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DOOM - One Year Later

The Flash

Banned
From the E3 2015 Teaser

3oEduNJQsLMJbHg9Es.gif

to the multiplayer beta


to fist bumps and Terminator references


to memes


to one of the best game soundtracks ever


It's been one hell of a year for DOOM.

Thank you, id, for making one of the best FPS games in recent memory. Here's hoping the sequel will turn it up to 11. Rip and tear.
 

lazygecko

Member
No new single player DLC in all that time is a crying shame. It seems that Bethesda were caught completely by surprise that people actually liked the single player portion of the game, and didn't care much at all for the multiplayer which they pooled all their resources into supporting post-launch.
 

shmoglish

Member
So far every Fps published by Bethesda (Wolfi Tno/tob and Doom, did not play Prey yet) was my shooter of the year it came out. Doom was and is fantastic. Gfx are good and it plays supergood. And the ost, fuck me. Great game indeed.
 
My goty last year. Absolutely loved it. There's some room for improvement with stuff like combat encounters outside of arena fights (would love to see more traditional DOOM ambushes, etc) but man. Best shooter boss fights since Metroid Prime 3, too. When the Cyberdemon used an attack I had to jump over I was completely floored. Just goes to show how far boss design has regressed.

And of course, grabbing a berserk powerup while BFG Division wails in the background is one of gaming's greatest moments.
 

MadMod

Member
Recently started the game. Single player is fantastic. Nearing the end of the game and I've thoroughly enjoyed it.
 
I just started it for the first time a few days ago, up to the part where I'm climbing a big tower. It's pretty great so far. Gonna go back and get all the secrets.
 

Staf

Member
I loved the game for a while but i stopped playing at about mission 5-6. It got to repetitive and boring for me at that point. Still, don't regret buying it for $60 for those couple of first levels.
 
I bought it fairly early in its life and it didn't properly click with me.

The game is pretty limited at the start but once you get more weapons and upgrades the fun really kicks in.

I returned to it when the NoClip documentary was coming out. I wanted to watch the doc, but hadn't finished the game so I returned to it and everything started to click.

I return to it every now and then to try and hunt for the collectables. I have not touched the multiplayer but would happily buy some single player DLC. Day 1 on a sequel.
 

OBias

Member
So far every Fps published by Bethesda (Wolfi Tno/tob and Doom, did not play Prey yet) was my shooter of the year it came out. Doom was and is fantastic. Gfx are good and it plays supergood. And the ost, fuck me. Great game indeed.
Don't miss Prey, it's amazing.
 
And to think they made the multiplayer the most front-facing aspect of the game at the start.

The single player is without a doubt one of if not the best in the genre in at least the last half-decade, but I do wish the game opted out of the upgrade cliché -- things would have been so much better from the start if I could have air mobility from the get go instead of at the half-way point, it really takes the combat to a whole new level. And I oh so wish the game didn't try to force takedowns as much as it does.

But I do wish they would just separate the single player and multiplayer components on Steam already, I really don't need all that size bloat for a portion I never intend to touch.
 

sn00zer

Member
Good old school game, but can get kinda boring. Titanfall 2 is better for my taste.
I generally enjoy the high speed action games, but I feel like most have a pacing problem where the challenge just sort of peaks around halfway through and not a lot new is shown to from that point forward. TF2 did a great job of using the mechanics in new ways throughout the entire campaign while Doom stays pretty similar for the last half
 

pa22word

Member
I played a crap ton and I can't recommend it over Quake 1.

Wolf is much better

That's kind of a strange post.

Everything that one might consider more "modern" in comparison to Quake in DOOM 4 is magnified 20x in Wolfy. The leveling system is much worse and more aggravating in Wolfy (they made strides in TOB though to be fair). Wolfy's mechanics are much more lethal and more akin to CoD with loads of hitscan weapons, making harder difficulties a giant pain in the ass in comparison to the classic projectile avoidance in DOOM 4. The dumb as fuck pick up items thing + reloading. The levels are designed almost entirely like classic Half-Life affair with token gestures to classic id design with really rather pointless key pick ups and "secrets" that usually amount to breaking a box in the right area or taking a dead end left instead of the linear path forward to the right. All of the bosses are kind of bad because BJ isn't fast enough to properly circle strafe.

I mean I thought Wolfy was kind of bad to play for all of those reasons. At the time I just kind of held my nose and swallowed it because I thought it was as close as an AAA studio could realistically get to older shooters, but then DOOM 4 came out and shit all over that notion so I find Wolfy to be kind of a weird bastard child between DOOM 4 and CoD in a way that pleases neither fans.
 
