• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

MS Financial Briefing: Xbox Live biggest gaming network, E3 "Next Wave of Big Hits"

Matt

Member
Maybe the whole nickle-and-diming and microtransactions shoved up the ass and season passes and cut up content and pay-to-win DLC is driving the low/no-income users away.
Hopefully the implosion of this industry is near.
No, that's not it. If anything the younger demographics are running towards formats that embrace those business strategies.
 

etta

my hard graphic balls
But that's basically mobile gaming too XD
Yea pay-to-win is definitely there but at least those games were built with that model in mind, however basic and greedy of a model it is.
However, traditional games that sell you cheat codes and maps and have RNG guns and cut up the story so they could add it to the season pass, it feels different.
Dang etta, your posts always make me feel that you need a hug
Man I wish hugs could fix this shit.
 

Trup1aya

Member
Maybe the whole nickle-and-diming and microtransactions shoved up the ass and season passes and cut up content and pay-to-win DLC is driving the low/no-income users away.
Hopefully the implosion of this industry is near.

I dunno man, ever since this service stuff has come along, I've gotten to play more games, while spending less money.
 

etta

my hard graphic balls
No, that's not it. If anything the younger demographics are running towards formats that embrace those business strategies.
That's probably the illusion created by the fact that those mobile games are free to start. So a kid goes to the App Store and can find nearly unlimited variants of free shit, downloads one by one and plays it for the day, then finds another one the next day.
I doubt they actually end up spending a lot of mommy and daddy's money. Didn't Amazon just refund a couple of billion of those types of purchases?
Sure, a bag of coins for $3.99 a couple of times a month, but I doubt it's anything more serious.

I dunno man, ever since this service stuff has come along, I've gotten to play more games, while spending less money.
Service gaming done right, say Overwatch loot cosmetics with events, DOTA 2 shit, that's fine. But I wasn't talking about service-based games.
 

Matt

Member
That's probably the illusion created by the fact that those mobile games are free to start. So a kid goes to the App Store and can find nearly unlimited variants of free shit, downloads one by one and plays it for the day, then finds another one the next day.
I doubt they actually end up spending a lot of mommy and daddy's money. Didn't Amazon just refund a couple of billion of those types of purchases?
Sure, a bag of coins for $3.99 a couple of times a month, but I doubt it's anything more serious.
There is absolutely no evidence that kids are being scared off console and traditional gaming because of DLC and microtransactions. They are just never even looking at consoles.
 
some back to topic post

meeting1iur0.png





maybe not that newsworthy and expected, but this should give an idea, that Xbox Hardware margins decrease with the Scorpio launch.
So they won't go for profits with that console, but rather still just break even
$399 more likely now!?

To be fair i always expect $399, because PS4 Pro is like 95% going to have 50 price cut in end of this year.
If Scorpio is $449 at launch, it will be $100 gap, if $499, it will be $150 gap, the gap will be too large in both cases.
 

etta

my hard graphic balls
There is absolutely no evidence that kids are being scared off console and traditional gaming because of DLC and microtransactions. They are just never even looking at consoles.
I didn't say there was evidence, I said it might be what's happening, with a hopeful tone.
 

Trup1aya

Member
That's probably the illusion created by the fact that those mobile games are free to start. So a kid goes to the App Store and can find nearly unlimited variants of free shit, downloads one by one and plays it for the day, then finds another one the next day.
I doubt they actually end up spending a lot of mommy and daddy's money. Didn't Amazon just refund a couple of billion of those types of purchases?
Sure, a bag of coins for $3.99 a couple of times a month, but I doubt it's anything more serious.


Service gaming done right, say Overwatch loot cosmetics with events, DOTA 2 shit, that's fine. But I wasn't talking about service-based games.

Oh I c.

I just don't think kids are avoiding consoles to avoid getting Nickel and dimed. Seems like they spend more time on mobile- where the nickel and diming is much worse.

It's easier to sell a parent on a cell phone or tablet than it is a games console. And once they have these devices they've got unlimited entertainment at their fingertips.

I think we'll see more of Microsoft trying to attract younger audiences via mobile (ala minecraft), and use that to pique their interest in the larger experience provided by consoles/pcs
 
There is absolutely no evidence that kids are being scared off console and traditional gaming because of DLC and microtransactions. They are just never even looking at consoles.

Anecdotal, but the bulk of the kids in my family are on consoles. My son plays minecraft on Xbox with nearly half his class (9 years old). I think you're being a bit extreme.

I mean, I understand that a lot of kids play on mobile for sure still.
 

Matt

Member
Anecdotal, but the bulk of the kids in my family are on consoles. My son plays minecraft on Xbox with nearly half his class (9 years old). I think you're being a bit extreme.
Never said no kids play on consoles or play traditional games. Millions do. But that doesn't change the demographic facts that are becoming more and more apparent, as these numbers show.
 

Synth

Member
Where did I say strict single player? I said I don't think modeling a division off of mainly GAAS which seems to be more and more what MS is doing structurly is not a good long term investment.

It makes lots of money yes, but that money tapers out over time only a few games go past the 2 year or even year mark. Blizzard, Activision, EA, GTA V seem to be the games/companies that have it work for them. But for specific games. EA case it's sports and DLC with Battlefield games. How long and well did the market take to GAAS for garden warfare? Didn't the second game like die super quick?
Call of duty makes it;s money more from the DLC/season pass than the microtransactions. ANd after a year or within 6 months the numbers for players drops like a rock.

Certain games make sense for GAAS i agree, but to focus your console division on it does not. And evidence from posters like Shinobi, among others in the industry who have tweeted to him kind of paint a picture along with decisions as of late that GAAS style games is going to be what we see more of from MS.
I'm not saying sp games or campaigns are going to stop, I'm saying their focus within the division and their output outlook will be for services, and service based games. Strictly games with campaign's and "optional" online will be a thing of the past, a lot of work in the marketplace for games like Crackdown will be online, customizations, and possibly more depending on how the community reacts to the game.

I mean how do you not look at when you boot up Gears 4 and the first thing that comes up is ESPORTS, or new card packs, or skins have been added to new drops.
I would assume Halo 5 has similar community updates that pop up when the game is booted.
I will await MS E3, if I see a big show of online for sea of thieves, Crackdown, forza among other titles especially if they talk about community hub's/tools I'll come back to this post.
You think within a year when Nintendo's online is all up running with subs, that we will see more micrtransactions in their games? I only see couple currently unless there;s some big online game they have been hiding that is to be revealed yet.

