• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

It's hard to believe that we're in 2017 and 60 frames isn't standard on consoles

They had to compromise a 1080p resolution to achieve 60fps.

There's always compromises you need to do to achieve a target.

MGS V is a 60fps open world game but the maps are mostly empty and not very detailed. It was a commendable effort, for sure, but other open world games target a denser, more detailed world and that just can't be done if you want to target 60 on this current hardware generation.

Unless 60fps becomes a manufacturer mandate, more power will never guarantee 60fps as long as devs target better visuals.

still pretty incredible visuals though, at a frame rate like that.
 
Nothing wrong with not minding it. I don't mind it. But to actively not strive for better performance in lieu of shinier graphics is unintelligent, yes.

Huh? How is it unintelligent? Its fine preferring eye candy over responsiveness. Whatever gives you more enjoyment out of your game (you know, the whole point of a video game).
 

thumb

Banned
So you're saying people who don't mind 30 fps are less intelligent?

You're not replying to me, but I don't think people who are okay with 30 are less intelligent.

But people also didn't mind the sound quality of cassette tapes and VHS. What moved the industry forward was the people who make professional music and video deprecating older, lower quality formats and pushing new ones.

I think developers, in general, should push for 60. Not because there is massive demand, but because it moves the overall quality of the medium forward a bit. Console makers should incentivice this positively, by offering preferential store placement for games with a steady 60FPS. Maybe a "best performing" category.
 
It's hard to believe that we're in 2017 and some people continue to believe that 60 frames is a matter of better-new hardware and not a matter of developers' choices-decisions.

we could have 60fps in all PSOne games in 1994.

80-90% of PS5 and XBOXtwo games will be 30fps again.
 

dlauv

Member
It's really not. If you've got a hard limit of resources, you're going to push visuals over non-essential framerate
 

Maxey

Member
Nothing wrong with not minding it. I don't mind it. But to actively not strive for better performance in lieu of shinier graphics is unintelligent, yes.
What if 60fps comes at the expense of some incredible stand-out innovation that demands a lot from the weak CPU? What if I want a big world that can't be achieved at 60fps? You can't have one thing while having the other that easily.
still pretty incredible visuals though, at a frame rate like that.

No doubt, but in the case of MGS V, I feel the open world didn't add much to it. Could've been a tighter game with smaller, better designed and more detailed hub maps and the gameplay wouldn't suffer one bit from it, while still keeping the 60fps target.
 

Sarcasm

Member
60 FPS. Only way I can enjoy Nioh.

If game gives me choice of 4K @ 30 FPS or 1080 @ 60 FPS.

1080 @ 60 FPS any day of the week.

*****

Guys don't fall for bait.

giphy.gif
 

Fredrik

Member
What if 60fps comes at the expense of some incredible stand-out innovation that demands a lot from the weak CPU? What if I want a big world that can't be achieved at 60fps? You can't have one thing while having the other that easily.
Big open worlds at 60fps is no issue what so ever with the current consoles. The problem is that the devs want to keep the graphic fidelity and resolution as close to the PC version as possible. As someone said above, all games could've been 60fps on PS1.
 

Maxey

Member
Big open worlds at 60fps is no issue what so ever with the current consoles. The problem is that the devs want to keep the graphic fidelity and resolution as close to the PC version as possible. As someone said above, all games could've been 60fps on PS1.

Given hardware limitations, devs have to deal between keeping high performance or achieving high detail and this is particularly tough on open world games. MGS V achieved 60fps by having maps with average tree/foliage detail and low density of objects on consoles but if a dev wants to increase detail and density to achieve their game design goals, that comes at the cost of framerate. As I said before, being able to target between different framerates gives devs more freedom for their design decisions, something that would become a problem if 60fps became a mandate.

Devs don't do 30fps to spite players or because they're dumb lazy morons who can't code for shit, they do it because given what they have to work with, they need to compromise something to achieve something else. It's not a hard concept to grasp.
 

FyreWulff

Member
on finite fixed hardware you'll always be able to get more out of it by taking twice as long to build a frame. It's just physics.

I mean, technically the only reason 60fps is a thing because TV display timing was done as cheap as possible so they used the 60hz of the power lines in the US. If history had been any different then we'd be on here asking why games are 55 fps instead of 110.
 

