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Masahiro Sakurai's thoughts on Horizon vs. Zelda: BOTW - "Very Close, Very Different"

Indelible

Member
I put over 100 hours into BOTW and just platinumed Horizon, I honestly can't choose which I enjoyed more. Two of the best games I have ever played.
 

alcabcucu

Member
My opinion is just it, my opinion. But I think Zelda BoTW is an unconventional game that explores new gameplay mechanics and has great ambition, and Horizon is a fine open world game, but very generic at its core, except for its combat system, which has lots of room to improve but feels great.
 

Wagram

Member
Played and enjoyed both. Horizon suits my tastes more so I liked it more overall, but I had fun with both. I can criticize and nitpick a lot from each though, especially Zelda.
 
Before it keeps been given the wrong connotation:

Kazushi N. | 長山一石 (@KazushiNagayama) says:
May 12, 2017 at 3:26 AM
This translation kind of gives a bad impression about Zelda which I’d like to comment a bit. In the original Japanese he refers to Zelda as ‘mendokusai’, which surely does have a negative connotation of ‘having to take into account multiple things at the same time’, and then says that ‘sono mendokusasa ga saikou ni tanoshii’, or ‘that complexity is so much awesome fun’, or ‘the best type of fun’, which is a great praise. He is using a technique where he uses words that have negative connotations to talk about something, then flips that negativity into a greater positivity, which gives the reader greater impression of the praise. I feel this hasn’t translated well into this text.
Also are we remembering this is about Sakurai's thoughts on both games and not about weapon durability discussion for the 1000th time?
 

Panajev2001a

GAF's Pleasant Genius
I don't mind it. It may just be stockholm's syndrome settling in but once I learnt to let go and stop giving a fuck about hording, weapon breaking actually started to be fun. Gives me an excuse to use all my different weapons and abilities (which is something I don't normally do in ARPGs). If anything the weapons don't break fast enough, my inventory's always full.

It is just a bit weird that in a game all about freedom people want to be forced to do something they could already do... just by choosing to do it.
 
Personally, after starting Zelda, I had a hard time playing Horizon again. Pretty much the same feeling I had after finishing The Last of Us. It 'll take a while for me to enjoy other games again.
 

Koozek

Member
I think translation should be ”overwhelming task", and not ”tiresome routine".

"... and Zelda is becoming an overwhelming set of tasks. However, if you've played Zelda, you probably understand this well: those tasks in Zelda are the most fun part!"

Before it keeps been given the wrong connotation:


Also are we remembering this is about Sakurai's thoughts on both games and not about weapon durability discussion for the 1000th time?
Feel free to propose a better translation, will update the OP then. You could also tweet to the guys from Source Gaming, I guess.

To Japanese speakers, is the translation from @alcabcucu above accurate?
 

alcabcucu

Member
I do not think it's accurate. It's just not as confusing as before, and it gives a better idea of what was meant to be said.

It's very difficult to offer a translation that really captures the contrast between concepts and the true meaning of the sentence.
 
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....
 

KLoWn

Member
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....
This entire post... I don't even...
 

Tomeru

Member
Before it keeps been given the wrong connotation:


Also are we remembering this is about Sakurai's thoughts on both games and not about weapon durability discussion for the 1000th time?

Mendouksai is not complex. Thats not the translation. If you wanna say he used the word 'bothersome' sarcasticly thats cool. But he said bothersome/troublesome.

Heck, everyone should recognise one of the most iconic words from naruto.
 

Hero

Member
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....

Have you actually played the game? Because if so, your comment is quite baffling. You're not supposed to find all 120 shrines to beat the game. Discovering things is the entire premise of Breath of the Wild.
 

Lilo_D

Member
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....

Gaf never disappoint me...
 
That's Sakurai?

Dude looks 23.

2ce.jpg

I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....

I hope you are joking. The focus of the game is exploration and adventure. Marking all the shrines on the map makes it another checklist simulator.
 
Have you actually played the game? Because if so, your comment is quite baffling. You're not supposed to find all 120 shrines to beat the game. Discovering things is the entire premise of Breath of the Wild.

Yes. I was actually just playing it before I posted that. I like the game, but as I said, the pacing is absolute crap. You have to do the shrines in order to boost your health, stamina so I don't see them as optional(unless you want to pull your hair out during story missions). The map is so big, and not having any indication of the next shrine is just too time consuming and slugs down the pace of the game
 

Hero

Member
Yes. I was actually just playing it before I posted that. I like the game, but as I said, the pacing is absolute crap. You have to do the shrines in order to boost your health, stamina so I don't see them as optional(unless you want to pull your hair out during story missions). The map is so big, and not having any indication of the next shrine is just too time consuming and slugs down the pace of the game

I didn't say you can ignore the shrines (although speedrunners are doing so), but you absolutely do not need to get all 120. There are so many that you naturally discover on your own and was designed in a way that you should find a good portion of them through natural exploration due to the sheer density and number. Aside from that, through the use of potions and food, a player can overcome any lack of hearts or stamina. You are seriously making a mountain out of a molehill here.
 

Metal B

Member
Yes. I was actually just playing it before I posted that. I like the game, but as I said, the pacing is absolute crap. You have to do the shrines in order to boost your health, stamina so I don't see them as optional(unless you want to pull your hair out during story missions). The map is so big, and not having any indication of the next shrine is just too time consuming and slugs down the pace of the game
There are many indications in the game, if you actually think like an adventurer:
  • Talk to people: They have rumors, tips, stories and side-quests to share.
  • Look at the map: Travel to interesting looking places and there is almost always something there.
  • Look around: if something stands out, then there is something to do there.
  • Use the radar to find more hidden shrines.
Since you don't need to do anything to finish the game, you control your own pacing in BOTW.
 
