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Digibro: 'Metroidvania' Needs to Die

PSqueak

Banned
I never got why the label got slapped with the "Vania" part.

Metroid-esque castlevania games are Metroid-esque, why do they get part of the label when they were just emulating metroid?
 

WarRock

Member
You mean Metroid-like, right? I mean, seriously, aside from shallow level ups, what did Castlevania introduce to the genre? It's like 90% Metroid and maybe 10% Castlevania.

Most metroidvanias to me have more inspiration from Iga Castlevanias than Metroid. I find the level design from Igavanias and Metroid quite different and most clones aren't even trying to be similar to Metroid's IMO. Notable exceptions are Axiom Verge and, from what I played, Hollow Knight.
 
I never got why the label got slapped with the "Vania" part.

Metroid-esque castlevania games are Metroid-esque, why do they get part of the label when they were just emulating metroid?

Because the label was specific to Castlevania games when they became increasingly more like Metroid. Why the term bled out to other games I have honestly no idea other than laziness
 
Alot of people decided to call games not made by Koji Igarashi, metroidvania instead of igavania. Thats dumb.

The only real difference between zelda, metroidvania and castlevania is zeldas a sidescroller.
They should of been called zeldavania.

You know these games arent even similar at all though!!
 
I never got why the label got slapped with the "Vania" part.

Metroid-esque castlevania games are Metroid-esque, why do they get part of the label when they were just emulating metroid?

Yeah same here. They're Metroid like games.

Also my biggest issue with "metroidvania" is that most of them are more tedious than good
 
It's really not. We called any first person game where you shoot stuff a "Doom-clone" for years before "first-person shooter" caught on. These kinds of games maybe aren't as easily contained in a simple descriptor, but I wouldn't be surprised if we eventually landed on "progression platformer" or something.

There are a few other examples too, but they're far and few within (the only one I can remember is DOTA clone -> MOBA).

It seems to be the "clone" ones that don't stick around. Perhaps if people had used "rogue clone" or "metroid clone", we'd be using "procedural permadeath dungeon crawler" or "whatever the hell one is supposed to replace Metroidvania with, which is something rarely discussed when criticising the term" instead.
 
I'd say he makes a great argument that, since Super Metroid and Castlevania SotN have very different design goals, they shouldn't be lumped together. The former's more focused on platforming while SotN and "Igavanias" are designed more as side-scrolling Action-RPGs.

Except this argument misses the mark on why the term Metroidvania exists in the first place. It has nothing to do with platforming vs. action-RPG really (and frankly, that is a facile argument to make considering you're just stating the obvious about differences from a gameplay standpoint). It has more to do with how similarly both franchises treat exploration within the format.
 
Didn't expect to see Digibro on the gaming side. I think I remember this video from when it came out like last year.

I agree, though. I've never liked the term, and it mostly seems to be used in regards to traits found in Super Metroid more than SotN and later Castlevania games.

damn digibro is maximum weeb

There's no reason to say "weeb".
 

JusDoIt

Member
I prefer Metroidlike. SOTN deserves credit (or blame) for so many Metroidlikes having RPG mechanics, but that contribution ain't enough to name the genre after Castlevania.
 

D.Lo

Member
I agree with the premise.

It would be okay if the term referred to Metroid design with RPG levelling and item cruft. But it's used to refer to stuff that have no RPG elements, so those games are really just Metroid-like.

Now we have nonsense like people calling Wonder Boy III 'Metroidvania' when it pre-dated Castlevania's involvement in the genre name. Ironically it was actually quite similar to Castlevania II, but to then say it's okay to call it Metroidvania because of that is to back-port a 2000s term to 1989.

Because the label was specific to Castlevania games when they became increasingly more like Metroid. Why the term bled out to other games I have honestly no idea other than laziness
yeah laziness. Igarashi was crapping them out yearly (probably not his fault, Konami with low budgets etc), so they became a ubiquitous example of the format. It was easy for lazy reviewers to call new Super Meroid-like games 'like those Metroidvanias' and it stuck.

I prefer Metroidlike. SOTN deserves credit (or blame) for so many Metroidlikes having RPG mechanics, but that contribution ain't enough to name the genre after Castlevania.
Agreed, good summary.

