BotW team went for a "ghibli look" is something that would be quite interesting and I'd like that to be supported in some way other than "look, green and blue and times of day" therefore ""ghibli".

It's definitely got a Ghibli look. My wife isn't a huge gamer or ghibli watcher, but mentioned that scenes in spirited away reminded her of zelda just last week when I put it on.
 

Dryk

Member
The biggest problem for me is, sometimes the atmospheric light scattering is overdone, making distant objects a tad too blue and washed out. But maybe it's a tech limitation, and maybe it can be fixed.
It might also be an attempt to make everything look further away than it actually is.
 

Parapraxis

Member
Anyone with eyes can see there is a clear ghibli influence, even in small touches like the little drops of sweat that come off Link as he runs.

Sorry I don't have a document signed by Miyamoto.

I mean, it's looks anime-like? Are you going to argue it looks similar to Makoto Shinkaii stuff as well? Your argument would be just as (un)sound

makoto-shinkai-the-place-promised-1675425-1920x1080.jpg


asia_jaya_station_by_mclelun-d5hua33.jpg


4e1J6E.png


Your-Name-4.jpg
 

Caelus

Member
Just click through this thread for varied, non-press screenshots (unfortunately Nintendo's capture solution is fairly low-qual) of Breath of the Wild. Ton of screens with different times of day and situations.

It's a colorful game, folks. I ultimately prefer some variation of Ocarina 3D's artstyle but BotW is still stunning to me.
 
Cropped the skies, averaged the colors, and equalized the luminosity.
v2awExp.png
MOUSQBV.png
NmyyyEq.png


Guess which one's Zelda.
here's an orangey sunset for you, then.

pmBG7xh.jpg


Maybe if you only look at the grass and the mountains. Unlike Sofie's outfit, all the reddish bits on Link have lost their vibrancy due to the overpowering greenish tint.
my outfit in that screenshot is blue and brown. the boots are rubber, which is black/brown, and my clothes have been dyed blue.
 

Parapraxis

Member
No, I'm not, because it doesn't look like that.

Haha, alright, I'm not going to argue with you. I think you are being childish though, Zelda looks anime-like, saying it's specifically Ghibli with ZERO actual evidence like a quote from the dev is silly.

I get it, you like Ghibli, and Zelda and you've drawn your conclusions.
 
Haha, alright, I'm not going to argue with you. I think you are being childish though, Zelda looks anime, saying it's specifically Ghibli with ZERO actual evidence like a quote from the dev is silly.
no, demanding that a developer (especially japanese devs who rarely speak about their process) specifically state that something was inspired by something else for it to be true is childish.
 
Not really. They look very different to me. You are seeing what you want to see. You seem to be pushing this idea that they are similar, did BotW team at any point say anything about Ghibli?

Zelda games have taken inspiration from Ghibli for many years. Especially Wind Waker and BotW. Watch Princess Mononoke and you'll see plenty of things you can relate to WW and BotW. Kodamas are the most obvious example.
 

Parapraxis

Member
no, demanding that a developer (especially japanese devs who rarely speak about their process) specifically state that something was inspired by something else for it to be true is childish.

Ah, they don't speak about their process, so you've taken it upon yourself to do so for them. Neat.

And again OT, BotW is very smoggy in a lot of areas and instances, is that not true? And if it's not, did you adjust your sets?

^ not going to answer that then?
 

Vexii

Member
OP seems like you really like oversaturated colors and crushed blacks. Enjoy that pop.

Semi-related: How can I tell if my blacks are crushed, etc.?

I've only recently been forcing Full Range on my FHD TV and felt it seemed too dark, but I can't tell "too dark" from "Not used to this"
 

Servbot24

Banned
Puppeteer is a great game but that oversaturated screenshot in the OP looks awful to me. "Dump aaaallllll the bright colors onto the screen" is not good art direction.
 

Ansatz

Member
yes, the bottom one has crushed blacks and Xbox Pop™

seriously, look at the bird on the left - literally all of the texture definition is gone.

I didn't even notice the bird, all I see is one has fog and one is clear. The water especially looks so gorgeous in the second pic, and yes it does pop with a beatiful blue color.

The game looks as it should at night, for some reason the fog completely disappears and the visuals become crystal clear.
 
The Ghibli similarities have been evident since the first reveal trailer and has been discussed at great length - being largely reminiscent of Princess Mononoke in particular.
 
I didn't even notice the bird, all I see is one has fog and one is clear. The water especially looks so gorgeous in the second pic, and yes it does pop with a beatiful blue color.

