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It's hard to believe that we're in 2017 and 60 frames isn't standard on consoles

I used to be an avid 30 FPS defender (assuming the frame rate stayed at 30, which wasnt happening last gen).

But with these new consoles we can get awesome looking games like MGSV and Battlefront with the 60 FPS, we dont need 30 FPS for good graphics anymore.
 

ViciousDS

Banned
I'm a Pc guy mainly so I get my fill of 60 fps there but I still play consoles for games where more friends will play, and destiny 2 aside... How exactly isn't it simply a standard practice to achieve 60 frames in all games by now?

And the thing is this, the difference is huge from 30 to 60...absolutely huge. Now going from 60 to say 100 it is a little more of a situation where the gains aren't always going to be mins boggling huge, maybe for some and not others etc... But 30 to 60 is a must, it's a huge must and I just don't see why even guys like Sony can't make it mandatory especially with pro systems now.

Speaking of which why can't they make it a mandatory standard for games that release on their consoles?


Not hard to believe when we are not the general consumer



They don't care
 
It will never be, the majority of console players don't care.

And I'm pretty sure someone will quote me with the chart from 201x where the top 10 NPD games had many with 60fps, but that doesn't mean they bought the game because of that. Fifa, Madden and etc would will sell truckloads independently of the framerate.
 

The Dude

Member
I love 60 fps as much as the next guy, but a solid 30 fps works fine too. MP games, I understand that 60 fps plays better. There isn't a magic button that makes games 60 fps (or 30 fps for that matter). It's a balance between art, programming and design. Some devs want all the bells and whistles, so 30 fps get the nod. Sacrifices are made to achieve 60 fps, no matter what.


One of the main reasons it was on my mind was when I got my new 1080 ti and was getting nier setup. The game was for some reason was locking me into 30 frames and I couldn't figure out why. Now the gamer in me feels that sure if that was way an exclusive to Sony and it simply was locked at 30 frames and that was the only way to play it, id play it. But then once I figured out what the issue was and I kicked into 60 frames the tech side of me just reveled in the glory that is 60 frames, buttery smoothness. But the fact that I jumped quickly from 30 to 60 made it even that much more apparent.

I will say this tho, whatever guerilla figured out for frames that is the ticket because being 30 frames but feeling like 60 was an incredible feat.
 

Okada

Member
It's not hard to believe at all. It's a shame but it's definitely not hard to believe.

If a game offers 4k30 or 1080p60 I'll always pick 60fps.
 

MazeHaze

Banned
It will never be, the majority of console players don't care.

And I'm pretty sure someone will quote me with the chart from 201x where the top 10 NPD games had many with 60fps, but that doesn't mean they bought the game because of that. Fifa, Madden and etc would will sell truckloads independently of the framerate.

maybe at first, but people would complain that the game feels "off" and I think they would eventually lose their pedigree.
 
maybe at first, but people would complain that the game feels "off" and I think they would eventually lose their pedigree.

And then they would buy what? Let's say PES and Fifa go 30fps, same with Madden. Average Joe would find it strange for some time but what would he be able to do? There are no good alternatives.
 

Teletraan1

Banned
It is why I play less and less console games and have pretty much moved on to PC gaming. I don't like the feel of 30 fps games on console unless they require almost no camera movement. Moving through a 3D space at 30fps and often lower when you have been used to 60 your whole game playing life sucks. I have a whole pile of console games I bought and never got into because they felt sluggish compared to what I was used to.
 

Yarbskoo

Member
It really is ridiculous. Modern consoles games can't even match the refresh rates of displays that people would have been playing Atari consoles on.

Sure, 30fps is technically playable.

But so was 480p.
 

Jotaka

Member
that what happens when you a limited cpu/gpu. When someone invented a cpu/gpu with infinite power your wish will come true.
 

emag

Member

Fredrik

Member
Thank you OP for this thread. Many devs are on this board, the more we speak about this the better it is. This isn't 1995, yet we haven't even seen one single first party racer running at 60fps on the most powerful console this generation. It's just not acceptable. The worst thing is that so many defend the low framerate and keeps on drooling over the photo mode visuals and rain effects etc in gifs instead. My hope was that Pro and Scorpio would change this but as we've seen with Destiny 2 they're clearly not built for higher framerates, only higher resolutions.
 
Visual fidelity > frame rate for marketing purposes, so visuals will remain a preferred choice for companies looking to make the most money possible.

Hmmm... This is a redundant point, considering that the same marketing campaigns will typically state "Cinematic Footage, Not Actual Gameplay" at the bottom of the screen.
 
I was a '30FPS is fine!' guy until building my first PC last year. Going back to 30FPS is difficult now.. didn't really know what I was missing before getting used to 60FPS. Argh.. now I'm spoiled.
 

ViolentP

Member
It will never be the standard for the same reason some people would rather be seen in a Ferrari than actually drive one.
 

Manu

Member
It's not just about the graphics, though. Assassin's Creed Unity for example ran like shit because of the amount of NPCs on screen. Syndicate not only turned down the graphics, but reduced the NPCs on screen as well.

