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STEAM | May 2017 - Praeying for Dino Crisis

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Aaron D.

Member
So what PC news are you guys excited for at E3?

E3 has been really strange for me over the past number of years. I've little to no interest in console gaming, as well as AAA gaming. That knocks out roughly 95% of the entire production, lol.

And to think, I used to take off work to watch all the pressers.

I do enjoy the annual Gamescon shows in Germany, however. With publishers like Paradox and Focus (Farming Simulator) having major stage presence, I find Gamescon more aligned with my current tastes in the medium.

Back to E3, there are a few titles I'm hoping to learn more about.

Necrobarista - https://www.youtube.com/watch?v=npt80bWJmlQ

No Truce With The Furies - https://www.youtube.com/watch?v=n5vOj6TagqY

The Long Dark: Wintermute - https://www.youtube.com/watch?v=eg3n3nBaKPw
 

Ascheroth

Member
Was playing the ARMS testpunch with my cousin and my god was the matchmaking absolutely asinine.
We played each with 1 Joycon and expected to play some nice 2v2 matches together, but NO, half the time 1 of us got matched up to someone else in 1v1 or it was a 2v2... just with 3 randoms.
No seriously, we probably played 20-30 matches and out of those we actually played together... 5 times. ...2 of which were volleyball. Really bad showing. Game itself is fun though, although single Joycon controls are sub-optimal.

He went from sure-buy to not-going-to-bother-with-this, lol.
 

JaseC

gave away the keys to the kingdom.
The question is how that framerate bug for Vanquish passed QA, did anybody test the game before releasing it?

To be fair, it took several hours for the issue to be noticed (I think the news originated on GAF). Even Digital Foundry missed it despite extensive testing at framerates above 30fps. If the game appeared to be running normally at higher framerates from the off, then it's understandable that nobody thought to check something like the amount of damage received.
 

Ludens

Banned
To be fair, it took several hours for the issue to be noticed (I think the news originated on GAF). Even Digital Foundry missed it despite extensive testing at framerates above 30fps. If the game appeared to be running normally at higher framerates from the off, then it's understandable that nobody thought to check something like the amount of damage received.

Well, but the fact is devs know the game very well, since they developed it. They should notice if you receive double the usual damage istantly when testing the game, people who never played Vanquish can totally miss the issue, players who played Vanquish can notice it if their memories is good enough/they can do a quick comparison with the console version, but I think devs should really notice the bug no matter what.

Anyway I finished Cradle. The game was on my wishlist from release, and I was able to play it thanks to Yakkue and Ningen.

Sadly, the game itself is very disappointed.
First, it's not open-world: there are TWO buildings, and I mean TWO buildings in the while "open-world", and in the world itself you don't need to do nothing except to solve two (TWO) dumb puzzles. The world is totally empty, there are really no activities to do or whatever.
Anyway the game is a point and click game, divided in two sections: one in which you need to gather items and assemble them (I refuse to call those puzzles since there's nothing to figure out honestly, if not for the very first puzzle which had a receipt you simply need to follow but you can screw up when adding salt), the other when you do cube minigames, a VERY bad minigame in which you need to throw 30 cubes into a vortex. You need to repeat it 4 times along the game...to get items needed to proceed.

The game is very short, around 4 hours, the interaction is limited (again, TWO npcs in the entire game) and you can't really explore or whatever because there's nothing to see, even the game just ends without a proper climax or explanation. The "plot" is interesting, but I wouldn't even call it a plot, just an amount of informations and concepts with a "past" to discover, but you won't really solve the whole thing (spoiler? Not really, some things remain unsolved).

It feels like a concept, a beta of a game, the sad thing is the product is not even early access, but it's finished, caput, done.

You can't even save your game, the game autosaves when you clear a chapter, but if you drop an item needed to proceed and you can't find it in the overworld, you'll be forced to reload that chapter starting from the beginning.

A missed opportunity, I don't know what happened, maybe devs run out of money, maybe the scope was too big and they couldn't reach it, but the game as is now is not a good purchase, in my opinion.

The aesthetics are fascinating, the final theme occuring during the end credits is very good, but if devs won't do a "director's cut" with a better inventory, the option to save when you want but more important bring new contents to a game sadly empty, Cradle will remain what it is now, a nice-looking experiment but nothing else.

The real question is how you'd be under the assumption that literally no testing occurred before releasing it.

I assume nothing, I'm just saying a bug like that should be noticed by devs. I can expect common beta-testers to not notice it, since maybe they never played the game and you can thing "wow, this game is very hard", but devs should check it. But the bug will be fixed at least, this is not From with DS2.
 

Phinor

Member
The question is how that framerate bug for Vanquish passed QA, did anybody test the game before releasing it?

On a similar note, I will never understand how so many movies and TV shows are released with serious issues on DVD/Blu-ray. Like black levels being completely wrong, or audio missing, issues that anyone with any knowledge at all would spot right away. It would take exactly one person having a look at what they are planning to release to notice at least all the major issues.
 

