NRS games are better than SFV? And "unanimous opinion" that GG is the best fighting game on the market? Hmm that's all highly subjective and you know it. You may think that, but you are of course, entitled to your own opinion - just don't bundle everyone else in that point of view.
Injustice 2 is a better game that SFV, yes, but it's arguable. Injustice's biggest weakness is it's gameplay involving constant rushdown and 50/50s, but SFV has the same problem. Injustice has weird animations but better looking models and facial animations so it balances out. And zoning still works. Wherever you fall on the gameplay scale, you'd either like it more or less than SFV, but in every other aspect, from modes to netcode to graphics, it's a blowout.
GG Xrd Revelator is unanimously considered the best fighting game among most places I visit - Discord, GAF, r/Kappa, twitch what have you. That's what I mean by unanimous. I don't mean every single person on earth considers it the best. I also don't mean it's everyone's favorite game. It's not mine but I still know its the best fighting game released this gen, but Tekken 7 might change that. You would obviously find outliers, casuals, or people with plain old bad opinions. I haven't followed Rev2 too closely so don't know if it continues the Xrd streak of quality. For all I know it's a broken piece of shit.
Diago works just as hard playing SFV so to downplay him just because he can't do arbitrary 1-framelinks in SFV is kind of shitty.
I don't know what this has to do with what I said about watching pros, but I'll bite. Daigo's ass in SFV. I don't know if he's working hard or not, but is definitely not showing it. Dude is probably coasting off book sales and twitch salary.
Every single character is basically all shoto moves. I am not seeing how Injustice is harder than SFV ... only if you go to the pro side of stuff, which I can't say anything about it.
I can do any combo PR Rog or Smug do with Balrog. I can't do the things Sonicfox does with Black Adam or Joker. Yes, I mean the pro side, which is what the video talks about. I have no idea why you are bringing up skill floor which the video's not about.
Tekken is not hard ... everyone can make moves come out and have fun playing.
Again, you might be talking about pro stuff, which is not what I am talking about. Because the only people who cares about the pros is the pros.
Yes, and that is what the video is about. You are in the wrong thread if you think anyone's complaining about the skill floor. No one is complaining about the skill floor in the video. No one wants to change Hadoken to a pretzel motion or whatever. There are people in this very thread saying that they are glad that 1-2frame links are gone. That is 'pro' level stuff, not basic stuff.
Both games have insanely low skill floors. Which means everyone can do the flashy stuff. This is how you focus on spectacle or casual audience, not with sponsors or whatever.
Another off-topic stream of consciousness line. Who said otherwise? Injustice 2 has sponsors. Tekken has sponsors. They also have low skill floors and high skill ceilings. What does this have to do with anything?
Did you play MKX? It sold 5 million. It's as easy to get into as Injustice. It's arguably harder at pro level because of run cancels. Did that stop the casuals from buying the game?
...play another game then if this is so important to you =P
I do. I play every fighting game. This thread is about effect of accessibility on SFV so I'm discussing it.
I said they are focusing on the pros but trying to make it accessible.
And that the video wants to make it more focused on the pros and less accessible.
The dude in the video was dead when he managed to do the Daigo parry so easily in SFV.
I was jumping and cheering when I finally managed to make the Daigo parry in SFV.
So except for the lag stuff, I don't see how anything he mentioned would benefit the majority of the paying audience of the game.
For the first bolded, please watch the video and tell me where they are complaining about the skill floor or accessibility at the lower end. They are complaining at
the tournament level there is no creativity or return on investment when it comes to practice or execution because a player can do what daigo does in a week. It's not about day 1 players jumping around and doing hadokens or shoryukens. You can do that easily in SF4 as well. It's about high level stuff, 'pro' stuff as you say and since you're not interested in that I don't even know why you're arguing against it.
No one's taking away your fireball motions or whatever. If there is less input lag, and more defensive tools and combo variety, then you don't lose anything, higher level players gain varied options (there is such a thing as matchup unfamiliarity where an opponent uses a setup that you haven't seen before), but the spectators gain the most.
Every other company's way of making a game accessible: Reduce system level mechanics (TTT2->T7), reduce overall combo length (KOF13->KOF14), add good tutorials (GG Xrd), without drastically reducing skill ceiling
Capcom's way of making the game accessible: Reduce system level mechanics, reduce combo length, don't add good tutorials,
drastically reduce skill ceiling, remove defensive options and favor offense, add input lag, reduce normal size to nerf footsies
The video specifically talks about the bolded