I was happy Kotaku let me write about the game:
So, to recap: all our friends are actually bad guys, we're the living embodiment of a war crime, and we don't even get to do the thing we want, because we actually have to spend most of our time trying to stop ourselves from stopping our good friend who is now bad from bringing peace to the galaxy by force.
My issue with Halo has more to do with the game's rejection of its heroic military sci-fi roots for a way less interesting attempt on a more 'grounded' narrative. Like, it goes "wait, the creation of the spartans is actually a war crime," so it makes Halsey this totally awful, irredeemable character. The tonal shift is just way too great. I gotta be mad at Cortana too, 'cause she's crazy now.
There's literally no one left to like in the Halo universe. There's nothing heroic about my actions. It's boring as hell.
Even Halo Wars 2 had this problem. Cutter gives that long, boring speech about fighting the bad guy because... he's... a bad guy, and good guys stop bad guys or something. The game doesn't work at all to establish a
motive beyond "bad guys should get stopped." It sucks.
Like... there's just fundamental narrative issues at 343i and I feel like they don't know what they are.
Is was a small part of what i hated about halo 5
- What about the repetitive warden fights
- What about the laughably short campaign
- What about the complete marketing lie, there was no huge chief versus osiris conflict, with the exception of 1 punch there was hardly any tension
Those are just the start of what was wrong with halo 5 single player
How about the incredibly boring level AND encounter design and difficulty tuning that favors staying in cover to running around murdering stuff, which is why Halo is so dang fun?
I can't believe I'm saying it, but I wish 343i would learn some lessons from DOOM for encouraging player aggression and Dead Space 2 for encounter variety.