You may not have used the words "strictly singleplay", but that's what you've been conveying considering that you've been effectively eliminating games from discussion simply for having multiplayer.. even when you don't know what that multiplayer is. Take for example State of Decay 2... the original was singleplayer only... the mere mention of the sequel having a co-op mode (with no further details) has been enough for you to place it in the GaaS pile.

What's with the arbitrary timeline that's supposed to dictate who it's working for? Halo 5 is coming up on 2 years soon also, and is reportedly doing very good business still. Killer Instinct easily crossed the 2 year mark (shit, Dead or Alive 5 is in its 4 year now). Each Forza (both Motorsport and Horizon) have no problems lasting the two years for the next version consistently. FH3 actually is currently sitting above any Call of Duty on XBL (and by extension any FPS, period). If your argument is simply that not being in the top 5 or 10 means you're failing... then it's likely every singleplayer game not made by Naughty Dog is currently failing (and even they'd likely not make an overall top 10 against multiplats).

I don't know how well Garden Warfare 2 is doing in general. The current rankings put it respectably high on the list of XBL games... but it's also currently subject to a 50% deal and a freeplay weekend. Even if its playerbase were to have dwindled within a 6 month window though, I'm not sure how the alternative example of something like Deus Ex Mankind Divided would be preferable, where it's basically written out of existence after month 1, and now most people are simply buying and selling used copies instead. You can't even effectively run a "free weekend" style promotion on such games in order to potentially save them... they're just dead.

And for the Nintendo bit... I could see Nintendo being more hesitant regarding microtransactions on their consoles/handhelds as they have a situation somewhat unique to the rest of the industry. Their primary market is family-friendly content, and much of their devices are purchased on their reputation of being safe for child use. It's why they've been so hesitant to embrace various aspects of online gaming when the rest of the industry has charged forwards (friendcodes, no voice chat, lack of streaming, etc). Even then though, I wouldn't be at all surprised if they do attempt to embrace or adapt the model as best they can. Last gen they had no sub, now they do. I mean... Zelda has a season pass now.
 

Papacheeks

Banned
You may not have used the words "strictly singleplay", but that's what you've been conveying considering that you've been effectively eliminating games from discussion simply for having multiplayer.. even when you don't know what that multiplayer is. Take for example State of Decay 2... the original was singleplayer only... the mere mention of the sequel having a co-op mode (with no further details) has been enough for you to place it in the GaaS pile.

What's with the arbitrary timeline that's supposed to dictate who it's working for? Halo 5 is coming up on 2 years soon also, and is reportedly doing very good business still. Killer Instinct easily crossed the 2 year mark (shit, Dead or Alive 5 is in its 4 year now). Each Forza (both Motorsport and Horizon) have no problems lasting the two years for the next version consistently. FH3 actually is currently sitting above any Call of Duty on XBL (and by extension any FPS, period). If your argument is simply that not being in the top 5 or 10 means you're failing... then it's likely every singleplayer game not made by Naughty Dog is currently failing (and even they'd likely not make an overall top 10 against multiplats).

I don't know how well Garden Warfare 2 is doing in general. The current rankings put it respectably high on the list of XBL games... but it's also currently subject to a 50% deal and a freeplay weekend. Even if its playerbase were to have dwindled within a 6 month window though, I'm not sure how the alternative example of something like Deus Ex Mankind Divided would be preferable, where it's basically written out of existence after month 1, and now most people are simply buying and selling used copies instead. You can't even effectively run a "free weekend" style promotion on such games in order to potentially save them... they're just dead.

And for the Nintendo bit... I could see Nintendo being more hesitant regarding microtransactions on their consoles/handhelds as they have a situation somewhat unique to the rest of the industry. Their primary market is family-friendly content, and much of their devices are purchased on their reputation of being safe for child use. It's why they've been so hesitant to embrace various aspects of online gaming when the rest of the industry has charged forwards (friendcodes, no voice chat, lack of streaming, etc). Even then though, I wouldn't be at all surprised if they do attempt to embrace or adapt the model as best they can. Last gen they had no sub, now they do. I mean... Zelda has a season pass now.

I'm not eliminating games, I'm trying to talk about games from my knowledge which isn't 100% that have Microtransactions baked into the gameplay. Reg packs is something that is in the gameplay with some of them being one time use booster type cards. Similar to TF1 burn cards. Some of them you earn during matches, but some can be purchased from the store.

It's what F2P games do, and shouldn't be part of the game outside of skins. They actually developed it that way for multiplayer. Uncharted 4 did something similar and that sucks because I use to play it alot. But after seeing weapons you buy I was done.

Thank god Uncharted 4 stands on it's own campaign wise. I gaurentee you State of decay 2 will have community style tools, and some sort of store for more advanced base building and mods if they allow it.

Like I said looking at gears, forza, halo, among to be released games that they want most of their games to have some sort of renewable income. And they are willing to do that at the cost to the experience.
 

KampferZeon

Neo Member
I am legit confused.

Xbox fans arguing uncharted and last of us are classified as GaaS?
I don't think people are so upset and depressed if Ms told them they are making their uncharted and last of us.

also ms don't care their console hardware as long as they sell software in the Xbox store? argument being as long as their games are being played, MS doesn't care if it is being played on pc or Xbox console?
Then what the hell is Scorpio all about?

someone must agree with me if I say this : if this presentation was done 2 years ago and if you substitute Xbox by windows phone, then the whole presentation makes complete sense. ( windows phone am cry)

iOS and Android has completely annihilate windows phone and it seems to me Xbox is Microsofts poor man 's substitute.(compared to what Microsoft really wants to own : app store, play store, Amazon )

So I guess windows phone's demise is a blessing for Xbox division.
 

bbjvc

Member
I am legit confused.

Xbox fans arguing uncharted and last of us are classified as GaaS?
I don't think people are so upset and depressed if Ms told them they are making their uncharted and last of us.

also ms don't care their console hardware as long as they sell software in the Xbox store? argument being as long as their games are being played, MS doesn't care if it is being played on pc or Xbox console?
Then what the hell is Scorpio all about?

someone must agree with me if I say this : if this presentation was done 2 years ago and if you substitute Xbox by windows phone, then the whole presentation makes complete sense. ( windows phone am cry)

iOS and Android has completely annihilate windows phone and it seems to me Xbox is Microsofts poor man 's substitute.(compared to what Microsoft really wants to own : app store, play store, Amazon )

So I guess windows phone's demise is a blessing for Xbox division.