Games like that are never gonna be 60 fps on console no matter how much you downgrade the graphics.
 

Metfanant

Member
It's completely developer choice...every game on consoles could run at 120fps if they wanted...but some devs prefer eye candy...

If your game runs at 60fps it could have looked better if it ran at 30fps
 

nkarafo

Member
I used to be an avid 30 FPS defender (assuming the frame rate stayed at 30, which wasnt happening last gen).

But with these new consoles we can get awesome looking games like MGSV and Battlefront with the 60 FPS, we dont need 30 FPS for good graphics anymore.
You didn't even need these new consoles. Consoles were powerful enough to provide good graphics at 60fps ever since the Gamecube.

Rogue Leader, Metroid Prime 1/2 and F-Zero GX are some of the best looking GC games and they all run at 60fps.
 

Paltheos

Member
Man, remember when a top priority in Metroid Prime's development was that the game stay in 60 fps throughout and that game looked and played amazing? Good times.
Back in 2002, that is. :(

30 fps is more cinematic

60 fps is too tiring on the eyes

I mourn you, friend. I remember installing the Tales of Zestiria QOL patch and being blown away at how gorgeous the combat looked at 60 FPS.
 

ViolentP

Member
You didn't even need these new consoles. Consoles were powerful enough to provide good graphics at 60fps ever since the Gamecube.

Rogue Leader, Metroid Prime 1/2 and F-Zero GX are some of the best looking GC games and they all run at 60fps.

Yup. It's easier to increase resolution than to invest in art design.
 
Lazy drive-by shitpost.

Please tell me how these lazy devs even bother to make games at all.

i just presumed this was a sarcastic post?

[not yours, the shitty one you quoted]

if it's not sarcasm, dude is a piece of fucking shit.

as much as sub-1080p bothers me [especially in Halo 5], the silky smooth 60fps gameplay is SO FUCKING WORTH IT.

single player story-driven cinematic games? sure you can convince me 30fps is fine.

anything else? GTFOutta here with that garbage.


30 fps is more cinematic

60 fps is too tiring on the eyes

ok wtf...

this thread is either full of comedians, or fucking morons.

the higher the fps, the easier it is on the eyes.

the lower the fps, the more frustrating [and borderline painful] it is on the eyes.

SERIOUSLY WTH THREAD.
 

Fredrik

Member
I was a '30FPS is fine!' guy until building my first PC last year. Going back to 30FPS is difficult now.. didn't really know what I was missing before getting used to 60FPS. Argh.. now I'm spoiled.
I was used to it before getting a PC, I didn't know about it since PS1 came though, that was when I first understood what framerates was, I remember clearly how I had played Tekken and when swapping to Tohshinden I actually thought the console was broken because everything stuttered so much. After that it was no going back, I've been wanting 60fps ever since.
 

Toparaman

Banned
I love 60fps, but it's not surprising at all that it's not standard on consoles. Framerate has never been the priority on consoles, and most console gamers don't care about framerate. Just look at how beloved the Mega Man NES games are (a lot of emulated versions even offer the option to include the slowdowns), or Ocarina of Time.

It's also worth noting that 60fps was very common in the early days of PS2 and Gamecube, but towards the end of those gens we saw more 30fps games. MGS2 was 60fps, and MGS3 was 30fps. And no one really cared.
 
If you're primarily a PC gamer, why do you care? 60 hasn't been a standard on PC until fairly recently.

You must have been born in the 90s when the very first Quake introduced 60 frames-per-second as top of the line, and would be industry-standard by the end of the decade.
 

IntelliHeath

As in "Heathcliff"
frames didn't really bother me that much but I don't meant to derail the subject but I would say

It's hard to believe that we're in 2017 and subtitles and disability options (color setting for colorblind, custom buttons sets, etc) isn't standard on consoles (and some PC games)
 

U2NUMB

Member
It is more offensive to me that we get games like Just Cause 3 that can not hold anywhere near a 30fps. That is unacceptable if you ask me. Plenty of games run at 30fps and they are just fine...
 

rtcn63

Member
It is more offensive to me that we get games like Just Cause 3 that can not hold anywhere near a 30fps. That is unacceptable if you ask me. Plenty of games run at 30fps and they are just fine...

To be fair, Just Cause 3 runs like shit on every platform including PC IIRC
 

Adam Blue

Member
If you're primarily a PC gamer, why do you care? 60 hasn't been a standard on PC until fairly recently.

Yikes...im not sure this is entirely accurate.

I think the general population doesn't care. Did you all see MKBHD's 8k monitor video? Drooling about graphics but not one mention of the 2fps.
 

Lemondish

Member
It's hard to believe people still complain about this.

Definitely looking forward to hearing about this for another 10 fucking years.
 

RPGam3r

Member
30fps is fine. And the market is saying 30 is fine bc 60 is less of a priority compared to visual fidelity for many games.

Why does GAF struggle with this?
 

ViolentP

Member
The market also dictates that console owners are willing to pay to play online. Doesn't make it any less stupid.
 
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