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PlayStation VR Thread 2: Reloaded

Guppeth

Member
i'll just ask here because some of you probably play Polybius (or if you dont, you should!)... how the hell do you use the "restart mode", that apparently allows you to continue where you left off in Classic mode? i dont get it lol. there's no other way i'll ever see all of the levels so i hope its actually there and i didnt read wrong...
Start a new game on Classic mode
Use d-pad to select start level (left/right +/- 1 level, up/down +/- 5 levels)
Press X
 

dmix90

Member
No.

But if you've even thought about it, buy it anyway lol.
Welp.... $42 total

If anyone curious:
Singapore PSN Account and this bundle + 2 Day PS+ Trial via Cloud Save menu on console + 50SGD Card from PlayAsia( currently $41.99 ) or a bit cheaper there ( my payment via PayPal failed there though so i just got card from PlayAsia )
 
Keep Talking and Nobody Explodes has got to be one of the most unique and fun party game experiences ever. Printing a copy or two of the manual is absolutely recommended.
 
Woaaaah Superhot VR is slick as hell. When you get good you feel like the freaking Flash! I can't imagine playing this game without a headset/motion, gonna have to see how that works later haha. I'm surprised this hasn't been making more noise in the mainstream. What a fantastically executed concept
 

joeblow

Member
Killing Floor: Incursion is coming to the Oculus later this month. There's nothing preventing it from releasing on the PSVR down the line.
Oculus today announced the first-person shooter would be arriving in just under two weeks on August 16th. In the game, you and your friends can team up to fight back waves of enemy Zeds. Pre-orders for the game are now live with a 10% discount to $35.99. It'll be around $40 once it launches, then.

This isn't an Oculus Studios title — it's published by Tripwire itself — but it is releasing first on Rift. We'll have to wait and see on a Vive or PSVR edition.
 

MattAces

Member
Here's an opportunity to let the Elite: Dangerous developer know you guys want the game to receive PSVR support. Fill out this survey (whether you have the game or not) and be sure to answer the 10th question.

It's a fan survey. Not endorsed or acknowledged by the dev. The official Elite forum don't even allow him to post it there, so don't feed this guy with free data.
 

MattAces

Member
Finally got back my brand new PSVR.
Good on them for replacing it with a new one.
The description from the invoice: BLACK DOT DISPLAY
 
I guess I'll buy a PlayStation VR headset when a two separate 4K OLED HDR screens for each eye edition will pop up someday under 300 bucks
 

*Splinter

Member
Love the optimism, but I think features like wireless and retina tracking would be much bigger game changers than a higher resolution.

They're also probably more achievable within the next decade ;)
 

MattAces

Member
Oh my god, finally get to play Dino Frontier.
The presentation is fantastic. Audio is great, tracking is rock solid. Zooming in and out, scaling stuff is surreal. Beautiful sharp images, game is fun.
Even if the game ends up being short and the following task will be similar to the starting one, 6/10 is WAY too harsh for review score. This is an extremely polished experience with quality assets. I have a very positive first impression so far.

If the game is 3-4 hours of this, it's going to be amazing.
 

*Splinter

Member
This will bring higher resolutions or higher frame rates easier.

but how possible is that the next psvr will have those features?
Honestly don't know. I'm optimistic for wireless (or maybe Sony actually will release that wired rotating chair they patented), I suspect retina tracking might be a little further away?

I know retina tracking exists, but no idea if they can get it into a vr unit at a reasonable price and with enough accuracy for gameplay.
 
Oh my god, finally get to play Dino Frontier.
The presentation is fantastic. Audio is great, tracking is rock solid. Zooming in and out, scaling stuff is surreal. Beautiful sharp images, game is fun.
Even if the game ends up being short and the following task will be similar to the starting one, 6/10 is WAY too harsh for review score. This is an extremely polished experience with quality assets. I have a very positive first impression so far.

If the game is 3-4 hours of this, it's going to be amazing.

But that price... £30 I'll be waiting on a sale I'm afraid. even though I loved Wayward Sky
 

MattAces

Member
But that price... £30 I'll be waiting on a sale I'm afraid. even though I loved Wayward Sky

The price is questionable, i got it for $24 and I'm very satisfied with it.
Then again, we talked about Superhot, 1 hour~2 hour game for $25. If Dino Frontier is truly 3-4 hours, the price seems fine for the quality content it is offering.
I might also eventually give Archangel a try since it's $30 now.
 
The price is questionable, i got it for $24 and I'm very satisfied with it.
Then again, we talked about Superhot, 1 hour~2 hour game for $25. If Dino Frontier is truly 3-4 hours, the price seems fine for the quality content it is offering.
I might also eventually give Archangel a try since it's $30 now.

