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ARMS |OT| (’-‘)-------------

To my knowledge it takes a lot of effort to beat such a Helix

It's somewhat noticeably laggy

Definantly requires knowing how to punish him.
Main thing people struggle with is low stance, which can be punished with jumping attacks.
High stance can be dealt with using aggressive guarding - parrys,dash cancelling etc.

The right arms can do great work against him too, but a meta will have to form before that's a good counter :').
 
Yo, this game's pretty good.
Currently clearing GP4 with Mechanica.

I like the multiplayer options but I'm hoping the upcoming content includes new single player stuff as well. Not holding my breath for more than new fighters and arenas though.
 

MGrant

Member
Ninjara's teleport bullshit and Helix's stances online have me salty. I can't hit a motherfucker if he can just dodge literally everything and refuse to be pressured. Makes turtle playstyle really strong, and matches often just devolve into two people dashing around, never throwing punches.
 
Just got the game...

What should I do first? What will give me the most fun? Best way to learn the characters?

Do the tutorials and try out the characters in versus mode. See what character clicks for you and then move onto Grand Prix. Start at level 4. It'll be difficult but you'll get a good feel for the gameplay when you play it at higher difficulties (rank 4 is the best place to start since completing it will also unlock the ranked mode + it provides a decent challenge to grasp the fundamentals of this game).
 

JCH!

Member
So I'm going through the Grand Prix character by character and in ascending difficulty order. Any tips on how to beat Hedlok with Master Mummy? I never lost a round before the Hedlok battle (even getting some perfects along the way) but Hedlok is too stronk. Can't dodge anything with the Mummer.
 

mojo2

Neo Member
Do the tutorials and try out the characters in versus mode. See what character clicks for you and then move onto Grand Prix. Start at level 4. It'll be difficult but you'll get a good feel for the gameplay when you play it at higher difficulties (rank 4 is the best place to start since completing it will also unlock the ranked mode + it provides a decent challenge to grasp the fundamentals of this game).
No way. Start at level one and go from there step by step or straight to three tops. You'll kill all fun if you'll jump straight to four, lol!
 

ksamedi

Member
So I'm going through the Grand Prix character by character and in ascending difficulty order. Any tips on how to beat Hedlok with Master Mummy? I never lost a round before the Hedlok battle (even getting some perfects along the way) but Hedlok is to stronk. Can't dodge anything with the Mummer.

Just keep dashing and do not atack too muxh. Try to fill the rush meter with one arm punches as he usually doesnt defend against supers.
 
I think reviewers were a tad harsh on this game, as an over the shoulder fighting game it's quite innovative, and it's incredibly well polished.
The instant a developer tries something new or less orthodox with control method a significant portion of game critics will lash the game substantially. i mean a 6 from one of the reviewers with more exposure? Thought he might also do that for clicks since you know who got a 7 from the same character.

Yo, this game's pretty good.
Currently clearing GP4 with Mechanica.

I like the multiplayer options but I'm hoping the upcoming content includes new single player stuff as well. Not holding my breath for more than new fighters and arenas though.
Among the first things i suggested back in the january ARMS thread was that the game needed a 3D Brake the Targets mode just like the original Smash had a 2D one. ARMS ended up including a brake the target mini game but not as interesting.

A 3D Brake the Targets would be an even better fit for ARMS. The 3D platforming would teach mobility and the targets how to aiming the arms. Easy to implement since it could be one stage using the same assets but have variations on platform and target settlemet for each character.

Have completition time tracked, stablish an online leader board for it and the other modes that also track time and you got a more substantial 1 player element than what the game originally had with minimal development effort. Let's hope something similar comes down the line.

At TheGore:

Thanks for answering the question sir. It's really weird that you plain mainly in portable mode. Wonder how many that take the game seriously do the same thing.
 

El_bo_wawa

Neo Member
Dropping my friend code as well and adding people from the previous pages. Started to play ranked and looking forward lobbies!

SW-7492-9408-7890

Name: Bobo
 

nynt9

Member
The instant a developer tries something new or less orthodox with control method a portion of game critics will lash the game substantially. i mean a 6 from one of the most followed reviewers?

At TheGore:

Thanks for answering the question sir. It's really weird that you plain mainly in portable mode. Wonder how many that take the game seriously do the same thing.

I mean, there's a reason why established control methods are established, and there are problems with each control scheme of Arms. The button config is less than ideal (L3 block, not being able to use both sticks to aim arms separately), the motion controls are, well, motion controls. It's not about doing something unorthodox being immediately bad.

A lot of switch owners play exclusively in handheld mode. I do as well. I haven't docked my switch for play since release week.
 

Manac0r

Member
Impulse purchased this..thanks to the power for of alcohol ..and am somewhat pleasantly surprised,

Motion controls are a compete no for me, but playing in handheld mode feels..satisfying. Landing hits and combos is rewarding and playing around with different arm is interesting and give me something to do in single player.

I haven't really touched online yet, so can't vouch for that. If this had been priced a little lower I feel it would have swayed a few more consumers who are on the fence.
 

