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What is your wishlist for the next Devil May Cry game?

Jawmuncher

Member
20150525171528siuvl.jpg

Considering we know something DMC related is happening in the near future. I'm curious to see what everyone's DMC wishlist is and what version of the series they would like to see in the future (Since I know there are DmC fans). I didn't label the thread DMC5 just because there is always a possibility we're greeted with something else. These are in no particular order and I would say all carry the same particular weight.


  • Devil May Cry 1-3 ports for the current gen consoles and PC
    - I think this one probably doesn't even need to be said. Considering how port happy Capcom has been lately. Regardless new ports of the older games for current gen and PC would be a nice thing to have to tide people over and build hype for whatever is coming next (Much like the ports of 4-6 before RE7 came out)
  • Move the series timeline forward
    - I know i'm not the only one a bit tired with the DMC timeline (Which goes 3412) shenanigans. Even if they have to pull some craziness to pull it off, i'd like to see a game that takes place after DMC2. If you have to explain all those unspent years vaguely, that's fine by me. Just because it's finally in the future, doesn't mean you can't have fan favorites around.
  • Offer up a good plot even for newcomers
    - Obviously this is DMC so i'm not expecting a deep psychological study of a story. But I think a story on par with DMC3 would help a lot for the next title. Let people who haven't played a DMC title in years still get some enjoyment from the story, while offering up older things for series fans. I'd say a recent capcom comparison would be RE7. While it wouldn't need to go that far in being it's own thing, a similar easing in point would be nice to see. Especially after the 9 years from DMC4 (Just gonna ignore SE for the sake of it).
  • A shake-up to the Character Action Genre
    - This is going to be a little more broad. Since this is coming from a more casual side of things (I never beat any Bloody Palace or got all SSS ranks,beat DmD, and any other hardcore things). But i'd like to see that the 9 year wait was worth it. Just like DMC4 set the bar at the time gameplay wise. I'd like to see the same thing for DMC5. I don't know exactly what this would entail, but i'll know it when I see it. I think there's room for big changes in the genre while still pleasing the fans that have waited so long for a new game.
  • No retreading for new characters if it's part of the story (To an extent)
    - While I know a lot of this in DMC4 was due to the game being rushed. I really would hate to see DMC5 pushing numerous characters, and being unable to support them story wise. I don't think anyone really liked how Dante's campaign in DMC4 was basically a retread. So that sort of thing I hope is kept away from the game. Obviously if they insist on a multiple character set-up again and certain parts connect that's fine. But I don't want to play the same campaign but with a new character (Unless said character is nothing more than a bonus).
  • Appeasement for DmC fans (Or vice versa if this is somehow DmC 2)
    -This is more of a catch-all in case capcom throws a wild card at everyone. But regardless i'd like to see things that can appeal to both audiences. If it's DMC5, there's no harm in offering up DmC skins or weapons into the game. Especially for the likes of a bloody palace mode. Where DmC characters could in essence be their own thing. Since I doubt capcom is crazy enough to try and combine the universes in some way. If it's the opposite and it's DmC 2, do a lot of what was seen in DmC DE. Which to me was basically a apology letter to that group.
 

DMONKUMA

Junior Member
To be DmC 2.


To be serious I do agree with it going forward in the timeline and also changing up the gameplay. Just don't make it super drastic.
 

paolo11

Member
Make Dante and Vergil main characters on the next game.

It would be great if each of them has different levels instead of two characters sharing same levels kinda like RE 6
 

Majukun

Member
1 - make it a crossover with bayonetta and hire platinum games for the development with kamiya at the helm

2 - profit
 
Less backtracking and more enemy variety is really all I ask, besides really wanting to see Vergil make a proper return, the connections between he, Nero and Dante brought to the forefront.
 

mrmickfran

Member
- Playable characters: Dante/Vergil/Nero
- No backtracking
- No recycling bosses (unless you actually change them with each appearance like in DMC1, I'd be fine with that.)
-Bloody Palace with no time limit
 

Shredderi

Member
To be DmC 2.


