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It's hard to believe that we're in 2017 and 60 frames isn't standard on consoles

EvB

Member
The reason you are playing games at 60fps is because they are in fact console games made for vastly less powerful machines.

However nobody was running the Witcher and Crysis at 60fps when those came out, 2 games designed for PC
 

yuraya

Member
Kind of sad that this entire gen only Kojima has been able to release an open world game on consoles that ran @ a silky smooth 60fps. KojiPro were truly visionaries with TPP.
 
Somehow this is still a important talking point in this, the current year.

But seriously, there will always be a reason why 60FPS isn't the end goal for some games. It really doesn't matter much to me, but good luck trying to mandate that kind of standard now.
 

jelly

Member
Baby steps, a lot of FPS are 60fps. It's amazing that is even the case when the CPU is that bad. Games look shit hot more or less now, 60fps will just get more popular next gen when the CPU catches up to GPU power.
 

Manu

Member
Kind of sad that this entire gen only Kojima has been able to release an open world game on consoles that ran @ a silky smooth 60fps. KojiPro were truly visionaries with TPP.

TPP was also a PS360 game that was carried over to this gen.
 
I love a good framerate, and for certain types of games it's very important, but I think we'd miss out on certain types of experiences if we made some blanket standard that every game had to be hitting 60 FPS. It's not, honestly, a big deal. I'd take ambitious game design and art direction over technical perfection any day.
 

nkarafo

Member
I have a friend who recently bought a PS4 but also has a good gaming PC, and he still can't tell 30 fps from 60.

There are 3 things that could be happening here.

1. He is lying.

2. He has some kind of eye condition.

3. He thinks frame rate is something else.

There is no way a normal human being doesn't see the difference between 30 and 60fps. Have you ever tried to do a "toggle"comparison (run at 30 or 60 fps with the press of a button or via options)?
 

The Dude

Member
Never realized how many are so bitter over the notion of having games nice and smooth. It's like the shittier the better or something.
 
Framerate makes such a huge difference for certain games. The Souls games are 1000x less frustrating on a good PC, where your dodge and parry timing isn't constantly being undermined by a fluctuating framerate. Parrying in Bloodborne drove me to the brink of madness.
 
Seriously it is all about the developer choice. Saying that Destiny 2 couldn't never reach 60 fps on consoles is bull crap. They are prioritizing graphics over frame rate. Drop the graphic settings to medium or lower and games can reach 60 fps or at least close
 

Manu

Member
There are 3 things that could be happening here.

1. He is lying.

2. He has some kind of eye condition.

3. He thinks frame rate is something else.

There is no way a normal human being to not see the difference between 30 and 60fps. Have you ever tried to do a "toggle"comparison (run at 30 or 60 fps with the press of a button or via options)?

Yes, we've shown him the same footage running at 30 and 60 and that's the only way he could tell the difference.

Otherwise, if he just looks at a game without any context, he can't tell whether it's 30 or 60.
 

Hux1ey

Banned
Yes, we've shown him the same footage running at 30 and 60 and that's the only way he could tell the difference.

Otherwise, if he just looks at a game without any context, he can't tell whether it's 30 or 60.

Bad eyesight? Weird.
 

The Dude

Member
There are 3 things that could be happening here.

1. He is lying.

2. He has some kind of eye condition.

3. He thinks frame rate is something else.

There is no way a normal human being doesn't see the difference between 30 and 60fps. Have you ever tried to do a "toggle"comparison (run at 30 or 60 fps with the press of a button or via options)?

Yea, I agree. That's not even possible for someone to not be able to see the difference from 30 to 60.
 

888

Member
60FPS made The Last of Us playable for me.

I personally will take FPS over all else. I am a PC guy at heart but have consoles. I can barely use them because after playing so much at 144hz, everything else looks choppy if it is below 60.