Kanhir

Member
I prefer motion controls but I'm trying to train buttons since I play this game handheld so much. Any tips for switching over?
 

Manac0r

Member
I prefer motion controls but I'm trying to train buttons since I play this game handheld so much. Any tips for switching over?

Try to use the triggers as opposed to A and B .. that way your triggers are your punches and your right thumb for jumping...dodging. Learn that the longer you press the further the punch, short presses for arm with secondary triggers works well.
 

Robiin

Member
Try to use the triggers as opposed to A and B .. that way your triggers are your punches and your right thumb for jumping...dodging. Learn that the longer you press the further the punch, short presses for arm with secondary triggers works well.
WHAT?
 

Hawkian

The Cryptarch's Bane
Just got the game...

What should I do first? What will give me the most fun? Best way to learn the characters?

I've been thinking about that a lot. It really does not adequately guide you towards improving in a structured way. my experience is based on no prior playtime before launch.

One thing, personally I suggest at least giving the motion controls a shot, for the fun factor.

My quick and dirty new players guide:
  • Do the training found in "Versus"- select and stick with the first character you want to get good with.
  • When you get to the "Guard Breaking" Training mission, repeat it a few times to mess around with your character's movement and the three Arms options you'll start with- every charter has unique starting weapons.
  • Continue through the training until you reach Twintelle at the end. This Twintelle is showing you a taste of Grand Prix Level 4 and up difficulty. It's up to you if you want to spend some time trying to actually kill her a few times, if not just leave the training and head into Grand Prix. Do not worry if you can't kill be at all.
  • (for a more traditional fighting game training dummy, use Versus fight mode, no timer, no items, infinite health, stationary com. Practice as much as you want here.)
  • Do Grand Prix 1 through 3. If you find 3 considerably difficult, repeat it instead of moving on to 4. 3 is also a good time to get very familiar with the Arms you have available. Essentially 1, 2,and 3 should feel pretty smooth and easy by the time you're ready for 4.
  • You can quit a GP at any time and save all your progress.
  • Throughout working your way through these, you can jump into Party Mode for arcadey unranked multiplayer and to earn coins. It's pretty loose and there are lots of gimmick fights/handicaps. Try it whenever you feel generally comfortable with your main. Whenever you have a substantial number of coins, 30 or 100, hit the Get Arms minigame from the home screen to unlock some random Arms for random characters.
  • Tackle GP4. Big difficulty spike here, especially the two final fights. This unlocks Ranked Matches.
  • Familiarize yourself with all the remaining Arms and consider which you might like to try for your main character so you know to swap them on as soon as you unlock them.
  • Jump right into Ranked if you're confident and just want to improve ASAP; keep doing Party Mode for coins.
  • Unless it felt super easy to you already, repeat GP4. This time focus on crafting your ideal Arms loadout you really want to get good with. Don't be afraid to abandon the run and restart to mess with your Arms. You do get some coins for every win.
  • Move on to the higher GPs, more Ranked games, conquer the world.

Ymmv of course but I wish I had had this to follow instead of sort of wading through it all and wasting a bunch of time.
 
I mean, there's a reason why established control methods are established, and there are problems with each control scheme of Arms.
The control revolution happened in 2006. The reason why control methods previous to that remained "stablished" was because the other 2 main players opted to invest resources in visuals and presentation mostly or to be more fair invested in other things outside of controls.

And im not talking about "waggle to input" per se. im talking about detaching camera control from a thumb and allow it to be available all the time independent of where a finger is positioned on the control. That alone is a substantial control evolution and it is something that remains compatible with the traditional inputs we had for decades. Yet the big players didn't adapt that, VR will slowly change that.

The button config is less than ideal (L3 block, not being able to use both sticks to aim arms separately), the motion controls are, well, motion controls. It's not about doing something unorthodox being immediately bad.
This has been answered already. It's a motion controlled game at the core. The Switch's hybrid nature and fear for alienating potential users is why other control scheme exist.

L3 and no Dual Stick for ARMS are implemented to keep some balance with Motion Controls and single Joycon play. The ARMS team gave good thought on that, however there are things that they could easily improve while maintaining a similar balance.
 

JCH!

Member
Just keep dashing and do not atack too muxh. Try to fill the rush meter with one arm punches as he usually doesnt defend against supers.

Thanks. I got him right after posting my message but I think I made my life unnecessarily difficult by facing him for the first time with Master Mummy. I feel it would be much easier with a more mobile character.
 

Manac0r

Member

I was playing earlier today and short quick presses meant my punches ended a short distance from the target, then released a secondary trigger e.g freezing lazer. Longer presses threw the punches further.. either connect or stopping at the side of the opponent. I m pretty sure that is how it went and wasn't placebo. Double checking now..
 

Robiin

Member
I was playing earlier today and short quick presses meant my punches ended a short distance from the target, then released a secondary trigger e.g freezing lazer. Longer presses threw the punches further.. either connect or stopping at the side of the opponent. I m pretty sure that is how it went and wasn't placebo. Double checking now..
Just tested and you are absolutely right. When is this ever explained? I thought I was just off with my spacing sometimes....
 

