ashecitism
Member
update:
Update2: Statement by Squad: http://www.pcgamer.com/kerbal-space...-says-its-still-independent-and-hard-at-work/
---
Valve Time posted this on twitter: https://twitter.com/ValveTime/status/865916954825162753
https://soundcloud.com/gamedevunchained/0086-a-architect-at-valve-with-roger-lungdeen
An interview with former Valve dev Roger Lundeen who's currently at Turtle Rock. It's at 20 mins. Before they talk about how Valve has hired modders throughout their career and he says they're still doing it. He says they didn't buy the mod, but gave the entire team jobs, but not sure how many joined. He mistakenly calls it Kerbal Space Station and also a mod, but it should be them since he says they're from Mexico and Squad is located there. Unless there's indeed a mod called Kerbal Space Station with team based in Mexico. But I searched and didn't find anything like that.
apparently its confirmed now https://www.pcgamesn.com/kerbal-space-program/valve-hire-kerbal-space-program-team
Lundeen tells me. I guess some members of that team are now at Valve, how many I don't know. I imagine KSP remains the IP and property of Squad, in Mexico City. So the devs, not a mod-team.
We also emailed Valve for comment, and a representative responded confirming the hire. Yes, they joined a little while ago and we will have more news about what they are doing soon, explains the Valve spokesperson.
Lets hope the expansion is not cancelled
Update2: Statement by Squad: http://www.pcgamer.com/kerbal-space...-says-its-still-independent-and-hard-at-work/
"There was news today that former KSP developers have joined Valve. We want to clarify that Squad is not joining Valve, and we continue to be an independent studio with the core KSP team remaining at Squad, hard at work on the improved KSP for consoles port, Update 1.3 and the Making History Expansion. The KSP community shouldn't be concerned about this news having any impact on the game," the studio said.
"Regarding the developers joining Valve, it is important to note that we have had several people working on our team over the years, and it is common among development studios for team members to come and go. If some of them joined Valve, it is on their own behalf and we wish them good luck and success in their current and future endeavors. So do not worry, everything continues normally with KSP."
In an email, Squad clarified that no current KSP developers had left the studio to move to Valve. "These people departed Squad prior to joining Valve," a rep said. "We do not know who they are exactly or how many there are, either."
---
Valve Time posted this on twitter: https://twitter.com/ValveTime/status/865916954825162753
https://soundcloud.com/gamedevunchained/0086-a-architect-at-valve-with-roger-lungdeen
An interview with former Valve dev Roger Lundeen who's currently at Turtle Rock. It's at 20 mins. Before they talk about how Valve has hired modders throughout their career and he says they're still doing it. He says they didn't buy the mod, but gave the entire team jobs, but not sure how many joined. He mistakenly calls it Kerbal Space Station and also a mod, but it should be them since he says they're from Mexico and Squad is located there. Unless there's indeed a mod called Kerbal Space Station with team based in Mexico. But I searched and didn't find anything like that.