This is just my opinion btw.
The game is being balanced in a way that seems rather arbitrary but is actually making the game more of a spectacle that leads to easy big damage, but no way for the opposing player to challenge.
There are multiple factors involved which include high input lag, purposefully making moves unreactable (Guile's EX boom, Balrog's EX Dash punch/Dash low) and removing defensive options.
They nerfed DPs HEAVILY in season 2 to the point where almost no one uses DPs anymore, heck pro players don't even risk using DPs to AA sometimes because their jump in might be deep enough to hit them out of it. The reward for landing a DP is still the same but the loss of having a bad DP can be 40-60% of your life bar, stun and corner carry depending on the situation.
They nerfed V-Reversals, the one consistent way for everyone to escape pressure. They're now garbage for most characters and for most situations.
The game essentially revolves way too heavily around comebacks and mixups to the point where they don't matter. Too many times we've seen Balrog land one overhead into V-Trigger and win the match off of that damage and the almost unreactable mixup that follows. Too many times we've seen Ibuki lose the match, get V-Trigger, land a hit and then create 50/50 mixups which leads to her winning the match. Same for Laura. Same for Ken.
The neutral situation is literally just "whoever hits long range CC button, wins" and "whoever gets the jumpin, wins". In both those situations, you're still safe if the attempt gets blocked so just reset and try again.
There's more points as well but I'm feeling tired because of Ramadan and I hope somebody else can continue the list.