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Aaron Greenberg: "there are a lot" of big unannounced Xbox games.

Mediking

Member
First-party contribution has to be measured in terms of more than direct revenue production. A console that offers a diverse lineup of creative exclusive titles alongside critical darlings and blockbuster hits creates buzz. That kind of positive brand perception sells consoles, which in turn generates revenue from third party content. That's how this industry works, and it's terrifying to think that Microsoft may somehow have lost sight of this basic premise.

Exactly.

Microsoft should've took the bullet and pumped out Ryse 2 and Sunset Overdrive 2.
 

TwiztidElf

Member
IFmoAK9.gif

There is no surprise.
 

Caronte

Member
What are you talking about? MS has released more major games over the last few years than Sony, and between this E3 and next we have Cuphead, Forza 7, Crackdown 3, State of Decay 2, and Sea of Thieves. Four major releases and a smaller game over the course of a year is pretty solid and pretty much their standard. We have no idea when all of Sony's games will actually be released, and I'd be shocked if most of them are before next E3. MS hasn't shown anything beyond next E3 by design. Anyone pretending that means they don't have anything in the works beyond what's announced is trying to spread concern trolling and console wars bullshit.

Look at the number of games released by Sony in 2016 and 2017 and then look at what Microsoft has released. Sony released more stuff, especially if you include VR. Whether you care or not about their offerings is a different matter, but that's a fact.
 

EdgeXL

Member
Look at the number of games released by Sony in 2016 and 2017 and then look at what Microsoft has released. Sony released more stuff, especially if you include VR. Whether you care or not about their offerings is a different matter, but that's a fact.

Sony released/will release 10 retail PS4 games in 2016 and 2017 and Microsoft released/will released 9 retail games for Xbox One during the same time period. To be fair, I didn't count VR because I view that as another platform and I'd compare it to Microsoft’s VR platform when/if that is released. I'd understand if you want to add it but those VR titles are only playable by a small percentage of PS4 owners.


Where Sony really outnumbered Microsoft was in smaller download games. I think Microsoft has six of those where Sony has over double that. Those small games are important and I agree Microsoft needs to get more of those. However, it's not as if MS doesn't have any of those coming like Cuphead and Ori 2.
 
Sony released/will release 10 retail PS4 games in 2016 and 2017 and Microsoft released/will released 9 retail games for Xbox One during the same time period. To be fair, I didn't count VR because I view that as another platform and I'd compare it to Microsoft’s VR platform when/if that is released. I'd understand if you want to add it but those VR titles are only playable by a small percentage of PS4 owners.


Where Sony really outnumbered Microsoft was in smaller download games. I think Microsoft has six of those where Sony has over double that. Those small games are important and I agree Microsoft needs to get more of those. However, it's not as if MS doesn't have any of those coming like Cuphead and Ori 2.

Don't bring stats into this witch hunt. We all know there are no games :/
 

Rodelero

Member
What are you talking about? MS has released more major games over the last few years than Sony, and between this E3 and next we have Cuphead, Forza 7, Crackdown 3, State of Decay 2, and Sea of Thieves. Four major releases and a smaller game over the course of a year is pretty solid and pretty much their standard. We have no idea when all of Sony's games will actually be released, and I'd be shocked if most of them are before next E3. MS hasn't shown anything beyond next E3 by design. Anyone pretending that means they don't have anything in the works beyond what's announced is trying to spread concern trolling and console wars bullshit.

1) I'd love to know how you're defining 'major games' to determine that Microsoft has released more major games than Sony over the last few years. Practically everyone accepts that Sony's exclusive lineup (whether you confine it to first party or not) has been stronger than Microsoft's. This year alone Sony's exclusives include Gravity Rush 2, Nioh, Nier Automata, Horizon: Zero Dawn, MLB: The Show 2017 and Wipeout Omega Collection. Microsoft have really only got Halo Wars 2 to point at half way into 2017. There's a quantity gap, a quality gap, and a success gap between the two lineups.

That's the most depressing thing about Microsoft's exclusives so far this generation: none of the new IPs have been successful enough to justify sequels, and you could probably expand that to Halo Wars 2 as well. I'd be pretty shocked if they bother with a third. Microsoft will no doubt keep trying new things, but I'd be amazed to see a Sunset Overdrive 2, or a Quantum Break 2, a Recore 2 or a Ryse 2. The only sure thing is that we'll see more Forza, more Halo, and more Gears. Yippee. It's worth pointing out of course that neither Halo or Gears are anywhere near their best right now. They seem to be franchises trying to hang onto relevance.

