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Halo 5: Guardians |OT5| Is HaloGAF irrelevant now?

I think regen fields and bubble shields were almost as bad as armor lock. Slowed gameplay to a crawl.

In Halo 4 I remember running Regen with the tactical package (or whatever they called it) that recharged your armor ability faster, which meant that I could spawn another one like five seconds after the last one disappeared. Really well thought out game, Halo 4.
 

Strider

Member
Twice onthe last page I read "new radar."

Did they actually put in the spartan ability only radar? I no longer have an xb1 to play H5 but I'm curious.
 
I don't think a lot of us talking about the "details" (which we consider really important) are merely trying to propose ways to make "Halo great again" in the public eye. They may or may not accomplish that. We are just talking about it from a passionate fan perspective that wants the best game possible. We are talking about fundamental design philosophies and their impact on the gameplay, which is why people play games anyways. They frankly go hand in hand and can't be separated.

I don't usually like to try to talk about what might make sense from a business perspective (unless the idea is counter productive) because it seems most big-wigs making those kind of decisions are out of touch and presumptuous anyways.

I understand. To me, i look at it more in the way of "how halo can stay relevant" but also make money. Making money is what allows halo to stay relevant. Making it play like an older Halo game to me will never accomplish that.
 
just sold all of my reqs because i dont play wz - 81k yay.

(not like they will go to use anytime soon lmao)

What i realllly hate is that everytime i would buy a Gold pack with REQ it would give me boosts for warzone. i dont want that shit! gimmie arena boosts. enough with the gambit assists.
 

Trup1aya

Member
I understand. To me, i look at it more in the way of "how halo can stay relevant" but also make money. Making money is what allows halo to stay relevant. Making it play like an older Halo game to me will never accomplish that.

Ever since halo stop playing like the older games the franchise has been bringing in less money. So do you think making it play DIFFERENTLY from older halo games will help restore its relevancy? 7 years of sales and retention data says no.

The industry never grew tired of classic halo gameplay. It was cut out while that style of play was still massively popular.

The addition of an MT supplemented progression system is the only thing that has helped counteract the effects of the sales decline.

That said, There's NOTHING preventing them from having a modern progression system AND paying homage to the run AND gun gameplay that made the series popular in the first place. And there no evidence that the market doesn't want this style of halo game, because there hasn't been one released.

I think an H6 with Run&Gun halo (as opposed to run or gun), a good story, classic Arena map design, a dev designed BTB, classic firefight, classic arena gametypes, Forge at launch,a customs browser, a retooled Warzone, w/ a modern progression system will sell better than H5, have better retention, and bring in more money through MTs.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Twice onthe last page I read "new radar."

Did they actually put in the spartan ability only radar? I no longer have an xb1 to play H5 but I'm curious.

and have a HCS playlist with pistol only starts and without any automatics! (apparently to be added back in at some point after some tweaking to allow for a bigger skill gap)
 
i just hope the whole thing is refreshing and not a continuation of any UI experience, story experience, narrative experience from Halo 5.

i want to tell the difference when i boot up the game that yes, this is halo 6.

scorpio
 

Stinkles

Clothed, sober, cooperative
The only issue I regular encounter is myself or other party members getting booted from Warzone matches at the very start of the match. Seriously Stinkles, when can we expect a fix for this? It's been nearly 6 months!

That and other things are continually being looked at the code and server side. Unsatisfying response, I know, but it's not being ignored and a significant number of folks are looking at issues and fixes, non stop. Committing to timeframes is the bane of any developer's existence but we forge ahead.
 

TCKaos

Member
To be fair we've seen the rate at which we just don't all make it into a game plummet since the last update. Might just be because I'm on the east coast of the US, though.
 

BizzyBum

Member
That and other things are continually being looked at the code and server side. Unsatisfying response, I know, but it's not being ignored and a significant number of folks are looking at issues and fixes, non stop. Committing to timeframes is the bane of any developer's existence but we forge ahead.

Someone mentioned using the default announcer voice fixes this. I've been using default again and it hasn't happened since. Could just be coincidence.
 

jem0208

Member
Yeah it's a community made gametype. Awesome they turned it into a playlist. Better than breakout imo

Also why say "what's this about" when they literally listed all the info in the article you posted lmao
I posted the question then found the link.

Couldn't be bothered to edit.
 
