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Valve will no longer automatically honor requests for STEAM keys for developers

Gxgear

Member
I guess it's good that Valve is at least tending to the symptoms of the fact that their platform has become a shovelware haven.
 

Dmented

Banned
The way it specifically calls out games that sold a few hundred copies on Steam, but want 500k keys, it sounds like this is the case.

For the most part, I don't think anyone will notice any difference from this

But you have to remember, this was offered FOR FREE as a user of Steamworks. Valve allowed you to sell your games elsewhere without them getting their 30% cut. All this was up front.

Now they are changing that. They are making it that you can only get so many keys depending on how many copies of your game has sold on Steam.

What if you never wanted to use Steam's store? That was allowed before. But now? How would you get the keys if you've never sold your game on the Steam store?

This is on them. They made it free from the start but now they want something out of it. Which I do understand, of course, but then they should have never made Steamworks free from the start or only allow Steamworks to be used on the Steam store.
 

Dmented

Banned
Cant blame them, i wonder if sites like cdkey eill take a hit.

No, they won't. They get their keys from boxed copies in regions where the games are very cheap and to be quite frank I wouldn't be surprised if some keys are even stolen.
 

Lucifon

Junior Member
This likely won't affect anyone but shovelware Devs selling hundreds of thousands of their games for 3 to 6 cents in Russian websites.
I think this is it. Shovelware devs sell their keys in mass for next to nothing to these trashy sites which create giant bundles and use shovelware to pad out their numbers. Everyone wins but the customers.
 
Cant blame them, i wonder if sites like cdkey eill take a hit.

GMG and CD Keys don't really go after the barely known indie games that seem to be the target of this policy change. Their thing is to offer (sometimes steep) discounts on popular titles.

I think this will impact Humble more acutely than any other non-Steam storefront.

What if you never wanted to use Steam's store? That was allowed before. But now? How would you get the keys if you've never sold your game on the Steam store?

Same as now, you just won't be able to request half a million keys for your project without satisfying some criteria first.
 

Instro

Member
Judging from the example this seems like a very targeted measure. For those mentioning cdkeys, it seems rather unlikely that Valve is going to begrudge major developers/publishers any amount of keys they request, which is the level of content that cdkeys is used for anyway.

I could see humble being affected, although most humble games are already popular indie titles. You might see in a drop in GMG mystery bundle type shit though.
 
But you have to remember, this was offered FOR FREE as a user of Steamworks. Valve allowed you to sell your games elsewhere without them getting their 30% cut. All this was up front.

Now they are changing that. They are making it that you can only get so many keys depending on how many copies of your game has sold on Steam.

What if you never wanted to use Steam's store? That was allowed before. But now? How would you get the keys if you've never sold your game on the Steam store?

This is on them. They made it free from the start but now they want something out of it. Which I do understand, of course, but then they should have never made Steamworks free from the start or only allow Steamworks to be used on the Steam store.
I'm pretty sure you could never use steamworks without selling your game on Steam. I believe it's a requirement of the platform
 

JaseC

gave away the keys to the kingdom.
This likely won't affect anyone but shovelware Devs selling hundreds of thousands of their games for 3 to 6 cents in Russian websites.

This and it's worth noting key requests have always been manually fulfilled for precisely the reason Valve states in the post. All that is changing here is Valve considering the circumstances of smaller requests as well as larger ones so that developers who are believed to be using keys to frequently and massively undercut the store can't continue to do so.

SteamSpy is a great data analysis tool, but Galyonkin could stand to learn more about the intricacies of the platform and Valve's policies.

I'm pretty sure you could never use steamworks without selling your game on Steam. I believe it's a requirement of the platform

It's not so much a rule as it is a guideline on account of being somewhat loosely enforced. Atari sells the Steam versions of Ghostbusters and Riddick exclusively on GameStop.com, for example.
 

tbhysgb

Member
Why should valve extend their infrastructure to people who they made no money on?

Sounds reasonable to me. Game the system too much you ruin it.
 

Fishook

Member
I won't effect stuff like CDKeys as there are boxed copies (usually) but GMG/Humble may be effected due to the stupid system of gambling boxes when buying games.
 

Grief.exe

Member
My guess is this effects a small percentage of games, probably bundle filler that only sells a few copies legitimately, but ends up requesting hundreds of thousands of keys.

This also runs counter to their prevailing strategy of free market curation of their store. Of course there are going to be games in that scenario that do not produce a profit for Valve.

Interested to see more on this.
 
My guess is this effects a small percentage of games, probably bundle filler that only sells a few copies legitimately, but ends up requesting hundreds of thousands of keys.

This also runs counter to their prevailing strategy of free market curation of their store. Of course there are going to be games in that scenario that do not produce a profit for Valve.
This.
 

Parham

Banned
Guess I need to post this again since there are some people who seem to have already forgotten after 2 page. Wow, how the mind slips!