Except this argument misses the mark on why the term Metroidvania exists in the first place. It has nothing to do with platforming vs. action-RPG really (and frankly, that is a facile argument to make considering you're just stating the obvious about differences from a gameplay standpoint). It has more to do with how similarly both franchises treat exploration within the format.
Yeah his argument in the video is backwards, just like the argument that Wonder Boy III can have the term because of CV2, it doesn't take into account the history of the term's development.
 
I never got why the label got slapped with the "Vania" part.

Metroid-esque castlevania games are Metroid-esque, why do they get part of the label when they were just emulating metroid?

Because originally the term meant "Castlevania games that are like Metroid", to distinguish them from the strictly linear previous entries. Metroid (or any non-Castlevania game) would not be a Metroidvania under the old use of the term. It's only after the genre became popular that people repurposed the word (path of least resistance and all that).
 
Except this argument misses the mark on why the term Metroidvania exists in the first place. It has nothing to do with platforming vs. action-RPG really (and frankly, that is a facile argument to make considering you're just stating the obvious about differences from a gameplay standpoint). It has more to do with how similarly both franchises treat exploration within the format.

But the franchise itself never explored this format until the very first Metroidvania, which is SoTN. This term existed to differentiate pre and pos-SOTN Castlevania and nothing more
 
I prefer Metroidlike. SOTN deserves credit (or blame) for so many Metroidlikes having RPG mechanics, but that contribution ain't enough to name the genre after Castlevania.

I like Metroidlike, it has a nice ring to it and it's unambiguous as to what it means, as unlike Castlevania, Metroid has no mainline games outside the genre. As a bonus, it pretty much pioneered the genre.

Now all we have to do is brainwash the entire population of Earth to start using it... :/
 
I may be wrong, but I think the first time this term was broadly used outside of Castlevania was Guacamelee. Before that I've never heard anyone describe something like Cave Story or Shadow Complex as "Metroidvania" (and I honestly don't think people even attribute that genre to Cave Story to this day).
 

PSqueak

Banned
I may be wrong, but I think the first time this term was broadly used outside of Castlevania was Guacamelee. Before that I've never heard anyone describe something like Cave Story or Shadow Complex as "Metroidvania" (and I honestly don't think people even attribute that genre to Cave Story to this day).

Shadow complex definitely was described as a metroidvania, people in here would call it so in Shadow Complex threads.

Well, the ones who weren't focusing on who wrote the story anyways.
 
Now we have nonsense like people calling Wonder Boy III 'Metroidvania' when it pre-dated Castlevania's involvement in the genre name. Ironically it was actually quite similar to Castlevania II, but to then say it's okay to call it Metroidvania because of that is to back-port a 2000s term to 1989.

Uh, I don't see any issue at all with using a modern term to refer to an older game. DOTA is still a MOBA and Doom is still a FPS no matter how many years after their releases the genre terms were invented. And this doesn't change because the genre term contains a more recent game name than the one being described: a roguelike earlier than Rogue is still a roguelike.
 

G-Fex

Member
it doesn't matter anyway people are going to throw labels at every game that aren't always right. Especially shitty made up labels that catch on like memes.

Reading posts here makes me realize I need a break from this forum a long one.
 
Shadow complex definitely was described as a metroidvania, people in here would call it so in Shadow Complex threads.

Well, the ones who weren't focusing on who wrote the story anyways.

With the remaster I can see that, but I mean back in 2009? I guess that's a possibilty, but I have a feeling I only saw strong use of it aroung when Guacamelee was being released and more games like that gained traction. But eh, like I said I could be very wrong.
 

JusDoIt

Member
I like Metroidlike, it has a nice ring to it and it's unambiguous as to what it means, as unlike Castlevania, Metroid has no mainline games outside the genre. As a bonus, it pretty much pioneered the genre.

Now all we have to do is brainwash the entire population of Earth to start using it... :/

This struggle won't be over in our lifetime, but one day our children, or our children's children, or our children's children's grandchildren will finally agree that we deserve more than "Metroidvania."
 

HardRojo

Member
If you have the balls to compare your game with metroidvania games

I am talking about the
1 snes
5 gba
1 ps / sega
1 homebrew



You better impress me because everything after that has been shit
Guacamelee was an amazing Metroidvania. I've finished it like 5 times by now.
 

Camjo-Z

Member
At this point Metroidvania really just means Metroid-like, much like how roguelike has become a catchall for any game with procedural generation and permadeath. It's dumb but people aren't going to stop using the terms so whatever.
 

