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Street Fighter V |OTVII| New Generation - Connection To Haters Was Lost

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Kikirin

Member
This doesn't work, because meaty throws exist. An example is that I can meaty command grab or throw as Mika after dashing following an EX Brimstone. She's +3, which means she's grabbing the opponent on frame 2 when they wake up.

Throws can't connect on frame 1 or 2 out of blockstun or wakeup. Since throws have two active frames, the throw is connecting on frame 3 in that instance. So:
  • startup frames 1-3 of the throw is covered by the +3 setup
  • startup frame 4 is the opponent's first frame after wakeup
  • frame 5 (the first active frame) whiffs since the opponent's second frame after wakeup is throw invul
  • frame 6 (the second active frame) connects since it is the third frame after the opponent's wakeup

This can be confirmed with characters with 6f command throws: after a +4 situation regular and 5f command throws will whiff* since both active frames overlap the throw invul window, and 6f command throws will land.

* you could connect in this situation if you can manually add a 1f delay but good luck doing that consistently
 
Anyone playing?

EDIT: Guess not.

In other news, I'm starting to see another reason why top tier chars are the way they are. Not only can they pressure with positive buttons, but they can also convert off of any of those buttons. Man, I don't know why Capcom thought designing the top tiers like this was okay considering they didn't give the rest of the cast the tools to deal with it.
I know other games probably do it just as often, but with Capcom it just feels like there will always be "haves" and "have nots" to me. If you get lucky the character you play falls into the former group instead of the latter. They usually stay there too. It's not like ASW where they go ultra nuclear on top tier characters sometimes. Only Chun seems to have suffered that fate in SFV. I don't think Ryu got as hard and come S2.5 he'll be a solid mid tier.

Just pick a top tier or Karin, bruh.
 

Mr. X

Member
All I know is that his hurtbox dramatically shifts backwards during its startup, but it's not enough of a dramatic shift that something like EX Typhoon would whiff, or Zangief's EX SPD. Those two still don't connect. Gief's super probably doesn't, either.

Reversal TAP will be in it's throw invul state (frame 3) right after the universal throw invul (2 frames long) period when throw is in active frames. Meaty throws exist because throws have priority over normals/specials if there isn't throw invul involved.
 

Marvel

could never
kdn875jq


i4sfkard


Love this character. So stylish reminds me of my main from KOF, Mature.
 

FluxWaveZ

Member
Throws can't connect on frame 1 or 2 out of blockstun or wakeup. Since throws have two active frames, the throw is connecting on frame 3 in that instance. So:

Oh, that's right! It totally slipped my mind that throws have 2 active frames and that they don't just hit at frame 5. This definitely explains my confusion regarding all this.
 
So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.

giphy.gif


You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.

giphy.gif
 
Decided to give kolin an honest go and she is actually really fun. However i gotta fight through that period where as soon as you play a real person you get memory wiped and just end up doing random bs because nothing is stuck in your mind yet.

Lost first set. Won second server seems to have gone down during 3rd set which i believe i was winning.

Server down for anyone else?
 
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.

giphy.gif

I can't think of a character that can't AA you in the corner after the opponent jumps a tick throw
 
So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.

giphy.gif
Mistake on your part, good read on her part. You could say the same if Birdie did a Bullhorn/EX bullhorn through that.

Or if Cammy V-skilled/EX spirur arrow'd through that. Andso on.
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.

giphy.gif
As Countblack said, I can't think of a single character that can't follow up a whiffed tick throw with an anti air in that situation.

On an unrelated note, I miss KingBroly. His shitposts were more about the horrible state of the game.
 

Kikirin

Member
Re: whiffed corner regular throws - pretty much what was said. I was hoping to see a universal throw whiff recovery nerf to address this in S2 ever since early S1, but alas.
 

Bigg_Oggy

Member
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.

Jumping in the corner is always a gamble, and you risk eating more damage as a result.
 

bob_arctor

Tough_Smooth
kdn875jq


Love this character. So stylish reminds me of my main from KOF, Mature.


Whoa. Didn't even know she could do that. *makes mental note*

so who is the best Kolin at this moment--or is too early to even know yet?


(also her forward walk is the shit. i have stalked turtlers with her and i'm pretty sure it unnerves them to see her swag.)
 

Zackat

Member
Mistake on your part, good read on her part. You could say the same if Birdie did a Bullhorn/EX bullhorn through that.

Or if Cammy V-skilled/EX spirur arrow'd through that. Andso on.
As Countblack said, I can't think of a single character that can't follow up a whiffed tick throw with an anti air in that situation.

On an unrelated note, I miss KingBroly. His shitposts were more about the horrible state of the game.

I still wanna see The Lone Dragon and KingBroly cage match. Battle for the ages.

Whoa. Didn't even know she could do that. *makes mental note*

so who is the best Kolin at this moment--or is too early to even know yet?


