• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

Status
Not open for further replies.

Sapientas

Member
I'm not opposed to changes to the MH formula.

When MH4's announcement trailer was first shown off, I was cautiously optimistic: the larger environments, environmental destruction stuff, climbing, mounting, etc., all seemed like neat additions to the formula that could bring in more people. I was a bit disappointed that MH4U didn't fully flesh that stuff out, but I loved 4U enough that I really didn't care in the end, it felt like a fresh enough update over 3.


I'm not feeling World because A) Capcom's track record of modernizing franchises is very hit or miss, and this feels like a far more direct play in that direction B) the exact ways they highlighted those changes, for the most part, feel antithetical to what I love about the series. I don't mind more environmental destruction or even necessarily the seamless zone changes in theory (though I do worry about how that will be pulled off), but they lead off with stuff like stealth (which is not what I care about in MH at all, since I see it as a pure combat series where you kill or run past anything you don't want to fight anyway) and detective vision (again, I don't see MH as a "hunting" game in the slightest; that aspect is preparation in town, not being a stereotypical mystic tracker with all of the mystique stripped away and replaced with glowy bits). I don't especially care for the design of the new monster (it looks far too plain for my tastes, outside of the inflatable sac). I'm concerned about open world because I never got the sense that MH really wanted to be open world at all, that was something that people projected onto the series to rationalize this modern gaming series deliberately choosing segmented areas.
Great post. Said it better than I can.
 

EDarkness

Member
Well, it isn't, according to the press release.

Also, the game is PS4 only in Japan (no PC either). They locked it down good.

EDIT:

PlayStation®4
全世界 (Worldwide):2018年初頭 (Early 2018)
Xbox One
北米(North America)・欧州(Europe):2018年初頭 (Early 2018)
PC
北米(North America)・欧州(Europe):発売日は後日発表 (TBD)

Source

That's what I thought. They'll have new Monster Hunter all to themselves in Japan. Good move, Sony.
 

Ridley327

Member
A westernized one, yeah.

One question, did the Frontier games play any differently than the mainlines.

Frontier pretends that Monster Hunter never went past second generation mechanics, though it does have its own unique elements to it, like a new weapon type and raid-style encounters.
 

ika

Member
Wow this thread grows quickly!

So the rumor was Sony moneyhatted Capcom to make a westernised MH that wouldn't appear specifically on Nintendo Switch so main developers started "MH5" and after that, some Capcom members panicked about the decision and started a separate more traditional "MH5 Portable" for Switch (silly name, since Switch is also a home console)... right?

The only thing that don't match so far is the name... Maybe Capcom came to their senses in the last minute and changed the name of MH5 to MH World and MH5 Portable to just MH5?

Anyway is too soon to make some judgements about the game.
 

Toxi

Banned
So here's my thoughts, I've never played Monster Hunter but I've played other hunting games.

So when I see them show stealth, traps and environmental effects, I'm super excited because it means there's a chance those elements would play an important role in the hunting of monsters, rather than just whacking them with a big stick in the butt for 30mins in an open arena.
The whacking them on the butt is the fun part of the game though.

Stealth could be fun, but like sleep bombing, siege weapons, or mounting, it just adds flavor to whacking the monster on the butt.

Traps and environmental effects were already in the series.
 
Asia? I don't see handhelds being played that often.

At least in Taiwan , Malaysia , Singapore and Hong Kong i guess. Not as much since the Smart Phone revolution but there are still a lot of players. I see people playing 3DSs on the buses/MRT at least once a week .
 

GunBR

Member
Well, it isn't, according to the press release.

Also, the game is PS4 only in Japan (no PC either). They locked it down good.

EDIT:

PlayStation®4
全世界 (Worldwide):2018年初頭 (Early 2018)
Xbox One
北米(North America)・欧州(Europe):2018年初頭 (Early 2018)
PC
北米(North America)・欧州(Europe):発売日は後日発表 (TBD)

Source
Well, if I'm not wrong PC sales aren't great in Japan no?