I generally enjoy the high speed action games, but I feel like most have a pacing problem where the challenge just sort of peaks around halfway through and not a lot new is shown to from that point forward. TF2 did a great job of using the mechanics in new ways throughout the entire campaign while Doom stays pretty similar for the last half

I completely agree with you.
 

Certinty

Member
Good game but so overrated in my eyes. Got so boring and repetitive midway through the campaign, thought Infinite Warfare and Titanfall 2 had better campaigns last year.
 
Doom, Wolfenstein, Dishonored 2, Prey.

Amazing Single-Player games with a somehow lack of confidence in them from Bethesda. Sometimes I'm thinking they don't know how good they are and don't know what to to with them.
 
Still no PS4 PRO support which is a shame. The game could have profited from the console extra power especially if the game already runs at 60 FPS so there is plenty room for improvements.
 
I hoped for more story DLC, but I'm glad the game exists.

I was so unsure and worried about the game before it released but bought it anyway because it's Doom. So surprised it was good. Completely blew my expectations away.

Best soundtrack for a game in years.
 

M.W.

Member
Good game but so overrated in my eyes. Got so boring and repetitive midway through the campaign, thought Infinite Warfare and Titanfall 2 had better campaigns last year.

I feel the same way. Fun game, but highly overrated. With that said, I'm excited for a sequel
 
Thank you, id, for making one of the best FPS games in recent memory. Here's hoping the sequel will turn it up to 11. Rip and tear.

DOOM was already at 11 whenever it wasn't at 0. The recipe for making the sequel better is working some 5s and 7s into the spaces where 0s were in DOOM 2016. More strange and natural small encounters outside of the arenas. I love the game, but it could've used a bit more variety in combat scenarios.
 
Hey, I made the logo for that doot (but not the original trumpet photoshop).

Doom 2016 was great. I'd get a sequel. Hopefully they could sort of the multiplayer in a new entry. I do think they needed to do something a little more interesting in the second half of the game, repetition became a problem after a certain amount of time. Gotta figure out more ways to keep it fresh throughout the playtime.
 
Game definitely overstayed its welcome by about 5 hours to me. Insanely repetitive gameplay along with repetitive environments and level design. Core mechanics were great though.
 

Ixion

Member
This game was my most anticipated piece of media for years, and usually when I've followed something so close like that previously (Final Fantasy XIII and The Hobbit Trilogy) it was a letdown, but this time my expectations were met. Fantastic, refreshing game.
 

Bastos

Member
Loved it, just wish it was less about arenas.

It was just progressing, kill room, progressing, kill room. The gunplay is excelent and all that, but Doom is more than that.
 
No new single player DLC in all that time is a crying shame. It seems that Bethesda were caught completely by surprise that people actually liked the single player portion of the game, and didn't care much at all for the multiplayer which they pooled all their resources into supporting post-launch.

Yep, complete misread on the market. Going into launch it was still unknown how good the SP was and all the noise was about how bad the multiplayer was.
 
I can't wait for a sequel. The game was like a 10/10 single player and a 5/10 multi. I would love see a version where they nail both, or just scrap the multiplayer and sell campaign expansions.
 
Loved it, just wish it was less about arenas.

It was just progressing, kill room, progressing, kill room. The gunplay is excelent and all that, but Doom is more than that.

I feel this way about character action games, but it bothered me less in DOOM because the arenas themselves have a lot of variety (geography, powerups). But I would agree that focusing a bit more on non-arena combat should be a priority for a sequel.
 

pa22word

Member
Yep, complete misread on the market. Going into launch it was still unknown how good the SP was and all the noise was about how bad the multiplayer was.

Like the MP is so weird.

They didn't even have to hire out that B-grade halo dev and could have just went truly oldschool and cropped arenas from the main game into deathmatch arenas and no one would have cared.

Like, those last few fights in the last hell level seem /designed/ to be deathmatch arenas rather than PVE affairs.

Loved it, just wish it was less about arenas.

It was just progressing, kill room, progressing, kill room. The gunplay is excelent and all that, but Doom is more than that.


I feel they were just cockblocked by memory issues on consoles. I don't think it would have been possible to do D1 style arenas and encounters at the level of detail they did on the RAM pool they had to fill up. Hell the game even starts to have seams as it is on what they had with levels chopping you off from backtracking because RAM is running out.
 

JPS Kai

Member
Looking forward to Wolfenstein getting the same treatment. New Order was good and all, but not on the same level as DooM.
 
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