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Final Fantasy XII The Zodiac Age |OT| You Had One Job!

Brakke

Banned
Having trouble with mages burning through mana pools. I wanted to set a gambit where they don't cast spells if they're under 30% mana, but then they were attacking themselves. I guess the actual thing is "enemy HP > 70% -> Cast Fire" so they don't spam spells?

Sell everything but teleport stones. There are some rarer items that people say to keep, I guess, but if you ever need them you can farm them I think.

Right on. Teleport Stone was the one I got in LOOT that gave me pause, since it's obviously usable. I'll just hold loot unless I actively need the money, and then not worry about selling.

2) The upgrade system: What in the world? So I have to first unlock a spell/ability/equipment and then buy it separately ? Firstly it makes no sense for abilities/spells//techniques as there's only one of each.

Lots of games do this, its to put a gate on grinding. They don't want to introduce complex spells or AOEs or whatever until later a certain phase of the game. Perhaps they want to throw swarms of fire-weak enemies at you before you get a big fire AOE, so an encounter will be difficult the first time through but easier later. Lets them control encounter pacing or else meter how many interactions you have to learn at any given time.

Maybe there are super powerful spells that have questlines associated with them? Beat the Bomb King to learn Big Fireball spell or whatever? I don't actually know.

I dunno if that's a good or smart or right decisiom, but there are reasons to do it.
 

nOoblet16

Member
No, the gambit system is much smarter than they let on. This blew my mind when I discovered it in the original FFXII: You can pair "Ally: any" with any status changer, protect, shell, dispell, eye drops, phoenix down, or whatever... and it will only activate when it's needed. All of the specific "Ally: status = blind" type gambits are totally unnecessary. Same goes for Foe gambits. EDIT: Though of course there may be some specific complex strategies I haven't thought where they're useful, I dunno.
In my experience this is the opposite. I've had Shell and Protect set up with Ally: Any and my characters start wasting MP on it the moment we are in an area outside of safe zones. I'd want it to start coming into effect only during fights but the damn thing is constantly on whether you are in a fight or not.

I'd probably have to pair it up with Foe HP > XX so hat it only comes into effect during bigger fight where it's needed rather than everywhere including small fights as well as outside of fights.
 

nOoblet16

Member
Lots of games do this, its to put a gate on grinding. They don't want to introduce complex spells or AOEs or whatever until later a certain phase of the game. Perhaps they want to throw swarms of fire-weak enemies at you before you get a big fire AOE, so an encounter will be difficult the first time through but easier later. Lets them control encounter pacing or else meter how many interactions you have to learn at any given time.
They should just lock that part of the board/not make it available then like how those other games do it. Cause that's what it's doing...but atleast that way it'll prevent people from spending points on stuff that they can't use. Cause when I am able to unlock that part of board without grinding I am assuming that I am at the level where I should readily find those things. For information, I am underleveled for the point I am at but I still can't buy a few things anywhere as it's not available. But more importantly, suppose I am at the point...even then I have to go to a shop to buy it. Basically it's not tuned right.

And in case of weapons and armour have more than 1-2 of those equipments available for that class.
 

Muffdraul

Member
In my experience this is the opposite. I've had Shell and Protect set up with Ally: Any and my characters start wasting MP on it the moment we are in an area outside of safe zones. I'd want it to start coming into effect only during fights but the damn thing is constantly on whether you are in a fight or not.

I'd probably have to pair it up with Foe HP > XX so hat it only comes into effect during bigger fight where it's needed rather than everywhere including small fights as well as outside of fights.

When I said "only when it's needed" I meant the caster will only do it when a character doesn't have the status in question, not only when it's literally useful to the player. My point was that the caster won't sit there casting it over and over even though it seems like that's what the gambit says to do.
 
So replaying the game again on ps4 and so far 8 hours in and yeah this game is just a rip off of star wars lol. They even have lando rip off in this game lol.
 

Fisty

Member
The adults set the plan, meanwhile Vaan and Penelo joke around. Balthier says "at least we brought along these two for entertainment" as Ashe facepalms.

I never realized how self-aware this game was
 
So i made Vaan a gun user and gun seems super weak compared to all other weapons. I know this game don't have respec. So am i screwed? or gun tree gets better in the future.
 
