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343i Acknowledges Halo 5 Storytelling Mistake, Will Double Down on Master Chief Focus

One problem down, a hundred to go. I loved Halo 4's campaign, but Five was shit through and through.

This.

They fucked up with the new protagonists. They finally started to go somewhere with the final spartan ops in halo 4 they should have greatly improved and expanded on that in halo 5.
 

tuna_love

Banned
There is no mystery or suspense or speculation to be had about this universe or series anymore.

The only reason the games continue to be made is because they make money.

If we are really being honest with ourselves a modern halo should just be a multiplayer game and maybe co-operative modes. Campaigns are wasteful and unnecessary.
am i being dishonest with myself if i want a campaign
 

ElRenoRaven

Member
I've always said keep Chief the main series. At the same time do spin offs. I'd have loved Arbiter in Halo 2 as his own spin off. I loved ODST. Osiris and their stuff would make for good side game. They just didn't deserve to be the main focus on 5.
 

scoobs

Member
For me it wasn't the lack of Chief, it was the lack of a compelling story and pretty terrible boss fights that brought the game down.
 
I'm not quite sure what the point of Locke is, was he just a Poochy? His character feels somewhat like a replacement of the Arbiter although Arby was still in Halo 5. I just don't get him nor did they really double down on the rivalry between him and Chief.
 

jackdoe

Member
Master Chief getting less focus wouldn't have been a problem if the members of Team Osiris weren't such a bore. I mean, it must have taken a ton of effort to make a team with far less personality than Noble Team while having a ton more spoken lines.
 

Salz01

Member
I can't remember if Halo5 was the game where you had to fight that guardian guy 5 or 6 times. I blocked that out from my memory. I hated it so bad. Reach was and is the best HALO GAME WISH IT WAS JUST Remade for 1080p /4K and I would care about the series again.
 

Beth Cyra

Member
I know some love the trash bucket that is Chief but Halo 5 was the first game I liked aside from Reach and it was largely do to Locke and crew.

For the first time I was more hype for an upcoming Halo (6 that is) then my friends, but then maybe that shows how important it is to make this choice for 343i, but this largely kills the hype I had.
 

Shpeshal Nick

aka Collingwood
Despite what I said earlier, Halo 5's focus on Locke wasn't it's only issue.

A boring story and uninteresting environments with just an overall forgettable campaign were a bigger contributor in my opinion.

- Get rid of the Prometheans or COMPLETELY change how we fight them. They are a shit enemy currently

- Give us more interesting, organic environments. Less Forerunner, mechanical ones. The best levels of Halo 4 and 5 were the outdoor/natural environments. By a mile. Sanghelios in particular.

- Re-imagine Halo CE. They've already hinted at a new Halo ring, so play it safe-ish and gives us a fresh take on the classic CE campaign.

- Keep the story simple and make it contained WITHIN the game. Don't boot me to an external app to view or take this shit in. Don't require me to read a tonne of external sources to understand the story of the game I'm playing.

- Don't repeat a shitty boss fight 63 times.
 
I can't remember if Halo5 was the game where you had to fight that guardian guy 5 or 6 times. I blocked that out from my memory. I hated it so bad. Reach was and is the best HALO GAME WISH IT WAS JUST Remade for 1080p /4K and I would care about the series again.
See for me Reach was where the series started to decline. Forge World and the campaign were the only parts I truly loved although even the campaign was victim to constant enemy dropships. Spartan abilities alone ruined Halo's multiplayer for me.
 

Salz01

Member
See for me Reach was where the series started to decline. Forge World and the campaign were the only parts I truly loved although even the campaign was victim to constant enemy dropships. Spartan abilities alone ruined Halo's multiplayer for me.

I loved the campaign, it had that section where you would attack and blow up those little bases, and then some level where you would hop in a space ship and dog fight. It felt different, was varied and didnt even have master chief in it.
 
I loved the campaign, it had that section where you would attack and blow up those little bases, and then some level where you would hop in a space ship and dog fight. It felt different, was varied and didnt even have master chief in it.
I agree the campaign was great overall but elements of Reach were part of the reason 343 screwed Halo 4. Halo's at its best when everyone's on an even playing field, splitting them up with different spartan abilities is the opposite of that. Loadouts also somewhat started in Reach.
 

Ominym

Banned
Don't make Master cheif space jesus
Don't try to make cortana a girlfriend.
Don't try to revolve every thing around her
I don't mind expanded universe but try to make game story stand alone.

Also blue team was not the problem people lived odst and reach. Make character interesting without shiting or other older heroes.

Not a bad starting point.

If 343i think the biggest issue with Halo 5's storytelling was less Master Chief they are sorely mistaken, once again. There is a lot more to it than that.

I feel like 343i taking only a small piece of the puzzle and ignoring the rest while running with it is a recurring theme at this point.
 

Finaj

Member
The quality of Halo 5's story is going to be dependent on the writer. Most people are assuming the head writer for Halo Wars 2 will head it, but many are hoping Staten is involved in some capacity.
 

Jigorath

Banned
The storytelling wasn't even the major issue. It just wasn't a very good campaign. Even Halo 4 had a more cohesive campaign than 5.

We definitely marketed in a way that we hoped was going to bring surprise

When you market your game in a way that completely misrepresents the experience then yeah, people will be pretty surprised. Not the good kind of surprise though.
 

Strimei

Member
Didact, who was killed unceremoniously in a comic.

Isn't that pretty much what they did (well it was a cinematic) with that one elite at the start of 5?

Anyway, I gave up on Halo when they made humanity actually ancient aliens themselves and all that junk. Didn't feel necessary to me.
 

RPS37

Member
Halo is quite possibly my favorite game series and Halo 5 is the first campaign I never finished.
Then again, I guess that was more gameplay than story.
 

