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Ok GAF lets battle it out. Which franchise is better F-Zero or Wipeout

Pick yours


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I have struggled to like Wipeout because I know how critically acclaimed it is, but for me the game is just too slippery. Same reason I hate early F-Zero games.
 
Their F1 games, while published by Psygnosis, were actually developed by Bizarre Creations. The team behind Metropolis Street Racer, Project Gotham and Blur :).

Oh, I was referring to the PS2 games, which were definitely Studio Liverpool (as was the first PS3 one, I think).

I had no idea about the PS1 games being developed by Bizaare though, that's cool! In that generation I had a fondness for F1 World Grand Prix on N64 (and its N64/DC sequel).
 

Fiendcode

Member
Only F1 and F1 97 were Bizarre Creations games, published by Psygnosis. Am not sure who worked on the ones in between but from 2001 it was in house Studio Liverpool.
Visual Science for 98, Studio 33 for 99-2001 on PS1. Starting with 2001 on PS2 Liverpool took it inhouse for all the following console games.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
I have struggled to like Wipeout because I know how critically acclaimed it is, but for me the game is just too slippery. Same reason I hate early F-Zero games.
Early F-Zeros meaning just F-Zero? F-Zero X is the second one and definitely not slippery.
 

Fiendcode

Member
Oh, I was referring to the PS2 games, which were definitely Studio Liverpool (as was the first PS3 one, I think).

I had no idea about the PS1 games being developed by Bizaare though, that's cool! In that generation I had a fondness for F1 World Grand Prix on N64 (and its N64/DC sequel).
Paradigm Simulations did both the F1 World GP games on N64. I'm not sure who did the DC ports though, it may have been Video System inhouse?
 

JamboGT

Member
Paradigm Simulations did both the F1 World GP games on N64. I'm not sure who did the DC ports though, it may have been Video System inhouse?


F1 World GP on the N64 also fucking sucked!

Grand Prix 2, 3, F1 97 and 99 were the F1 games to play of that gen I would say.

But I digress.

WipEout!
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
It's slippery as fuck what are you talking about? It's really easy to oversteer in X/GX.
Using the analog stick properly and stabilising with side attacks means you will almost never slide without wanting to.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Thanks, I've got the staff ghost, will give that ship a try - I'm guessing just set it to max speed and I don't need to buy any parts?
Of course it is possible to beat the ghost with exactly its configuration. I do not know if you can make it easier with some optional parts (maybe), but it definitely is not required.
 

Actual

Member
Wipeout, no question.

I like that there's weapons, I prefer the "floaty" controls and the style is just so fucking good. Don't get me wrong,
 

Kjell

Member
Wipeout
7nHAVCL.gif
 

00ich

Member
By generation:
F-Zero: no contest, still good today
Wipeout/2097/3 vs F-Zero X:

WipeOut, by far. Design and music moved video games to a new level. WipeOut was neither nerdy nor childish. It was the essence of what the PlayStaion did better than Nintendo. Also F-Zero looked ridicoulous. They hit 60fps on N64, but environments only set themselves apart by the pattern of the floor texture and the color of the fog. The SNES version was artistically more pleasing. The WipeOuts play quite well today. Especially WipeOut 1 holds up remarkably well for an early title.

WipeOut Fusion was a total bust. I can't remember playing it more than a few hours. I was mad at the direction the game took. F-Zero GX is a game i loved. I still haven't figured out the physics. There's a extremely ilogical distance from the track where gravity suddenly changes from track oriented to the global down, but other than that it's just waiting for a "remaster".

After that: WipeOut without contest.
 

Skyzard

Banned
I could always the feel the point where turning would turn into sliding in F-Zero X.

It's slippery as fuck what are you talking about? It's really easy to oversteer in X/GX.

This is the problem I'm having with it at the moment.

It is quite fun trying to edge closer to the sides and manage boost etc but these physics are so squirrely at times. It doesn't feel like there is an actual point on a scale when a turn turns into a slide.