Chittagong

Gold Member
In party mode, if you lose multiple times in a row, you get a handicap (start with full meter). If you win multiple times, they cut your HP.

Ah. Makes sense. Holy crap players are good in this game.

And thanks for the mini guide Hawkian, will try it out
 
No way. Start at level one and go from there step by step or straight to three tops. You'll kill all fun if you'll jump straight to four, lol!

Honestly I started with 4 after a few rounds in the versus mode. I didn't find it to be that difficult though. I mean I did lose a few times to certain characters but it felt like it made me better at this game. Plus the tense matches I had at that difficulty actually made me appreciate this game more!
 

ASIS

Member
I've been doing some training, and I still can't curve upwards reliably. Amusingly, ARMS that curve upwards curve downwards as well.

Is this at all worth learning and training for? I can see it being useful but it's just so inconsistent.
 

deoee

Member
6C59k8y.jpg
 

Razorwind

Member
How do you change the color of your character? In the help section it says there's a super secret way to do it, anyone know how?

Hover over the character you want, click the left stick in and hold it, point it to one of the 4 directions, click the button that selects the fighter.
 

TheMink

Member
I don't even understand what's happening when fighting Twintelle




Edit:

YEAH WHAT YOU GUNNA DO ABOUT TWO PARTY POPPERS BEEEEOOOTCH!
 

RionaaM

Unconfirmed Member
Got the game yesterday, and last night I tried it with a friend. It's really fun (which I already knew because of the Testpunch), but it seems light on content. 10 characters and stages isn't a lot, especially right after playing Mario Kart 8 Deluxe with that crazy amount of characters and tracks.

Are motion controls worth trying to master? In the Testpunch I did better with the Pro Controller. I also need to choose which character to learn. It's hard though, they all look cool and interesting.

I was playing earlier today and short quick presses meant my punches ended a short distance from the target, then released a secondary trigger e.g freezing lazer. Longer presses threw the punches further.. either connect or stopping at the side of the opponent. I m pretty sure that is how it went and wasn't placebo. Double checking now..
Whoa, thanks for this tip!
 

twisteh

Member
I've filled in the spreadsheet thingy, just posting my friend code here too:

Friend code: SW-7650-8454-9412

I'm new to Nintendo, to add someone to your friends list do you guys just need to add that code or do I need to add each of your codes too? Confused.

Cheers
 
I've filled in the spreadsheet thingy, just posting my friend code here too:

Friend code: SW-7650-8454-9412

I'm new to Nintendo, to add someone to your friends list do you guys just need to add that code or do I need to add each of your codes too? Confused.

Cheers
You'll receive a friend request when someone adds you, then you can either accept or reject. No further action required.
 

ahoyhoy

Unconfirmed Member
Nintendo: please fix matchmaking when playing 2 player locally. We were in a lobby exclusively with 2 player local teams and we only got to play with each other maybe once every three games. There were even times we matched up against three other teams and everyone had to play solo.
 

Cartho

Member
Game is screaming for a story mode.

Gonna repost what I said earlier:
They should totally do a story version spin off where it's like Infamous - leap around a city, with these controls, and these hats gets and mechanics, fighting bad guys.

Infamous style open world with these mechanics would be absolutely incredible. Make it happen Nintendo!!
 

Oibignose

Member
This used to be my strategy as a kid.

Such a great tactic.

I saw right through them straight away as they were asking when Splatoon 2 and Arms are out.

Seriously proud of their underhandness here, I promised to get them one for Christmas and they have convinced their Mum to get it now freeing up Christmas gift space.
 

Totakeke

Member
Just because a game isn't designed to be competitive doesn't mean it isn't competitive. Smash was not designed to be competitive, but it certainly is. My complaint in the post you quoted was concerning the lack of resources traditional fighting games offer. Two different topics.

May I remind you that our conversation evolved almost immediately after that post as you went on a rant about a bunch of stuff that's hardly been talked about recently. What have I not addressed that you brought up? I have no issues answering whatever questions you have, but please, it if bothers you so much feel free to block me.

What the hell are you talking about. If nothing else you sure bring shit posting into a new art form.

Again let me quote the post that I originally quoted so you don't keep trying to change the conversation.

They do need to fix throw tracking. If I'm punching with the sole purpose of interrupting the throw, and they throw, it should be an interrupt.

The more I play this game the more I see it just wasn't made for competitive play.

That is it. I don't give a shit about all the other stuffs you posted and you were the one that brought them up saying that your competitive arguments have evolved and later admitted it hasnt. I quoted that post specifically and not the others because I don't give a shit about the others.

It feels to me that all you care about is the appearance of being right so there's no real discussion to be had here. Enjoy your shitposts.
 

ahoyhoy

Unconfirmed Member
If we can't reliably be matched up in Party mode, there needs to be a 2v2 ranked mode.

I bought two controllers so we could play at the same time Nintendo!
 

Chauzu

Member
I got 400 coins now, been doing the 1v1 versus training mode for 2 coins every 40 seconds or so while watching TV. Going to be raining new arms later today!
 
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