So i made Vaan a gun user and gun seems super weak compared to all other weapons. I know this game don't have respec. So am i screwed? or gun tree gets better in the future.
All the class choices are viable. And each weapon has it's strengths and weaknesses. Guns damage are based upon the weapon and ammo, they don't take into account a characters stats so they're good for mages. But they also have the slowest charge time.
 

burnfout

Member
I just finished the Tomb of Raithwall (hello my second jobs!)

I was watching the series of cutscenes after Raithwall, and I'm still in awe of the tone and dialogue. I always had high respect for XII's storytelling, but after a decade it's actually better than I remembered it.

I grew up with FF in my childhood and teens, and to have a game like XII at the dawn of my 20s was an assurance that this series would grow with me and be a series worth carrying forward into adulthood.

But then XIII and XV devolved into broken shounen anime gobbledegook.... I had actually been questioning whether my reverence for the series' storytelling was a foolish young person's opinion and this was a series for mindless tweens all along.

No, this game exists, and I'm looking at it with 30-something eyes. Seeing is believing: someone actually took FF storytelling seriously once. It could have been a series for adults, or at least smart teens. They just abandoned that effort with later entries.

Aside from the mature tone, it feels like the DNA of classic FF. A ragtag team of heroes, expressing their inner sentiments in wonderfully staged cutscenes. I know it could use more party comraderie, etc, and I don't claim XII has the perfect storytelling. I know it falls apart in the last half. But it was the right trajectory for FF, storywise, and they completely abandoned it to make C-tier children's anime. XII makes me hate the braindead XIII and XV all the more.


My thoughts exactly. Also a 32 year old now looking back at this game and it's fantastic. I'm enjoying it inmensly.

Shame about FFXV and FFXIII. Real real bummer those games.
 
Anyone know why I can't equip a weapon when I have the license for it? I unlocked a secondary job and a crossbow under it, but I can't equip the item
 

kromeo

Member
The adults set the plan, meanwhile Vaan and Penelo joke around. Balthier says "at least we brought along these two for entertainment" as Ashe facepalms.

I never realized how self-aware this game was

Realistically they would have dropped Vaan and Panelo off in Rabanastre on the way to Sand sea and never thought about them again
 

Shahed

Member
Ah, that was it. Totally forgot about stuff like that >_<
I think you can buy Bolts from Nalbina? The game gives you a crossbiw and bolts automatically via the story, and I used Time Mage on Ashe who is also a Knight so have been mainly using swords. I haven't messed around with crossbows much
 

Enthus

Member
Playing this makes me hope that Square will release an updated version of Revenant Wings for iOS/Android/
and eventually Steam
like they did for FFIII, IV, and Tactics.
 
The story and dialogue are fantastic. One thing that stood out on this play-through is that (Mt. Bur-Omisace spoilers)
Emperor Gramis agrees Vayne's plan of framing the senate for his death is the only way to save House Solidor
.
 

Lightning

Banned
Realistically they would have dropped Vaan and Panelo off in Rabanastre on the way to Sand sea and never thought about them again
Except for the fact that Vaan had proved to everyone by that point he could fight which would have been useful to then considering their low numbers. Leaving them in Rabanastre means you're also down 2 people to help in combat. They probably weighed that in to bringing them along.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
The new (at least, I think it's new) Nam-Yensa Sandsea music is so incredibly good.
I was curious what would happen when I set the music to original or OST in that area. Perhaps obviously, it just plays the music that the IZJS version plays in that area: the Cerobi Steppe music.

It was just the Ogir-Yensa Sandsea music in the original. You can tell they probably always intended for Nam-Yensa Sandsea to have its own track, since they quickly replaced it with Cerobi Steppe in the IZJS version. I thought it worked fine with the same mysterious sandsea music for both, but I guess they wanted to suggest that Nam-Yensa was a bit more of a hopeful place, with it having greenery and solid land and all that.
 

RPGCrazied

Member
Haven't played this game in years, but I'm at the
Stilshrine of Miriam
now with 22 hours. How far along is that?

Only have 1
esper so far, if I recall 4 or 5 of them are got through the story.
 

Rad-

Member
i thought i was ready for Gil Snapper. i was wrong

Silence + Immobilize works really well against him.

Haven't played this game in years, but I'm at the
Stilshrine of Miriam
now with 22 hours. How far along is that?

Only have 1
esper so far, if I recall 4 or 5 of them are got through the story.

Story wise, at about 1/2 through? But if you haven't really done any major optional stuff yet then overall you are more like 1/3.
 