People are tring to imply GaaS means exclusive multiplayer, which is simply not true, because uncharted and last of us being single player focused also having GaaS element.

MS is care about to have people invest into their ecosystem, so they would want to make sure there are a variety of devices for different types of customers, Scorpio is where they think there are a gap of demand between Xbox one and PC base.
 

leeh

Member
Never said no kids play on consoles or play traditional games. Millions do. But that doesn't change the demographic facts that are becoming more and more apparent, as these numbers show.
I can imagine traditional gaming only being picked up by kids when they hit their teens who look for deeper gaming experiences compared to mobile.

I wouldn't say traditional is dying, just picked up at a later stage.
 

KampferZeon

Neo Member
People are tring to imply GaaS means exclusive multiplayer, which is simply not true, because uncharted and last of us being single player focused also having GaaS element.

MS is care about to have people invest into their ecosystem, so they would want to make sure there are a variety of devices for different types of customers, Scorpio is where they think there are a gap of demand between Xbox one and PC base.

I think Scorpio is never about that. Scorpio will never be the mainstream Xbox device. A purely reactionary move against ps4 and ps4 pro power argument. xbox1 is just too underpowered ms has to do something about it mid gen.

what is this strange ecosystem anyway?

why Microsoft thinks people will automatically buy everything from Microsoft if someone likes Xbox.

Real people uses gmail and Google maps, and read Amazon books on their iOS devices.

the most confusing part is how does Microsoft think of Xbox?
1) As GaaS ?
2) As GaaS platform provider?

in case 1) Ms is not really investing as much as EA / Activision / Rockstar to compete with their big budget titles. so this cannot be ms business model

in 2) so basically MS strategy is to build one or several big but not great popular enough 1st party Gaas game. with later Scorpio being the 'best' console to play the greatest 3rd party gaas games.

Sony and Nintendo not having equivalent 1st party GaaS which allows MS to try to build the xbox brand as THE place to play GaaS.

This is kind of OK plan but with some major weak points.
1)For those who really care, PC is ALWAYS the best place to play GaaS.

2) for this plan to work Xbox 1st party must punch above it's weight and start to deliver. and I don't think people have much confidence it's able to do so.

3) Sony can always cut prices to maintain PS4 popularity. PSN subscription and significantly larger online community makes it hard to turn people from Xbox to ps4.

regardless ms will have to continue this strategy to build the xbox as the GaaS console and their best hope is enough players are convinced when the next gen starts.
 

takriel

Member
That's not what's happening. Kids who in past years would own a console are now just playing games on mobile, Minecraft on a PC, or not gaming at all.

That's a bad thing for the traditional market.
Why Minecraft on a PC specifically? Do you have data to back that up?
 
None of this sounds appealing to me at all

- to me Xbox live is not a social space , Live for me is just another hurdle when I want to play a game of multiplayer . Could not care less about finding new friends or exchanging messages etc
- I hate games as a service, I barely stick with multi for more then a few months , and most of my gaming is single player experience , games as a service usually drop all that and force you to play online (hence point 1)
- I couldn't care less how much money it makes , it just means more dlc , more ads , more bite sized dlc which for me has ruined this generation of gaming
- I couldn't care less about a vr / ar space , the dashboard is just a quick means to launch a game which just gets more and more conciliate for every time they update. Don't care about tv / music etc

The only thing I like is the commmitment to first party , but since it's based on games as a service I will probably hate them as well
 

bbjvc

Member
I think Scorpio is never about that. Scorpio will never be the mainstream Xbox device. A purely reactionary move against ps4 and ps4 pro power argument. xbox1 is just too underpowered ms has to do something about it mid gen.

what is this strange ecosystem anyway?

why Microsoft thinks people will automatically buy everything from Microsoft if someone likes Xbox.

Real people uses gmail and Google maps, and read Amazon books on their iOS devices.

the most confusing part is how does Microsoft think of Xbox?
1) As GaaS ?
2) As GaaS platform provider?

in case 1) Ms is not really investing as much as EA / Activision / Rockstar to compete with their big budget titles. so this cannot be ms business model

in 2) so basically MS strategy is to build one or several big but not great popular enough 1st party Gaas game. with later Scorpio being the 'best' console to play the greatest 3rd party gaas games.

Sony and Nintendo not having equivalent 1st party GaaS which allows MS to try to build the xbox brand as THE place to play GaaS.

This is kind of OK plan but with some major weak points.
1)For those who really care, PC is ALWAYS the best place to play GaaS.

2) for this plan to work Xbox 1st party must punch above it's weight and start to deliver. and I don't think people have much confidence it's able to do so.

3) Sony can always cut prices to maintain PS4 popularity. PSN subscription and significantly larger online community makes it hard to turn people from Xbox to ps4.

regardless ms will have to continue this strategy to build the xbox as the GaaS console and their best hope is enough players are convinced when the next gen starts.

If Scorpio is reaction of Ps4 pro, then what is Ps4 pro reacting to? or are they both a reaction to a potential gap of demand would be a scenario make more sense?

the ecosystem is the 'xbox' platform, where content are created and provided to audiences, the more options of the client devices, the more potential audience it able to reach, but in between, it also provide infrastructure for the retail and service of the content, as well as development tools and support.

While big publisher able to support the 'service', smaller dev would require infrastructure support from elsewhere, where MS has said it will able to provide in the near future, on the other end, they also provide subscription service to end user, in the form of Live Gold or content service such as Game pass.

so in summary, they strategy is

1) Provide variety of device options for people to access to the ecosystem.
2) Improve infrastructure and service for both end user and content provider, which is especially important with GaaS model.
3) Provide content directly to end user.

While the content from platform holder are very important, but I feel people exaggerate it's effect, in the current landscape, the competition is also between the hardware (power, feature and price) and the services (to both user and content provider) and the infrastructure that provide such services.
 
I wonder if MS may take traditional formats and apply them to GaaS? MS haven't tried episodic games yet, I don't think.

Imagine a traditonal Conker game that's episodic like Telltales games; it still has the classic gameplay but MS get to experiment with a new format of release. They can call it Conker's Bad Fur Tails or something. Have it apart of Xbox Game Pass
 

leeh

Member
I wonder if MS may take traditional formats and apply them to GaaS? MS haven't tried episodic games yet, I don't think.

Imagine a traditonal Conker game that's episodic like Telltales games; it still has the classic gameplay but MS get to experiment with a new format of release. They can call it Conker's Bad Fur Tails or something. Have it apart of Xbox Game Pass
I can imagine this happening, seems like a solid prediction. Like the KI format but applied to different games?
 
