Parapraxis
Member
pretty fuckin close
Not really. They look very different to me. You are seeing what you want to see. You seem to be pushing this idea that they are similar, did BotW team at any point say anything about Ghibli?
pretty fuckin close
Not really. You are seeing what you want to see.
seriously?Not really. They look very different to me. You are seeing what you want to see. You seem to be pushing this idea that they are similar, did BotW team at any point say anything about Ghibli?
I literally laughed. You can't be serious.Actual in-game visuals
What BotW should look like
You can't see the difference?
You are blind on what you don't want to see
Ad hominen is easy both ways.
The BotW team can claim they were going for a Ghibli look (did they actually claim that or are posters here just saying that??), but they are not really that similar.
BotW is absolutely "smoggy" a lot of the time, people are cherry picking examples in both directions, but anybody with a properly calibrated TV will see that it is often the case, not ALWAYS, but often.
Anyone with eyes can see there is a clear ghibli influence, even in small touches like the little drops of sweat that come off Link as he runs.I mean, I've watched literally every Ghibli film ever made, and a few non-Ghibli, but related films, and while I can of course see similarities, I wouldn't go so far as claiming that BotW is directly influenced by Ghibli. That the BotW team went for a "ghibli look" is something that would be quite interesting and I'd like that to be supported in some way other than "look, green and blue and times of day" therefore ""ghibli".
this really the hill you want to die on?
I mean, I've watched literally every Ghibli film ever made, and a few non-Ghibli, but related films, and while I can of course see similarities, I wouldn't go so far as claiming that BotW is directly influenced by Ghibli. That the BotW team went for a "ghibli look" is something that would be quite interesting and I'd like that to be supported in some way other than "look, green and blue and times of day" therefore ""ghibli".
It might also be an attempt to make everything look further away than it actually is.The biggest problem for me is, sometimes the atmospheric light scattering is overdone, making distant objects a tad too blue and washed out. But maybe it's a tech limitation, and maybe it can be fixed.
Anyone with eyes can see there is a clear ghibli influence, even in small touches like the little drops of sweat that come off Link as he runs.
Sorry I don't have a document signed by Miyamoto.
No, I'm not, because it doesn't look like that.I mean, it's looks anime-like? Are you going to argue it looks similar to Makoto Shinkaii stuff as well? Your argument would be just as (un)sound
pretty fuckin close
here's an orangey sunset for you, then.Cropped the skies, averaged the colors, and equalized the luminosity.
Guess which one's Zelda.
my outfit in that screenshot is blue and brown. the boots are rubber, which is black/brown, and my clothes have been dyed blue.Maybe if you only look at the grass and the mountains. Unlike Sofie's outfit, all the reddish bits on Link have lost their vibrancy due to the overpowering greenish tint.
No, I'm not, because it doesn't look like that.
no, demanding that a developer (especially japanese devs who rarely speak about their process) specifically state that something was inspired by something else for it to be true is childish.Haha, alright, I'm not going to argue with you. I think you are being childish though, Zelda looks anime, saying it's specifically Ghibli with ZERO actual evidence like a quote from the dev is silly.
Not really. They look very different to me. You are seeing what you want to see. You seem to be pushing this idea that they are similar, did BotW team at any point say anything about Ghibli?
Lame. You could do so much "better". Where's the vignette, blur, and digital noise?
no, demanding that a developer (especially japanese devs who rarely speak about their process) specifically state that something was inspired by something else for it to be true is childish.
OP seems like you really like oversaturated colors and crushed blacks. Enjoy that pop.
Anyone with eyes can see there is a clear ghibli influence, even in small touches like the little drops of sweat that come off Link as he runs.
Sorry I don't have a document signed by Miyamoto.
yes, the bottom one has crushed blacks and Xbox Pop™
seriously, look at the bird on the left - literally all of the texture definition is gone.
Is this sarcasm?pretty fuckin close
omg, you're honestly so childish rn.Ah, they don't speak about their process, so you've taken it upon yourself to do so for them. Neat.
http://www.zeldainformer.com/eiji-aonuma-interview-part-2-the-wind-waker-hd-and-choosing-art-styles/Also I love the worlds drawn by Miyazaki, Hayao.
I didn't even notice the bird, all I see is one has fog and one is clear. The water especially looks so gorgeous in the second pic, and yes it does pop with a beatiful blue color.
The game looks as it should at night, for some reason the fog completely disappears and the visuals become crystal clear.
I'm sorry, but that second image looks like shit. It's terrible.
"Those Nintendo press picture were bad media, go to the thread with a shitload of horribly compressed user screenshots instead"?Literally picking nintendo press pictures which were notoriously bad media of this game. Have you played the game? Please pull some screens from the gaffer BotW screenshot thread
Team ICO games are actually some of the ugliest looking games out there. These hazy ass games need some vibrant colours!
Doesn't matter, your takeaway should be fog vs no fog from this comparison.
You do see the fog right?
Lol I'm sure the atmosphere and art style have nothing to do with those examples at all...
What? No. That would change their vibe and make them completely different games.
here's an orangey sunset for you, then.
my outfit in that screenshot is blue and brown. the boots are rubber, which is black/brown, and my clothes have been dyed blue.
my outfit in that screenshot is blue and brown. the boots are rubber, which is black/brown, and my clothes have been dyed blue.
omg, you're honestly so childish rn.
here is Aonuma specifically citing Miyazaki's work in an interview about Wind Waker:
http://www.zeldainformer.com/eiji-aonuma-interview-part-2-the-wind-waker-hd-and-choosing-art-styles/
The BotW team can claim they were going for a Ghibli look (did they actually claim that or are posters here just saying that??), but they are not really that similar.
BotW is absolutely "smoggy" a lot of the time, people are cherry picking examples in both directions, but anybody with a properly calibrated TV will see that it is often the case, not ALWAYS, but often.
Out of the first 21 images, only 1 other screen matches the look you're trying to suggest Nintendo's in love with.