It feels like at random some turns will just SMASH me into the corner and other times it moves how I want it to. I don't really understand the grip I guess. I'm sure speed and boosting affects it but it doesn't seem consistent... maybe it's both of those and a combination of the curvature of the track...or maybe my emulation is fucked or the speed/acceleration curve I've set, or I'm still a noob at it ...I dunno.

It's alright, this staff ghost is a lot harder than I expected and it is quite fun ... but it's no wipeout, which just has rock solid physics. It makes sense. This seems bit random.

I'll keep playing anyway, hopefully I'll figure it out and might be able to compare them more accurately. I'm still like 8 seconds off - goes to hell when I get the boost.
 
Calling Wipeout a soulless design by committee... what.

Wipeout has had the same striking look since its inception which has held strong through every iteration. Every game in the genre since has attempted to imitate and failed, it's been 20 years.

Ditching the studio is such an absurd decision, it's a huge part of the Playstation brand. People who saw Wipeout in '95 would recognize HD in '08.
 

VDenter

Banned
This is the problem I'm having with it at the moment.

It is quite fun trying to edge closer to the sides and manage boost etc but these physics are so squirrely at times. It doesn't feel like there is an actual point on a scale when a turn turns into a slide.

It feels like at random some turns will just SMASH me into the corner and other times it moves how I want it to. I don't really understand the grip I guess. I'm sure speed and boosting affects it but it doesn't seem consistent... maybe it's both of those and a combination of the curvature of the track...or maybe my emulation is fucked or the speed/acceleration curve I've set...I dunno.

It's alright, this staff ghost is a lot harder than I expected and it is quite fun ... but it's no wipeout, which just has rock solid physics.

I'll keep playing anyway, hopefully I'll figure it out and might be able to compare them more accurately. I'm still like 8 seconds off - goes to hell when I get the boost.

The vehicle slides more if the acceleration is high. You can also turn much tighter corners by pressing both triggers simultaneously. Making it much less likely to crash into walls. Also try the story mode it is comparable to the higher difficulties when playing regular Grand Prix.
 

Skyzard

Banned
No, Muchi Muchi Pink, just no :p

The vehicle slides more if the acceleration is high. You can also turn much tighter corners by pressing both triggers simultaneously. Making it much less likely to crash into walls. Also try the story mode it is comparable to the higher difficulties when playing regular Grand Prix.

Thanks, I'll set it to max speed and will give double triggers move a try though I feel that's gonna make me smash a lot more.

I'll likely replay the game story mode after figuring out the physics more playing with this staff ghost.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
No, Muchi Muchi Pink, just no :p



Thanks, I'll set it to max speed and will give double triggers move a try though I feel that's gonna make me smash a lot more.

I'll likely replay the game story mode after figuring out the physics more playing with this staff ghost.

For that ghost, do not use the double trigger move. In fact, the double trigger move is beneficial first and foremost with high acceleration because then it speeds you up.

The sliding in F-Zero GX (and X) is completely deterministic and you will be able to know when the vehicle will start sliding after a long enough play time.

Also, even though it is a funny thought, don't get too hung up on the ghost, play GP and story mode as well. They, especiall the story mode, are quite difficult as well and can serve as a good way to get the hang of the game. When I said that my friend needed about 20 hours to beat the ghost, this time was in addition to first beating story and GP mode twice over the years, probably taking more than 100 hours of playtime in itself.
 

darkside31337

Tomodachi wa Mahou
Man this thread is full of hot takes.

love wipeout, have never cared for fzero in the slightest but people should just enjoy what they enjoy?
 

VDenter

Banned
For that ghost, do not use the double trigger move. In fact, the double trigger move is beneficial first and foremost with high acceleration because then it speeds you up.

The sliding in F-Zero GX (and X) is completely deterministic and you will be able to know when the vehicle will start sliding after a long enough play time.

Also, even though it is a funny thought, don't get too hung up on the ghost, play GP and story mode as well. They, especiall the story mode, are quite difficult as well and can serve as a good way to get the hang of the game. When I said that my friend needed about 20 hours to beat the ghost, this time was in addition to first beating story and GP mode twice over the years, probably taking more than 100 hours of playtime in itself.