Yeah it's a community made gametype. Awesome they turned it into a playlist. Better than breakout imo

Also why say "what's this about" when they literally listed all the info in the article you posted lmao

Oo that's exciting! It looked great from preview community vids.
 

Tawpgun

Member
Halo 5 is a legit great game. But I think we might need to "dumb" it down in a way to make it more accessible.

I love Halo 5 MP but it is definitely the most hardcore Halo since Halo CE. I know a lot of us here loved that about it. But it did not help the games popularity at all. I think they skewed it too far in the other direction. Halo 2, 3, (and bullshit aside) Reach felt perfect.

Halo 4 is when they went off the deep end and over corrected in Halo 5 to cater to a very small hyper competitive crowed. I think they are slowly realizing this by bringing social back in to the fold but its too late.
 
Halo 5 is a legit great game. But I think we might need to "dumb" it down in a way to make it more accessible.

I love Halo 5 MP but it is definitely the most hardcore Halo since Halo CE. I know a lot of us here loved that about it. But it did not help the games popularity at all. I think they skewed it too far in the other direction. Halo 2, 3, (and bullshit aside) Reach felt perfect.

Halo 4 is when they went off the deep end and over corrected in Halo 5 to cater to a very small hyper competitive crowed. I think they are slowly realizing this by bringing social back in to the fold but its too late.
That's one reason I'd be okay with removing sprintand upping base movement. One less thing to control, plus abilities chained to it like slide and Spartan charge would also be gone. Simplifying things seems necessary to future success.
 
Halo 5 is a legit great game. But I think we might need to "dumb" it down in a way to make it more accessible.

I love Halo 5 MP but it is definitely the most hardcore Halo since Halo CE. I know a lot of us here loved that about it. But it did not help the games popularity at all. I think they skewed it too far in the other direction. Halo 2, 3, (and bullshit aside) Reach felt perfect.

Halo 4 is when they went off the deep end and over corrected in Halo 5 to cater to a very small hyper competitive crowed. I think they are slowly realizing this by bringing social back in to the fold but its too late.

No, that i do not agree with. Games do not need to be dumbed down. Ever.

Ive never once played a game that was "better" cause it was dumbed down. Just look at Battlefront 1. It was a dumbed down battlefield and was also mostly shit because of how simplistic it played.

Games need to be easy to pick up but difficult to master. Halo 5 is just that. In terms of actual gameplay, the game is practically flawless as it is now imo.

The actual problems with halo5 are the other stuff like the missing gametypes, the abundance of forge in the MP and mostly, the lack of WZ maps and the actual problems with the WZ gameplay. I dont really feel like listing all the warzone problems right now, but lets just say that 343 dont make it easy on players to go into that gametype and not get frustrated by some little things that should just be better.

Like heres one example: if i pick a vehicle card like a tank, LET ME CHOOSE TO SPAWN AT THE BASE I WANT! The game spawns me at the base at the far end of the map where i dont even have time to get to the area you need to get to and kill the bosses. Its little shit like that that make people say: Fuck this game.
 

Tawpgun

Member
That's one reason I'd be okay with removing sprintand upping base movement. One less thing to control, plus abilities chained to it like slide and Spartan charge would also be gone. Simplifying things seems necessary to future success.

I dunno, removing sprint doesn't seem like the right move either.

I like the abilities and I think more casual people did too. We need the aiming to be better. Its significantly harder to aim and kill people in this game than others.

I don't have the magic answer but the game is much harder to get in to.




Could be that the halo brand is just dead who knows
 

Trup1aya

Member
No, that i do not agree with. Games do not need to be dumbed down. Ever.

Ive never once played a game that was "better" cause it was dumbed down. Just look at Battlefront 1. It was a dumbed down battlefield and was also mostly shit because of how simplistic it played.

Games need to be easy to pick up but difficult to master. Halo 5 is just that. In terms of actual gameplay, the game is practically flawless as it is now imo.

The actual problems with halo5 are the other stuff like the missing gametypes, the abundance of forge in the MP and mostly, the lack of WZ maps and the actual problems with the WZ gameplay. I dont really feel like listing all the warzone problems right now, but lets just say that 343 dont make it easy on players to go into that gametype and not get frustrated by some little things that should just be better.

Like heres one example: if i pick a vehicle card like a tank, LET ME CHOOSE TO SPAWN AT THE BASE I WANT! The game spawns me at the base at the far end of the map where i dont even have time to get to the area you need to get to and kill the bosses. Its little shit like that that make people say: Fuck this game.

