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MS Financial Briefing: Xbox Live biggest gaming network, E3 "Next Wave of Big Hits"

All of the games you've mentioned have single player components with the exception of Sea of Theives. They've been launching games with popular SP AND MP focuses since Xbox live was a thing. MS first party has had a huge online MP focus since they got into online gaming. This is no new thing.

Yes they've become more service oriented than before... but so has every other publisher...
Yeah, to be honest that's always what made the games they pusblished so much better than anything else for me.

Which other publisher would go for the trouble into letting a super hero open world game have coop in the entire campaign, or would pursue coop in a open action rpg? None I can think of.

Not to say I don't like single player or story driven only games, or would want for Ms to never publish games like that, but they almost always deliver a more complete package than anyone else, and I'd hate to see that changing.
 
If you're a fan of the first then it should be up your street.

There is info on Crackdown 3 SP somewhere??

They removed running orbs and the game isn't another zombie horde game so that it's more about the gangs? I hope they actually show something excitingly new for SP and not doing the same as before and throw in Zombies that resulted in Crackdown 2.
 

SenkiDala

Member
If you're a fan of the first then it should be up your street.

Well, the thing is that the pre alpha videos we've been seeing until now are not really great imo... Game looks very bad graphically, like a 360 game almost, and that thing about "hey you can destroy everything" is not very appealing to me...

And Crackdown on 360 is one of my favorite game ever. :(
 

Space_nut

Member
Hope it's a good game. I was very disappointed in Crackdown 2.

Think about this. Crackdown 2 was made in 11 months total. That's 11 months to test, debug, design, etc

Crackdown 3 is having 3+ years with a extremely larger budget and talent. Yea this is going to be on another level
 
Here's what's ridiculous is that you and others talk super highly of a game that sold 1.5 million copies.

And the sequel didn't fair much better. So you and others keep bringing up crackdown like it was an amazing series when really crackdown was received well but crackdown 2 was kind of a train-wreck and very mediocre.

Unless Microsoft pulled the lead out and got some of the hottest top tier developers working on CRACKDOWN 3, outside of maybe a good multiplayer following. I don't see it making waves when there will be other games to play.

And that falls on it not being a super strong series to begin with.

Same here. It's never been any kind of draw to me nor one to give me any interest in an Xbox, unlike Kameo and the early JRPGs with the 360 (and Recore). I don't get it being seen as some big or savior IP.

Not one bone to those that enjoy mostly single player games. Not even a "but we can't alienate gamers who engage in traditional games and who have been on a journey with Xbox since its inception" or something like that. It's all about cashing the GaaS cow and neglecting everything else. Just like they did with Kinect. Encouraging. Thanks Phil.

Yup.
 

rokkerkory

Member
Well, the thing is that the pre alpha videos we've been seeing until now are not really great imo... Game looks very bad graphically, like a 360 game almost, and that thing about "hey you can destroy everything" is not very appealing to me...

And Crackdown on 360 is one of my favorite game ever. :(

Pre-alpha vids are how old at this time? And pre-alpha isn't where you make a game look pretty.
 

Dabanton

Member
If you're a fan of the first then it should be up your street.

Music to my ears. The magic was missing from the second game despite us having more toys literally with toybox mode

Please have something as awesome as Agent tower to climb. That thing gave me vertigo. But for those damm orbs it was worth it.
 

SenkiDala

Member
Pre-alpha vids are how old at this time? And pre-alpha isn't where you make a game look pretty.

Well yes I know, it's why I'm still expecting something from this game, but after Crackdown 2 that looked worst than the first, and the MS exclusives that have been pretty disappointing for me since the XO, I'm a bit doubting. :p
 
Well, the thing is that the pre alpha videos we've been seeing until now are not really great imo... Game looks very bad graphically, like a 360 game almost, and that thing about "hey you can destroy everything" is not very appealing to me...

And Crackdown on 360 is one of my favorite game ever. :(

That was two years ago. The game today should look very different, especially with the amount of time Sumo Digital have had to work on Art Assets and Design.
 
I'm curious to see if they will be putting monetization in games like State of Decay 2. Will be interesting to see how they pull it off if they do.
 
Generic in it's story. Didn't say the gameplay was bad, just that the setup of the open world was kind of whatever.
No no no no no. The level design in Crackdown 1 is perfection. Only game to match or perhaps even surpass was Sunset Overdrive.

