I heartily recommend gamedev GAF ignore all threads about gamedev except the ones started and run by gamedev GAF
What can I say, I'm a sucker for punishment.
I heartily recommend gamedev GAF ignore all threads about gamedev except the ones started and run by gamedev GAF
Wow, some of these comments. I thought most of ya'll were smarter than this.
I think it's worth noting that, despite what your opinion of Unity is, games like Firewatch would have been much more difficult and time consuming to be made by such a small team.
Gaffers also seem completely oblivious to the fact that using Unreal is expensive, and they get a percentage of the game's profits.
This isn't it. Tons of well regarded developers and publishers release shoddily running games.
People don't dislike Unity because of some piece of shit Jim Sterling made a video about that barely functions, most people don't play those games. They dislike it because of things like Broforce on PS4 or Dreamfall Chapters needing a nearly year long engine transition because it ran so poorly.
Welp, I don't know why I expected any different from this thread than any other thread on GAF where Unity even gets mentioned.
Gaffers also seem completely oblivious to the fact that using Unreal is expensive, and they get a percentage of the game's profits.
Konami is not an indie, theyre just cheapskates.I don't really want to point to the developers, but Unity is usually used by Indies. Which may be inexperienced, don't have the time or don't have the budget to do the optimization which would be needed.
Just saying that the engine is the problem, seems a bit short minded
Konami is not an indie, theyre just cheapskates.
Add Cosmic Star Heroine to the list.
Ori and Cosmic Star Heroine have "trash visuals" and don't deserve a purchase. Yeah, yeah, that's totally a rational take on things.
Furi?
Assault Android Cactus.
Unity 2017 has been pretty nice to me performance wise. They are going to be introducing a new job system for multi-threaded code and a new compiler too for performance gains, Hoping those gains are good.
No. No. No no no no.
Trash engine, trash performance, trash visuals, Unreal is a far superior alternative.
Unity must die, and I won't buy any game made on Unity, ever.
That poster was talking about publishers that use Unity. Konami used Unity for Super Bomberman R. I am talking about Konami.So? Was that poster talking about Konami?
Wow, some of these comments. I thought most of ya'll were smarter than this.
I am one, yes. I suppose that suddenly makes Unity performing like shit acceptable.Unity haters are pretty much just PS4 owners right? Cause I've had no negative experiences on PC and phone unity games.
To be fair, those are not your average developers, Obsidian and the Ori studio are veterans. The average UE4 game just looks and performs better than the average Unity game.??????
Games run like shit when people use Unity to make them. Grow Home on PS4 is the one that stands out to me.
And the simplistic Super Bomberman R couldnt hold 60FPS on Switch even with the ridiculously simple graphics it had. If the engine was more efficient Id be cool with it, but as it is, if I hear that a game is made with Unity I avoid it like the goddamn plague.
Single threaded VM and garbage collection hickups have plagued it since its inception basically.
Both these games are technically very basic just has a good strong artstyle on top to hide that
Lets take a moment to remember how GAF consensus seems to be that Gamebryo is fucking shit because of Bethesda, even though stuff like Bully, Catherine and Civ IV all ran fine on it.
Don't blame the tool, blame the artist
I thought Bully ran on Renderwear like previous GTA games?
They "patched" this btw.
Didnt Super Bomberman R get a 60fps patch?Games run like shit when people use Unity to make them. Grow Home on PS4 is the one that stands out to me.
And the simplistic Super Bomberman R couldnt hold 60FPS on Switch even with the ridiculously simple graphics it had. If the engine was more efficient Id be cool with it, but as it is, if I hear that a game is made with Unity I avoid it like the goddamn plague.
I've been developing on Unity for a good year now and the garbage collection actively pisses me off. Having collection hiccups that block the single thread everything runs on is unacceptable, especially since it's really annoying to avoid creating garbage when even a simple foreach loop creates it.
Gaffers also seem completely oblivious to the fact that using Unreal is expensive, and they get a percentage of the game's profits.
To be fair, those are not your average developers, Obsidian and the Ori studio are veterans. The average UE4 game just looks and performs better than the average Unity game.