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Ultra Street Fighter II: The Final Challengers - Reviews

I have it pre-ordered (at a lower price due to the Amazon UK deal a little while back), but totally understand the concern about price. Just wait for the eventual eShop sale. I'm pretty sure SFIV was on sale via the 3DS eShop for either $5 or $10 a number of times.
 

ksamedi

Member
I think Capcom has a right to value its most powerful fighting game brand as high as it is. Its one of the best fighting games ever made and now you can play multiplayer anywhere. I think that has a certain value. Now if sales numbers show that nobody is buying it, then it is overpriced but I highly doubt that to be honest. The reviews are too harsh with the price point angle. Nobody should judge if the price
Is too high for me, let me decide.
 
It's almost as if releasing SF2 again, based off of HDR, with a crappy first person mode that no one asked for that would have been novell literally a decade ago on the Wii with 2 "new" characters that aren't exactly new for 40 dollars USD is slightly a baaaaaaaaaaaaaad idea.
 

Feeroper

Member
Im looking forward to this, would love to have SF2 in a portable fashion (and glad to have Arcade mode!). This appeals to me because Ill bring it to my friends place and set up impromptu tournaments, I have lots of lapsed gamer friends who played the hell out of this in the arcades and on SNES back in the day.

I can see why others aren't so keen to get it, but it scratches an itch for me - good single player arcade mode, and the system itself makes it very friendly to bring elsewhere to relive some of the old days in the arcade with friends.
 
I think Capcom has a right to value its most powerful fighting game brand as high as it is. Its one of the best fighting games ever made and now you can play multiplayer anywhere. I think that has a certain value. Now if sales numbers show that nobody is buying it, then it is overpriced but I highly doubt that to be honest. The reviews are too harsh with the price point angle. Nobody should judge if the price
Is too high for me, let me decide.

You are deciding.

The reviews have nothing to do with your decision.
 
If you haven't played SFII in a long time then I can kinda see this as a good deal, although if you have the patience I'd wait for at least a small price drop. If your looking for anything else then this is not a good deal, which is the problem. It just seems like if you played HD Remix your not missing anything with this re-release.
 
Yep, if you read the reviews and the pricing is not a deciding factor for you, those reviews come off very positive. For the person reviewing it, he/she is deciding whether it''s worth it for them. To their credit, they've done a good job detailing what to expect to find in the game.
 
Yeah, I don't get the whole harping on price-point in video game reviews. Video game prices are so fluid anyway. I can't remember the last time I paid full price for one.
 

MrT-Tar

Member
I love SFII as much as anybody else, but this game just doesn't make any sense:

If Capcom were concerned about costs and wanted a low risk release capitalising on nostalgia, why on earth did they spend resources on a pointless minigame which involved making an entire engine switch compatible? Surely a SF 1, 2, and 3 anthology would have been a considerably easier sell (and even possibly cheaper to produce).

If Capcom wanted a quick easy port to appeal to fighting game fans owning a Switch, why didn't they just port UMvC3, as they did on PS4? (I'm assuming they have an exclusivity deal with Sony with regards to USFIV)

If Capcom desired a port of one of their best selling games, why not Resident Evil 5? RE4 Wii Edition sold very well, the game would be portable for the first time, and would be the first release on a Nintendo platform. Being a newer game, it also would have justified the pricetag (or a higher one) much better too.

I just can't understand how Capcom settled on a SFII port in this state. It almost seems like something Ono suggested as a joke and expected to not be taken seriously!
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Yeah, I don't get the whole harping on price-point in video game reviews. Video game prices are so fluid anyway. I can't remember the last time I payed full price for one.

Good things the reviews mention the perceived value at launch. They also mention if its worth waiting for a price drop.

I dont see the issue with accounting for price in reviews.
 
Yeah, I don't get the whole harping on price-point in video game reviews. Video game prices are so fluid anyway. I can't remember the last time I paid full price for one.

I think price point can be discussed in a review when it's an enhanced version of a game that's already been released. If it doesn't add enough, according to the reviewer, they might not think it's worth the asking price from a value point.

However since prices change it makes the review kinda null later. Then again games get patched and reviews will be null on certain aspects later. Probably that IGN Prey review in the future.