(also her forward walk is the shit. i have stalked turtlers with her and i'm pretty sure it unnerves them to see her swag.)

Poongko?
 
You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.

giphy.gif

If you read the tick throw was coming, then just backdash instead, a jump will only punish a command throw.

Also lol you're actually playing with the hitbox viewer on?
 

Sayad

Member
Whoa. Didn't even know she could do that. *makes mental note*

so who is the best Kolin at this moment--or is too early to even know yet?


(also her forward walk is the shit. i have stalked turtlers with her and i'm pretty sure it unnerves them to see her swag.)
Poongko is the most successful one.
 
So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.

You are going to get clipped if you throw out fireballs without respecting your opponent's toolkit, even at max distance. That's nothing new.
 
Mistake on your part, good read on her part. You could say the same if Birdie did a Bullhorn/EX bullhorn through that.

Or if Cammy V-skilled/EX spirur arrow'd through that. Andso on.
As Countblack said, I can't think of a single character that can't follow up a whiffed tick throw with an anti air in that situation.

On an unrelated note, I miss KingBroly. His shitposts were more about the horrible state of the game.

Birdie's need to be charged and Cammy's is only partially projectile Invincible and can still get hit and V-Skill being too slow to use on reactions. Also moving too much can cause her to throw a DP. instead.

The second example isn't specifically addressing to Laura, I only brought her up because she has one of the better options after a whiff throw.

The whole point of the corner in SFV is using Light meaties/ Frame traps and go for tick throws. Something that V-Reversal are terrible at because they aren't throw invincible and are - OB. It's not like in Killer Instinct where there's actually a 50/50 game. If you try to tick throw in that game and if they read it, you lose your turn unless you use a Shadow Move. Just like in the previous Street Fighter games. If you try to tick throw, you lose your turn.


If you read the tick throw was coming, then just backdash instead, a jump will only punish a command throw.

Also lol you're actually playing with the hitbox viewer on?

It's training mode. And back dashes suck in this game.
 
So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.

giphy.gif


You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.

giphy.gif


Seems like they read you.
 

Marvel

could never
I'm teaching myself to shimmy, it's more difficult than it looks depending on whether or not you're fighting a nut. In Silver leagues that's pretty much all the time lol.

Trying it with Cammy atm.
 
I'm teaching myself to shimmy, it's more difficult than it looks depending on whether or not you're fighting a nut. In Silver leagues that's pretty much all the time lol.

Trying it with Cammy atm.

Shimmys are really good for Cammy because of her insane walk speed.
 

Kikirin

Member
Can someone explain kolins counter moves to me please. Does she have to guess high or low? Need meter? Can I crush counter if baited?

1. Yes, and mid too.
2. Meter is optional.
3. I believe it is counterhit recovery and thus can be crush countered when baited, but not completely sure.
 

Sayad

Member
Can someone explain kolins counter moves to me please. Does she have to guess high or low? Need meter? Can I crush counter if baited?
Yes, no, yes.
3 versions are high(for attacks where the character isn't grounded, she have to use this one for things like tatsus, not just jump ins), mid, low counter. Start after 1 frame on the EX versions and 2 on the regular ones. Their recovery is pretty big and leave her in a counter hit-able state.
 

Marvel

could never
Shimmys are really good for Cammy because of her insane walk speed.
Absolutely.

When I go back to her I am always shocked at how great she feels to control. I know Chen uses her and shimmies a lot so I hope to put it into my gameplan aswell. She seems the best start for it.

Then I can use it with my main characters.
 

vulva

Member
So you come across Laura and try to play Neutral and throws fireballs. But then all of the sudden she throws a EX Shoulder from fullscreen and now it's her turn because of one simple mistake of trying to zone her.

giphy.gif


You end up in the corner and the one thing you have to worry about is the throw. You see her Cr.LK and you guess that she's going for a tick throw which does and you jumped. But because whiff throws have 18f recovery vs 20/21f in a normal fighting game, Laura can still throw out anything still putting her ADV.

giphy.gif
Why wouldn't you jump tech os in that situation, or jump forward instead of back, or backdash, or tech? You picked a terrible option and were punished for it
 

StewboaT_

Member
Yes, no, yes.
3 versions are high(for attacks where the character isn't grounded, she have to use this one for things like tatsus, not just jump ins), mid, low counter. Start after 1 frame on the EX versions and 2 on the regular ones. Their recovery is pretty big and leave her in a counter hit-able state.
Cool, thanks. So just to confirm, she can't counter a jump in attack then?

Nvm,lol. I read that wrong.
 

nded

Member
So, uh, anyone know a good place to buy replacement stick parts?

You could probably just unsolder the broken PCB bits, figure out which wires correspond to which joystick directions and solder/glue the wires directly to the microswitch terminals.
 
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