I can imagine this happening, seems like a solid prediction. Like the KI format but applied to different games?

Yeah. The KI format worked really well for them. It would be a waste for them not to do KI2, it's a franchise that adds some diversity in their line up while also fitting that GaaS slot.

But Xbox Gamepass has been talked as "the netflix of games", I can definitely see them hosting episodic content on there.
 

Synth

Member
I'm not eliminating games, I'm trying to talk about games from my knowledge which isn't 100% that have Microtransactions baked into the gameplay. Reg packs is something that is in the gameplay with some of them being one time use booster type cards. Similar to TF1 burn cards. Some of them you earn during matches, but some can be purchased from the store.

It's what F2P games do, and shouldn't be part of the game outside of skins. They actually developed it that way for multiplayer. Uncharted 4 did something similar and that sucks because I use to play it alot. But after seeing weapons you buy I was done.

Thank god Uncharted 4 stands on it's own campaign wise. I gaurentee you State of decay 2 will have community style tools, and some sort of store for more advanced base building and mods if they allow it.

Like I said looking at gears, forza, halo, among to be released games that they want most of their games to have some sort of renewable income. And they are willing to do that at the cost to the experience.

You do eliminate games though. You're "guaranteeing" me that State of Decay will implement a store with base building mods, not just considering that it may. You talk about prior games that didn't have microtransactions in manner almost like they did (Crackdown) simply for being campaign multiplayer. You're able to partition the aspects of Uncharted (the singleplayer) that are unaffected by a GaaS model from the parts that aren't (multiplayer)... yet you seem completely incapable of doing the same for stuff like Gears and Halo, even though they actually have significant part of their multiplayer offerings unaffected by it also, along with a full campaign.. and I swear to god, don't reply back as though the campaigns on either count any less than Uncharted's.

MS (like pretty much everyone else) has been adding MTs where they feel they can without compromising core gameplay aspects. So for example you'll notice how they are not added to the standard Arena type modes on either game (unlike UC4), but a new mode like Warzone is instead made additional to facilitate to model. Mods in Forza games can't be used in any online races and automatically render any lap times "dirty" for a similar reason. In Halo Wars 2 the standard RTS competitive mode has no cards... they only exist in the new Blitz mode. Basically with the exception of Gears' horde mode, the MTs are unintrusive, and don't compromise the experiences that players would have got from the games in their absence. The new modes pay for themselves (and everyone's DLC) with the additional revenue the model generates, but they aren't just being slapped all over the game you would have otherwise had. You still have your campaign just as you always did.
 

KampferZeon

Neo Member
If Scorpio is reaction of Ps4 pro, then what is Ps4 pro reacting to? or are they both a reaction to a potential gap of demand would be a scenario make more sense?

the ecosystem is the 'xbox' platform, where content are created and provided to audiences, the more options of the client devices, the more potential audience it able to reach, but in between, it also provide infrastructure for the retail and service of the content, as well as development tools and support.

While big publisher able to support the 'service', smaller dev would require infrastructure support from elsewhere, where MS has said it will able to provide in the near future, on the other end, they also provide subscription service to end user, in the form of Live Gold or content service such as Game pass.

so in summary, they strategy is

1) Provide variety of device options for people to access to the ecosystem.
2) Improve infrastructure and service for both end user and content provider, which is especially important with GaaS model.
3) Provide content directly to end user.

While the content from platform holder are very important, but I feel people exaggerate it's effect, in the current landscape, the competition is also between the hardware (power, feature and price) and the services (to both user and content provider) and the infrastructure that provide such services.

ps4 pro is clearly driven by Sony desire to sell those 4K HDR TVs and help out the PSVR experience.

'ecosystem' is just a PR word, if MS is true to their words and want to provide a multi device ecosystem then where is the xbox handheld? without windows phone MS has literally no phone / handheld option for Xbox gamers.

MS wants to be the gatekeeper of its walled garden. A walled garden that controls everything from content supply to content consumption.

which basically means it's own iOS app store.
 

Papacheeks

Banned
You do eliminate games though. You're "guaranteeing" me that State of Decay will implement a store with base building mods, not just considering that it may. You talk about prior games that didn't have microtransactions in manner almost like they did (Crackdown) simply for being campaign multiplayer. You're able to partition the aspects of Uncharted (the singleplayer) that are unaffected by a GaaS model from the parts that aren't (multiplayer)... yet you seem completely incapable of doing the same for stuff like Gears and Halo, even though they actually have significant part of their multiplayer offerings unaffected by it also, along with a full campaign.. and I swear to god, don't reply back as though the campaigns on either count any less than Uncharted's.

MS (like pretty much everyone else) has been adding MTs where they feel they can without compromising core gameplay aspects. So for example you'll notice how they are not added to the standard Arena type modes on either game (unlike UC4), but a new mode like Warzone is instead made additional to facilitate to model. Mods in Forza games can't be used in any online races and automatically render any lap times "dirty" for a similar reason. In Halo Wars 2 the standard RTS competitive mode has no cards... they only exist in the new Blitz mode. Basically with the exception of Gears' horde mode, the MTs are unintrusive, and don't compromise the experiences that players would have got from the games in their absence. The new modes pay for themselves (and everyone's DLC) with the additional revenue the model generates, but they aren't just being slapped all over the game you would have otherwise had. You still have your campaign just as you always did.

WOULD you say Uncharted 4's campaign is better than gears 4, and halo 5? Because I WOULD. And it's not 5 hours long like halo 5 is. Uncharted is more known for it's campaign than anything else. People buy it for that, i did. Halo 5 had a lackluster campaign but great multiplayer. Which part of the game do you think seemed to get the most attention? Review wise it seems multiplayer. Even though gears 4 campaign is better than Judgement that's not saying much. But it's multiplayer is heavily talked about and seems to have a lot of fan service.

MT's in AAA games should not be a thing. it's one thing if 343 came out with a F2P Halo multiplayer that had the Req system. But baking it into a AAA game is really not a good long-term design decision.
Also in your previous post you say I'm omitting games? When you yourself was talking about Forza and saying how they unlock cars is how it's done now. Drive club unlocks by just playing the game, Need for speed learned their lesson and don't do MT's anymore.
Project cars doesn't have Microtransactions or at least baked into the game.

There are a decent amount of racers that don't have MT'S. The reason MS is having MT's and going hard on multiplayer is because they have failed to garner new;y successful franchises to help grow their platform. So now they are trying to mitigate those loss in possible numbers by trying to retain what they currently have for customer base.