2) I'm not sure State of Decay has a release date beyond '2018', so it's a little presumptuous to suggest it will be in the first half of next year*. How major SoD2 actually is, in my mind, is up for debate. It looks like a fairly low budget game to me. That doesn't speak to its quality necessarily, but it doesn't necessarily stand in the same conversation as a Forza 7 or a Spiderman. As for the rest of those games hitting pre-E3 next year, we'll see. There have been too many delays this generation to count out the possibility of one more, say, to Sea of Thieves.

*edit: as Chris points out, it is indeed dated for the first half of 2018, my mistake.

3) Sony currently plan to have Gran Turismo Sport, God of War, and Spiderman out before the first half of 2018 given Layden's recent comments, plus a pretty wide range of other exclusives (smaller games, Japanese games, and VR games).

4) You really shouldn't come in and start throwing accusations of concern trolling at the end of a post you'll find so hard to back up. Most of all though, recognise that people criticising the Xbox One's lineup may well be Xbox owners that are frustrated with a lack of exciting upcoming games. I bought my Xbox One for Halo 5 and pretty much now only turn it on to play Sea of Thieves' playtests. It's pretty depressing.
 

Chris1

Member
2) I'm not sure State of Decay has a release date beyond '2018', so it's a little presumptuous to suggest it will be in the first half of next year.

It's Spring 2018. As said in the reveal trailer.

No game shown at MS E3 is due for release after E3 2018, I'm sure there might be a delay or two here and there but as it stands they're all ready to release withint he next ~11 or so months.
 

Raide

Member
Hoping GamesCom has some hints about what is happening, or at least something like in the year that starts the ball rolling before next E3. I wonder if they will have anything TGS focused?
 

GHG

Member
Hoping GamesCom has some hints about what is happening, or at least something like in the year that starts the ball rolling before next E3. I wonder if they will have anything TGS focused?

I feel like I read something like this before. Maybe it was before E3 this year? Or was it last years E3?

Always looking to the next event in the hope that something will be different.
 

Raide

Member
I feel like I read something like this before. Maybe it was before E3 this year? Or was it last years E3?

Always looking to the next event in the hope that something will be different.

Well, they certainly have the hardware now, so maybe its the software's turn? Or maybe its just wishful thinking. At least it will be the best place for all my Xbox BC stuff and 3rd party games.
 
Well, they certainly have the hardware now, so maybe its the software's turn? Or maybe its just wishful thinking. At least it will be the best place for all my Xbox BC stuff and 3rd party games.

I don't think it's wise to carry on with this "they were focusing on hardware" narrative. It doesn't make any sense. Given the way that a company is structured, especially a platformholder like Nintendo, Microsoft and Sony, bringing out new hardware shouldn't mean that creating software takes a backseat. If that were the case, Sony wouldn't have had such a strong past 9 months because they were launching the Pro, and Nintendo shouldn't be having such a strong software year because they've been gearing up to launch the Switch.

By all accounts, if we're to really believe that they were "too busy" working on the platform and hardware to make games, then that sets a worrying precedent for how well the company can manage to sustain a game console.
 
First-party contribution has to be measured in terms of more than direct revenue production. A console that offers a diverse lineup of creative exclusive titles alongside critical darlings and blockbuster hits creates buzz. That kind of positive brand perception sells consoles, which in turn generates revenue from third party content. That's how this industry works, and it's terrifying to think that Microsoft may somehow have lost sight of this basic premise.

I agree completely with this, that you can't measure first party contribution in terms of revenue production. I agree just as strongly with the importance of diversity in the lineup where it concerns exclusives, and how those help the platform alongside critically praised games and blockbusters. That said, I really don't think they've lost sight of the importance of this, I really don't. And whenever I get the opportunity to speak to them at cool fan focused events like xbox fanfest at E3 each year, this does come up, and I definitely believe they get it. I see it as more a thing where they feel, where major new exclusives are concerned, they should speak softly but carry a big stick, if that's making sense.

I think they feel they don't gain much of anything by risking another Scalebound situation. They want developers time to work on their next creative vision in secrecy before they and the developer feel it's now a good time to reveal it. A reveal introduces all kinds of pressure and expectation - which comes with the territory - but I think they would like to control when exactly that is introduced to the equation.

