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Technically impressive games with terrible art style

I am in the same camp, though..

Horizon looks looks incredibly bland compared to how well it is done technically.

Off course it's not "horrible". It's just so so good in one department (the technical side), that its actual design comes off as a little bit uninspired.

Have you seen the cauldrons? Having finished the game, covering the entirety of the map with 100% completion, "uninspired" is certainly not the adjective I'd use.
 

Memento

Member
To be fair though, style is pretty subjective.

Personally I think the art is pretty middling in Both.

I've seen less of Witcher so maybe its more impressive in game, but it certainly looks very generic fantasy to me.

Horizon has a beautiful world, but the character and creature design is very offputting for my sensibilities. Especially the creature design.

If I had to pick one game to fit the OPs bill... Then I'd probably go for Killzone Shadow Fall.

Killzone 2 heavy grey aesthetic was oppressive as fuck and really fit the world. Everything in Shadow Fall was just... bleh.

This right here is the ultimate evidence that opinions can be wrong.

The machines design are literally one of the best aspects of the game. You sir have a... lets use an eufemism... peculiar taste.

Edit: Oh my God and now another guy is saying the game looks "uninspired". A game about robot fucking dinossaurs. I cant take you guys serious, it has to be trolling.
 
lots of areas in the original were bland and ugly looking

Like what? 95% of the game takes place in a gorgeous jungle and that awesome spaceship (which is still jaw-dropping today). Are we talking about ship? Which is in the game for, like, half an hour at the very end?
 

dr guildo

Member
The graphics are obviously enormously impressive technically, and the robot creatures and human faces look pretty great by themselves, but like The Witcher 3 when you are actually playing the art style doesn't read very clearly for either gameplay OR emotional imapct, they've gotta cover the screen in HUD crud and insert cutscenes. Contrast to Destiny, GTA V, Uncharted 4, or Breath of the Wild which are masterful at that kind of thing.

giphy.gif
 

dogen

Member
Like what? 95% of the game takes place in a gorgeous jungle and that awesome spaceship (which is still jaw-dropping today). Are we talking about ship? Which is in the game for, like, half an hour at the very end?

indoors look bad, shacks look awful, the grass is especially ugly. maybe i'll reinstall and take some screenshots tomorrow. the game looks good in a lot of areas, but also really bad in others. it's very inconsistent.
 
I'm quite surprised to see a mention of Horizon Zero Dawn, the art-style is very nice and much love and care definitely went into it.

Crysis 1 is way worse though. Consoles at least forced them to focus resources on where they're most important.

Possibly at the expense of the sandbox gameplay elements the first game offered. As it then became a more linear FPS.

Viva Pinata gets a pass, but you honestly don't think Nuts and Bolts is a visually appealing game do you?.

In Nuts and Bolts Rare was able to take their hideous designs from Banjo Kazooie and somehow make them even more boxy, insipid and grotesque.

I see what you mean but I don't have a general dislike for the art-style of Nuts and Bolts, I do understand what you mean though. I guess it's down to personal preference as-well.
 

Dizzy

Banned
Halo
GTA IV

Most OG Xbox games that went OTT with the bump mapping and made everything as shiny as possible.
 
Certainly has the ugliest art style of any game ever made but It's not technically impressive either

Killzone 2 I found ugly despite it being a graphics showcase at the time

World of Warcraft ugliest art style....what...? It basically set a standard for mmo's back then and even Today, its art is almost unmatched. Its art is one of many reasons why the game is still being played a lot.
 
indoors look bad, shacks look awful, the grass is especially ugly. maybe i'll reinstall and take some screenshots tomorrow. the game looks good in a lot of areas, but also really bad in others. it's very inconsistent.

I don't think you know what "art style" means.

I'd also question what other games you were playing in 2007.

2411859-1001103504-bJvat.png


"Awful"
"Inconsistent"
 
I thought this was a thread about terrible art styles, not terrible opinions...Horizon? Crysis and Order 1886 mentioned? ...

Anyway, Oblivion it is. I remember my dad walking past when I was playing that, and he couldn't stop laughing at how ugly the characters looked.
 
Did someone just say that Horizon was bland looking... What. That game is beautiful, and that recent interview where they said they aimed for the game to look like perfect documentary footage goes to show that a lot of care was put into making the game look the way that it does. Some facial animations look off yeah, but everything else is fantastic, technically and stylistically.
 

PantsuJo

Member
Please...

And 3 of these images are just natural scenery -a show of the impressive Decima Engine-, nothing to see here.
The other 3 are nice but -in my opinion- not impressive, in terms of art style.

The problem is the same of Killzone games: impressive engines, poor (often very poor) artstyle.
At least Horizon is an improvement for Guerrilla Games, I agree on this.
 
The Banjo games, Perfect Dark and Conker's Bad Fur Day looked great, I still love the style so some of you guys are wrong!