So the hardcore xbox people are the ones keeping them afloat via MT's.
 

leeh

Member
WOULD you say Uncharted 4's campaign is better than gears 4, and halo 5? Because I WOULD. And it's not 5 hours long like halo 5 is. Uncharted is more known for it's campaign than anything else. People buy it for that, i did. Halo 5 had a lackluster campaign but great multiplayer. Which part of the game do you think seemed to get the most attention? Review wise it seems multiplayer. Even though gears 4 campaign is better than Judgement that's not saying much. But it's multiplayer is heavily talked about and seems to have a lot of fan service.

MT's in AAA games should not be a thing. it's one thing if 343 came out with a F2P Halo multiplayer that had the Req system. But baking it into a AAA game is really not a good long-term design decision.
Also in your previous post you say I'm omitting games? When you yourself was talking about Forza and saying how they unlock cars is how it's done now. Drive club unlocks by just playing the game, Need for speed learned their lesson and don't do MT's anymore.
Project cars doesn't have Microtransactions or at least baked into the game.

There are a decent amount of racers that don't have MT'S. The reason MS is having MT's and going hard on multiplayer is because they have failed to garner new;y successful franchises to help grow their platform. So now they are trying to mitigate those loss in possible numbers by trying to retain what they currently have for customer base.

So the hardcore xbox people are the ones keeping them afloat via MT's.
Funny you mention MT's. Isn't there MT's in ND's games which are basically P2W?
 

Synth

Member
WOULD you say Uncharted 4's campaign is better than gears 4, and halo 5? Because I WOULD. And it's not 5 hours long like halo 5 is. Uncharted is more known for it's campaign than anything else. People buy it for that, i did. Halo 5 had a lackluster campaign but great multiplayer. Which part of the game do you think seemed to get the most attention? Review wise it seems multiplayer. Even though gears 4 campaign is better than Judgement that's not saying much. But it's multiplayer is heavily talked about and seems to have a lot of fan service.

MT's in AAA games should not be a thing. it's one thing if 343 came out with a F2P Halo multiplayer that had the Req system. But baking it into a AAA game is really not a good long-term design decision.
Also in your previous post you say I'm omitting games? When you yourself was talking about Forza and saying how they unlock cars is how it's done now. Drive club unlocks by just playing the game, Need for speed learned their lesson and don't do MT's anymore.
Project cars doesn't have Microtransactions or at least baked into the game.

There are a decent amount of racers that don't have MT'S. The reason MS is having MT's and going hard on multiplayer is because they have failed to garner new;y successful franchises to help grow their platform. So now they are trying to mitigate those loss in possible numbers by trying to retain what they currently have for customer base.

So the hardcore xbox people are the ones keeping them afloat via MT's.

Would I say UC4's campaign is better than Halo or Gears? To be honest, I can't answer that definitively, because I haven't played UC4's campaign yet. What I can tell you however, is that the reason I haven't played UC4's campaign yet, is because I haven't played UC3's... and the reason I haven't played UC3's is because I didn't like either UC1 or UC2's... so it's actually pretty damn likely that when I do get to playing UC4's campaign, my answer would actually be that I find Halo 5's and Gears 4's campaign to be better... because I consider them (all of them) better than anything I've played of Uncharted thus far. This isn't important though, because how "good" either of us feel the campaign is, isn't a meaningful measure of basically anything. Halo 5's campaign is primarily criticized for its story direction and people not liking the Promethean enemies... it's not criticised for being produced on a shoestring budget or anything stupid like that. Same with Gears 4.. it's of comparable length and production (if not moreso) than all the previous entries. Don't try to appeal to metacritic authority to justify your views on the production of the games...

You unlock cars in Forza by playing the game also. Having the optional ability to unlock the with MTs isn't compromising the game. It's fully ignorable, and player progress moves at the same speed as previous Forza game did when they weren't included. Driveclub on the other hand is very dependent on its service for the unlocks. I made a post back nearer to Driveclub's launch complaining about how I couldn't progress onto the next race because I wasn't high enough level despite having 3 starred every race up to that point. After a bit of back and forth, and people calling me a liar, it was eventually determined that the reason I was underlevelled was because with the game's service wasn't working properly I was missing out on the challenges that would have boosted my exp by the required amounts. Furthermore, some of Driveclub's races are notably more difficult if you don't use a specific car, that can only be unlocked via club membership... so if you're going to fling accusations of GaaS having negative impacts on games, you should look at it from a less narrow perspective than MTs (even when entirely optional) = bad and anything without is good. Forza with microtransactions is a completely self-sufficient game, even if you never connect to the internet... Driveclub even without transactions is a mess if unless you engage directly with its service model (hence why its issues at release were such a huge issue). If anything, this discussion seems to just be highlighting that when Sony's been attempting GaaS, they've been doing a horrible job at it.
 

LKSmash

Member
Would I say UC4's campaign is better than Halo or Gears? To be honest, I can't answer that definitively, because I haven't played UC4's campaign yet. What I can tell you however, is that the reason I haven't played UC4's campaign yet, is because I haven't played UC3's... and the reason I haven't played UC3's is because I didn't like either UC1 or UC2's... so it's actually pretty damn likely that when I do get to playing UC4's campaign, my answer would actually be that I find Halo 5's and Gears 4's campaign to be better... because I consider them (all of them) better than anything I've played of Uncharted thus far. This isn't important though, because how "good" either of us feel the campaign is, isn't a meaningful measure of basically anything. Halo 5's campaign is primarily criticized for its story direction and people not liking the Promethean enemies... it's not criticised for being produced on a shoestring budget of anything stupid like that. Same with Gears 4.. it's of comparable length and production (if not moreso) than all the previous entries. Don't try to appeal to metacritic authority to justify your views on the production of the games...

You unlock cars in Forza by playing the game also. Having the optional ability to unlock the with MTs isn't compromising the game. It's fully ignorable, and player progress moves at the same speed as previous Forza game did when they weren't included. Driveclub on the other hand is very dependent on its service for the unlocks. I made a post back nearer to Driveclub's launch complaining about how I couldn't progress onto the next race because I wasn't high enough level despite having 3 starred every race up to that point. After a bit of back and forth, and people calling me a liar, it was eventually determined that the reason I was underlevelled was because with the game's service wasn't working properly I was missing out on the challenges that would have boosted my exp by the required amounts. Furthermore, some of Driveclub's races are notably more difficult if you don't use a specific car, that can only be unlocked via club membership... so if you're going to fling accusations of GaaS having negative impacts on games, you should look at it from a less narrow perspective than MTs (even when entirely optional) = bad and anything without is good. Forza with microtransactions is a completely seld-sufficient game, even if you never connect to the internet... Driveclub even without transactions is a mess if unless you engage directly with its service model (hence why its issues at release were such a huge issue). If anything, this discussion seems to just be highlighting that when Sony's been attempting GaaS, they've been doing a horrible job at it.