Also I wonder how much of the price is decided by that first person mode thing.
 

bounchfx

Member
should have absolutely been between 10-20. Though I can't imagine it staying at 40 for long, it's a dick way to treat your biggest fans
 
Do we have any reviews from FGC people who really know SSFIIT yet? I'm much more curious to read about the game from that perspective.
 

Malice215

Member
Review scores are what I expected. Capcom is milking SF2 fans and Switch owners with this.

I think Capcom has a right to value its most powerful fighting game brand as high as it is. Its one of the best fighting games ever made and now you can play multiplayer anywhere. I think that has a certain value. Now if sales numbers show that nobody is buying it, then it is overpriced but I highly doubt that to be honest. The reviews are too harsh with the price point angle. Nobody should judge if the price
Is too high for me, let me decide.

Capcom has every right to charge what they want, just like you have every right to do whatever with your money. Consumers are going to compare USF2 to the game that Capcom released 10 years ago for $15 as well as other fighters to decide whether this game is worth their $40 or not, which is why they're going to look at reviews.

I love SFII as much as anybody else, but this game just doesn't make any sense:

If Capcom were concerned about costs and wanted a low risk release capitalising on nostalgia, why on earth did they spend resources on a pointless minigame which involved making an entire engine switch compatible? Surely a SF 1, 2, and 3 anthology would have been a considerably easier sell (and even possibly cheaper to produce).

If Capcom wanted a quick easy port to appeal to fighting game fans owning a Switch, why didn't they just port UMvC3, as they did on PS4? (I'm assuming they have an exclusivity deal with Sony with regards to USFIV)

If Capcom desired a port of one of their best selling games, why not Resident Evil 5? RE4 Wii Edition sold very well, the game would be portable for the first time, and would be the first release on a Nintendo platform. Being a newer game, it also would have justified the pricetag (or a higher one) much better too.

I just can't understand how Capcom settled on a SFII port in this state. It almost seems like something Ono suggested as a joke and expected to not be taken seriously!

I don't know why Capcom went in this direction. Nintendo would have been happy with any Street Fighter on the Switch, and for the 30th anniversary, an anthology makes more sense than tacking on a bunch of unwanted extras onto HD Remix and polishing it up at this price.

I'll wait for a price drop.
 
I've said it before: they should have bundled it with SF3: 3rd Strike, SF Alpha 3 and/or any of their other most notable fighters. Would have made a far better value proposition.
 
I love SFII as much as anybody else, but this game just doesn't make any sense:

If Capcom were concerned about costs and wanted a low risk release capitalising on nostalgia, why on earth did they spend resources on a pointless minigame which involved making an entire engine switch compatible? Surely a SF 1, 2, and 3 anthology would have been a considerably easier sell (and even possibly cheaper to produce).

If Capcom wanted a quick easy port to appeal to fighting game fans owning a Switch, why didn't they just port UMvC3, as they did on PS4? (I'm assuming they have an exclusivity deal with Sony with regards to USFIV)

If Capcom desired a port of one of their best selling games, why not Resident Evil 5? RE4 Wii Edition sold very well, the game would be portable for the first time, and would be the first release on a Nintendo platform. Being a newer game, it also would have justified the pricetag (or a higher one) much better too.

I just can't understand how Capcom settled on a SFII port in this state. It almost seems like something Ono suggested as a joke and expected to not be taken seriously!
I wonder if the 3D waggle mode is something they had left over from the Wii generation. There was a similar minigame in Tatsunoko vs. Capcom
 

OmegaFax

Member
The biggest nail to this game's coffin in the value and offering for $40. Some cited that Street Fighter IV 3D on the 3DS has been on sale several times for under $10 in the past year or two. I think the PS4 version of Street Fighter V has dipped to $20 or below for the base package.

Street Fighter 2 in various forms have appeared on the Wii U and New 3DS eShop in the last year or two for under $8 a piece. They you see licensed games like Marvel vs. Capcom 3 getting rereleased with a roster of both Capcom and Marvel characters for $25 with little change to the net code and some resolution enhancements.

It's Street Fighter 2 HD Remix with a 1st person mode that's oddly reminiscent looking to the 3DS STIV's first person fighting mode. HD Remix sold for $15 over 6 years ago if I'm not mistaken.