A lot of people were disappointed with Scalebound's cancellation. It's no reason to be overly afraid to make new announcements, but it's definitely the kind of thing that Microsoft should absolutely learn from. Show games closer to when both Microsoft, and the team making the game, feel like it has come together in a way that is truly representative of where they want to take the project. And at least when you reveal it you're confident the game is as close to its best possible presentation ready condition, and that gamers won't have to wait for very long before they're playing it. It's available either later that same year, or by sometime in the next year. But focusing on creating big new exciting games, such as what led to games like Sunset Overdrive, Quantum Break, Blue Dragon, Lost Odyssey, or even Ryse, does, I believe, ultimately benefit your platform as a whole regardless how any particular one among them might sell.

You introduce all kinds of diverse and interesting experiences to bring people in, and once you pull those people in, they can then seek out other reasons to continue using their xbox, just like I did when I purchased my very first xbox system ever specifically for games like Blue Dragon and Lost Odyssey. And then I wound up becoming a pretty massive Halo fan (a series I initially felt was all hype till my newfound interest in xbox and talking to other xbox gamers, led me to purchasing Halo: Fall of Reach by Eric Nylund), went on to support the first Gears of War (typically the kind of game I would never buy, but thanks to a desire to dive deeper into what xbox had to offer I gave it a chance and bought it on release), went on to support the first Mass Effect (a game I was suspicious of because the shooter focus initially scared me into thinking it wouldn't demonstrate the kinds of things I enjoyed about previous Bioware games such as Kotor on PC). Having the right games (blue dragon and lost odyssey) to pull me in originally even led to me finally looking at a series I had never considered all that good to begin with (call of duty) when I very excitedly purchased the fantastic looking COD4.

Who would walk into a executive meeting and say with a straight face "hey guys, let's go spend big on some japanese rpg titles from hironobu sakaguchi, so we can convert gamers who would buy those games to newly die hard Halo fans, and someone who may be onboard with supporting this big new game we have coming, Gears of War, and who may very likely also be right there making us look good with this marketing partnership we've secured with Activision for COD4 by supporting the game and helping to make it a tremendous success."

You would never think that 2 major japanese RPG projects that never got sequels would create such a big supporter of xbox, or even lead to that same person becoming a Halo campaign and extended universe die hard that buys every last one of the books, but it can absolutely work that way if you actually make the attempt. There's a damn good reason the 360 went on to sell so many consoles worldwide. It wasn't only because of price and a year headstart on the competition. Very smart, likely very underrated, but ultimately good, decisions were made.

TLDR version: You never know how a few quality titles in a totally unrelated genre or style of game could end up benefiting not just your platform's exclusives, the platform as a whole, but also your important third party partners as well. You hit the right notes and focus on making some exciting looking big games in all kinds of interesting genres, don't be surprised when they lead to the unexpected. And never think that just because they didn't sell the way you had hoped, or with respect to your investment, that this is somehow a sign that they underperformed, or did not deliver. We aren't all sitting around taking surveys to spell out how good decisions in one area benefitted the company in another area, but it does happen, and it happens often. Not sure why Quantum Break hasn't already seen a greenlight for a sequel with all the amazing potential that is there, and not sure why Sunset Overdrive didn't seem like a fantastic idea worth continuing well into the future, or even why Ryse didn't look like something that has hidden potential in a similar fashion to how Ubisoft's Assassin's Creed historically inspired games might, but please don't just look at some sales figures and think they're not worth the investment. You have to be able to see a lot of, in some cases, even reviews for what they truly are, and see value in an idea beyond whether or not it was a runaway success.
 
Another Aaron Greenberg quote that is overpromising and underdelivering, simple as that.

They have good hardware now, which no one is doubting but the software just isn’t there. I think just about every game they showed off at E3 was coming to PS4 and/or PC - nothing truly exclusive for the system which makes it a tough sell IMO, especially at $499.

He can talk about how there are “big unannounced” games for Xbox but it means nothing until we actually see them.
 
Sony released/will release 10 retail PS4 games in 2016 and 2017 and Microsoft released/will released 9 retail games for Xbox One during the same time period. To be fair, I didn't count VR because I view that as another platform and I'd compare it to Microsoft’s VR platform when/if that is released. I'd understand if you want to add it but those VR titles are only playable by a small percentage of PS4 owners.


Where Sony really outnumbered Microsoft was in smaller download games. I think Microsoft has six of those where Sony has over double that. Those small games are important and I agree Microsoft needs to get more of those. However, it's not as if MS doesn't have any of those coming like Cuphead and Ori 2.