I just want to say I appreciate you and your efforts but your words are wasted on this guy. He's spent the entire thread championing PlayStation and denouncing MS without ever saying anything more than "they have too many MTs."
 

Trup1aya

Member
WOULD you say Uncharted 4's campaign is better than gears 4, and halo 5? Because I WOULD. And it's not 5 hours long like halo 5 is. Uncharted is more known for it's campaign than anything else. People buy it for that, i did. Halo 5 had a lackluster campaign but great multiplayer. Which part of the game do you think seemed to get the most attention? Review wise it seems multiplayer. Even though gears 4 campaign is better than Judgement that's not saying much. But it's multiplayer is heavily talked about and seems to have a lot of fan service.

This is a horrendous argument. So the fact that Uncharted MP is compromised by MTs in ways far worse than ANY of MS' titles "doesn't count" because you like Uncharted's campaign more? You can't hide your bias any better?

Do you really think Halos campaign is 'bad' BECAUSE Warzone exists? I guess the writers were so busy designing Req weapons and Warzone maps they couldn't write a good narrative. Do you realize how much of a reach this is?

MT's in AAA games should not be a thing. it's one thing if 343 came out with a F2P Halo multiplayer that had the Req system. But baking it into a AAA game is really not a good long-term design decision.
Also in your previous post you say I'm omitting games? When you yourself was talking about Forza and saying how they unlock cars is how it's done now. Drive club unlocks by just playing the game, Need for speed learned their lesson and don't do MT's anymore.
Project cars doesn't have Microtransactions or at least baked into the game.

You keep claiming that Forza's progression system is based around MTs- but not only are they unlockable just by playing, but the system of buying cars via ingame credits is DECADES old- predating the concept of microtransactions. You can literally select the option to turn MTs off in Forza and progress just fine.

Compare this to drive club which progression doesn't even work correctly if the game isn't connected to the service... man your argument is full of holes.

There are a decent amount of racers that don't have MT'S. The reason MS is having MT's and going hard on multiplayer is because they have failed to garner new;y successful franchises to help grow their platform. So now they are trying to mitigate those loss in possible numbers by trying to retain what they currently have for customer base.

So the hardcore xbox people are the ones keeping them afloat via MT's.

The reason ms has MTs in their games is the same as why every other publisher is doing it. It's too big a business opportunity to ignore.
 

Papacheeks

Banned
Funny you mention MT's. Isn't there MT's in ND's games which are basically P2W?

Right I criticized ND as well if you actually read my posts. They put weapons behind a paywall in both LOU, and uncharted 4 which is why I don't play multiplayer any more.

I think the way the whole MT situation is is complete garbage on either side. It's just currently MS has more games that do it through their firstparty games, and IP's they own.

Games like Killer Instinct I think it works same with street fighter, because the entry price is really low for KI, STFV had content issues and was criticized like it should be.

But I think when looking at how they did seasons I don't see an issue with that, What I find issue is anyone Sony, Nintendo, or MS putting MT's in retail full priced games.

And seeing how MS has shown through projects like Fable legends, Forza, halo 5, gears 4, among future titles they are looking more into how to retain revenue at the expense of the game itself.

This is a horrendous argument. So the fact that Uncharted MP is compromised by MTs in ways far worse than ANY of MS' titles "doesn't count" because you like Uncharted's campaign more? You can't hide your bias any better?

Do you really think Halos campaign is 'bad' BECAUSE Warzone exists? I guess the writers were so busy designing Req weapons and Warzone maps they couldn't write a good narrative. Do you realize how much of a reach this is?



You keep claiming that Forza's progression system is based around MTs- but not only are they unlockable just by playing, but the system of buying cars via ingame credits is DECADES old- predating the concept of microtransactions. You can literally select the option to turn MTs off in Forza and progress just fine.

Compare this to drive club which progression doesn't even work correctly if the game isn't connected to the service... man your argument is full of holes.



The reason ms has MTs in their games is the same as why every other publisher is doing it. It's too big a business opportunity to ignore.

You can play offline campaign just fine in Driveclub and unlock cars. It's the club data itself that had issues. And it was ironed out. The whole point is I shouldn't have to turn something off, it shouldn't be baked into a AAA retail game period. I'm ok with how the game works with the player earning credits, i just don't want to see purchase options for $99.99. Like there shouldn't be a store where you actually buy credits period in any retail game.

Uncharted is not without fault I never said it wasn't, but the franchise/ developer isn't known for multiplayer it's known for it's great animation, story, and characters. As was halo, and to some extent gears. It just Halo and gears were able to in the early days balance both campaign and multiplayer really well. Now it seems that MT's need to be baked into the games design. They did it with Last of us and uncharted and it's why I didn't play Multiplayer.

You fail to see how designing a game that will be 59.99 at retail with MT's doesn't hurt your future community? If anything for full retail games it actually nerfs them. Sure your getting money up front, but over time less and less people are going to want to lay down 59.99 plus what ever there is for MT to either give them an edge or advance in the game.

I just want to say I appreciate you and your efforts but your words are wasted on this guy. He's spent the entire thread championing PlayStation and denouncing MS without ever saying anything more than "they have too many MTs."

Outside of Uncharted 4 Multiplayer Last of us, and I think Gran Turismo, what games from Sony have MT's? What games from Nintendo who I also talked about before you criticized me have MT's baked into their design?
 

ElNino

Member
I can imagine traditional gaming only being picked up by kids when they hit their teens who look for deeper gaming experiences compared to mobile.

I wouldn't say traditional is dying, just picked up at a later stage.
If my kids (and their friends and cousins) are any indication, they are picking up "traditional" gaming just fine. Certainly as much as I did 30-35 years ago.

Of course they still play mobile games, but they have no lack of interest in console gaming as well.
 

blakep267

Member
I'd say it's just that in the past, you would have to ask your parents to buy you a console for hundreds of dollars to play games. Now, they already have cell phones and tablets so the access is already there. Now granted when they get older they may buy consoles etc but there's no need for it at this point
 
If my kids (and their friends and cousins) are any indication, they are picking up "traditional" gaming just fine. Certainly as much as I did 30-35 years ago.

