Also are we remembering this is about Sakurai's thoughts on both games and not about weapon durability discussion for the 1000th time?Kazushi N. | 長山一石 (@KazushiNagayama) says:
May 12, 2017 at 3:26 AM
This translation kind of gives a bad impression about Zelda which Id like to comment a bit. In the original Japanese he refers to Zelda as mendokusai, which surely does have a negative connotation of having to take into account multiple things at the same time, and then says that sono mendokusasa ga saikou ni tanoshii, or that complexity is so much awesome fun, or the best type of fun, which is a great praise. He is using a technique where he uses words that have negative connotations to talk about something, then flips that negativity into a greater positivity, which gives the reader greater impression of the praise. I feel this hasnt translated well into this text.
I don't mind it. It may just be stockholm's syndrome settling in but once I learnt to let go and stop giving a fuck about hording, weapon breaking actually started to be fun. Gives me an excuse to use all my different weapons and abilities (which is something I don't normally do in ARPGs). If anything the weapons don't break fast enough, my inventory's always full.
I think translation should be ”overwhelming task", and not ”tiresome routine".
"... and Zelda is becoming an overwhelming set of tasks. However, if you've played Zelda, you probably understand this well: those tasks in Zelda are the most fun part!"
Feel free to propose a better translation, will update the OP then. You could also tweet to the guys from Source Gaming, I guess.Before it keeps been given the wrong connotation:
Also are we remembering this is about Sakurai's thoughts on both games and not about weapon durability discussion for the 1000th time?
I don't like his opinion nor games.
That's Sakurai?
Dude looks 23.
This entire post... I don't even...I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....
Before it keeps been given the wrong connotation:
Also are we remembering this is about Sakurai's thoughts on both games and not about weapon durability discussion for the 1000th time?
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....
That's Sakurai?
Dude looks 23.
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....
Have you actually played the game? Because if so, your comment is quite baffling. You're not supposed to find all 120 shrines to beat the game. Discovering things is the entire premise of Breath of the Wild.
so Horizon - Godly masterpiece
Botw - Piece of junk?
i can live with that
Yes. I was actually just playing it before I posted that. I like the game, but as I said, the pacing is absolute crap. You have to do the shrines in order to boost your health, stamina so I don't see them as optional(unless you want to pull your hair out during story missions). The map is so big, and not having any indication of the next shrine is just too time consuming and slugs down the pace of the game
Boo this man!They should've listed the locations of the shrines from the get go.
There are many indications in the game, if you actually think like an adventurer:Yes. I was actually just playing it before I posted that. I like the game, but as I said, the pacing is absolute crap. You have to do the shrines in order to boost your health, stamina so I don't see them as optional(unless you want to pull your hair out during story missions). The map is so big, and not having any indication of the next shrine is just too time consuming and slugs down the pace of the game
Picture for referencethat's the power of his personal fountain of youth
Then why compare them?They really couldn't be more different.
I like Horizon better. The pace is leagues better than zelda. I want to play the zelda for the story, but then you have these 120 shrines which are time consuming and a chore to find with the big ass map. They should've listed the locations of the shrines from the get go. That would dramatically help the pace. As is, you can probably put 100+ hours into the game and only do a couple story missions....
... And you're not using the Shrine Tracker because?The map is so big, and not having any indication of the next shrine is just too time consuming and slugs down the pace of the game
No, because you can just set the order how you want it, and you could always pause and switch manually as you can now. There's about 200 ways to better implement the system. You do get used to it, but it's just poorly designed imo.
I would say the only "flaw" is that it feels like the higher levels don't break fast enough, so at a certain point, you're always having a Selmie's choice moment.That still sounds awful, I like choosing my weapon based on the situation. For me the current system weapon breaking and all is great.
... And you're not using the Shrine Tracker because?
I hope you are joking. The focus of the game is exploration and adventure. Marking all the shrines on the map makes it another checklist simulator.
Zelda was wonderful. I still need to unwrap Horizon... But I also need to start Gravity Rush 2, Nier and Nioh!
TOO MANY GAMES
Going from Zelda to Horizon had me annoyed at how restricted Horizon felt. Having to look around for the highlighted root to climb when I want to get to a side mission on top of a huge rock was annoying. That's just bad game design. Why not just allow Aloy to climb up the rock without dealing with uncharted tier shite? Also found multiple invisible walls during the 7 or so hours I spent with Horizon.
This entire post... I don't even...
I hope you are joking. The focus of the game is exploration and adventure. Marking all the shrines on the map makes it another checklist simulator.
The checklist still exists in your head with a game like BotW. It's just how the brain works. Having it in the game just helps materialize it for convenience, but I can also get why people want to make their own.
it's not bad design, so many games do this
It's just a normal choice
I like the fact that having the materialized checklist almost makes everything in it seem obligatory, and its lack of it does make it seem like discovering this is more "at your pace".
Power of plastic surgeryI hope you are joking. The focus of the game is exploration and adventure. Marking all the shrines on the map makes it another checklist simulator.