It's basically the reason I bailed on Consoles during the X360/PS3 gen. With the Pro/Scorpio I wont feel like I am getting a cut down version of games if they offer better framerates, so that may bring me back to consoles for certain games. I am struggling a bit with Zelda but I just keep telling myself it is a handheld ;)

And so many people defending current year like it's feelings are going to get hurt.

There are 3 things that could be happening here.

1. He is lying.

2. He has some kind of eye condition.

3. He thinks frame rate is something else.

There is no way a normal human being doesn't see the difference between 30 and 60fps. Have you ever tried to do a "toggle"comparison (run at 30 or 60 fps with the press of a button or via options)?

I agree with this. I have shown people games like say Overwatch or Titanfall running at 30/60/144/165hz and they easily can tell a difference at the higher refresh rates. Never met anyone that couldn't. Its not hard to cap the framerate on a PC and easily see the difference.
 
Maybe then those new 60FPS exclusive tvs come out :p


In all seriousness, it's the push for better graphics and higher res that constantly pushes 60FPS away.

When we have it, it's great. When my gf's family and I play Mario Kart 8 Deluxe, though they don't play games much, they all notice when a 3rd player joins in and the framerate drops.
They say "it's all slow now" or "why does it look weird".

60FPS should be standard af, but we're not that good of people, as both an industry and customer base.
 

nkarafo

Member
It'll never be the standard. Consumers want visual spectacles, console hardware can't handle 60fps in said visuals ergo they sacrifice that for graphic quality.
Doesn't have to do with console hardware. PS2 and Gamecube had more 60fps games than the next and current gen machines. Yet, they are 10+ times less powerful.

It has to do with standards. After gaming went casual/mainstream, the standards dropped. People only care about nice pictures now.
 

Sephzilla

Member
People need to accept that not every game needs to be 60 FPS. Some games like fighters and action games a la Devil May Cry need it but games in the vein of Uncharted or Gears really don't in order to function well. Would it be nice if every game was at least 60 FPS, fuck yeah. But sometimes people prioritize eye candy over framerate if the game doesn't need that buttery smoothness.
 

Maxey

Member
Never realized how many are so bitter over the notion of having games nice and smooth. It's like the shittier the better or something.
You think most of us here would choose 30 over 60 given the choice? Of course I would choose to play them all at 60 on consoles but a lot of the time I don't have the choice.

Many of the replies here address the reality of why most console games aren't 60, there's no 30 fps defense force, AFAIK.
 
Never realized how many are so bitter over the notion of having games nice and smooth. It's like the shittier the better or something.

I like smooth framerates. I like great visuals. I want games to be as technically sound as they can be. I just don't laser focus on it as something that a game "should" have and don't whine about it every goddamn chance I get. If the game provides an enjoyable experience then who fucking cares what the framerate is?

Seriously, these 60-or-die people are far more annoying than any FPS dip in a game could ever be.
 
As long as the game isn't broken, I really don't care that much for frame rates. I'd rather them be steady or locked than choppy and all over the place, that's my only requirement. Other than that, I can play whatever.
 

yuraya

Member
TPP was also a PS360 game that was carried over to this gen.

So was GTAV, Saints Row ports, Batman ports and Assassin's Creed ports. And none of them did 60 so cross gen isn't some excuse in favor of MGSV necessarily. Kojima promised the game would be 60fps on next gen like 2 years before release and he delivered on it.
 
I believe it's getting increasingly closer.
With the trio ratio of Graphics, Development Cost, and Power something is bound to give.

We're getting there and it's showing.
Slowly but surely.
 

Venom.

Member
Microsoft's Phil Spencer, Aaron Greenberg have been hyping the powerful specs of the Xbox Scorpio. I'm expecting 1080p 60fps in every game. 4K will likely only be 60fps on Forza and the less cutting edge games.

The PS5 generation will bring 4K 60fps.
 

EvB

Member
There are 3 things that could be happening here.