Of course they still play mobile games, but they have no lack of interest in console gaming as well.

not sure if kids from console user visiting a hardcore (console) gaming forum like Neogaf are the best example for that.

we need to see how this turns out in the next 5 to 10 years
 

Synth

Member
You can play offline campaign just fine in Driveclub and unlock cars. It's the club data itself that had issues. And it was ironed out. The whole point is I shouldn't have to turn something off, it shouldn't be baked into a AAA retail game period.

You can't unlock all cars offline in Driveclub. Quite a few of them are tied to clubs.. you can't even unlock them online without forming or joining a club.

The games progression is also completely screwed if you're not getting the XP from challenges. I know this, because it blocked me multiple time, even though I'd 100%'d the game up to that point.

Driveclub's model compromises the game far more than Forza's.

Also, MTs didn't affect the campaign design of either Gears of Halo... quit talking nonsense.
 

Papacheeks

Banned
You can't unlock all cars offline in Driveclub. Quite a few of them are tied to clubs.. you can't even unlock them online without forming or joining a club.

The games progression is also completely screwed if you're not getting the XP from challenges. I know this, because it blocked me multiple time, even though I'd 100%'d the game up to that point.

Driveclub's model compromises the game far more than Forza's.

Also, MTs didn't affect the campaign design of either Gears of Halo... quit talking nonsense.

Right I understand that, but your not buying credits are you? Your getting experience. How the game links up online wise is a shit scenario I would agree, I never had those issues when I played the game, although I did buy it much later after it's release.

But I just played regular modes and didn't race people online and unlocked a lot of cars by just doing the regular races and challenges. There is basically 5 cars that you can't unlock unless part of a club. And you can easily join a high leveled club and acquire them easily. Your still not purchasing anything.

The MT's affected other parts of the game, like multiplayer and co-op horde in gears. Like to progress you got experience for the class in gears, but if you wanted to max out your abilities/perks you bought cards or crafted them from scrap that you got form.......cards.
 

Synth

Member
Right I understand that, but your not buying credits are you? Your getting experience. How the game links up online wise is a shit scenario I would agree, I never had those issues when I played the game, although I did buy it much later after it's release.

But I just played regular modes and didn't race people online and unlocked a lot of cars by just doing the regular races and challenges.

Yes, and I'm saying that Forza better facilitates that than Driveclub does. I've never spent a penny on MTs for any Forza, but had no problems obtaining every single car in both FM5 and FH2 long before I exhausted their race events. In Driveclub on the other hand, I eventually just joined a random club full of people I don't interact with, just so I wasn't locked out of driving cars like the BAC Mono. This along with the levelling issues are problems Driveclub has that Forza doesn't. Your disapproval of MTs is fine, but your argument that they harm the game's design is simply wrong. Especially in comparison to the various Sony examples.
 

Papacheeks

Banned
Yes, and I'm saying that Forza better facilitates that than Driveclub does. I've never spent a penny on MTs for any Forza, but had no problems obtaining every single car in both FM5 and FH2 long before I exhausted their race events. In Driveclub on the other hand, I eventually just join a random club fill of people I don't interact with, just so I wasn't locked out of driving cars like the BAC Mono. This along with the levelling issues are problems Driveclub gas that Forza doesn't. Your disapproval of MTs is fine, but your argument that they harm the game's design is simply wrong. Especially in comparison to the various Sony examples.

So having Req packs, and putting leveling your classes in gears horde mode behind cards is not damaging? Putting weapons like the P90 behind a pay wall in Uncharted 4 didn't hurt it?

Because to my knowledge it totally did.
 

watdaeff4

Member
Papcheeks - explain MLB the Show

It's full of MT and P2W scenarios


And for the record I love that game/series but I avoid Diamond Dynasty like the plague
 

Synth

Member
So having Req packs, and putting leveling your classes in gears horde mode behind cards is not damaging? Putting weapons like the P90 behind a pay wall in Uncharted 4 didn't hurt it?

Because to my knowledge it totally did.

No, Gears Horde Mode is an example that I agree sucks. It's not like Warzone in H5 or Blitz in HW2 where the mode is additive... it's something that the series had, that was repurposed. The UC4 example is also bad (worse) because it's in the standard competitive multiplayer. Halo, Gears and Forza all avoid having it fuck with the core multiplayer modes, with the exception of Horde. In general, they've been a net positive, as what would otherwise have been paid DLC splitting up the userbase, has just been free DLC that everyone gets, because those that opt to utilise MTs have effectively paid for... and then I can sit in Arena all day, and have none of it ever affect me.

What I was saying was that Forza's implementation isn't harmful, and certainly not in comparison to Driveclub's. It's not as simple as "MT = bad" and "no MT = good", because Driveclub shows how you can fuck with a game's core offering without microtransactions, and Forza shows how you can avoid doing so even with them.
 

leeh

Member
No, Gears Horde Mode is an example that I agree sucks. It's not like Warzone in H5 or Blitz in HW2 where the mode is additive... it's something that the series had, that was repurposed. The UC4 example is also bad (worse) because it's in the standard competitive multiplayer. Halo, Gears and Forza all avoid having it fuck with the core multiplayer modes, with the exception of Horde. In general, they've been a net positive, as what would otherwise have been paid DLC splitting up the userbase, has just been free DLC that everyone gets, because those that opt to utilise MTs have effectively paid for... and then I can sit in Arena all day, and have none of it ever affect me.

What I was saying was that Forza's implementation isn't harmful, and certainly not in comparison to Driveclub's. It's not as simple as "MT = bad" and "no MT = good", because Driveclub shows how you can fuck with a game's core offering without microtransactions, and Forza shows how you can avoid doing so even with them.
A couple of my mates are avid Horde fans and they've got all the best cards for characters without ever putting a penny into it.

I don't even think the MT's in horde are bad, they're just a cheat for being able to jump to the top in it.
 
Complaining about MTs in Forza is beyond silly. Not only are they not needed to obtain any car in the game, but some of the most expensive cars are old and would give you no competitive advantage.
 

ElNino

Member
not sure if kids from console user visiting a hardcore (console) gaming forum like Neogaf are the best example for that.

we need to see how this turns out in the next 5 to 10 years
My kids might not be, but all of their friends and cousins also have gaming consoles and play together locally and on Live/PSN. To the best of my knowledge, none of their parents are GAF members.
 