Pachinko

Member
60 fps (polygonal graphics) enjoyed it's heyday on the dreamcast/ PS2 because of the limits of 480i CRT. We haven't yet had a console that had SO much power that it could easily run a modern game at the now standard 1080p. The scorpio might just pull it off but.. within a year developers will focus that power on higher details in 4K and they'll keep the framerate consistent across resolutions rather than tweaking it up.

60 FPS looks fantastic when it's locked , really it's a total game changer for just about anything but , when that's prioritized above all else you have to sacrifice quite a bit.

Look at some of the games running 60 fps on console and they run closer to 720p which looks pretty fuzzy these days ... and that's even on a PS4 pro (Ni-oh being the example I'm thinking of). You can also get away with it if you drop the overall detail level... so that means you end up with a game that looks like a really solid Xbox 360/PS3 game which isn't a bad thing really but I guess most people want more these days ? Developers especially.
 

Gxgear

Member
Because it doesn't matter. Just like people care how inferior the Nintendo's hardware is historically to other consoles.
 

Rodin

Member
It's hard to believe that we're in 2017 and people still don't understand why 60 frames isn't standard on consoles.
 

Trago

Member
Even though I agree, anyone who wants better performance is better off investing in PC and saving themselves the trouble. Devs are going to prioritize 30 or better visuals over frame rate.
 

HeatBoost

Member
I don't see how it's hard to believe

People want pretty graphics. Look at how many "POST INCREDIBLE SCREENSHOT" threads there are.

You don't see a fraction of the attention lavished on "look at this good animation" or "look how smooth and stable this runs".
 

J 0 E

Member
This gen's consoles are so underpowered they needed to upgrade it mid-gen


But not all genres NEEDS 60fps, only the ones with a fast reflexes and input (shooters + action)

+

Graphics sells more
 

Woo-Fu

Banned
It's hard to believe we're in 2017 and forum posters still haven't realized that 60FPS is a trade-off that not all developers feel is warranted.

Think about it, that horsepower spent getting to and maintaining 60FPS can be spent on a lot of other things, a lot of other things most developers seem to feel is more important for their games.

That tradeoff will exist whether it is 2000, 2017, or 2117.
 

Fbh

Member
As a console gamer in the year 2017, with gaming being one of my main hobbies, as someone who also posts on GAF, follows gaming media and listens to gaming podcasts and stays up late to watch E3 conferences (time difference)....making me a more "enthusiast" consumer than the average person buying games.

I just don't really care.

Like, yeah 60fps is nice and yeah there is clear difference. But 30fps also feels perfectly fine to me and in the vast majority of games I just don't see performance as something that makes or breaks the game (unless it has severe drops below 30fps). I can be playing Nioh or Nier Automata and change over to Horizon and for me it just doesn't feel like this unresponsive sloppy slideshow some people make 30fps out to be. If anything I think that on limited hardware Horizon gains way more from looking absolutely amazing than it would from being 60fps.

When I see a cool game being revealed "will it be 60fps" just isn't something that really crosses my mind and I honestly also don't get the meltdowns we get in some threads when a game is revealed to be 30fps. I understands it's very important to some but to me it isn't and I guess there are plenty of people like me since I've never noticed the framerate reflecting on sales numbers
 

The Dude

Member
Why are people acting like the tradeoffs are to the point where a game will look like a total piece of shit running at 60 frames , nioh @60 anyone?
 

Maxey

Member
All this being said, how come they never released a 60fps patch for regular Driveclub? They did that task for the VR version, why not add a toggle to the regular game? Please?

:D
 

Trago

Member
I do find it odd that a "performance mode" option isn't really a standard thing yet on consoles at this point.
 
I prefer 60fps because if it dips to 50fps it's not that big of a deal, if a game dips to 20fps its real noticeable. But if it manages a rock-hard 30fps and accomodates for that framerate then I don't give a fuck. It's a game and framerate literally has nothing to do with how good a game is (unless it's noticeable), a shit game at 120fps is still a shit game, a fantastic game at 30fps is still a fantastic game.
 

emag

Member
Why are people acting like the tradeoffs are to the point where a game will look like a total piece of shit running at 60 frames , nioh @60 anyone?

Tales from my ass, but I'm pretty confident that most players prefer the 30 FPS higher fidelity mode in Nioh. Not all developers find it worthwhile to devote the extra time and resources necessary to implement those options.
 
Because most people will be more impressed by the eye candy than what some people at a glance won't even recognise as 60fps. It's more of a business choice than an artistic one, really.
 
Top Bottom