To be serious I do agree with it going forward in the timeline and also changing up the gameplay. Just don't make it super drastic.

This. And bring back DmC 2 Dante outfit but lose the boring attitude he had in that. Just go balls to the wall entertaining in terms of story and presentation.
 
Make Dante and Vergil main characters on the next game.

It would be great if each of them has different levels instead of two characters sharing same levels kinda like RE 6
This is what I've had in mind for a while now.

Give them different levels and have one mission where you fight the other and another mission that has them team up.
 

pbayne

Member
Yeah no backtracking and no recycling bosses would be a big one for me too.

Id actually like to just stay with one character (Dante, Nero, someone new whoever) rather than have multiple characters. But really stack that one character with as many options as possible.
 
No awful story. Just hand writing duties to someone who actually knows what they are doing.

Free-form camera.

DmC Dante skin please :(

No puzzles no puzzles NO PUZZLES

No platforming unless you can make it better than DmC's which didn't have much to it but was enjoyable.
 
Multiple playable characters, an evolution of DMC 3 and 4's combat system, gothic horror setting, little backtracking, awesome boss fights, and an over the top metal soundtrack.
 
Bayo crossover sounds hot

DmC2 would be dope regardless

To exist is obviously the end goal


DMC5 can't lose unless its garbage, its been a long time.
 

HStallion

Now what's the next step in your master plan?
The enemies of DMC1
The Story and Presentation of DMC3
The gameplay and action of DMC4
The level design of DmC
The graphical quality of a modern AAA game with all the bells and whistles
And Vergil
Edit: Lots of unlockables, costumes, extras and so on. Make it a really meaty game in terms of content.
 

TWILT

Banned
-Obvious one is to, well, actually exist.
-As much as I love Dante, I do hope Nero gets the main spotlight. I still think there's a lot of potential they can do with his character. I don't mind Dante being playable as a postgame character or have about 5 or so (ORIGINAL non-backtracking) missions, but yeah.
-Nero himself to have more weapons/tools to use. I love playing as him, but I wish he had some more options.
-And I really wanna emphasize no backtracking levels. I trust in the team that they've learned their lesson after DMC4, but...you never know. I really want a good campaign.
-Story can be whatever, so as long it's fun, I'm fine. If they can do another good one like DMC3's, go for it of course.
-Vergil...I definitely wanna see back. In what form, I'm not sure, but I really want to see interactions with him and Nero.
-Lots of postgame content like Bayonetta and not just DLC. Capcom pls.
 
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
 
I'd like to see some roguelike features, like daily challenges and a randomly generated Bloody Palace. Players could compete in daily/weekly rankings for in-game rewards, maybe even some material things like costumes or small upgrades. This would fix the replay value problem that the genre has for almost anyone who plays them that isn't hardcore enough to master the combo system, get high ranks or do self-imposed challenges. Character action games get a ton of dynamics from simply rearranging battle encounters, so having randomly generated ones could be great for a side mode.

A less complicated but still deep control scheme would help too. Since DMC4, many have brainstormed ways for complicated actions like parries and Sky Stars to be performed without the need to change styles. Lower the amount of finger gymnastics needed to play at a high level, but keep the depth intact for those who want to reach it.

Tag combos of some sort would be awesome too; it's been almost a decade and only Onechanbara Z2 Chaos and the Warriors Orochi series have really touched upon this mechanic. Being able to switch cancel slow moves or gap closers with a tag could really shake up how the game is played in the long run.
 

HStallion

Now what's the next step in your master plan?
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)
-Bring back enemy surfing (Free Ride)

Bring back Dante eating pizza
 

HeeHo

Member
I haven't played DmC but I really want the feel of combat to be a bit more fluid like Bayonetta or something. The jumping and rolling are also pretty bad, imo. That needs to be addressed.

I'm hoping they they will re-imagine the series in a Resident Evil 4 or Breath of the Wild way. Some might find that blasphemous as they probably preferred old school Resident Evil but I just want a quality re-envisioning.