Trup1aya

Member
Right I criticized ND as well if you actually read my posts. They put weapons behind a paywall in both LOU, and uncharted 4 which is why I don't play multiplayer any more.

I think the way the whole MT situation is is complete garbage on either side. It's just currently MS has more games that do it through their firstparty games, and IP's they own.

Games like Killer Instinct I think it works same with street fighter, because the entry price is really low for KI, STFV had content issues and was criticized like it should be.

But I think when looking at how they did seasons I don't see an issue with that, What I find issue is anyone Sony, Nintendo, or MS putting MT's in retail full priced games.

And seeing how MS has shown through projects like Fable legends, Forza, halo 5, gears 4, among future titles they are looking more into how to retain revenue at the expense of the game itself

You can play offline campaign just fine in Driveclub and unlock cars. It's the club data itself that had issues. And it was ironed out. The whole point is I shouldn't have to turn something off, it shouldn't be baked into a AAA retail game period. I'm ok with how the game works with the player earning credits, i just don't want to see purchase options for $99.99. Like there shouldn't be a store where you actually buy credits period in any retail game.

The point being, drive clubs progression model is inseperable from the service in certain instances. In Forza it isn't. the former is a much more pertinent example of the dangers of GaaS. Your person displeasure with seeing purchase options for ingame credits is completely different from whether or not a games design suffers for it. You can earn credits just as quickly without paying, at a rate similar to how it's been since Forza came into existence. Not only that but earning credits has been a progression model for ages Across a variety of publishers yet you keep claiming that Forza should be allowing unlocks like "traditional games". I've personally been unlocking cars via credits since GT2.

Uncharted is not without fault I never said it wasn't, but the franchise/ developer isn't known for multiplayer it's known for it's great animation, story, and characters. As was halo, and to some extent gears. It just Halo and gears were able to in the early days balance both campaign and multiplayer really well. Now it seems that MT's need to be baked into the games design. They did it with Last of us and uncharted and it's why I didn't play Multiplayer.

What a developer is "known for" is a completely seperate issue from "design being damaged by MTs". You can't articulate how Halo or Gears or Forza SP experiences have suffered as a direct result of MTs. You just spout subjective opinions about the quality of the SP offerings as if THAT'S what determines if the business model is harmful or not.

You fail to see how designing a game that will be 59.99 at retail with MT's doesn't hurt your future community? If anything for full retail games it actually nerfs them. Sure your getting money up front, but over time less and less people are going to want to lay down 59.99 plus what ever there is for MT to either give them an edge or advance in the game.

If MTs provide an advantage, I could see how that would be a problem, but Gears, Halo, and Forza all have protections in place that keep MTs compeletely out of the experiences in which people expect competitive integrity. If you play halo 5 arena, there are no advantages. horde isn't competitive, and Forza doesn't let modded races show on leaderboards.

Outside of Uncharted 4 Multiplayer Last of us, and I think Gran Turismo, what games from Sony have MT's? What games from Nintendo who I also talked about before you criticized me have MT's baked into their design?

What are we excusing these games again? Lol
 

Papacheeks

Banned
Papcheeks - explain MLB the Show

It's full of MT and P2W scenarios


And for the record I love that game/series but I avoid Diamond Dynasty like the plague

I can't explain MLB I don't play it or pay attention to many sports titles, but it's still shitty and shouldn't be in there. Cosmetic stuff for teams, jersey's or whatever are fine. But if it truly is P2W that's garbage.

The point being, drive clubs progression model is inseperable from the service in certain instances. In Forza it isn't. the former is a much more pertinent example of the dangers of GaaS. Your person displeasure with seeing purchase options for ingame credits is completely different from whether or not a games design suffers for it. You can earn credits just as quickly without paying, at a rate similar to how it's been since Forza came into existence. Not only that but earning credits has been a progression model for ages Across a variety of publishers yet you keep claiming that Forza should be allowing unlocks like "traditional games". I've personally been unlocking cars via credits since GT2.



What a developer is "known for" is a completely seperate issue from "design being damaged by MTs". You can't articulate how Halo or Gears or Forza SP experiences have suffered as a direct result of MTs. You just spout subjective opinions about the quality of the SP offerings as if THAT'S what determines if the business model is harmful or not.



If MTs provide an advantage, I could see how that would be a problem, but Gears, Halo, and Forza all have protections in place that keep MTs compeletely out of the experiences in which people expect competitive integrity. If you play halo 5 arena, there are no advantages. horde isn't competitive, and Forza doesn't let modded races show on leaderboards.



What are we excusing these games again? Lol


What? I acknowledge them as having shitty practices? But also know that the multiplayer for TLOU and Uncharted 4 are not as big, but doesn't excuse the shitty paid weapons in both games.
 
Consdering X1 is basically an abortion of a console with a terrible line-up of exclusives, Spencer really needs to deliver with this wave of big hits.

Because as somebody who loved the 360, the Xbox brand is near dead to me.
 

Papacheeks

Banned
The point being, drive clubs progression model is inseperable from the service in certain instances. In Forza it isn't. the former is a much more pertinent example of the dangers of GaaS. Your person displeasure with seeing purchase options for ingame credits is completely different from whether or not a games design suffers for it. You can earn credits just as quickly without paying, at a rate similar to how it's been since Forza came into existence. Not only that but earning credits has been a progression model for ages Across a variety of publishers yet you keep claiming that Forza should be allowing unlocks like "traditional games". I've personally been unlocking cars via credits since GT2.



What a developer is "known for" is a completely seperate issue from "design being damaged by MTs". You can't articulate how Halo or Gears or Forza SP experiences have suffered as a direct result of MTs. You just spout subjective opinions about the quality of the SP offerings as if THAT'S what determines if the business model is harmful or not.



If MTs provide an advantage, I could see how that would be a problem, but Gears, Halo, and Forza all have protections in place that keep MTs compeletely out of the experiences in which people expect competitive integrity. If you play halo 5 arena, there are no advantages. horde isn't competitive, and Forza doesn't let modded races show on leaderboards.



What are we excusing these games again? Lol



Then I'll ask one simple question, has MT's helped Halo, Gears, Forza, MLB, Uncharted 4, TLOU in terms of multiplayer?

The answer is no at looking how much players have dropped out from the series as a whole, uncharted may have sold a good amount, but go look at how many stayed with the multiplayer once Paid P90 and the likes game into the mix. Same with TLOU.
 
Top Bottom