Funny you mention MT's. Isn't there MT's in ND's games which are basically P2W?
Right I criticized ND as well if you actually read my posts. They put weapons behind a paywall in both LOU, and uncharted 4 which is why I don't play multiplayer any more.
I think the way the whole MT situation is is complete garbage on either side. It's just currently MS has more games that do it through their firstparty games, and IP's they own.
Games like Killer Instinct I think it works same with street fighter, because the entry price is really low for KI, STFV had content issues and was criticized like it should be.
But I think when looking at how they did seasons I don't see an issue with that, What I find issue is anyone Sony, Nintendo, or MS putting MT's in retail full priced games.
And seeing how MS has shown through projects like Fable legends, Forza, halo 5, gears 4, among future titles they are looking more into how to retain revenue at the expense of the game itself.
This is a horrendous argument. So the fact that Uncharted MP is compromised by MTs in ways far worse than ANY of MS' titles "doesn't count" because you like Uncharted's campaign more? You can't hide your bias any better?
Do you really think Halos campaign is 'bad' BECAUSE Warzone exists? I guess the writers were so busy designing Req weapons and Warzone maps they couldn't write a good narrative. Do you realize how much of a reach this is?
You keep claiming that Forza's progression system is based around MTs- but not only are they unlockable just by playing, but the system of buying cars via ingame credits is DECADES old- predating the concept of microtransactions. You can literally select the option to turn MTs off in Forza and progress just fine.
Compare this to drive club which progression doesn't even work correctly if the game isn't connected to the service... man your argument is full of holes.
The reason ms has MTs in their games is the same as why every other publisher is doing it. It's too big a business opportunity to ignore.
You can play offline campaign just fine in Driveclub and unlock cars. It's the club data itself that had issues. And it was ironed out. The whole point is I shouldn't have to turn something off, it shouldn't be baked into a AAA retail game period. I'm ok with how the game works with the player earning credits, i just don't want to see purchase options for $99.99. Like there shouldn't be a store where you actually buy credits period in any retail game.
Uncharted is not without fault I never said it wasn't, but the franchise/ developer isn't known for multiplayer it's known for it's great animation, story, and characters. As was halo, and to some extent gears. It just Halo and gears were able to in the early days balance both campaign and multiplayer really well. Now it seems that MT's need to be baked into the games design. They did it with Last of us and uncharted and it's why I didn't play Multiplayer.
You fail to see how designing a game that will be 59.99 at retail with MT's doesn't hurt your future community? If anything for full retail games it actually nerfs them. Sure your getting money up front, but over time less and less people are going to want to lay down 59.99 plus what ever there is for MT to either give them an edge or advance in the game.
I just want to say I appreciate you and your efforts but your words are wasted on this guy. He's spent the entire thread championing PlayStation and denouncing MS without ever saying anything more than "they have too many MTs."
Outside of Uncharted 4 Multiplayer Last of us, and I think Gran Turismo, what games from Sony have MT's? What games from Nintendo who I also talked about before you criticized me have MT's baked into their design?