Pizza

Member
Master chief is cool. He's really cool. I like him a lot. I've even read his books.

But halo's universe is so. Much. Cooler.

Osiris was a recipe for success. As a team, they addressed a lot of the problems weighed against the arbiter as the other main character. People hated the arbiter because "covenant are the bad guys" and others didn't think he was very compelling.

But Osiris? One dude (the lead) is an ONI hitman. One is a linguist who taught herself the sangheli for laughs. I remember liking the other chick too, I forget what her deal was. And oh yeah buck, the best odst character, was just a Spartan now.

The problem was the campaign wasn't fun and the story was terribad. The frame story in H2A was better than anything in 5. Y'all got the guy from the part of 4 with the worst storytelling and said "yeah let's him write a really complicated and sensitive chapter of halo"

Like jesus. Chief being hunted for going mia to find Cortana was sweet, but y'all made it a nonleathal thing and also chief was clearly chasing the guardians that never stopped showing up

You left every world right as it got good, usually very suddenly. At one point exuberant witness (the best part of 5, imo) literally states that blue team was wandering in circles for hours. THATS why you weren't playing as them. They were walking in circles.

Seeing a UNSC outer colony was SWEET but that was like three fucking levels of the campaign where you chatted with people and checked out an AI

The little sangheli base was clearly a hub area or something at some point. The whole story felt like it was blown apart and taped together.

My issue was absolutely not "why wasn't I master chief the whole time"

I'd like him to retire as the protagonist eventually. The books and anime and halo wars all have very compelling characters, and Osiris was sick af on paper. Osiris brought in all sorts of EU material in a meaningful way (in theory) but they sucked ingame.

Also what is even the art style anymore.

Shit I'd give an Osiris only game a shot if they didn't show completely fake shit instead of anything even remotely resembling the turd they dropped.

I still love halo. Halo Wars 2 was great. Master chief is not the reason people don't like it anymore. Osiris was just so bad in an already bad game
 
Such a weird statement..

"We didn't think you guys liked Master Chief so much. But you do like him. We don't know why, really. You shouldn't like him so much. I guess we need to give you more of him. Sigh."
 

Trojan

Member
Chief Beef>Master Chief
latest
 
As bad as I'm sure Halo 6's SP story will be, I am absolutely terrified about what 343 does once they proceed with the inevitable reboot/remake of the franchise...
 

Loxley

Member
Well, it didn't help that Locke was as interesting as cardboard. I still think Buck should have been the leader of Osiris and the one the player takes control of during those missions, instead of just playing a supporting role. Two characters that the fanbase loves pitted against each other - it practically writes itself.
 
What do people see in this fucking guy?

He works well as a character that gets shit done. He's a weapon, pointed at a task and makes that task accomplished.

He works well as a vessel for the player's capabilities and battle fantasy of the supersoldier that defies odds.

But that doesn't mean players don't also enjoy other main characters in the series that have been well written and likeable.
 
I give Halo 5 credit for at least trying to radically alter the series five games in in order to make it fresh.

They told a poor story badly.

Credit should be given when they succeed. The game was still halo, it's not like they reinvented themselves. The series has done the split storytelling since the second game. What exactly was radical?
 

NeOak

Member
Isn't that pretty much what they did (well it was a cinematic) with that one elite at the start of 5?

Anyway, I gave up on Halo when they made humanity actually ancient aliens themselves and all that junk. Didn't feel necessary to me.
lol yeah
 
To this day it boggles my mind that they had fucking Blue Team, and all the potential lore there, in the game, and did fuck all with it.

That was an elementary school-level mistake.

Completely bewildering.
 
The Chief and Cortana chemistry and drama really worked though. They fucked that up big time in Halo 5.

Yup, I enjoyed the way they developed and played off that relationship in 5.

Honestly I'm a huge Halo fan, always have been since its early Mac reveal - but I've never cared THAT much for the story.

First game succeeds in setting up a cool universe with neat looking / sounding everything, with perfectly smooth console FPS game mechanics.

Halo 5 is my favourite [by a large margin] in terms of multiplayer, so as long as they improve the graphics and keep the multiplayer bones they developed in 5 - I'll be super happy.

[And yeah, please just focus on the chief as far as SP is concerned, I'd appreciate that].
 

Cranster

Banned
After Halo 3, where he took a companion to role, yes.

But back then, and with him as a playable character for more than half of the game (including the final mission) Halo 2 was SLAMMED with criticism about the exact same thing that they talk about in the article.

That was eleven years before Halo 5's launch.

343i is full of former Bungie employees, Frank included.

I just find it completely unbelievable that this comes as a surprise to them.
Even before Halo 3 people warmed up to the Arbiter. If anything Halo 3's story suffered from demoting him to a sidekick character.
 
yes give us more chief... and more blue team please

fans who don't read the books should get a better introduction on who they are, their abilities within the team, and what they mean to Chief.

I would love to see a cutscene of Linda's godlike sniping lol
 

NeOak

Member
To this day it boggles my mind that they had fucking Blue Team, and all the potential lore there, in the game, and did fuck all with it.

That was an elementary school-level mistake.

Completely bewildering.
Maybe they were trying really hard to distance from the Bungie era?
 
Cortana should have been nothing more than Navi with one-liners.

I'll never understand how anyone thought it was a good idea to basically make her this series' Ansem or some shit.
 
I give Halo 5 credit for at least trying to radically alter the series five games in in order to make it fresh.

Maybe they were trying really hard to distance from the Bungie era?

That's what 343i does. Literally their central design mantra is "Change for the sake of change and the sake of being different from Bungie."

See: The entire new garbage art style. And the entire new set of completely uninteresting and unfun enemies.
 
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