I think the main complaint is replayability - Superhot has several challenge modes outside the main game that increase it's life considerably whilst it doesn't sound like Dino Frontier does anything outside the campaign.
 

MattAces

Member
I think the main complaint is replayability - Superhot has several challenge modes outside the main game that increase it's life considerably whilst it doesn't sound like Dino Frontier does anything outside the campaign.

For superhot, not really aside from the endless mode. The rest of the challenges are just the same exact thing with lesser bullet or time challenge. The content is still exactly the same. It's a wonderful game, but it's not something that will hold most people for more than 5 hours. Steam is a pretty great way to show time spent for VR games.

I haven't reach any point of Dino Frontier to comment on the longevity or replayability, but still without those, it's a very polished experience. If replayability is really what brings it down to 6/10, then I really have to give Archangel a try, since it's another game that got a lot of mediocre-okay review because of the price-length ratio.
 
Honestly don't know. I'm optimistic for wireless (or maybe Sony actually will release that wired rotating chair they patented), I suspect retina tracking might be a little further away?

I know retina tracking exists, but no idea if they can get it into a vr unit at a reasonable price and with enough accuracy for gameplay.

I remember reading some company touting that they''d be able to implement eye tracking into VR headsets for about 10$ or something...ah yeah there it is:

https://uploadvr.com/smi-hands-on-250hz-eye-tracking/

Well Apple owns them now though ;(
 
I wish Superhot VR had some sort of weapon select mode. I.e. you select the weapon from a rack then have to beat the game only using that. Just for fun with unlimited ammo but every enemy also has that weapon. Could be fun to try beat the game only using a stapler. Or just faff about in endless mode with an unlimited shotgun. As well as also letting us use the katana that is on the chinatown level.
 
Maybe a silly question but Is my setup wrong if I struggle to read the text on the superhot post it notes?

The resolution on the text makes them almost too blurry to read - but I assume they would use pictures or a bigger font if the resolution was universally too low making me wonder if my setup is bad somehow

What should I be tinkering with to make that more legible if it is just on my side?



Also playing the demo disk - it's crazy how far games have come just within the last year - the lack of ability to simply recenter in some of the older games is crazy
 

MattAces

Member
Maybe a silly question but Is my setup wrong if I struggle to read the text on the superhot post it notes?

The resolution on the text makes them almost too blurry to read - but I assume they would use pictures or a bigger font if the resolution was universally too low making me wonder if my setup is bad somehow

What should I be tinkering with to make that more legible if it is just on my side?



Also playing the demo disk - it's crazy how far games have come just within the last year - the lack of ability to simply recenter in some of the older games is crazy

Try IPD setting.
 

*Splinter

Member
I remember reading some company touting that they''d be able to implement eye tracking into VR headsets for about 10$ or something...ah yeah there it is:

https://uploadvr.com/smi-hands-on-250hz-eye-tracking/

Well Apple owns them now though ;(
Oh awesome! From the way the circles jump around in the video it looks like you'd want a bit more fidelity before using this to e.g. aim a gun, but perhaps its not as far away as I thought.
 

Loudninja

Member
July PSVR PSN top sellers


NA
1 SUPERHOT VR
2 Arizona Sunshine
3 PlayStation VR Worlds
4 Until Dawn: Rush of Blood
5 Job Simulator
6 Tumble VR
7 The Bellows
8 Surgeon Simulator: Experience Reality
9 Archangel
10 The Brookhaven Experiment

EU
  1. Superhot VR (New)
  2. Until Dawn: Rush of Blood (7)
  3. Batman: Arkham VR (2)
  4. Job Simulator (3)
  5. Arizona Sunshine (New)
  6. PlayStation VR Worlds (4)
  7. Sports Bar VR (RE)
  8. Driveclub VR (RE)
  9. Robinson: The Journey (6)
  10. Keep Talking and Nobody Explodes (RE)

https://blog.us.playstation.com/2017/08/03/playstation-store-julys-top-downloads-2/
https://blog.eu.playstation.com/201...station-stores-bestseller-for-a-second-month/
 

grendelrt

Member
It makes me happy seeing until dawn doing well still. I think it's still one of my favorite vr games. Would love to see a sequel. Superhot also getting what it deserves, hope it helps these devs out and enables them to do some vr stuff.
 

Loudninja

Member
It makes me happy seeing until dawn doing well still. I think it's still one of my favorite vr games. Would love to see a sequel. Superhot also getting what it deserves, hope it helps these devs out and enables them to do some vr stuff.
Atleast we are seeing another Until Dawn universe game for VR.
 
It makes me happy seeing until dawn doing well still. I think it's still one of my favorite vr games. Would love to see a sequel. Superhot also getting what it deserves, hope it helps these devs out and enables them to do some vr stuff.