Anteater

Member
The question is how that framerate bug for Vanquish passed QA, did anybody test the game before releasing it?

technically it's hard to notice balancing issues, they would've assumed the game is hard

i mean even if they hire playtesters they likely wouldn't know unless they played the original
 

Ludens

Banned
technically it's hard to notice balancing issues, they would've assumed the game is hard

i mean even if they hire playtesters they likely wouldn't know unless they played the original

Umh did you read my post? I'm talking about devs, not common playtesters.
Because for sure devs will test the game before launching it.
 

Anteater

Member
Umh did you read my post? I'm talking about devs, not common playtesters.
Because for sure devs will test the game before launching it.

i did respond to you, devs aren't gamers, it's hard for them to know something is different when it's hard to notice even for playtesters who spend hours replaying the game

i mean how do you even test that sort of things other than having players playing it?
 

Ludens

Banned
i did respond to you, devs aren't gamers, it's hard for them to know something is different when it's hard to notice even for playtesters who spend hours replaying the game

i mean how do you even test that sort of things other than having players playing it?

Isn't the port by Platinum itself? Platinum should do the damage done/taken.
 

JaseC

gave away the keys to the kingdom.
Well, but the fact is devs know the game very well, since they developed it.

As Anteater has already said, Little Stone (of Valkyria Chronicles PC fame) handled the PC port:

Title: Vanquish
Genre: Action
Developer: PlatinumGames, Little Stone Software
Publisher: SEGA
Release Date: 25 May, 2017

Bayonetta PC was done internally, though:

Title: Bayonetta
Genre: Action, Adventure
Developer: PlatinumGames
Publisher: SEGA
Release Date: 11 Apr, 2017
 

Pixieking

Banned
CrossCells got a small patch

28 MAY
Version 1.1
- Changed puzzle #22 to better introduce multiplication mechanic.
- Inverted direction of all UI arrows.
- Added option to disable water ripples from the launcher.
- Fixed puzzle #46 which had multiple viable solutions.
- Changed puzzle #26.
 

Grief.exe

Member
Well, but the fact is devs know the game very well, since they developed it. They should notice if you receive double the usual damage istantly when testing the game, people who never played Vanquish can totally miss the issue, players who played Vanquish can notice it if their memories is good enough/they can do a quick comparison with the console version, but I think devs should really notice the bug no matter what.



I assume nothing, I'm just saying a bug like that should be noticed by devs. I can expect common beta-testers to not notice it, since maybe they never played the game and you can thing "wow, this game is very hard", but devs should check it. But the bug will be fixed at least, this is not From with DS2.

The port was done by Little Stone Software, not Platinum.

Edit: LTTP

it's by Little Stone Software, that's why they said they're working with PG for th
i mean the bug is also a minor oversight

It really is, these kind of bugs are missed nearly ubiquitously when Jerry rigging higher frame rate into a console game.
 
CrossCells got a small patch

Finished it earlier and this patch seems to address the concerns I had. I initially assumed the arrows meant the other way around and multiplication is not that intuitive.

Good game but not on the level of Hexcells or squarecells, lacks the elegance of those two.
 

gngf123

Member
The question is how that framerate bug for Vanquish passed QA, did anybody test the game before releasing it?

DigitalFoundry played it and didn't notice. TB made a video on it and also didn't notice. It was out in public for nearly an entire day before any players really investigated it. Some players noticed the game seemed harder before that but just put it down to them being rusty.

I can see why it was missed.
 

Hektor

Member
Playing Vanquish with M+K literally makes the game easier, so the framerate bug dealing you more damage is actually an unintentionally good feature to offset the fact
 

Jawmuncher

Member

play on normal :p

tumblr_inline_mw2a1wtwkq9i.gif


I'll die before I give up my controller
 
If it's region locked to Japan, is it possible to get it if someone gifts it to you? Like BDO?

I think a japanese can gift it to you afaik.

The latest japanese locked game is that Million card VR game, that actually seems pretty great, like YuGiOh in a fantasy VR world...
 

Granjinha

Member
So what PC news are you guys excited for at E3? I usually just don't expect anything. I keep an eye out during the MS/Sony/Nintendo confrences for the CONSOLE EXCLUSIVE tag since that usually means PC release or wait for the press release to find out if something is also coming to PC.

I just hope for small PC announcements from indies or hope for Japanese PC ports announcements. I as always I just expect nothing from Valve.

I'm hyped for the Devolver Digital press event. Also: CRACKDOWN 3.
 

Ludens

Banned
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Parsnip

Member
oh btw didn't they finally made poise actually work in a non dumb way?

i tried going through the starting area dudes with the catarina armor and i was staggered just as easily as ever...

Afaik, no.
They didn't change it back to how it was in 1 and 2, they just fixed it because it was broken in some ways. Now it's working as designed, but not like it was in previous games.
 

Vazra

irresponsible vagina leak
Tekken 7 releases in 5 days' time
Seems t wont launch with team battlw mode tho :/

There is not much single player modes to play with but I guess they are relying on the cosmetics unlocks to keep players going.
 
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