Colonel Nasty
Member
You can get Mark of the Wolves for 8$ this thing is overpriced
I think Capcom has a right to value its most powerful fighting game brand as high as it is. Its one of the best fighting games ever made and now you can play multiplayer anywhere. I think that has a certain value. Now if sales numbers show that nobody is buying it, then it is overpriced but I highly doubt that to be honest. The reviews are too harsh with the price point angle. Nobody should judge if the price
Is too high for me, let me decide.
The HD Port on a new system didnt do so well....I'll guess we'll never get another Street Fighter 2 in the future.
The game hasn't gone on sale yet.
Yeah, I don't get the whole harping on price-point in video game reviews. Video game prices are so fluid anyway. I can't remember the last time I payed full price for one.
Yeah, I don't get the whole harping on price-point in video game reviews. Video game prices are so fluid anyway. I can't remember the last time I paid full price for one.
Do we have any reviews from FGC people who really know SSFIIT yet? I'm much more curious to read about the game from that perspective.
I think Capcom has a right to value its most powerful fighting game brand as high as it is. Its one of the best fighting games ever made and now you can play multiplayer anywhere. I think that has a certain value. Now if sales numbers show that nobody is buying it, then it is overpriced but I highly doubt that to be honest. The reviews are too harsh with the price point angle. Nobody should judge if the price
Is too high for me, let me decide.
I love SFII as much as anybody else, but this game just doesn't make any sense:
If Capcom were concerned about costs and wanted a low risk release capitalising on nostalgia, why on earth did they spend resources on a pointless minigame which involved making an entire engine switch compatible? Surely a SF 1, 2, and 3 anthology would have been a considerably easier sell (and even possibly cheaper to produce).
If Capcom wanted a quick easy port to appeal to fighting game fans owning a Switch, why didn't they just port UMvC3, as they did on PS4? (I'm assuming they have an exclusivity deal with Sony with regards to USFIV)
If Capcom desired a port of one of their best selling games, why not Resident Evil 5? RE4 Wii Edition sold very well, the game would be portable for the first time, and would be the first release on a Nintendo platform. Being a newer game, it also would have justified the pricetag (or a higher one) much better too.
I just can't understand how Capcom settled on a SFII port in this state. It almost seems like something Ono suggested as a joke and expected to not be taken seriously!
I wonder if the 3D waggle mode is something they had left over from the Wii generation. There was a similar minigame in Tatsunoko vs. CapcomI love SFII as much as anybody else, but this game just doesn't make any sense:
If Capcom were concerned about costs and wanted a low risk release capitalising on nostalgia, why on earth did they spend resources on a pointless minigame which involved making an entire engine switch compatible? Surely a SF 1, 2, and 3 anthology would have been a considerably easier sell (and even possibly cheaper to produce).
If Capcom wanted a quick easy port to appeal to fighting game fans owning a Switch, why didn't they just port UMvC3, as they did on PS4? (I'm assuming they have an exclusivity deal with Sony with regards to USFIV)
If Capcom desired a port of one of their best selling games, why not Resident Evil 5? RE4 Wii Edition sold very well, the game would be portable for the first time, and would be the first release on a Nintendo platform. Being a newer game, it also would have justified the pricetag (or a higher one) much better too.
I just can't understand how Capcom settled on a SFII port in this state. It almost seems like something Ono suggested as a joke and expected to not be taken seriously!
I've said it before: they should have bundled it with SF3: 3rd Strike, SF Alpha 3 and/or any of their other most notable fighters. Would have made a far better value proposition.
I've said it before: they should have bundled it with SF3: 3rd Strike, SF Alpha 3 and/or any of their other most notable fighters. Would have made a far better value proposition.
They couldn't. One of Nintendo's requirements for getting any early dev kit was that you release at least one new game on the console, that has never been on another console. This game is considered new, USF IV wouldn't have been. In fact that may be why they did Way of the Hado, Nintendo may have decided that the rest of the changes didn't make it new enough to be considered a new game.Should have just ported USF IV. This is such a puzzling effort.
When was the last time they re-released any one of those games?
Price dictates how a game will sell overtime. Your not gonna be pushing a lot of units and digital sales if people wait for a price drop. And the way eShop buries it's nw releases every week and ARMS coming out in like 3 weeks, there's a lot going against it.I think price point can be discussed in a review when it's an enhanced version of a game that's already been released. If it doesn't add enough, according to the reviewer, they might not think it's worth the asking price from a value point.
However since prices change it makes the review kinda null later. Then again games get patched and reviews will be null on certain aspects later. Probably that IGN Prey review in the future.
Also I wonder how much of the price is decided by that first person mode thing.
When was the last time they re-released any one of those games?
Source?They couldn't. One of Nintendo's requirements for getting any early dev kit was that you release at least one new game on the console, that has never been on another console. This game is considered new, USF IV wouldn't have been. In fact that may be why they did Way of the Hado, Nintendo may have decided that the rest of the changes didn't make it new enough to be considered a new game.
So after 23 years, SF II isn't good anymore?
Source?
And they could have gotten away with adding new characters/modes to SFIV, which is no different than what they did here.
They couldn't. One of Nintendo's requirements for getting any early dev kit was that you release at least one new game on the console, that has never been on another console. This game is considered new, USF IV wouldn't have been. In fact that may be why they did Way of the Hado, Nintendo may have decided that the rest of the changes didn't make it new enough to be considered a new game.
Guess all those indie devs that have had their games on PC and PS4 beforehand just stole theirs.They couldn't. One of Nintendo's requirements for getting any early dev kit was that you release at least one new game on the console, that has never been on another console.
SFIII is the only one, and personally would have made a better choice for another re-release than this.
Guess all those indie devs that have had their games on PC and PS4 beforehand just stole theirs.
Good things the reviews mention the perceived value at launch. They also mention if its worth waiting for a price drop.
I dont see the issue with accounting for price in reviews.