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Fighting Game Headquarters |eSports| 4444 Life

kirblar

Member
Yeah. Combo Breaker has a cap on SFV, and this year, I don't think they do, but I haven't looked into it. It also helps that Combo Breaker has the reputation of being the best tournament to attend that is not EVO in the U.S. right now [EVO is just it's own thing], passing even CEO at the moment.
I ended up going w/ CEO as my trip because CEO was a billion times cheaper.
 
Of Marvel? Why would they? Gotta make it in time for the end of the financial quarter so the fans that they treasure so much can play it as soon as possible.

Don't forget the tournament season deadline must be met! so 10 people that attend tournament will buy the game while losing 80% of your customer base!!!! esports mirite!!!??
 

Dahbomb

Member
I still have 0 idea as to why Marvel Infinite is releasing in September. I don't even have any theories on it other than Capcom not wanting it to override the hype of another game in early 2018 and November/December 2017 is too crowded for Marvel Infinite to compete in. Still could have released it in October where there usually isn't a lot of competition.
 
what world you live in? playerbase not shrinking? every tournament so far had less entry than last year, every twitch stream have less viewers than last year.

Besides the natural drop off that occurs with literally every video game on earth a year later (it will happen to Injustice 2, don't you worry), SF5's player base has been very consistent (according to Steamspy.)

So, if that's the "shrinking" you're talking about, then yeah, ya got me. Brand new fighting game playerbase will always be stronger than year two playerbase. Oh no.

But, if you're talking about 2017 (i.e. NOW), after the typical "video game honeymoon period" has long since worn off, the SF5 playerbase has been steady. Not "ever shrinking".


Is 1.6 million more than 2.0 million now?

SFV didn't sell. Get over it.

Is 1.5 million = 1.6 million?

You get over it. You were wrong.

And, you're supposed to be the "facts" person around here.
 
Of Marvel? Why would they? Gotta make it in time for the end of the financial quarter so the fans that they treasure so much can play it as soon as possible.

Playing IJ2 makes me want that delay announcement so bad. Like just wait on it Capcom, give it a couple extra months and maybe you can actually make it play well and have some love put into it.

TLD spends more time defending SFV than playing it.
 

Tripon

Member
Is 1.5 million = 1.6 million?

You get over it. You were wrong.

Sure, I was wrong on the updated numbers. The game still didn't make what it was projected it was sell. It's not going to reach those numbers ever unless they do a rebranding.

It still doesn't change the fact that this is a company that you will never criticize because it causes you physical pain. Like if you ever say the words "SFV isn't doing as well as I like," I think you will actually combust into flames from where you stand.
 
I don't think having a delay for the sake of it ensures anything will be drastically different.

We've already seen 2 different HUDS based on the latest previews. I'm pretty sure the game will looks drastically different from what we've see in that demo.
 

Kadey

Mrs. Harvey
More like less than a week.


I have to give it to Pig for being probably the best teacher a community could have. He puts in crazy amounts of work to teach a game to people. He's been doing it forever for MK and Injustice. He isn't about trying to ask for $20 a hour to teach or doing some kind of thing to give himself something, guy is straight up just doing it for the love of his games and community.
 

Sayad

Member
Don't forget the tournament season deadline must be met! so 10 people that attend tournament will buy the game while losing 80% of your customer base!!!! esports mirite!!!??
What are you talking about?! Start of the tournament season deadline is like five months after MvCI release, there's plenty of room to delay the game and still meet that!
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Yeah, the 3D games definitely sold. Annihilation, Deception, and Deadly Alliance all did great.

Hell, MK Vs DC sold more than SFV. NRS/Midway games selling more than other fighters is hardly anything new. I think Tekken was keeping up with them back then, but not Capcom.
 

Sayad

Member
Did those 3D games sell outside of MK4?
Enough for midway to keep making them, there was a new one every other year, definitely way better than what the SF series was selling at that time frame. Then MKvsDC sold enough for WB to pick up the MK team when Midway went down.
 
I'm really interested in seeing how Tekken 7 will do.