Yeah, it's weird because reviews weren't too kind to Rush of Blood when it first came out, yet most people seem to love it, me included. The arcade / light gun style works really well for VR and there are some great jump scares. Reviews were definitely wrong about that one.

While not a sequel to Rush of Blood, The Inpatient is a prequel to Until Dawn, so we have that to look forward too.
 

Cleve

Member
It makes me happy seeing until dawn doing well still. I think it's still one of my favorite vr games. Would love to see a sequel. Superhot also getting what it deserves, hope it helps these devs out and enables them to do some vr stuff.

That game gets some flak for some reason I can't fathom. I love it, the first few levels are super immersive, and it's the most interesting rail shooter on the market. It's the first VR game I wanted to play through in one session.
 

MattAces

Member
Played an hour of Dino Frontier, raw footage.
https://www.youtube.com/watch?v=7LsLP0WLNrE

I genuinely felt that this is easily among the top of PSVR game. The tower defense map is really fun and intense, the farming map is cool, everything about this game is really wonderful. And most importantly, everything just works.

This is going to be wayward sky again, got very mediocre 5-6/10 reviews, most people ended up skipping it.
 

grendelrt

Member
That game gets some flak for some reason I can't fathom. I love it, the first few levels are super immersive, and it's the most interesting rail shooter on the market. It's the first VR game I wanted to play through in one session.
It's my go to vr introduction game. The hand tracking and head tracking is there, it's not too hard on the stomach and has cool scares and immersion. The first time people go down a hill or something jumps out is always hilarious to watch haha.
 

MattAces

Member
Supahot 1.03

A short summary:
  • higher resolution on PS4 Pro and slightly higher on normal PS4
  • recentering has been reworked, it won't recenter at every level launch
  • added ring marker as a reference point for tracking zone (press OPTIONS button to see it)
  • decreased levels loading times
  • fixed bug with spawning in white hacker room
  • minor other bugs fixed
 
Supahot 1.03

A short summary:
  • higher resolution on PS4 Pro and slightly higher on normal PS4
  • recentering has been reworked, it won't recenter at every level launch
  • added ring marker as a reference point for tracking zone (press OPTIONS button to see it)
  • decreased levels loading times
  • fixed bug with spawning in white hacker room
  • minor other bugs fixed

Oh amazing - has this patch already gone live?

I wonder why they don't recenter at the start of every level, seems like it would be annoying having to do so manually if the level loads out of sync unless I'm misunderstanding?
 

*Splinter

Member
Back in VR for the first time since Feb, don't know why I've left it so long :D Thumper just blew my mind all over again.

Polybius is cool, although I feel like I'm not understanding all the mechanics at the moment. On level 3 (outside of a tube) I set my highest score by just holding X and right for the entire level :/ I think I need to ignore scores and just try going through more of the game on classic mode. My best run (on Pure) was up to level 10 or so, nice to see they keep adding more elements.
 

GHerrsch

Neo Member
I wonder why they don't recenter at the start of every level, seems like it would be annoying having to do so manually if the level loads out of sync unless I'm misunderstanding?

Recentering at the beginning of every level made it easy to gradually move out of the tracking area if you were playing multiple levels.
 

MattAces

Member
Oh amazing - has this patch already gone live?

I wonder why they don't recenter at the start of every level, seems like it would be annoying having to do so manually if the level loads out of sync unless I'm misunderstanding?

HOLY SHIT that polished the f out of that jaggies. have to play more first, brb.

Streaming for maybe 20 minutes: https://www.youtube.com/watch?v=55pRZA7giaM
Just pure gameplay, no talking. Not that social screen justify the image quality, but you can still compare it.
 

Ghost

Chili Con Carnage!
Got around to playing Super Hot VR this week, absolutely love it, I was worried about the move controllers and things do go wrong on occasion but it's so great about getting you back in the action when you mess up you don't have long to think about what's gone wrong.

They've balanced the simplicity of interaction with actual challenge really well, it's the first thing I've played in VR that hasn't either been over before I got my fill or overstayed it's welcome.

It's definitely the first thing I'll be showing to anyone who want's to see what VR is about from now on.
 
Recentering at the beginning of every level made it easy to gradually move out of the tracking area if you were playing multiple levels.

Hmm interesting, I was pretty good about getting back to the centre of the room between levels using my sofa to feel my way heh - my only concern with not recentering is the levels where you start out of place - being off centre will throw it leading to a quick death and having to do the whole section again

HOLY SHIT that polished the f out of that jaggies. have to play more first, brb.

Oh nice - are you on a standard PS4 or a pro?
 

dmix90

Member
Wow. Huge improvement in Superhot after patch( Pro ). I am in a room and you can clearly see how much clearer it is already.
 
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