Not so sure about that. Atleast when using Captain Falcon it becomes difficult turning sharp corners if the setting is set to max speed or near it without double trigger. Without it you would have to be ultra precise when turning or use the Z spin attack. Which might be difficult to pull off for beginners just to turn some corners in some stages. But then again if he is doing Mute City then i guess it is not required.
 

Wamb0wneD

Member
Everything else you've posted is grasping. Mario Kart criticised for weapons? Yeah except it's the highest rated racer this generation. Tight corners in F zero? Yes. But with Wipeout it's not just a case of braking, it's braking by balancing the two breaks which is way more than a well timed button press yes f zero has other players, but you're only racing them, not battling them. The other things I mentioned that were in both, I wasn't saying erte exclusive to Wipeout. I was just showing how complex it is.

This discussion has gone off course though. Complexity is not the only thing that makes a game good,and over complexity can ruin it. But I think we've reasonably established why that other guy said f zero was like babies first anti grav racer in comparison.

I was going to respond in earnest and ask shit like how WipEout sharing a mechanic with Mario Kart which is highly rated helps your argument of complexity but yeah this lol.
 

VDenter

Banned
I was going to respond in earnest and ask shit like how WipEout sharing a mechanic with Mario Kart which is highly rated helps your argument of complexity but yeah this lol.

Because Mario Kart was never know to be a game about skill exactly. Plus most Mario Kart games have been garbage with the exception of MK8 and maybe MKDS. But i will grant you that its not a fair comparison since most Wipeout games are better than Mario Kart.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Mash the A button through turns.

In X? No! You should always keep A pressed and if you are driving on max speed, to short attacks to stabilise if you need to turn stronger than possible without sliding.
 
I'm getting a kick out of the people listing the also-ran games.

Extreme-G? Not up to par.
Fast? Pretty good.
Hydro Thunder? Not bad, but certainly not a contender.
Red:Out? Eh.
Rollcage? I couldn't say. Is that even similar?

I'm going to wet myself with glee if someone seriously says Tube Sliders, Quantum Redshift, Cyber Speedway, or Hi Octane.
 

kromeo

Member
I'm getting a kick out of the people listing the also-ran games.

Extreme-G? Not up to par.
Fast? Pretty good.
Hydro Thunder? Not bad, but certainly not a contender.
Red:Out? Eh.
Rollcage? I couldn't say. Is that even similar?

I'm going to wet myself with glee if someone seriously says Tube Sliders, Quantum Redshift, Cyber Speedway, or Hi Octane.

Redout is pretty good, at least deserves a mention
 
F-Zero. I love the original, N64 and Gamecube games. Could never get into the GBA games, though. If you want to talk about slippery controls, the GBA games are almost impossible to play for me.

I feel the same way about Wipeout. Every Wipeout game I've played I found the controls tough to get a hold of, the tracks are dull and the visuals/music are not nearly as interesting as what's in F-Zero.
 

Business

Member
Personally I only liked the original F-Zero, and to me it's the only one that has a racing feeling (plus that soundtrack). The next ones were just so different they could have been a different series altogether. The tracks too wide, too straight, yeah loopings and whatnot (edit: after seeing some videos I retract from this... oh my memory) but I just didn't feel them at all.

Wipeout I thought it was decent when it came out on PS1, but I've never been a fan. I played the psx demo disc for a while because the graphics were sweet back in the day. I played it too on later systems but yeah, very average series imho.

I have to go with F-Zero then, because of the SNES original only.
 

Bumhead

Banned
I genuinely don't know what people who think Wipeout lacks style or an identity are seeing..

It's absolute madness to me.
 
I genuinely don't know what people who think Wipeout lacks style or an identity are seeing..

It's absolute madness to me.

They're not seeing anything. They just don't know shit about Wipeout.

but I can't act like that shit doesn't apply to some Wipeout fans in this thread, either. As someone who thinks both series have the highest highs in the genre, a lot of this contention just seems baseless to me.
 
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