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Beyond Good & Evil 2 in-engine E3 game video

Axass

Member
The technology and scale of it all are really impressive and Ancel has the talent.

That said, this feels nothing like Beyond Good & Evil from what we've seen, more like Ancel wanted to do a space game. Which is okay, and I can see potential in what he's showing, it's just not BG&E so far.

Now, what I really hope happens, but won't happen as this thread is already showing, is that people keep ther expectations in check. Why?

1. Wild and the original BG&E2 pitch: nothing has come of those, Ancel has been a great designer in the past and has a great track record with small scale platformers, but you can tell that lately he's meddling a lot with tech and seems to get swamped in it by trying to design huge worlds.

2. What he has pitched so far reeks of No Man's Sky meets Molyneux: I don't doubt for a second that Ancel's telling the truth and that he's genuine about his plans (unlike other devs...), but at this point they seem to be just a lot of concepts he wants in the game, detached from the reality of what can and will be in the game.

3. Vast galaxy to explore: why? Devs stop it please. No matter how big your worlds are if you can't do jack shit in them. I was wowed by the seamless change of scale of the game, from a little monkey to huge planets, but what's the point of having enormous planets to explore? The devs can't possibly fill those planets with content, not even a little fraction of them, and you're telling me we'll have several planets (dozens??) to visit? Seems nice on paper, then you end up with No Man's Sky "everything is samey" and "there's nothing to do" problems or other open world games "everything is a fetch quest", "glitches everywhere", or "do the same stuff over and over" situations.

4. It's literally years away. Who knows on what machines it will release. Vivendi could easily nuke it from orbit.

As much as the tech is impressive, I'd like to know more about the plot, the nitty gritty of the gameplay and I wish he just concentrated on making a more focused game with less futile distractions, a steady pace and an amazing plot.
 

Lime

Member
I wonder how the player character will affect the narrative of the game. BGE1 was very solid due to having a fleshed-out protagonist in Jade and I think games with single protagonists are usually (if not always) much better when it comes to characterization than custom-created ones. So I wonder how this game will meet the challenge of narrative via custom characters.

Otherwise the trailer already set up a nice, fleshed-out band of characters with the pig, Shani, and the monkey that Ancel and his team could've gone with.

tumblr_orgdt6paTY1tt3wuco3_500.gif


They could've opted for multiple protagonists if they wanted more perspectives on the experience they wanted to bring.
 

KiNolin

Member
People all like 'in Ancel we trust'...why?

Seems like he's managed to make a sequel to a hugely beloved game that doesn't resemble said game in any way whatsoever.

At what point in a 4am, coffee fuelled, haven't slept for 72 hours, crunch letsavoidavivenditakeover meeting did somebody suggest that beyond good and evil should be an mmo?

It's what they wanted the first game to be but couldn't do without compromises.

No Man's Sky had that hype as fuck e3 debut, and Ancel got jealous.

lol, he has talked about his plans for the game being too demanding for older hardware way before No Man's Sky was ever revealed. It was always going to be this.
 

Metalmarc

Member
Y'all who said this looks meh, boring etc are freaking nuts seriously this opinion you have based on a early, early, early, early tech demo right. Sheesh
 
While this is impressive I still don't know why does this have to be BG&E2. It looks like he completely scrapped the true sequel (all the leaked and teased stuff from 9 years ago) and instead went to make something nothing like it.
 

Eolz

Member
It's basically Star Citizen with a less fucked development.

Or you know.
It's basically Star Citizen if it didn't have to show the whole development process before that stage. It's not even on the same scale as last year's demo for that game yet.
 

Ahasverus

Member
While this is impressive I still don't know why does this have to be BG&E2. It looks like he completely scrapped the true sequel (all the leaked and teased stuff from 9 years ago) and instead went to make something nothing like it.
This. I want the real sequel.
 
They should have shown this at E3. This is something I can get excited about. Throughout my whole life I can comfortably say I can count the number of times a prerendered video got me excited on a one hand.
 
While this is impressive I still don't know why does this have to be BG&E2. It looks like he completely scrapped the true sequel (all the leaked and teased stuff from 9 years ago) and instead went to make something nothing like it.

Agreed, it looks crazy but I dont understand how its a BG&E game.
 

Axass

Member
It's what they wanted the first game to be but couldn't do without compromises.



lol, he has talked about his plans for the game being too demanding for older hardware way before No Man's Sky was ever revealed. It was always going to be this.

Yet he created a masterpiece.

Compromises are necessary for an artist's creation process. The best stuff ever created was born due to necessary compromises, both in gaming and in every other field. When you have too much freedom and too much time, you usually end up procrastinating and not releasing anything or creating something very boring.
 