"Allegedly"

Opening admitting to sexually assaulting someone(then banning anyone who called him out for it)
1508785001663-WgTMVEd.jpeg


Posting revenge porn with their real full names then another admin(a now jailed pedophile) printed the photos and jacked off over them and sent it to the boyfriend.
uRGmEGL.jpg


You're right, how can we even know if he's guilty or not? HMMMM

Also:
6B7C1lb.jpg

ZQmUpHL.png
 

Wulfram

Member
Weird how people automatically assume this is shitty, as if anything insert name does anything it's just the worst thing ever.

I don't know if this is shitty - I'm more inclined to say the previous policy was rather generous - but its basically bad news for anyone who doesn't own Valve shares.
 

MUnited83

For you.
Goodbye CDKeys.com then..
Nothing in this affects CDkeys in any way since they rely on actual cd keys from phisycal copies.
I'm talking about the potential of developers who're using Steam but want to sell their game on their own website. Valve are the ones who offered Steamworks (which this is included with it) for free and now are taking features away. They just want their 30% cut from games being sold on Steam. But they knew and even told you that you could sell elsewhere and they wouldn't take a cut. Now they want it again. So this is just a way to ensure that they get something.

Edit: Put it like this: Steamworks should have never been free/or it should have never had a key system to sell your games elsewhere.
This is not what is happening here. Regular Devs have nothing to worry about here.
 
The example they have was thousands of sales on Steam but requesting 500k codes.

Something out of the ordinary is going on in that situation. Devs and Pubs who have an ethical relationship with Vale aren't going to be affected.
 
I don't think it will affect CDkeys as some are thinking but it may affect GMG with their loot box. As the exemple provided in the steamwork forums they will investigate if a game only that only sold a few hundred copies requests an abnormal number of keys.
 

see5harp

Member
I'm fine with this decision, it's their storefront. I will continue to use CD-keys though. I feel bad for the devs but Valve's greedy ass can kiss my ass.
 

Ascheroth

Member
The example they have was thousands of sales on Steam but requesting 500k codes.

Something out of the ordinary is going on in that situation. Devs and Pubs who have an ethical relationship with Vale aren't going to be affected.
Yeah, this.
The way this sounds this won't have any effect on any legitimate games/third-party stores or customers.
 

Armaros

Member
I'm fine with this decision, it's their storefront. I will continue to use CD-keys though. I feel bad for the devs but Valve's greedy ass can kiss my ass.

But companies that mass buy cheap products from poorer counties to sell to customers in richer countries above the poor countries retail price are not doing it for the money of course.
 

Ascheroth

Member
I'm fine with this decision, it's their storefront. I will continue to use CD-keys though. I feel bad for the devs but Valve's greedy ass can kiss my ass.
To my knowledge Valve does neither set prices nor discounts for the games on the store and the 30% cut is industry-standard. (and they getting from sold keys)
I'm curious what your beef with them is.
 

Orca

Member
Why should valve extend their infrastructure to people who they made no money on?

Sounds reasonable to me. Game the system too much you ruin it.

If they didn't want to do that, they shouldn't have done that.

Valve assumed people would buy through Steam because it's Steam. They probably didn't see the rise of legitimate bundle sites people trust in numbers, or developers getting better at marketing and selling their games on their own sites.

If they want to force developers to only sell on Steam, that's their choice. Isn't that completely counter to what PC platform has always been though? Open market, freedom of choice, no walled gardens, etc...

Can't say I blame them. A lot of people just use Steam as a showroom, and then buy the game for $20 less somewhere else.

Steam, the Best Buy of digital game purchasing.
 

Duxxy3

Member
As long as it doesn't eliminate my ability to purchase keys from third party sellers. If I have to buy everything via the steam store, it's no better than the windows store.
 
As long as it doesn't eliminate my ability to purchase keys from third party sellers. If I have to buy everything via the steam store, it's no better than the windows store.

It won't but prices may go up a bit. Sites that have limited keys may have less.


But this is mainly indie devs dumping their games on whole sale sites. So games that most of us don't have visibility to anyway.



If they want to force developers to only sell on Steam, that's their choice.


That's not the case here. They're stopping devs from abusing the Steam store as a content delivery service. Valve doesn't care what platforms you use they just don't want you to abuse theirs.
 

see5harp

Member
Yes you did actually. By saying one side is greedy and you will support CDKEYS as if they are doing it for good will.

I wasn't comparing cd keys to steam. There was just a thread about how these corporations avoid paying their fair share of taxes. And cd keys probably don't even get many of their keys this way.
 

RedSwirl

Junior Member
Judging from the example this seems like a very targeted measure. For those mentioning cdkeys, it seems rather unlikely that Valve is going to begrudge major developers/publishers any amount of keys they request, which is the level of content that cdkeys is used for anyway.

I could see humble being affected, although most humble games are already popular indie titles. You might see in a drop in GMG mystery bundle type shit though.

Like the kind of stuff we see on Bundle Stars?
 

oxrock

Gravity is a myth, the Earth SUCKS!
As long as they follow the example in the OP then I'm fine with this. I'm surprised it hasn't happened sooner. There's no reason you'd need 20-50x more keys than your sales unless you're abusing steam's key system. As long as they still permit a generous amount of keys to cover marketing needs then I don't see an issue.
 
Surprised they haven't looked at collecting a fee (which is some % of the MSRP) from publishers/developers for every key activation to be honest.
 
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