They really are both amazing. Horizons bow combat is the best in gaming whereas Zelda is just the best open world in gaming. Great games with different priorities and strengths.
 

lt519

Member
Kind of the opposite feeling I had. Horizon felt like more work with the collecting of resources (health pouch) and it was very disruptive to the game flow (kneeling down) whereas Zelda I felt like I could play without collecting any resources or crafting items. When I chose to it was because it was simple (grab it as you run by). Either way they were both ultimately outstanding.

Play Horizon for the combat and story. Play Zelda for the exploration, puzzles, and sandbox. Play Horizon for serious story with heavy lore. Play Zelda for a simple romp.

They really couldn't be more different.
 

Meffer

Member
I actually pointed out before these games' releases how strikingly similar both are to each other. To the point it's uncanny. But they execute these mechanics and features in different ways which I believe is a good way to see how eastern and western game design is thought out. It's absolutely fascinating.
I would love if someone made a video to discuss this.
 
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....

OMG this post is awesome
 

NathanS

Member
No, because you can just set the order how you want it, and you could always pause and switch manually as you can now. There's about 200 ways to better implement the system. You do get used to it, but it's just poorly designed imo.

That still sounds awful, I like choosing my weapon based on the situation. For me the current system weapon breaking and all is great.
 

atr0cious

Member
That still sounds awful, I like choosing my weapon based on the situation. For me the current system weapon breaking and all is great.
I would say the only "flaw" is that it feels like the higher levels don't break fast enough, so at a certain point, you're always having a Selmie's choice moment.

Can't wait to play horizon, because it looks like a crazy good action game with a good story for once.
 
I was playing both at tje same time. Both masterpieces. I started by dividing my time 50/50 but eventually Zelda consumed me. I get that it was a repetitive routine, but I loved climbing to the highest cliff then finding something and going for it.

Horizon, when I returned to it was also amazing, but still repetitive. The hunting gameplay loop was fun and the story was the best I've seen in a while.

I'd still give the edge to BOTE because the gameplay is sublime. It is like MGS5, sublime gameplay with a story that has issues.
 

Defect

Member
Zelda was wonderful. I still need to unwrap Horizon... But I also need to start Gravity Rush 2, Nier and Nioh!

TOO MANY GAMES
 
Horizon is one of the best examples of an open-world game done right, imo.

Zelda also looks great, but I haven't tried it. Glad to see he enjoyed both!

Zelda was wonderful. I still need to unwrap Horizon... But I also need to start Gravity Rush 2, Nier and Nioh!

TOO MANY GAMES

You should def try Horizon first. ;)
 

Moze

Banned
Going from Zelda to Horizon had me annoyed at how restricted Horizon felt. Having to look around for the highlighted root to climb when I want to get to a side mission on top of a huge rock was annoying. That's just bad game design. Why not just allow Aloy to climb up the rock without dealing with uncharted tier shite? Also found multiple invisible walls during the 7 or so hours I spent with Horizon.
 

Crayon

Member
I am trying to like Horizon but it's just not sticking yet. So far I couldn't say if I would put it in the same league as Zelda. I think I'll pop Horizon in now and press on.
 

Lilo_D

Member
Going from Zelda to Horizon had me annoyed at how restricted Horizon felt. Having to look around for the highlighted root to climb when I want to get to a side mission on top of a huge rock was annoying. That's just bad game design. Why not just allow Aloy to climb up the rock without dealing with uncharted tier shite? Also found multiple invisible walls during the 7 or so hours I spent with Horizon.

it's not bad design, so many games do this
It's just a normal choice
 
This entire post... I don't even...

What do you mean, he's right. Nobody got time for a 200 hour game. I work for a living and have a family, how y'all pump these shits out, I'll never understand. But don't try that "this post.." "Jesus" bullcrap, he don't have time for it , he don't have time for it!

I feel the same way. I bought a Switch, got MK and Zelda.. and the thought of playing Zelda makes me want to sell it, so I just leave it alone till I feel I have the time. (Sell Zelda not the Switch)
 

A.J.

Banned
I hope you are joking. The focus of the game is exploration and adventure. Marking all the shrines on the map makes it another checklist simulator.

The checklist still exists in your head with a game like BotW. It's just how the brain works. Having it in the game just helps materialize it for convenience, but I can also get why people want to make their own.
 

sfried

Member
The checklist still exists in your head with a game like BotW. It's just how the brain works. Having it in the game just helps materialize it for convenience, but I can also get why people want to make their own.

I like the fact that having the materialized checklist almost makes everything in it seem obligatory, and its lack of it does make it seem like discovering this is more "at your pace".
 

Moze

Banned
it's not bad design, so many games do this
It's just a normal choice

It doesn't become fun because other games do it. It's shitty design and restricts the gameplay. Climbing becomes automatic nonsense and frustrating when you have to look around for the correct path to climb. There are also so many things that just can't be climbed because you don't have any freedom to climb in the game unless there is a linear path set out by the developer. Nonsense design for people who hate video games.
 

A.J.

Banned
I like the fact that having the materialized checklist almost makes everything in it seem obligatory, and its lack of it does make it seem like discovering this is more "at your pace".

Though to a degree BotW still has them with the picture encyclopedia and memory fragments since they appear as blank spaces in the journal.
 
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