Kayo Police
Member
Yes, just copy OW loot box system and ill be willing to put down thousands of $$$.
This is why I think boosters shouldn't be available until at least a month after release. That way the late arrivals and those who don't have time for the game can at least progress and compete like EA claims they want, while still giving the early adopters the chance to not get creamed by people with looser wallets.Once everyone's at the cap things will be more level though I guess.
It can't get much worse than Battlefield 3 when they locked flares behind unlocks
DICE has some good games but also some really, really, really stupid decisions.
Bullshit, that is p2w EA
The star cards will probably fall under these categories:
- Weapons
- Skins
- Hero (to use outside of designated maps)
- Ability upgrades (Classes, heroes, vehicles; set to common, uncommon, rare, and epic)
- Possibly special classes or additional ones to the default options
Now, in the first EA Battlefront the single uprade tier for abilities were primarily, if not exclusively, tied to cooldowns. While it helps, it didn't affect the balance really compared to the abilities themselves.
Hopefully those upgrades keep to that.
As it is, these cards are RNG based in crates (so loot boxes). So there's no guarantee someone will be better off paying than someone playing on a per crate basis.
On an individual basis, sure. But as a group, payers>grinders, rich>poor, just like life.
Companies always say their paid DLC isn't pay to win, and yet almost all of it includes better stats, or allows paying customers more options. And unless they're only selling visual customizations, they're wrong.
Are they selling any competitive advantages over non-paying players? That's the question.
If they weren't intending to sell competitive advantages, they'd be shouting from the rooftops that all microtransaction stuff is cosmetic. Unless they start doing that, the game is all but guaranteed to be pay-to-win.Are they selling any competitive advantages over non-paying players? That's the question.
so you mean that just like with paid map packs, this will segregate players into those willing to spend more money and those not willing?
only now, you'll actually get to play against the filthy poors and steamroll them!
The original Battlefront 2 had paid DLC. And it was just the cut maps from Battlefront 1 along with Kit Fisto and Asajj Ventress.I'd rather pay $60 and have everything in the game I paid for be the content that I actually paid for, with paid for DLC. I miss the days of the original Battlefront games where you got what you paid for, had FREE cheat codes and unlockables all on the game disc, and now we have to pay for the game, pay for the online, and now pay to unlock unlockables.
Absolutely crazy the way people have accepted this business model.
Microtransactions is how it has to be if you're not going to charge for DLC. You can't just give things away for free.It's your choice,
In those games they don't lock the weapons and abilities behind rng, that's the key differenceDoesn't sound any different from DICE games since BF3, so unless there is a broken AF weapon that takes forever to unlock for free, i don't have a problem with it.
Battlefront II design director Niklas Fegraeus confirmed the game will include microtransactions in an interview with GameSpot. You'll be able to progress and unlock content using earned in-game currency, but "if you want to accelerate that, if you can't play for a week, you can purchase that," Fegraeus explained.
"The important thing is everything can be earned [through gameplay]. If you're someone who spends time on the game, we love you, do your thing, do what you want to do. If you don't have the time, you can spend money and we love you as well. It's your choice," he added.
The original Battlefront 2 had paid DLC. And it was just the cut maps from Battlefront 1 along with Kit Fisto and Asajj Ventress.
That's the definition of P2W. You flat-out admit you can spend money now to gain progression that takes weeks of playtime. Like, it seems people have trouble understanding this very simple thing. The fact you can gain anything by playing bears NOTHING regarding the system being P2W or not. And if it's 'important' to note this then you are basically saying the items you unlock will have gameplay impact. And if you can pay X money gain the equivalent X gameplay time (and the itmes it unlocks) then that's P2W. There's no other term for that.
Bacta bomb was a dlc card and was broken for a while and is still borderline broken todayeh. for battlefront i used a lot of the default or easily unlocked gear most of the time and had no problem being competitive.
Bacta bomb was a dlc card and was broken for a while and is still borderline broken today
It's not a perfect solution but I will gladly take it over paid map packs plain and simple. Longer lasting community and player base > always
The web site already contradicts them about it being P2W.
Seriously fuck off EA, not ever going to buy this game with shit like that in it.
Herewhere does it say specifically that weapons and stat boosts will be able to be bought?
or are people just flipping their shit for no reason
Free content details as well as monetization plan:
https://www.ea.com/games/starwars/b...ews/star-wars-battlefront-ii-2017-post-launch
Here
Loot crates where you get star cards. Which so far include ability upgrades for heroes, vehicles, and heroes. They are also likely including weapons, unlocking heroes for cross faction play, and skins.
Right now I say people are exaggerating since it is RNG still and we don't know the earn and exchange rates, but the risk is there.
Being able to pay increases the rate you get drops compared to whatever grind, so it's an avenue of potentially better chance of higher drop acquisition through frequency. And faster cooldowns is an advantage, even if weapons and the abilities themselves are balanced by default.
Thus P2W
It details what star cards/crates are but doesn't say specifically what the microtransactions will be able to buy.
If you're able to purchase crates with access to all star cards, then it's P2W.
If it's limited to cosmetics or gestures or whatnot, then it's not P2W.
I want to see specifically where it says "these are the packs you will be able to buy, and these are what's in those packs"
I'm looking for actual confirmation not just assumptions.
Basically grind for years or pay to win. Where did I see this before.
Game looks amazing but I'll pass.