ViolentP
Member
Terrible analogy. Framerate target is a development decision that is not dictated by a system level feature.
My point is that market demand isn't always due to intelligent consumerism.
Terrible analogy. Framerate target is a development decision that is not dictated by a system level feature.
My point is that market demand isn't always due to intelligent consumerism.
So you're saying people who don't mind 30 fps are less intelligent?
They had to compromise a 1080p resolution to achieve 60fps.
There's always compromises you need to do to achieve a target.
MGS V is a 60fps open world game but the maps are mostly empty and not very detailed. It was a commendable effort, for sure, but other open world games target a denser, more detailed world and that just can't be done if you want to target 60 on this current hardware generation.
Unless 60fps becomes a manufacturer mandate, more power will never guarantee 60fps as long as devs target better visuals.
Nothing wrong with not minding it. I don't mind it. But to actively not strive for better performance in lieu of shinier graphics is unintelligent, yes.
So you're saying people who don't mind 30 fps are less intelligent?
Who's embarrassed though?It's an embarrassment.
No one?? I remember the discussions clearly, many thought that MGS3 was a downgrade from MGS2.MGS2 was 60fps, and MGS3 was 30fps. And no one really cared.
Nothing wrong with not minding it. I don't mind it. But to actively not strive for better performance in lieu of shinier graphics is unintelligent, yes.
Nothing wrong with not minding it. I don't mind it. But to actively not strive for better performance in lieu of shinier graphics is unintelligent, yes.
What if 60fps comes at the expense of some incredible stand-out innovation that demands a lot from the weak CPU? What if I want a big world that can't be achieved at 60fps? You can't have one thing while having the other that easily.Nothing wrong with not minding it. I don't mind it. But to actively not strive for better performance in lieu of shinier graphics is unintelligent, yes.
still pretty incredible visuals though, at a frame rate like that.
what does the year have to do with framerate?
I've found that people who play games at 30 fps usually have a low I.Q
I've found that people who play games at 30 fps usually have a low I.Q
I've found that people who play games at 30 fps usually have a low I.Q
Big open worlds at 60fps is no issue what so ever with the current consoles. The problem is that the devs want to keep the graphic fidelity and resolution as close to the PC version as possible. As someone said above, all games could've been 60fps on PS1.What if 60fps comes at the expense of some incredible stand-out innovation that demands a lot from the weak CPU? What if I want a big world that can't be achieved at 60fps? You can't have one thing while having the other that easily.
Big open worlds at 60fps is no issue what so ever with the current consoles. The problem is that the devs want to keep the graphic fidelity and resolution as close to the PC version as possible. As someone said above, all games could've been 60fps on PS1.
It won't ever be, some prioritize eye candy and others performance.
If you drop IQ to gain 30FPS you also gain 30 IQ.I thought 30fps in games actually meant they'd have superior IQ compared to 60fps games.
It's hard to believe that we're in 2017 and people still don't understand why 60 frames isn't standard on consoles.
60fps is not smooth on PC as well without Freesync/Gsync monitors.
60fps is not smooth on PC as well without Freesync/Gsync monitors.
Nothing wrong with not minding it. I don't mind it. But to actively not strive for better performance in lieu of shinier graphics is unintelligent, yes.
Why are people acting like the tradeoffs are to the point where a game will look like a total piece of shit running at 60 frames , nioh @60 anyone?