By dumbed down it seems like he means simpler controls.

Simple yet deep is better than complex yet shallow.

Fo example:

It takes a million button presses to pull off a 'skill jump' in h5. In h3 you'd never have to take your hands off the joysticks...

That said crouch jumps and spring jumps were typically more skillfull than the sprint-thrust-stabilize jumps that replace them in h5- especially when consider players were pulling off these old jumps 1) without even looking at their destination and 2) simultaneously landing shots on their targets (because sprint and clamber werent around to force you to look in one direction)

H5 more button presses to do less
 
Engagements in this game don't feel as tedious and frustrating when you have the BR in your hand. The pistol simply needs a buff imo.

Example 1:
Shooting from one Flag to the other Flag or elbow on Coliseum is super fiddly and frustrating with a pistol.

Example 2:
Shooting from Pink tower to Carbine tower on Truth can be a real hassle.

Faster TTK or better effective range feels necessary since maps have long sight lines due to maps scaling to accommodate sprint.

Also, classic zoom really does help when targeting an enemy player. The new ADS puts your guns view model in the way. For a game where the TTK is higher, better visual clarity would be nice. For me, zooming with some of the pistol/BR variants that have classic zoom is so nice in this game.
 
By dumbed down it seems like he means simpler controls.

Simple yet deep is better than complex yet shallow.

Fo example:

It takes a million button presses to pull off a 'skill jump' in h5. In h3 you'd never have to take your hands off the joysticks...

That said crouch jumps and spring jumps were typically more skillfull than the sprint-thrust-stabilize jumps that replace them in h5- especially when consider players were pulling off these old jumps 1) without even looking at their destination and 2) simultaneously landing shots on their targets (because sprint and clamber werent around to force you to look in one direction)

H5 more button presses to do less

Thats a different story. I dont necessarily disagree but then again, make it too simple and everyone can do it. Thats not any better which is why i say: easy to pick up but hard to master.
 

Trup1aya

Member
Thats a different story. I dont necessarily disagree but then again, make it too simple and everyone can do it. Thats not any better which is why i say: easy to pick up but hard to master.

I think everyone is pretty much saying the same thing,

simple doesn't mean easy, right?

Anyone can jump, then press crouch. The crouch jump is a simple concept. But there are many jumps that require perfect placement and timing. I still fuck up the Zanzibar jump into the beach wall.

Easy is when you place a block to Help make the jump (h2a)

Complex yet easy is when sprint, thrust , stabilize and clamber remove the need for perfect positioning and timing and replace them with a bunch of button presses.
 

Trup1aya

Member
H5's skill jumps certainly aren't easy.

Which ones are hard? Spartan Abilities generally give you a massive margin of error...

Edit: rig T1 to T2 is hard as fuck, but that's because it requires a spring jump+ clamber... and I still can't spring jump to save my life
 

Cranster

Banned
That and other things are continually being looked at the code and server side. Unsatisfying response, I know, but it's not being ignored and a significant number of folks are looking at issues and fixes, non stop. Committing to timeframes is the bane of any developer's existence but we forge ahead.
I appreciate the response. I hope it's not too long of a wait atleast.
 
So are any of these playdates ever *not* going to be during standard work hours in the US? Or should I just give up hope of ever having even the chance of trying for that helmet?
 

Tawpgun

Member
Honestly what I want from this game is an MMR reset

I had my tryhard pants on when game launched and got into Onyx. Fell off of it, and every time I came back for a game of Halo I got romped.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Honestly what I want from this game is an MMR reset

I had my tryhard pants on when game launched and got into Onyx. Fell off of it, and every time I came back for a game of Halo I got romped.

Isn't this what a Smurf is for?
 

BizzyBum

Member
Not sure how I feel on adding the tacmag, seems like it would be too powerful using the HCS settings. At least it's just being tested on Fathom for now.
 

Defect

Member
I have the king of questions for 343. I assure you nobody has ever asked this before.

Why is it that every single match I play, I get matched with the worst of the worst while the enemy team gets people with thumbs? They're not even full teams. This game is impossible to enjoy solo or with a friend even in social because of this awful matchmaking system.
 

jem0208

Member
My experience with the matchmaking is like binary good or bad.

Either i match a to4 and get shit on or it's a really good, close game. There never send to be any in between.
 
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