http://kotaku.com/horizon-zero-dawn-looks-unnaturally-good-because-of-hyp-1793570455
Big up to GG, they definitely pulled it off beyond what anyone expected.
Watch me in a documentary if old.
Studio art director Jan-Bart van Beek recently explained to Kotaku that the studio spent many hours watching BBC nature documentaries, which allowed Guerrilla Games to lay out a conceptual framework for Horizons visuals.
Jan-Bart van Beek said:Its a quality that isnt actually completely photorealistic, Beek said. Its a form of hyper-realism that we started calling BBC-realism. Its all shot in perfect condition, at the perfect time of day, with exactly the right dramatic light angle, cloudscapes and weather. There is a lot of cinematic grading to add contrast, atmosphere and saturation to the screen. Its a film process that takes weeks to find those conditions and film a 10 second snippet.
Jan-Bart van Beek said:In Horizon we wanted to give them the sense of being in a 24/7 version of BBCs nature, where it is always at its most epic, most impressive, Beek said. Anything less than the best look, we would simply remove. So to some degree we indeed make it unnatural.
Jan-Bart van Beek said:Beek noted that, in order to nail the aesthetic, they tweaked weather transitions to be faster so that the player never sees anything below a certain level of quality. You only ever see whatever looks best. Some of these visuals, such as the human settlements, are tailor-made, but Beek estimates that about 80% of Horizons natural landscape is procedurally generated.
Big up to GG, they definitely pulled it off beyond what anyone expected.
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Watch me in a documentary if old.