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RPCS3 - Demon's Souls now completely playable.

Source (Video)

Since we last looked at Demon's Souls there have been major improvements to the stability of the game. Earlier the game would randomly but with high certainty hang on loading screens making it very hard to progress. Moreover the audio was buggy and the sound mixer thread would randomly crash, which in turn would soon crash the rest of the game. But these stability issues have been fixed. Although performance is not optimal even on an i7-6700k the game is fully working and runs stable. Therefore it is considered playable, but perhaps not fully enjoyable.

Join the hype train in our Discord server and keep up with future updates: https://discord.me/RPCS3

Support Nekotekina & kd-11 on Patreon: https://www.patreon.com/Nekotekina/

Read the quick start guide on how to get started: https://rpcs3.net/quickstart

Footage provided by:
Fredrik666. Recorded on an i7-6700 @ 4.0 ghz with PPU LLVM recompiler and Vulkan.

From the RPCS3 Discord:
Today a "small improvements" PR by @Nekotekina actually made a very popular game completely playable. Demon's Souls now no longer hangs on loading screens, and no longer crashes otherwise. The video below shows gameplay from every level in the game, and proves that it runs stable. The system requirements are high, even an i7-6700k struggles at times, but of course RPCS3 can only get faster and faster from here. For example, @kd-11 has opened this PR with performance improvements (https://github.com/RPCS3/rpcs3/pull/3075). However given a fast enough CPU Demon's Souls is now playable.

The developments that have been made on RPCS3 are absolutely amazing!

For those who do not know, RPCS3 is an open-source PlayStation 3 emulator in development for Windows and Linux.

From the website:
An Open-source PlayStation 3 Emulator
RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The project began development on May 23rd, 2011 and currently supports modern Vulkan, Direct3D 12 and OpenGL graphic APIs. The emulator is capable of booting and playing hundreds of commercial games. With each and every contribution and donation, more and more games are becoming closer and closer to either booting or full playability.

The goal of this project is to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems. All information was obtained legally by purchasing PlayStation 3 hardware and software. Additional information was obtained from various sources on the internet that include but is not limited to system hardware and software documentation. Most of this information can be found on the PlayStation 3 Developer Wiki.

RPCS3 is not designed to enable illegal activity. Piracy will not be tolerated. Any users conversing about piracy upon joining the Discord server, forums or GitHub community will be re-directed elsewhere. Remember, the best way to play PlayStation 3 games is to play them on the original hardware. For now.
 

Jackpot

Banned
Although performance is not optimal even on an i7-6700k the game is fully working and runs stable. Therefore it is considered playable, but perhaps not fully enjoyable.

Still a way to go.
 

Squishy3

Member
I think the progress demonstrated by this an Cemu are staggering.
This is a little more susprising, but it's not surprising that Cemu is evolving rapidly. They're getting over $20,000 a month on Patreon, so they can basically treat it like a full time job.
 

eot

Banned
This is a little more susprising, but it's not surprising that Cemu is evolving rapidly. They're getting over $20,000 a month on Patreon, so they can basically treat it like a full time job.

Doesn't mean it's easy.

Anyway, it's great that these emulators are progressing. For games conservation if nothing else.
 

Arulan

Member
What's the current bottleneck for the emulator? Does it scale to multiple CPU cores? I'm wondering if a i7-6900K would produce significantly better results.
 

xuchu

Member
Wow that's great work. Anyone know about the progress of MGS4 on the emulator. Doubt we will ever see port to new consoles/PC with konami being konami and all the licensing and product placement in the game like iPods, podcasts and real life drinks/food.
 

Durante

Member
Amazing progress. If I didn't have basically 3 jobs at this point I'd love to try and get some PS3 games to render at arbitrary resolution (e.g. with a CEMU-like graphics pack system).
 
Good, good, good.

Unlike the "NES clones" and other cartridge based clone systems, I think we're unlikely to ever get a disc based clone console, at least not for a long time, so the work going into these emulators will, ultimately, preserve the likes of Metal Gear Solid 4 and Demon's Souls and 3D Dot Game Heroes and other countless games that never made their way elsewhere.
 

MUnited83

For you.
Amazing progress. If I didn't have basically 3 jobs at this point I'd love to try and get some PS3 games to render at arbitrary resolution (e.g. with a CEMU-like graphics pack system).

Oh man that would be awesome. I believe there's a couple of PS3 games you can increase resolution by messing around with a few files but there's no universal resolution setter yet.
 

120v

Member
i can't believe ps3 is essentially the only way to play this game in 2017. not big on the emulation scene but godspeed... hopefully i can take demon's off my bucket list in a few years
 

Avtomat

Member
This is a little more susprising, but it's not surprising that Cemu is evolving rapidly. They're getting over $20,000 a month on Patreon, so they can basically treat it like a full time job.

So I occassionally wonder how come Cemu is getting $20k whereas this is getting slightly less than $2k is the BoTW thirst that great?

So many games I would have thought peeps would want to try on PC from the PS3 library.
 

MUnited83

For you.
So I occassionally wonder how come Cemu is getting $20k whereas this is getting slightly less than $2k is the BoTW thirst that great?

So many games I would have thought peeps would want to try on PC from the PS3 library.

Being able to play BOTW very shortly after release definitely helped. Cemu had a pretty amazing improvement rate even before the Patreon blew up however.
 
Does this emulator currently allow you to increase the resolution of the games?

For example, even if you get abysmal performances, can you run Demon's souls at 4k?
 

Kolx

Member
How Sony still doesn't have demon souls on ps4 with fully functioning online... uhhhh. I might just play it on pc if it gets better by this point.
 

sol740

Member
It's like I'm living in the future, a future where I don't have to keep hooking up a PS3 I haven't touched in months for one game.
 
Amazing progress. If I didn't have basically 3 jobs at this point I'd love to try and get some PS3 games to render at arbitrary resolution (e.g. with a CEMU-like graphics pack system).

Easy. Just take on a 4th job inventing time travel and you will have Demon' Souls running at 7680X4320 in no time.
 
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