Blimblim

The Inside Track
I wonder if the engine developed for From Dust was the super early basis for this one. The terraforming stuff shown in the end, and the aesthetics of the desert certainly remind me of that game.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I wonder how the player character will affect the narrative of the game. BGE1 was very solid due to having a fleshed-out protagonist in Jade and I think games with single protagonists are usually (if not always) much better when it comes to characterization than custom-created ones. So I wonder how this game will meet the challenge of narrative via custom characters.

Otherwise the trailer already set up a nice, fleshed-out band of characters with the pig, Shani, and the monkey that Ancel and his team could've gone with.

tumblr_orgdt6paTY1tt3wuco3_500.gif


They could've opted for multiple protagonists if they wanted more perspectives on the experience they wanted to bring.
the quickest comparison he made was that they were like Zelda in that they shape the world. And they're your crew members with their own stories and such. I agree that I prefer a solid determined protagonist over created ones.
 

jayu26

Member
The holographic text revolving around Hanuman's head is spinning in the wrong direction. As it is it would be really hard to read even for people completely fluent Hindi and Sanskrit.

Edit: not Hanuman, sorry Ganesha.

Edit: The big ship called Hanuman's Gada (weapon).
 

Krev

Unconfirmed Member
How many resources are Ubi really prepared to throw at this? It's BG&E2. Weird character and world design is the main draw of the series. It goes against trends and it wasn't that popular the first time around. So why saddle the sequel with a bunch of concepts that will require a huge amount of time and money?

Does Ancel want Beyond Good and Evil 2 to be released or not? What the fuck is he doing?
 
It's a really cool engine demo, but it does raise a lot of questions and it's not even clear just yet what types of gameplay it's intended to support. The scaling tech is magnificent, but no one has been able to generate enough interesting content at the human scale that can support a narrative-driven game. The snippets Ancel revealed about what he hopes will happen in the game are illuminating, but we essentially have to take his word for it right now, and nothing in the engine demo either supports or contradicts what he's told us.

Curious to see what the next few videos show, as he's promised more drops.
 

Nirolak

Mrgrgr
Why did they announce this so early.

This looks like it would need a 1X just to run at this fidelity, which means chances are PS4 and X1 wouldnt handle it.

But looking really really good right now.

They know there's a 90%+ chance they're being bought by Vivendi and felt that announcing the game would increase the chances it doesn't get canceled.

It wasn't even originally supposed to be an E3 reveal, but Vivendi made signals that the acquisition is happening soon, so they moved up the reveal.
 

jett

D-Member
Too bad he never really explained why does BGE need this level of scale. I really have no idea what to think, except that BGE2 is not the first to show something like this. :p
 

Axass

Member
Mega Man Legends 3: The Second Coming

Yeah, pretty much. If Vivendi cancels this the fans will cry and riot... and it won't change anything, just like what happened with MML3. Hell, they're even trying the community driven development, early access/showing pre-alpha gameplay just like MML3.
 

SoulClap

Member
Now that I know I don't have to play as Knox, I'm back on board. Not sure how I feel about the online elements but whatever, it's Ancel.
 
This has like literally nothing to do with the original BG&E and have we all learned nothing from No Man's Sky? Where can I find the FUN in this video? To me, this feels like Ancel had a different project in the works that was a space sim and then he wanted to turn that into BG&E for some crazy reason... Not a fan.
 

tuxfool

Banned
This has like literally nothing to do with the original BG&E and have we all learned nothing from No Man's Sky? Where can I find the FUN in this video? To me, this feels like Ancel had a different project in the works that was a space sim and then he wanted to turn that into BG&E for some crazy reason... Not a fan.

Its an engine demo. I find those fun.
 

Ultimadrago

Member
Yeah, pretty much. If Vivendi cancels this the fans will cry and riot... and it won't change anything, just like what happened with MML3. Hell, they're even trying the community driven development, early access/showing pre-alpha gameplay just like MML3.

Oh God.

Quick! Check to see if you have a Servbot Number!
 
I hope the narrative will match the first game. I'm nervous about the focus on this huge seamless universe, but this seems to be a passionate project so I'm sure they know what they're doing... Or trying to do. Hopefully the game will release one day.
 

Eolz

Member
Yeah, pretty much. If Vivendi cancels this the fans will cry and riot... and it won't change anything, just like what happened with MML3. Hell, they're even trying the community driven development, early access/showing pre-alpha gameplay just like MML3.

I can see them cancelling it like MML3 too tbh.
 
It's good to see the positive influence Star Citizen has brought to the industry. The ambition. The drive. Now they gotta make finish it! Before Star Citizen. And before Vivendi eats them!
 

Theorry

Member
Do i misremember Beyond good and evil. Or does this look not all look like the first one?
Not complaining tho. Looks great. Also weird there is suddenly a video out there when we expected not to see gameplay at all for some time haha.
 
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