The world wasn't as alive as a GTA game, I'll give you that, but at least ran almost flawlessly during a time were GTA 4 ran like an ass on 360.
 
Think about this. Crackdown 2 was made in 11 months total. That's 11 months to test, debug, design, etc

Crackdown 3 is having 3+ years with a extremely larger budget and talent. Yea this is going to be on another level
Is it true that story about Ms greenlighting a DLC for Crackdown 1, but then they got some data that showed no one would buy a dlc so long after release and decided to make it a sequel?
 

Papacheeks

Banned
No no no no no. The level design in Crackdown 1 is perfection. Only game to match or perhaps even surpass was Sunset Overdrive.

The world wasn't as alive as a GTA game, I'll give you that, but at least ran almost flawlessly during a time were GTA 4 ran like an ass on 360.

It may of had some cool things going for it, but still wasn't that great and didn't sell as well as people think.

Also the sequel was horrid. Hopefully Crackdown 3 with sumo digital behind it will be a stand out this E3.

Knowing that sumo is behind most of the gameplay stuff, I'm now intrigued.
 
It may of had some cool things going for it, but still wasn't that great and didn't sell as well as people think.

Also the sequel was horrid. Hopefully Crackdown 3 with sumo digital behind it will be a stand out this E3.

Knowing that sumo is behind most of the gameplay stuff, I'm now intrigued.
For a new IP it sold very well. Mind you that was 10 years ago and usually took new franchises a few entries to cross the million barrier, unlike these days that there's so much money behind those big releases that's kinda guaranteed to sell.

The sequel was very bad indeed, but no David Jones and 11 months of total development time kinda gives you that.
 

JlNX

Member
It may of had some cool things going for it, but still wasn't that great and didn't sell as well as people think.

Also the sequel was horrid. Hopefully Crackdown 3 with sumo digital behind it will be a stand out this E3.

Knowing that sumo is behind most of the gameplay stuff, I'm now intrigued.

Sumo isn't leading development on anything, the studio leading everything is reagent games which is lead by David Jones (creator of GTA and Crackdown, no involvement with crackdown 2.) Cloudgine is focused on the cloud tech and engine. David Jones and a lot of his old team being back on the game is why I have high hopes for crackdown 3.
 
Gonna be real fun in here come Scorpio release. Real fun

sal3-.jpg


Back on topic..the plan looks pretty good and i think once people realise its not about trying to copy and compete with the competition but do their own thing

Nintendo have been doing it for years
 

Mandoric

Banned
No. Those other endpoints don't require gold for multiplayer, which is the main reason why Gold is used.

That was my point, though. Gold currently only has value to players on a physical Xbox, so while that's a completely unlabeled and unreadable Y axis, if 60% of the 2018 height is shorter than 77% of the 2016 height...

(on the other hand, the Y axis also could be not to scale, or the proportion of Xbox users with Gold could have risen, or the "40% non-Xbox" figure could include users who use both Xbox and other endpoints, so it's not necessarily negative either - it's just the obvious lying-with-statistics route and makes me a little skeptical.)

Edit: And of course, even worst-case scenario it IS a pool of potential buyers for Game Pass later this year when it rolls out.
 

Trup1aya

Member
Here's what's ridiculous is that you and others talk super highly of a game that sold 1.5 million copies.

And the sequel didn't fair much better. So you and others keep bringing up crackdown like it was an amazing series when really crackdown was received well but crackdown 2 was kind of a train-wreck and very mediocre.

Unless Microsoft pulled the lead out and got some of the hottest top tier developers working on CRACKDOWN 3, outside of maybe a good multiplayer following. I don't see it making waves when there will be other games to play.

And that falls on it not being a super strong series to begin with.

Crackdown 1 was innovative. It released to unexpected critical acclaim. Many found the complete lack of a rigid mission structure to be a refreshing take on both the open world sandbox and the superhero genre.

It had almost no marketing besides being tied to the halo 3 beta, and it sold 1.5mil which was great for a new series. People were pleasantly surprised by the quality and originality of the game they got.

Crackdown 2 was a game thrown together by a different developer in under a year.

That said, the your view on quality of the franchise is irrelevant in relation to your insistence that the impending release of Crackdown 3 somehow signals a shift in MS' portfolio towards online games. Crackdown was always a SP+ Online MP game, and continues to be.
 
There's not a lot of young people coming into console gaming. That's not good for the long term.