And the Xbox, lol
 

JP_

Banned
This looks okay I guess, though definitely not as good as Monster Hunter Online running on CryEngine.

https://www.youtube.com/watch?v=XJ_8SuIn2y0

Wpk5AAM.jpg
 
The whacking them on the butt is the fun part of the game though.

Stealth could be fun, but like sleep bombing, siege weapons, or mounting, it just adds flavor to whacking the monster onthe butt.

Traps and environmental effects were already in the series.

Agreed. New mechanics are nice, but I prefer to have the hunt mostly butt whacking.
 

Brazil

Living in the shadow of Amaz
I'm not opposed to changes to the MH formula.

When MH4's announcement trailer was first shown off, I was cautiously optimistic: the larger environments, environmental destruction stuff, climbing, mounting, etc., all seemed like neat additions to the formula that could bring in more people. I was a bit disappointed that MH4U didn't fully flesh that stuff out, but I loved 4U enough that I really didn't care in the end, it felt like a fresh enough update over 3.


I'm not feeling World because A) Capcom's track record of modernizing franchises is very hit or miss, and this feels like a far more direct play in that direction B) the exact ways they highlighted those changes, for the most part, feel antithetical to what I love about the series. I don't mind more environmental destruction or even necessarily the seamless zone changes in theory (though I do worry about how that will be pulled off), but they lead off with stuff like stealth (which is not what I care about in MH at all, since I see it as a pure combat series where you kill or run past anything you don't want to fight anyway) and detective vision (again, I don't see MH as a "hunting" game in the slightest; that aspect is preparation in town, not being a stereotypical mystic tracker with all of the mystique stripped away and replaced with glowy bits). I don't especially care for the design of the new monster (it looks far too plain for my tastes, outside of the inflatable sac). I'm concerned about open world because I never got the sense that MH really wanted to be open world at all, that was something that people projected onto the series to rationalize this modern gaming series deliberately choosing segmented areas.

This is a pretty good summary of my own first impressions, yeah. I think the most striking thing for me was how goddamned bland the new monster looked.

Compared to creatures like Brachydios or Zinogre, it's completely lacking in style.
 

NolbertoS

Member
I fucking hate all this console war garbage. Go back to the fucking 90s with that shit.

Small bunch of you motherfuckers are spewing it and lol'ing about it before anyone has even said some shit. Probably don't even give a half a shit about the games. Go kick rocks barefoot.

I'm here for motherfucking Monster Hunter. Fucking bring it.

Amen, brother. Its funny how most troll posts are for Sony and yet its multi-console release with Xbox One. I expected better from PS fanboys and worse from Xbox fanboys. Surprised and happy to see Xbox fans more civil :)
 
So I guess any chances of MHXX localization and MH5 for Switch are zero to none?

What are you even talking about? Neither of these things make sense. Also, it's odd people claim the rumor turned out to be true, yet ignore the part about the Switch also getting an exclusive MH game

Capcom USA seems to have almost zero interest in Switch. I won't be surprised in the least if XX never leaves Japan.

. . . Explain how their US and Japanese support differ exactly
 
Well, it isn't, according to the press release.

Also, the game is PS4 only in Japan (no PC either). They locked it down good.

EDIT:

PlayStation®4
全世界 (Worldwide):2018年初頭 (Early 2018)
Xbox One
北米(North America)・欧州(Europe):2018年初頭 (Early 2018)
PC
北米(North America)・欧州(Europe):発売日は後日発表 (TBD)

Source
Eh the cost of making a PC and Xbox version probably wouldn't be made back on those platforms there. No one plays on either.
 

mclem

Member
PSP, Wii, and 3DS have all been blown wide open during most of the series.

All of them through vulnerabilities in the hardware, or through vulnerabilities in the software?