1. He is lying.

2. He has some kind of eye condition.

3. He thinks frame rate is something else.

There is no way a normal human being to not see the difference between 30 and 60fps. Have you ever tried to do a "toggle"comparison (run at 30 or 60 fps with the press of a button or via options)?


4. He doesn't have a good gaming PC

5. He doesn't know how to configure a game properly and simply set everything to ULTRA
 
Never realized how many are so bitter over the notion of having games nice and smooth. It's like the shittier the better or something.

It's more like people realize that there are significant trade-offs, and 60 FPS isn't worth it when worlds can be bigger, more populated and everything can look much nicer.
 
I find it hilarious that people in here claim that the general public doesn't care, because if Battlefield 1 was still 30fps and CoD was 60fps like on last gen, Battlefield 1 would have sold terribly on PS4 and Xbox One.

Just because people don't know what it is, doesn't mean they cannot tell the difference.
 
People that have been only playing on consoles for a long time have a harder time to distinguish the difference between 30 and 60 fps. I think the majority of games running at 30 fps games kind of ac costume your brain to it. Until i recently got a PC 2 years ago I didn't even care about frame rate. Now I can see the light and I will always praise 60 fps over 30 fps over any graphic setting. It makes the gameplay way more fluid and enjoyable. Never went back
 
Never realized how many are so bitter over the notion of having games nice and smooth. It's like the shittier the better or something.

Ah, that's not really fair.

Everyone would like 60 fps. But we're aware that on a closed system there will always be compromises.

I'd take a stable 30 most times over a variable framerate.
 
Bad eyesight? Weird.
Or maybe framerate isnt important enough to him, so he doesnt really pay attention to it. What a weird thing to assume. The casual market doesn't care- Hell, I dont really care if the game is 30fps v 60fps. What I really care about is a stable framerate.
 
Consoles could come packed with an 8C/16T Intel processor and you'd still see plenty of 30FPS games. The concept isn't really that hard to grasp, you can always do more visually in a frame at 30fps than you can at 60.


It's 2017 and people still don't understand this.
 

Z3M0G

Member
It won't ever be, some prioritize eye candy and others performance.

First post perfection.

We will never have a locked standard for framerate.

Similar to HFR becoming a standard for TV/Films... the vast majority of people have flat-out rejected that. While I do agree that they are different worlds and not directly correlated to each other, I do still feel there is something to take from it.
 

Hellshy.

Member
When I play games on pc I always feel like I need to play at 60fps but for whatever reason when I play on ps4 or console and the frames are a solid 30 I can play the game just fine . Yes I can tell the difference but it's not like when I am playing on pc and I can't stand 3pfps.
 

Manu

Member
4. He doesn't have a good gaming PC

5. He doesn't know how to configure a game properly and simply set everything to ULTRA

I've watched him play Dark Souls 2 on his PC at a steady 60 fps, so I can vouch for him at least knowing what a 60fps game looks like.
 

The Dude

Member
I like smooth framerates. I like great visuals. I want games to be as technically sound as they can be. I just don't laser focus on it as something that a game "should" have and don't whine about it every goddamn chance I get. If the game provides an enjoyable experience then who fucking cares what the framerate is?

Seriously, these 60-or-die people are far more annoying than any FPS dip in a game could ever be.

It's just a post man, fucking relax and go outside or something.
 

Danny Dudekisser

I paid good money for this Dynex!
It's dumb, and compounded by the fact that tons of games ran at 60fps during the PS2 era. Everything shit the bed when HD hit.
 

EDarkness

Member
Developers could choose to make every game 60fps if they wanted to. They don't

This is true. My current game will be 30fps, but eventually I want to focus on 60fps games. Not that my current game couldn't be made for 60fps, but my current computer can't hit that using my current assets. I don't have a whole lot of options in this area, so I just have to live with that for the moment. However, just like me, other companies could easily target 60fps if they wanted to, but generally making the game "look good" tends to win.
 
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