Not to get into list warzzzz bullshit but I have no idea where you got those counts. I count 14 Sony first party retail games (not including Nioh, which was Sony published in the west but isn't first party). That count may rise to 15 or 16 depending on whether they give That's You and/or Hidden Agenda retail releases, I've seen retailers listing them but sometimes those are speculative. Then on Microsoft's end, I count 8 first party retail games (not including Dead Rising 4, as it's timed exclusive and isn't first party anyway).

Well, they certainly have the hardware now, so maybe its the software's turn? Or maybe its just wishful thinking. At least it will be the best place for all my Xbox BC stuff and 3rd party games.

People keep bringing that spin up without realising it'd actually be a really bad sign. You're basically saying Microsoft's can't juggle two completely unrelated things, unlike Sony and Nintendo, who have both delivered hardware and great games over the last year.
 

David___

Banned
Well, they certainly have the hardware now, so maybe its the software's turn? Or maybe its just wishful thinking. At least it will be the best place for all my Xbox BC stuff and 3rd party games.

People going along with this idiotic spin don't realize how bad of a light it puts MS in.

By saying this, you are saying that MS, a console platform owner for the 15 years, is incapable on juggling two things that have no relation to each other and something that the other two handles fine without issue.

If this is truly the case, MS has problems beyond their 1st party output and the whole division needs a shakeup in management.
"We were focused on the hardware" as an excuse for poor 1st party efforts is really, really bad
 
Another Aaron Greenberg quote that is overpromising and underdelivering, simple as that.

They have good hardware now, which no one is doubting but the software just isn't there. I think just about every game they showed off at E3 was coming to PS4 and/or PC - nothing truly exclusive for the system which makes it a tough sell IMO, especially at $499.

He can talk about how there are ”big unannounced" games for Xbox but it means nothing until we actually see them.

You mention PC for the exclusives that are there, but even for games that aren't exclusive, it's still always going to be the choice of many gamers to buy a lot of games for a specific kind of experience on a console as opposed to putting together the kind of high end PC it would usually take to run them the way that an Xbox One X will. You think hundreds of thousands, even millions aren't actively choosing Xbox instead of PC or PS4 each and every single time a major game comes out? It happens with every major release. So a game coming to PS4 or PC is not an automatic "haha, it doesn't matter! PC and PS4 got it too!"

$499 makes it a tougher sell, sure, but people who may want the experience they would get on a console like Xbox One X, also see the way third party games run on the system as a major selling point, just like PS4 owners similarly saw the way third party titles ran on PS4 as compared to Xbox One as a major selling point.

I'm all for telling it like it is and acknowledging where Microsoft needs to do better on more exclusive games to their plaform, but how about we stop trying so hard to downplay the very simple fact that all kinds of major upcoming releases, such as Red Dead Redemption 2, COD WW2, Anthem, Metro Exodus, Assassin's Creed Origins, Destiny 2, Star Wars Battlefront II, Project Cars 2, not to many already released games that will be enhanced for the new system, and many other upcoming titles I'm probably forgetting, will clearly run better on Xbox One X. It doesn't mean they won't look or play great on PS4 Pro, but those games will not be better on any other console for the foreseeable future not named Xbox One X. Just as I was plenty happy and satisfied to play many titles on Xbox One instead of PS4 despite knowing full well the PS4 version ran or looked better in many instances, I'm certain the same approach will translate to the current situation now that Xbox has the more capable hardware. Big exclusive titles to make your platform more desirable are important and a huge advantage for any videogame platform, but so too is the fact all the highest selling games out there will run best on a particular system.

haha yeah sure MS, ok, those games either get canceled or they will be mediocre at best.

Oh right, cause all xbox console exclusives suck or are mediocre. Am I doing it right? :)
 

EdgeXL

Member
Not to get into list warzzzz bullshit but I have no idea where you got those counts. I count 14 Sony first party retail games (not including Nioh, which was Sony published in the west but isn't first party). That count may rise to 15 or 16 depending on whether they give That's You and/or Hidden Agenda retail releases, I've seen retailers listing them but sometimes those are speculative. Then on Microsoft's end, I count 8 first party retail games (not including Dead Rising 4, as it's timed exclusive and isn't first party anyway).

I was simply counting what has been released so far and what we know for sure will release by the end of this year (assuming no surprise delays).

As for first party, I was just simplifying the list to whether the game was published/released by these companies. Spider-Man is one of the most anticipated titles for the PS4 and that is technically not first party just like State of Decay. I doubt most people know or care if a game was produced internally or externally and I don't have the time, energy or interest in being so pedantic about it.