(That is, is the problem having effective root access - which would be implicit on PC, and isn't currently the case on PS4 or XB1 - or is it through how they implemented the security of saves/online comms?)
 

crinale

Member
At least in Taiwan , Malaysia , Singapore and Hong Kong i guess. Not as much since the Smart Phone revolution but there are still a lot of players. I see people playing 3DSs on the buses/MRT at least once a week .
Ah okay then. I was in China for a few weeks and I really didn't see that much of handheld, but might be coincidencial.
 

yami4ct

Member
What are you even talking about? Neither of these things make sense. Also, it's odd people claim the rumor turned out to be true, yet ignore the part about the Switch also getting an exclusive MH game

Given console only monhun will fail in japan, switch monhun there is a foregone conclusion. Like, of course. The question is whether or not it gets localized. I still expect it to, but capcom is capcom
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I've really loved Toukiden 1 and 2, but i never played Monster Hunter, i wonder if this new World game is similar to that?
 

Ridley327

Member
This is a pretty good summary of my own first impressions, yeah. I think the most striking thing for me was how goddamned bland the new monster looked.

Compared to creatures like Brachydios or Zinogre, it's completely lacking in style.

It looks like a Barroth on a Jenny Craig diet.
 

Kinsei

Banned
This is a pretty good summary of my own first impressions, yeah. I think the most striking thing for me was how goddamned bland the new monster looked.

Compared to creatures like Brachydios or Zinogre, it's completely lacking in style.

Yeah. The full trailer also shows another boss (some frog thing that puffs up like Zamtrios) and it also looks bland.
 
Wow this thread grows quickly!

So the rumor was Sony moneyhatted Capcom to make a westernised MH that wouldn't appear specifically on Nintendo Switch

Why would Sony pay for it to not come to one console, but okay it for Xbox, their main competitor as for as audience interest?
 
Grappling hooks, stealth, that glowing stuff and faster gameplay. I don't want any of it. I'll still buy it because I've been waiting since Freedom Unite but I hate this need to 'Westernize' everything.

I'm buying a switch tomorrow, my first Nintendo console ever, so I'll be able to play the traditional monster hunter if I don't like Worlds.

Edit: Where were all the well designed Monsters. Some bland looking stuff
 
This is a pretty good summary of my own first impressions, yeah. I think the most striking thing for me was how goddamned bland the new monster looked.

Compared to creatures like Brachydios or Zinogre, it's completely lacking in style.

To be fair, the monsters weren't all that flashy in MH1. Colors were very muted in Gen 1.

I also hate how the Brachydios looks.
 
The whacking them on the butt is the fun part of the game though.

Stealth could be fun, but like sleep bombing, siege weapons, or mounting, it just adds flavor to whacking the monster on the butt.

Traps and environmental effects were already in the series.

I mean I get that eventually we still have to whack them in the butt, but yeah having additional flavoring, and have the game build around it, would go a long way.

I've been slowly whacking monsters in the butt for years so I welcome these new hunting elements if done well.
 

Brazil

Living in the shadow of Amaz
Why would Sony pay for it to not come to one console, but okay it for Xbox, their main competitor as for as audience interest?

I can think of a few reasons, but they're all so far-fetched that I don't think I'll even bother, haha.

Stupid rumor.

To be fair, the monsters weren't all that flashy in MH1. Colors were very muted in Gen 1.

I also hate how the Brachydios looks.

I mean, the series evolved a lot since MH1, yeah. Why would those be the standards for the new game?
 

Ridley327

Member
I don't see how seamless zones means anything other than an open world. Like, that's 100% what they're after.

Well, seamless zones don't necessarily mean that they've gone full-on Breath of the Wild with the game, and you can tell in the trailer already that there's definitely a bit of corridor design going on with the environments to keep things relatively contained to maintain the arena-style setup of the fights.
 
Status
Not open for further replies.
Top Bottom