If we basically got the same formula for 3 and 4, I would be a little disappointed but mostly excited still.
 

magnetic

Member
No awful story. Just hand writing duties to someone who actually knows what they are doing.

Free-form camera.

DmC Dante skin please :(

No puzzles no puzzles NO PUZZLES


No platforming unless you can make it better than DmC's which didn't have much to it but was enjoyable.

Oh god, that dumb rotating razor statue thingy bullshit from the cathedral in DMC4 was so annoying. What a dumb idea. I came to this game for stylish action, not wandering around hallways solving the lamest puzzle in the universe.

I want just a straight update action game with zero distractions from beginning to end. Playing through Bayonetta again reminded me how much I dislike all this setpiece quicktime event boss battle nonsense and the flying/motorcycle sections.

A bloody palace unlocked right from the start, maybe several different courses would be really neat. It was such a great mode to experience the battle system, don't lock it away!

I'd like to see some roguelike features, like daily challenges and a randomly generated Bloody Palace. Players could compete in daily/weekly rankings for in-game rewards, maybe even some material things like costumes are small upgrades. This would fix the replay value problem that the genre has for almost anyone who plays them that isn't hardcore enough to master the combo system, get high ranks or do self-imposed challenges. Character action games get a ton of dynamics from simply rearranging battle encounters, so having randomly generated ones could be great for a side mode.

I really love this idea. I really enjoy the combat systems in most character action games, but often don't feel like playing through the fixed chapter structure. A randomized world would be fantastic to have keeping you on your toes.
 

HStallion

Now what's the next step in your master plan?
I want just a straight update action game with zero distractions from beginning to end. Playing through Bayonetta again reminded me how much I dislike all this setpiece quicktime event boss battle nonsense and the flying/motorcycle sections.

If Itsuno is directing I don't think you should have to worry about that. He was never much about that kind of genre switching stuff or QTE's. DMC3 and 4 didn't really have that stuff.
 
- No recycling bosses (unless you actually change them with each appearance like in DMC1, I'd be fine with that.)
I disagree.

"Damn, how would Dante fight against this boss?" It didn't need to be asked in DMC4 because they gave it to you, for the most part. In fact, I wish Dante could have also fought Credo and Sanctus (outside of Bloody Palace).
 

IC5

Member
Give me a game which is modeled after DMC 3.

2 or 3 fleshed out fighting styles. And fkeshed out weapons. Levels which are mostly forward movement. You, seeing, doing, and fighting cool stuff.

Make it hard like original DMC 3. I want my skills to be stretched.

If there is a more puzzley area, make it one part of the game. Likes a mid-game metroidvania lite segment, would be cool. But don't short me on rooms full of tough, well placed enemies.

DMC3's levels were pretty much perfect.

Just skip making your refight all the bosses again. If you are gonna do a boss rush, they should be fresh fights.

I said a couple of weeks ago, it would be cool if Dante was the swordmaster character, Bayonetta the gunslinger, and Nero the trickster style.
 

HStallion

Now what's the next step in your master plan?
I disagree.

"Damn, how would Dante fight against this boss?" It didn't need to be asked in DMC4 because they gave it to you, for the most part. In fact, I wish Dante could have also fought Credo and Sanctus (outside of Bloody Palace).

I prefer how DMC1 and 3 handle it more so. The bosses in DMC4 didn't always work as well overall as you could tell they were mostly designed around Nero and Dante, while cool and crazy, felt kind of like the odd man out against them without a Devil Bringer style move. DMC1 repeats the bosses 3 times each but they change a lot with each iteration, Nightmare especially was all kinds of crazy in the final fight with it.
 

magnetic

Member
If Itsuno is directing I don't think you should have to worry about that. He was never much about that kind of genre switching stuff or QTE's. DMC3 and 4 didn't really have that stuff.