I suppose, what percentage would people want to see that would instill confidence over concern? Almost 30% are under 24.

Would be interesting to see the split of the big three.
 

Bgamer90

Banned
We don't know the future. But when you put it on a graph that way it can kind of look like the kids don't like traditional consoles as much as the older set.

Is it that surprising though based on the games that are coming out these days in comparison to what was released during the '80s and '90s (e.g.: many platformers)?
 

Trup1aya

Member
There's not a lot of young people coming into console gaming. That's not good for the long term.

The lack of young people is the first thing I noticed. But I'm also surprised at how wealthy and established MS Xbox base is. Not only does it fly in the face of the gaming stereotypes, but it changes my perspective on existing market opportunities.

Kids are playing consoles less it seems. So MS is branching their services out to mobile and PC while and will be increasing their focus on users with more spending power.
 

Jumeira

Banned
The lack of young people is the first thing I noticed. But I'm also surprised at how wealthy and established MS Xbox base is. Not only does it fly in the face of the gaming stereotypes, but it changes my perspective on existing market opportunities.

Kids are playing consoles less it seems. So MS is branching their services out to mobile and PC while and will be increasing their focus on users with more spending power.

Most Xbox gamers being married is also surprising to me, given the time one gets when you have your own family. Bodes well for the kids, lots of gaming with Dad & Mum.
 

xrnzaaas

Member
Can't wait for this next wave of hits, but frankly I don't remember the last one. The gaps between their exclusives are way too big compared to Sony which always had at least 2-3 great big games per year recently (plus a bunch of smaller ones and indie exclusives).
 

Synth

Member
Here's what's ridiculous is that you and others talk super highly of a game that sold 1.5 million copies.

And the sequel didn't fair much better. So you and others keep bringing up crackdown like it was an amazing series when really crackdown was received well but crackdown 2 was kind of a train-wreck and very mediocre.

Unless Microsoft pulled the lead out and got some of the hottest top tier developers working on CRACKDOWN 3, outside of maybe a good multiplayer following. I don't see it making waves when there will be other games to play.

And that falls on it not being a super strong series to begin with.

How "super highly" do I talk of Crackdown? Don't get me wrong... I enjoyed the original, and am interested in seeing what Cloudgine's tech actually means for a real game... but it's not like I run around talking about the game at length. I didn't even try out Crackdown 2 at all.

But what's ridiculous, is that you've come in here trumpeting how GaaS is the wrong way for a company to go versus strict singleplayer... you've been shown extensively how the other players you claimed don't have GaaS actually do, how these games are actually seeing success more consistently than games without, and now how having a robust multiplayer doesn't necessarily mean that a game doesn't have a meaningful singleplayer component.. and now you're trying to play off the original Crackdown because "it's story was generic lol"... oh and because it wasn't some 5m+ selling smash hit... the exact sort of game you'll criticize MS for ignoring and not nurturing with a sequel in favour of only showing faith in Halo/Gears/Forza constantly.
 

leeh

Member
There's not a lot of young people coming into console gaming. That's not good for the long term.
I can simply just see people only picking up console gaming when they're in their teens when seeking deeper gaming experiences.

When we were kids, we could only game on a console, but now kids have a plethora of devices which are limited.
 

Trup1aya

Member
How's the data collected though? That could skew the numbers.

I can't imagine that MS market researchers would shape the companies focus by using biased surveys.

The article says its was a survey of 2000 Xbox owners. But I don't think it got into specifics on how they were selected.
 
Reason why Microsoft bought minecraft and beam.
Reasom why they try to expand the ecosystem on pc and mobile

Get more foothold in the young demographics
 
Those age demographic numbers are always really concerning when I see them.

Now that toys to life has cratered, there's not much left to appeal to kids aside from the occasional LEGO game and maybe Kart.

Should see that younger demo continue to dwindle.
 
Those age demographic numbers are always really concerning when I see them.

Yeah, that's a good point. I assume numbers for Playstation are similar. Based on numbers like these, it looks like console gaming is not doing a good job of reaching new players. That will eventually be a problem
 

Syrus

Banned
We don't know the future. But when you put it on a graph that way it can kind of look like the kids don't like traditional consoles as much as the older set.


I disagree and moreso think it more directly relates to being able to have a job and buying a console.

It could be indictive of mobile gaming being huge but it shows once people reach age of working that they do buy consoles
 
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