There's no other way to look at it as anything other than a cash grab on Capcom's part. They had a decent opportunity to sell a $15-$20 eShop game but decided to peg it at $40 regardless of whether you buy a physical or digital copy.
 

EvilMario

Will QA for food.
Will wait until price drop, but, given all the other content that will probably be out by then, I might skip it altogether. I love the value of the Neo Geo games in comparison.
 

MrT-Tar

Member
I've just remembered that the Disney Afternoon Collection skipped the Switch and that South Korean rating agency leak suggests that Megaman Legacy Collection 2 will do the same. I seriously have no idea what Capcom's plan is regarding the Switch
 
Should have just ported USF IV. This is such a puzzling effort.
They couldn't. One of Nintendo's requirements for getting any early dev kit was that you release at least one new game on the console, that has never been on another console. This game is considered new, USF IV wouldn't have been. In fact that may be why they did Way of the Hado, Nintendo may have decided that the rest of the changes didn't make it new enough to be considered a new game.
 
I think price point can be discussed in a review when it's an enhanced version of a game that's already been released. If it doesn't add enough, according to the reviewer, they might not think it's worth the asking price from a value point.

However since prices change it makes the review kinda null later. Then again games get patched and reviews will be null on certain aspects later. Probably that IGN Prey review in the future.

Also I wonder how much of the price is decided by that first person mode thing.
Price dictates how a game will sell overtime. Your not gonna be pushing a lot of units and digital sales if people wait for a price drop. And the way eShop buries it's nw releases every week and ARMS coming out in like 3 weeks, there's a lot going against it.
When was the last time they re-released any one of those games?

SFIII is the only one, and personally would have made a better choice for another re-release than this.
 

Linkhero1

Member
They couldn't. One of Nintendo's requirements for getting any early dev kit was that you release at least one new game on the console, that has never been on another console. This game is considered new, USF IV wouldn't have been. In fact that may be why they did Way of the Hado, Nintendo may have decided that the rest of the changes didn't make it new enough to be considered a new game.
Source?

And they could have gotten away with adding new characters/modes to SFIV, which is no different than what they did here.
 

Shadoken

Member
Source?

And they could have gotten away with adding new characters/modes to SFIV, which is no different than what they did here.

Adding new characters to SFIV is probably way more expensive than adding way of the Hado and Two palette swaps.

They already put all the SFxT Chars in SFIV via USF4. So any other character would have to be brand new.
 

Oregano

Member
They couldn't. One of Nintendo's requirements for getting any early dev kit was that you release at least one new game on the console, that has never been on another console. This game is considered new, USF IV wouldn't have been. In fact that may be why they did Way of the Hado, Nintendo may have decided that the rest of the changes didn't make it new enough to be considered a new game.

Do you seriously believe Nintendo put any kind of demands on Capcom of all companies?
 

Shadoken

Member
SFIII is the only one, and personally would have made a better choice for another re-release than this.

SFIII on the switch? Nah. Thats a game that most targeted more towards the hardcore SF fanbase. It is best suited for the PS4,Xbox crowd where most of the FGC is. Even if USF2 was $60 it would sell more than SF3.
 
Oh wow, I didn't realize the price was so ridiculous.

Considering there are other (better?) fighting games on the online store already this is pretty dumb from Capcom
 
I guess I'll just wait for ARMS then. I'm a sucker for Street Fighter, but not this much of a sucker. I'll wait for a price drop for this.
 

Vanillalite

Ask me about the GAF Notebook
Good things the reviews mention the perceived value at launch. They also mention if its worth waiting for a price drop.

I dont see the issue with accounting for price in reviews.

I don't mind, but all the reviews seem to be putting more effort into talking about the price and less into how the gameplay turned out in terms of balance changes, speed, and overall feel.

I too think it's over priced, but as I said in the preview thread it would be nice for someone to actually give me a review on the gameplay and the changes even if it's minor.
 
I would have bought this on Xbox or PS4 for $20. Consoles that have online services not stuck in the late 90's and that I own sticks for. $40 on the Switch? lol I'll just be happy with Zelda and Mario Kart for now. Plus I just picked up Injustice 2, so you know... Screw you, Capcom.
 
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