At the end of the day, yes, Sony has released more PS4 games in 2016 and 2017. No argument there. I'm just saying that by my count the gap is not nearly as large as some would imply. The nature of the business is that you need to have multiple games in the pipeline at various stages of development so if Greenberg says they have more titles incoming, I am inclined to believe him just as I believed Sony and Nintendo when they said the same thing.
 

Caronte

Member
Sony released/will release 10 retail PS4 games in 2016 and 2017 and Microsoft released/will released 9 retail games for Xbox One during the same time period. To be fair, I didn't count VR because I view that as another platform and I'd compare it to Microsoft’s VR platform when/if that is released. I'd understand if you want to add it but those VR titles are only playable by a small percentage of PS4 owners.


Where Sony really outnumbered Microsoft was in smaller download games. I think Microsoft has six of those where Sony has over double that. Those small games are important and I agree Microsoft needs to get more of those. However, it's not as if MS doesn't have any of those coming like Cuphead and Ori 2.

Sony is releasing 9 retail games this year alone not including VR games, so no.
 
I was simply counting what has been released so far and what we know for sure will release by the end of this year (assuming no surprise delays).

As for first party, I was just simplifying the list to whether the game was published/released by these companies. Spider-Man is one of the most anticipated titles for the PS4 and that is technically not first party just like State of Decay. I doubt most people know or care if a game was produced internally or externally and I don't have the time, energy or interest in being so pedantic about it.

At the end of the day, yes, Sony has released more PS4 games in 2016 and 2017. No argument there. I'm just saying that by my count the gap is not nearly as large as some would imply. The nature of the business is that you need to have multiple games in the pipeline at various stages of development so if Greenberg says they have more titles incoming, I am inclined to believe him just as I believed Sony and Nintendo when they said the same thing.

Wat. Spider-Man and State of Decay are first party titles. Just because they're not developed internally by first party studios, doesn't mean they're not first party games. Sony/Microsoft are funding their entire budgets and supervising production, they're first party games. There's a world of difference between those and others like Nioh and Dead Rising 4, which were developed by major third party publishers but marketed and distributed by Sony and Microsoft respectively.

The gap between the two may not be as large as some might imply but it's still pretty big. 14 to 8 is pretty close to 2:1. The fact the PS4 has been getting great third party exclusives (whether proper exclusives or just console), like Persona 5, Nier, Yakuza 0, Nioh and so on, only adds to the perception and it's on Microsoft to combat that.

Oh and the 14 Sony first party retail games I mentioned WAS everything that's been released so far and what we know will release by the end of the year (excluding Nioh, as I said before). 5 last year, 4 in the first half of this year and 5 coming later this year.
 
Idk why the distinction is always made about games being first party. Does it matter who developed it? If the game is on the platform, who cares how the sausage was made? The main reason list warz are so shit is because people always have non-objective reasons to wave away some games but not others. Besides, that doesn't have anything to do with this topic.

As for anything Greenberg says, I usually take a "believe it when I see it" stance, but I don't think that's necessary here. It's pretty much a non-statement. Of course there are games in development for the Xbox. Not sure how this spawned such a long thread, TBH, similar to how we get a thread every time Phil Spencer farts.
 

WaterAstro

Member
The fact that they cancelled Scalebound, a game with significant time in development, sets a precedence that all these unannounced titles could end up being vaporware.

Announced or not, it's hard to believe anything Microsoft says about bringing exclusives.
 

zMiiChy-

Banned
People sure like to talk a big deal out of nothing.

I don't like Xbox at all but holy crap, not all their PR is bullshit.

I don't see how this particular statement couldn't be true.
 

Woo-Fu

Banned
I get the feeling they have Aaron Greenberg say certain things so that their other players can maintain credibility.
 

Shpeshal Nick

aka Collingwood
Another Aaron Greenberg quote that is overpromising and underdelivering, simple as that.

They have good hardware now, which no one is doubting but the software just isn’t there. I think just about every game they showed off at E3 was coming to PS4 and/or PC - nothing truly exclusive for the system which makes it a tough sell IMO, especially at $499.

He can talk about how there are “big unannounced” games for Xbox but it means nothing until we actually see them.

By "truly" exclusive are we referring to "not on PC"?

Because people need to let go of this idea. Microsoft sees PC as part of "their platform". Xbox console only exclusives are a thing of the past.

To the point where Microsoft will give you a free PC version when you buy digital.
 
By "truly" exclusive are we referring to "not on PC"?

Because people need to let go of this idea. Microsoft sees PC as part of "their platform". Xbox console only exclusives are a thing of the past.

To the point where Microsoft will give you a free PC version when you buy digital.
Yep. And I love it.
 
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