At least these games had character – something that's only slowly creeping back into games this generation. Games like Zelda BotW, Nier:A, Gravity Rush 2 or The Last Guardian are beautiful.

Then there's always your bland hyper realistic tactical shooter or open world game. Even Witcher III doesn't look too hot for me, with the exception of the environments of the Blood & Wine DLC.Those are great!
 

dr guildo

Member
And 3 of these images are just natural scenery -a show of the impressive Decima Engine-, nothing to see here.
The other 3 are nice but -in my opinion- not impressive, in terms of art style.

The problem is the same of Killzone games: impressive engines, poor (often very poor) artstyle.
At least Horizon is an improvement for Guerrilla Games, I agree on this.

Define "impressive art style", and please, show examples to corroborate your vision of "impressive art style", and why this is impressive where HZD is not according to your standard. Thank you...
 

dr guildo

Member
And 3 of these images are just natural scenery -a show of the impressive Decima Engine-, nothing to see here.
The other 3 are nice but -in my opinion- not impressive, in terms of art style.

The problem is the same of Killzone games: impressive engines, poor (often very poor) artstyle.
At least Horizon is an improvement for Guerrilla Games, I agree on this.

Art behind architecture :

 
And 3 of these images are just natural scenery -a show of the impressive Decima Engine-, nothing to see here.
The other 3 are nice but -in my opinion- not impressive, in terms of art style.

The problem is the same of Killzone games: impressive engines, poor (often very poor) artstyle.
At least Horizon is an improvement for Guerrilla Games, I agree on this.

They are hardly just natural scenery. Everything from the lighting, to the landscape composition is tweaked. It is like saying a landscape painting doesn't have art style. Horizon goes for a highly stylized form of realism - hyper realism. In that way, it is similar to the Uncharted series.
 

illamap

Member
Considering no one can get any idea about technical impressiveness of an engine just by looking a screenshot, i don´t know why its worth arguing about it.
 

weekev

Banned
Art is subjective though isn't it? So terrible art style is totally based on preference. I for example cant stand Bloodborne's art style but I appreciate that it is highly revered. Although it's not exactly a technical marvel either.
 

dr guildo

Member
They are hardly just natural scenery. Everything from the lighting, to the landscape composition is tweaked. It is like saying a landscape painting doesn't have art style. Horizon goes for a highly stylized form of realism - hyper realism. In that way, it is similar to the Uncharted series.

This, the way the greenish lighting is overwhelming the forest scenery is just a pure form of art because it doens't exist IRL.
 

dr guildo

Member
Art is subjective though isn't it? So terrible art style is totally based on preference. I for example cant stand Bloodborne's art style but I appreciate that it is highly revered. Although it's not exactly a technical marvel either.

Not only based on preference but also in lack or richeness of references to compare of.
If you are familiar to science fiction movies for instance, I mean, you are a crazy fan of those movies, so you are more competent to talk about art direction in those movies than the one who watched only a few of them, right ?

I mean in movies, tastes are built on experiences too. The more you see, the more you can have elements of comparision, and references to bring face to face.
 
If anyone ever tries to argue that an opinion can't be wrong they need only look at the ned's trying to say Horizon looks bland or uninspiring.
 

Tyaren

Member
The thing about art styles is they're subjective.

Art is subjective though isn't it? So terrible art style is totally based on preference.

This and "Beauty lies in the eye of the beholder" are one of the most annoying and persistent thought-terminating clichés. That's why you better avoid the word "art" in the creative business.
Let's rather call it visual design instead of art style, because design is not entirely subjective, there are certain principles to adhere. I would know, because I had to study those for 4 years. :/
You can certainly say if a design is thought-out, is balanced, is coherent, is aesthetic...or if it isn't.
 
Someone mentioned Red Faction Guerrilla in another thread.

I really enjoyed the gameplay in Red Faction Guerilla. Just a damn shame so much of the game from the characters, mission design and visuals were so poor and rote.

Crysis 2 and 3.

Yeah, Crysis is at once an incredible game and an incredibly ugly game. Some of the stuff in the first game is crazy beautiful, and I have honestly no idea why they went for the inner-city military installation look in the second game. Haven't even played the third.

During 7th gen, I loathed UE3 engine. A lot of the Unreal Engine 3 games were high contrast grey and bright highlights or brown and they were downright awful. Not really games but it's something I felt happens to a lot of games during that time that went with that engine.

Most of that was down to the art style used by the developers though - presumably they were trying to emulate the Gears style? You also had titles like Borderlands, Mirror's Edge and that beautiful Guilty Gear 3D game created using UE3. Heck, even Batman: Arkham Knight, which retains that stocky-character look, but is a bloody gorgeous game.
 

Xliskin

Member
I knew I was going to enter this thread and shaking my head. :/
Come on guys, these are technically and stylistically beautiful, well-rounded games. Super talented people put a lot of heart and work in those.

Honestly UC4 outside of character models did not impress me
 
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