RPGam3r

Member
But the franchise itself never explored this format until the very first Metroidvania, which is SoTN. This term existed to differentiate pre and pos-SOTN Castlevania and nothing more

I would argue that Simon's Quest was the first game that felt like a Metroodvania despite that name not existing at the time.
 

NathanS

Member
but to then say it's okay to call it Metroidvania because of that is to back-port a 2000s term to 1989.

That is how terms work. If they describe a thing then they describe a thing regardless of when the term came into use vs when the thing was made. Should we find the exact date the term "platformer" came into being and stop using it on anything before it came into existence? Because I can guarantee you when Super Mario Bros first came out it wasn't called a platformer.
 

D.Lo

Member
Don't worry about Metroidvania, let's just keep an eye out for the people unironically saying "shmup" out loud.
As a child of the 80s, genre names changing annoy me.

  • Double Dragon was a 'Fighting game'.
  • Street Fighter II came along, so Double Dragon now got renamed to a 'beat em up'. Okay whatever, seems to me both terms could describe either but anyway...
  • Now someone tries to tell me Double dragon is a 'Belt scroller'.

  • Gradius is a shooter. Short for Space Shooter. One of the oldest genres all the way back to 1978 with Space Invaders.
  • But now these Quake/Goldeneye first person shooting games are popular, so they start to be referred to as 'shooters'. So now Gradius is a 'Shoot em up'
  • Now for some reason we must shorten it to shmup? So why isn't Double Dragon a bmup?
It basically happens when a genre dies in popularity, its common, very broad name (eg shooter) is lazily re-applied to whatever is now popular.
 

NathanS

Member
With the remaster I can see that, but I mean back in 2009? I guess that's a possibilty, but I have a feeling I only saw strong use of it aroung when Guacamelee was being released and more games like that gained traction. But eh, like I said I could be very wrong.

Metroidvania was well in use as general thing at that point. I know Cave Story was called a Metroidvania when it first showed up.
 

Sinatar

Official GAF Bottom Feeder
It's a term of reference most gamers are familiar with. Not everything in the world is cause for insightful, deep academic debate. Fuck.

Yup.

It's easy shorthand that gives people an immediate general idea what to expect. Same thing with people who complain about the word SHMUP.
 

BooJoh

Member
Ctrl+F "roguelike"
Ctrl+F "shmup"

...and we have a thread!

These terms are long since established. Trying to fight them now is pointless.
 
When Symphony of the Night became a quintessential "metroid like" is when the it earned its place in the "metroidvania" pantheon. There's no better term to quickly highlight the fact the type of exploration and upgrades the games feature.

"Oh I absolutely love the Metroid-LIKE Hollow Knight which also coincidentally features melee combat and shops like Castlevania IGA games but my head is too far up my own ass to call it a metroidvania"
 
The term makes a ton of sense for SotN and its follow-up titles, but it makes little sense otherwise, as it gives too much credit to Castlevania. It'd be like calling 3D platformers MarioBandicoots.

At the end of the day though, it obviously doesn't matter and I get why the name has remained popular.
 
Metroidvania was well in use as general thing at that point. I know Cave Story was called a Metroidvania when it first showed up.

I'm... pretty sure it wasn't. Google returns me nothing for the year 2004 through 2006. I was there too and I clearly do not remember people lazingly refering to it as Metroidvania. In fact, I actually found a pretty interesting commentary from gamespite.net in 2006.

TOLLMASTER
June 22, 2006 at 06:55
Not that I would disrespect Dawn, but Aria of Sorrow is really the gold standard for the Metrovania games at the moment. Unless you count Cave Story and actual Metroid games in Metrovania. But let’s not talk about definitions of fake words.

Which is exactly what I was saying: Metroidvanias were used exclusively to describe post-SOTN Castlevania games.
 

D.Lo

Member

SkyOdin

Member
Metroidvania is a great term, since it is very precise. When you describe a game as a Metroidvania, everyone knows that you mean a game that uses a specific world-layout and progression scheme. It works.

Quibbling over the term is silly. For example, sometimes people take umbrage with the word "cheesecake". Those people say it is silly because a cheesecake isn't really a cake. But that doesn't matter, since everyone who knows what a cheesecake is knows what you mean when you use the word "cheesecake".

All that is necessary for language is the ability to convey meaning. Who cares what the origins of the word are.

What we need are more terms in gaming like Metroidvania so we can stop leaning on very imprecise and confusing genre labels like "RPG" or "open-world".
 
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