So I just got Fran and Balthier, I see people saying Fran as Red mage/Archer, do I make her Red Mage first or Archer first? or Does it really matter
 
So I just got Fran and Balthier, I see people saying Fran as Red mage/Archer, do I make her Red Mage first or Archer first? or Does it really matter
RDM has so much utility, especially in the early game. They're the first to get access to AOE spells and they're gr8 backup healers as well as frontliners.
 

mieumieu

Member
Anyone on Vita mind posting how the remote play controls work? I mean what's mapped to what touch controls and how often they are used.

Touch screen (front) is used for L2 L3 R2 R3 (top left, bottom left, top right, bottom right respectively).

I find the touch screen not quite as responsive for quickenings but I can chug along fine still.
 
Touch screen (front) is used for L2 L3 R2 R3 (top left, bottom left, top right, bottom right respectively).

I find the touch screen not quite as responsive for quickenings but I can chug along fine still.

Thanks. I'm quite pleased that it's using the front touchscreen, backtouch is fine in some games but it's so much easier to use the front.
 

MrDaravon

Member
How do I start off using Bushi? Went Bushi with Basch and the first katana is way worse than the default 1H Iron Sword he can use. Katanas scale off Magic and Strength if I'm reading correctly, so do I need to really start unlocking Magic Lore licenses or?
 
I'd completely forgotten how much freedom you have at the start of the game to just give the story the finger and wander off and do your own thing, even before you have the gambits.There is always that satisfying feeling of danger when you can explore into an area were you're not strong enough to be there. Penelo's Cure is the MVP.

I'd also forgotten how cleverly designed some of the areas are, especially for the PS2 era. Some have high walls, but so many of them are just faking perspective and scenery in the distance. I have no idea what terminology I'm looking for here, mind. Like with Nalbina Fortress, there's only a tiny bit of walkable bridge/sand before you go into the fortress, but when you look out into the distance, there are trees and sand as far as the eye can see, it nearly looks like you could cross it yourself. Ditto to Giza Plains (seeing the giant glowing stones in the distance), or the area just a bit away from Rabanstre where you can walk along the shoreline by the sea, and a little bit into the ocean. Hilariously, Giza Plains still messes me up a bit sometimes if I haven't been paying attention the map, because I'll try and walk forward into a valley but hit and invisible wall that is masquerading as a high ledge. I know this whole concept is nothing unusual for games in general, but how its applied to FFXII gives the game more of an open world feel whilst still having all those elaborately designed segmented areas.

I still love the inherent unpredictably FFXII has, with weather changes, rare monsters spawns, etc, it never feels like a stagnant world. (I know there is internal logic and conditions to the weather/monsters, etc, but it still makes the world feel a lot more alive.)

The hunters prowling around in the desert areas are great, too. They are useful temporary allies, and the heals are appreciated.

Is vann a discount tidus?

Vaan is a lot more grounded and mellow than Tidus, which feels hilarious compliment I never thought I'd give to Vaan. He's probably quite a bit wiser than Tidus, too, which is an unnerving realization.
 

Chris R

Member
At my favorite part of the game, grinding the mine bridge. Anything I can do to make the skeletons span forever? I can only get to like a 50 chain before they stop coming up :(
 

kromeo

Member
At my favorite part of the game, grinding the mine bridge. Anything I can do to make the skeletons span forever? I can only get to like a 50 chain before they stop coming up :(

If you do that you'll have everyone's license boards full by half way through the game
 

Bluenoser

Member
All the main story stuff is easy in this game. The challenge comes from optional areas, espers, marks etc. At your current position in story you can go fight Espers: Zalera, Adrammelech, Cuchulainn, Zeromus, Exodus and Chaos. Try the last ones if you want challenge. :p

Yeah I ventured to Nabreus and got my ass handed to me. Guess I'm not too overpowered. Just the beatdown I put on that poor judge... it was over before I could blink.
 
In my experience this is the opposite. I've had Shell and Protect set up with Ally: Any and my characters start wasting MP on it the moment we are in an area outside of safe zones. I'd want it to start coming into effect only during fights but the damn thing is constantly on whether you are in a fight or not.

I'd probably have to pair it up with Foe HP > XX so hat it only comes into effect during bigger fight where it's needed rather than everywhere including small fights as well as outside of fights.
This is why you only turn the gambit on during a fight. Keep it off until you actually need it.
 
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