Tekken 7's ace in the hole is IJ2 has no PC release. If it wasn't for that I'd be worried. As evenly as these games stack up in terms of content IJ2 just looks way more appealing to casuals. Those facial captures make the game look way better than it is too.
 
So guys, can someone tell me the internal sales projections for Tekken 7? Injustice 2? MvCI? I mean, we'll know how much they sell eventually, but I just don't know what to consider successful because darn it, I need to know the companies' own projections and compare.
 

Dahbomb

Member
So guys, can someone tell me the internal sales projections for Tekken 7? Injustice 2? MvCI? I mean, we'll know how much they sell eventually, but I just don't know what to consider successful because darn it, I need to know the companies' own projections and compare.
We have projections for Marvel Infinite, it's 2 million and most people seem to think it can achieve it.

I doubt T7 is much higher than that.

Though people thought that SFV's 2 million sales were conservative and that has not been met yet either.


JTqoxdm.jpg



And before you ask... major title is either Devil May Cry 5 or Monster Hunter 5 (XB1/PS4).
 

kirblar

Member
I still have 0 idea as to why Marvel Infinite is releasing in September. I don't even have any theories on it other than Capcom not wanting it to override the hype of another game in early 2018 and November/December 2017 is too crowded for Marvel Infinite to compete in. Still could have released it in October where there usually isn't a lot of competition.
Something's probably up w/ SFV S3 beyond just "S3."
 

Kadey

Mrs. Harvey
One thing I noticed is that Marvel doesn't let Capcom mess around with designs, they have to use whatever is already created while DC lets NRS come up with their own designs. Culture between both companies are so different.

Pre EVO tourney this week should be hype. We get to see some of the Japanese talent come out of the woods.
 

kirblar

Member
You think Capcom is deliberately rushing out Marvel Infinite just so they can hype up SFV Season 3 uncontested?

Even by Capcom's standards, that is an incredibly dense marketing strategy.
I'd say less "rushed" and more "we don't want these overlapping". Which is fair.
 
Tekken 7's ace in the hole is IJ2 has no PC release. If it wasn't for that I'd be worried. As evenly as these games stack up in terms of content IJ2 just looks way more appealing to casuals. Those facial captures make the game look way better than it is too.

I was wondering if I was the only one who noticed how similar T7 and IJ2 were content wise.

One thing I noticed is that Marvel doesn't let Capcom mess around with designs, they have to use whatever is already created while DC lets NRS come up with their own designs. Culture between both companies are so different.

Pre EVO tourney this week should be hype. We get to see some of the Japanese talent come out of the woods.

They are both owned by WB so they get more freedom that way.
 

Dahbomb

Member
I'd say less "rushed" and more "we don't want these overlapping". Which is fair.
Let's say S3 is arriving in March (fair assessment as S2 was released in March as well).

You think Capcom is rushing out Marvel Infinite 6 months early just so they can have clear marketing for SFV Season 3?


If anything my personal theories make more sense than that.

Capcom has a "major title" coming end of fiscal year 2018 so around March-May. Marvel Infinite being released within the same time frame would mean that resources are being split among two major releases. So that excludes early 2017 as an option.

The next option is to push up into Nov-Dec 2017. That's a very crowded time and Marvel Infinite can get lost in the holiday rush.

So you push up into October/September which has started to become more popular for non AAA behemoth titles. September seems early even by this theory.



My other theory is that the game tentatively will be "finished" around summer time. Since the game would be finished by August, there is no sense in delaying it all the way until early 2017 just to coincide with FG tournament schedules. So they can just polish the game for a couple of months and then release it on time. This is the theory one would hold if they are an optimist and they actually believe that the game will be finished and released as a complete product on September.


It's also possible that there might be some mandate Marvel to fall within a certain timeline between their other Marvel games or movies.
 
You think Capcom is deliberately rushing out Marvel Infinite just so they can hype up SFV Season 3 uncontested?

Even by Capcom's standards, that is an incredibly dense marketing strategy.

It also doesn't make sense, because it would seem more return would be made of a full price new game, rather than smaller micro-transactions that only a percentage of 1.6m will even pay for. If anything they should prioritize MVCI doing well at release (where most sales are made) rather than having it potentially dip into season 3 SF5 if they wanted to make the most money.
 