The game looks as it should at night, for some reason the fog completely disappears and the visuals become crystal clear.

I'm sorry, but that second image looks like shit. It's terrible.
 
D

Deleted member 752119

Unconfirmed Member
I'm not a fan of cartoony art styles and play and enjoy their games in spite of them. So BOTW being washed out and hazy etc didn't really bother me as I wasn't wandering around basking in the graphics like in Horizon etc.

The art design is still great in many places and the world is a blast to explore. Would I like it even more if it was in a more realistic style on more powerful hardware for better graphics and stable framerate? Sure. Would the colors being different and having less haze increased my enjoyment? Nah, as it didn't bother me to begin with.
 

MUnited83

For you.
Literally picking nintendo press pictures which were notoriously bad media of this game. Have you played the game? Please pull some screens from the gaffer BotW screenshot thread
"Those Nintendo press picture were bad media, go to the thread with a shitload of horribly compressed user screenshots instead"?
 

Madness

Member
Lol I'm sure the atmosphere and art style have nothing to do with those examples at all...

Weaker hardware is also a reason... Art style is often used as a smokescreen for the fact they cannot achieve greater visuals. Even Breath of the Wild. There is a marked haze and bloom and a cel shaded graphics style to mitigate the fact that to achieve what they have, they would need better hardware.
 

Yarbskoo

Member
here's an orangey sunset for you, then.

pmBG7xh.jpg



my outfit in that screenshot is blue and brown. the boots are rubber, which is black/brown, and my clothes have been dyed blue.

Yeah, that one looks fine. Not every screenshot looks that good though.

Looks like maybe the green fog is height dependent as well as showing up at different times of day.

Does the sky still look green at night when you're up there?

my outfit in that screenshot is blue and brown. the boots are rubber, which is black/brown, and my clothes have been dyed blue.

That may be so, but all the bits that aren't directly lit appear to still be mostly shades of green.
 

Parapraxis

Member
omg, you're honestly so childish rn.

here is Aonuma specifically citing Miyazaki's work in an interview about Wind Waker:

http://www.zeldainformer.com/eiji-aonuma-interview-part-2-the-wind-waker-hd-and-choosing-art-styles/

Well, he wasn't specifically talking about art style, just the type of world Ghibli films inspire, and I totally agree.

Whether or not Zelda is directly influenced by Ghibli isn't really on topic, and I still think you are seeing more influence than may actually be there, it's confirmation bias, and completely understandable. I'd imagine Zelda is influenced by many things, many of which are anime, given the popularity in Japan it's kind of hard for them not to be.

Art, as always, influences art. I just wouldn't go so far as posting screenshots of games and films and saying "look, see, almost exactly the same", they're not in my opinion.


Anyways, OT, OP says BotW looks smoggy a lot of the time and the response from some is "it looks like Ghibli", yet without examples of Ghibli looking washed out or smoggy.

People should not steer the conversation OP is proposing into a convo about "how Ghibli (or for people who watch more than just Ghibli, how anime-like) BotW looks, rather then discuss how BotW looks, on it's own, independent of influence.
 

Kyzer

Banned
The BotW team can claim they were going for a Ghibli look (did they actually claim that or are posters here just saying that??), but they are not really that similar.

BotW is absolutely "smoggy" a lot of the time, people are cherry picking examples in both directions, but anybody with a properly calibrated TV will see that it is often the case, not ALWAYS, but often.

I literally felt like i was playing a ghibli game in hateno village, independent of this thread, and have stated this. Definitely similar. I have a properly calibrated sony
 
Out of the first 21 images, only 1 other screen matches the look you're trying to suggest Nintendo's in love with.

D6l8fu1.gif


Couldn't agree more, Ghibli or not, the game has amazing use of colors and art style.
Personally I think it looks far more unique and interesting than the generic boring art style of other western open world games, such as The Witcher 3.
 

KORNdoggy

Member
it's definitely washed out, and i don't think it particularly helps the visuals, but it's not like it's ugly or anything. i mean this is just a small tweak to levels using a random image and nothing else.

3082292-zelda-breath-of-the-wild-grand-world-1.jpg


nFN8g2v.jpg


i think it looks a lot nicer with more vibrancy and depth.
 
Yes, BOTW has a washed-out/pastel style. OP is not wrong about that. They may not like it, but it was a artistic decision by Nintendo. I, for one, love it as it gives the world a dreamlike and ethereal quality.

Now, OP is wrong about making a blanket statement about this style in other Nintendo IPs. Splatoon, 3D World, Captain Toad, MK8 etc. are some of the most vibrant and contrasty video games around.
 
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