I phrased that weirdly - I wanted to express that I appreciate the mode straightforward nature of DMC compared to the genre mixing segments often found in Platinum titles.
 

Allonym

There should be more tampons in gaming
I'm certain that the DMC timeline is 3/1/4/2 but I think there should be;

- a return to the gothic tone and styling of the first game
- distinctive weapons with their own individual devil triggers
- a mix of humanoid and monstrous bosses
- enemy design as good as DMC1
- no ties to DmC except a unlockable palette swap for Dante, akin to Super Dante or LDK in DMC1
- combat that is an evolution of DMC4's
-maybe a narrative the focuses on Dante navigating the 9 circles of hell to reclaim his brother's soul that has been at the disposal of Satan (Mundus was just a pawn being used by Satan)
- small 1hr separate gameplay segments where you play as Lucia, Trisha, Lady and Nero in their individual quests in the game, like Separate Ways in RE4.
 
DMC4 Dante combat with more weapons and guns to play around with. An expansion of Nero's combat, maybe with his own unique version of the style system. Also give Nero more than one gun and sword, it'd be really cool to see how the revving system could function with even more weapons. Aside from that, Vergil, Trish, Lady to return as playable characters, more aggressive enemies like the ones in DMC1, and some unlockable alternate costumes. A proper Boss Rush mode would also be fantastic since replaying 100 bloody palace levels to get to the boss you want to fight against is a massive pain. That being said, DMC5 really needs to have some sort of training room where you can test out combos against any enemy in the game.
 

F0rneus

Tears in the rain
-Playable Dante/Nero/Trish/Lady
-Return of Vergil and he's playable
-RE style puzzles
-One big inconnected setting ala DMC1/3/4
-A Bayonetta easter egg, like Phantom being a demon in Bayonetta.
-Absolutely nothing from DmC. Not even a skin or a black wig joke.
 

Skrams

Member
My previous wishlist was to have Lady and Trish playable, but then DMC4SE happened. So hopefully a possible DMC5 can bring them back even if it's only doing the Dante/Vergil/Nero whatever main missions. I'd really like to see how far her Gunslinger style can be stretched to make her a bit less simple as she is now. Hell, they should probably just make it like RE6 where you can tackle the campaigns in any order while having a clear marker that Nero or whoever is for beginners and so on. Something so veterans can get in quick to the Dante meat, but also beginners can have a less intense character without style switching.

I'd also love to see a separate challenge mode like how the Secret Missions are presented. I would think it would be incredibly simple to make 30+ challenges with enemy waves, puzzles, combinations of enemies not present in the SP until higher difficulties, and all that.

Also a training room to spawn enemy types and set behaviors. I'd rather that then load up bloody palace or a mission to test some stuff or to get better at fighting an enemy immediately.
 

JayEH

Junior Member
To exist. Not convinced it will happen until I see the trailer.

More seriously I want Nero, Dante, and Vergil playable at minimum.
 

RootCause

Member
I want it to be DmC 2. I just moved on from the DMC of the past.
I would like for them to fix his personality, and target 60fps. -_-
 
DMC V, focus on Vergil

I don't think they should drop Nero, but maybe make him the last character you get and he has a bunch of new tricks or something

Minimal backtracking for sure

Idk I just want DMC4SE Vergil in a new, better, prettier game. Do it Capcom!
 
Have Dante, Vergil and Nero the playable characters. Have each of them have a unique storyline that leads to a final chapter of sorts that switches between each of them. More enemy and level variety. Little to almost no backtracking. A refined bloody palace. Still maintain excellent music.
 
60fps, move the story/lore forward...

Embrace Platinum's trend of having a variety of gameplay styles unfold in rapid succession in a level (like Nier Automata going from on rails to bullet hell to action)...

Evolve on DMC4s kind of ludicrous combat range/styles.

Dont be afraid to have short levels if they focus on a concept, like the race against time stuff from DMC1.

Make a final boss that surpasses DMC3 Nero.

Bayonetta as a secret boss in the Dante route.
 
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