Oh, I hear you. The no-brainer thing wasn't meant to be in comparison to facial animations, but just... why is video game writing so bad. why is RPG writing so fucking terrible.
like, i swear to god, just read a book. read any book.
I've always thought that writing, camera direction, voice acting, and animation were inextricably linked in modern RPGs with high production values. The difference between a painfully bad line and a good one is sometimes due to factors outside the script. The same words can be garbage or quality depending on the surrounding cues you're given.
More generally, writing realistic dialogue is *hard.* It's not hard in a sci-fi novel where no one ever has to speak it, but it's damn hard in an animated, voiced game that's trying to trick your brain into thinking that it's watching real people. If you simply voiced and animated some "well written" RPG of yore (Baldur's Gate 2, say), I am sure it would suddenly be horribly written. Sound and visuals raise the stakes, and the difficulty.