Sayad

Member
If there's a reason why Capcom is rushing MvCI out, it's likely because they saw how SFV sold and based MvCI's budget around that.
 

Dahbomb

Member
If there's a reason why Capcom is rushing MvCI out, it's likely because they saw how SFV sold and based MvCI's budget around that.
I don't think that's likely, budget allocation is done far earlier than that. Marvel Infinite was almost assuredly in production by the time SFV released so the budget would've been set before then.
 
I was wondering if I was the only one who noticed how similar T7 and IJ2 were content wise.

Yep.

Both have big story modes
Both have character customization
Both have an arcade like mode
Both have a mode for earning cusomizations & Gold
Both have the standard Vs, Training, Casual, Ranked, Quick Match options.

I think Tekken has an online tournament mode which Injustice doesn't as well as Tekken Tunes & Injustice has like an odd Team Alliance thing.

Other than that they are really mirror images of each other in terms of content.
 
I have to give it to Pig for being probably the best teacher a community could have. He puts in crazy amounts of work to teach a game to people. He's been doing it forever for MK and Injustice. He isn't about trying to ask for $20 a hour to teach or doing some kind of thing to give himself something, guy is straight up just doing it for the love of his games and community.

Yeah, I love Pig of the Hut. The man genuinely loves NRS games and their community. He's also one of the funnier personalities in the FGC, in my opinion.
 
Has there been any talk about how the IJ2 competitive scene is going to handle loadouts? It looks like they're a mix between fighting styles from MKX and custom moves from Smash 4, and you have to earn them - right? So it's a huge hassle for tournaments, but likely intended to be part of the core gameplay.
 
Has there been any talk about how the IJ2 competitive scene is going to handle loadouts? It looks like they're a mix between fighting styles from MKX and custom moves from Smash 4, and you have to earn them - right? So it's a huge hassle for tournaments, but likely intended to be part of the core gameplay.

Not a part of it.

Ranked mode in online and tournaments will only have gear change your appearance, nothing else. The characters will all be the base characters. The stats and the extra abilities are only usable in casual offline/online.

The abilities MIGHT be added to ranked mode or tournaments in the future though. Maybe make them all unlocked from the get go and have them be separate from Gear? But that would require reworking a lot of stuff so it's unlikely tbh.
 

Sayad

Member
I don't think that's likely, budget allocation is done far earlier than that. Marvel Infinite was almost assuredly in production by the time SFV released so the budget would've been set before then.
Yes, but a delay to improve things means increasing the budget, and that's a decision they would have to make after seeing SFV performance.
 

shaowebb

Member
After playing all last night after work I gotta say NRS has outdone themselves in making a fighting game that will have enormous replay value in single player. All the customizing and collecting involved in characters, the multiverse missions, the daily missions, the exciting motherbox loot crates, gear rerolling and tweaking, character leveling, long story mode...its definitely a LONG TERM game you can enjoy even before DLC. Plus that story is some high ass production value and it has replay since you can see a scene play out differently if you choose to play as one character over another. It offers you choices quite often like that.

Fighting games have needed to show more single player value for awhile now. Multiverse is very reminescent of Killer Instinct's own Shadow Lords but the loot system is the biggest gem they came up with here.

I think Injustice 2 may have locked fighting game of the year easily here. A story mode by itself wont be enough to compete with it. MVCI is gonna need a ridiculous amount of stuff to offer this much pre dlc value to the public. Maybe they can do similar with a Heroes and Heralds mode thats expanded?
Has there been any talk about how the IJ2 competitive scene is going to handle loadouts? It looks like they're a mix between fighting styles from MKX and custom moves from Smash 4, and you have to earn them - right? So it's a huge hassle for tournaments, but likely intended to be part of the core gameplay.

Uncertain. Its no gear at tournies so far, but Pig of the Hut has mentioned gear tournies before as well as others. It might be tied to user ID's somehow to let folks grab loadouts. I haven't really kept up on that scene enough to know if they've got a plan yet but I hope they do. Some of these loadouts are baller. The Green Arrow teleporting one is pretty neat and those Bolo Arrows are really useful for a loadout.
 
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