• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Bioware ends SP patches and content for ME Andromeda, multiplayer will continue

Stygr

Banned
Didn't EA force them to use Frostbite?

That's the angle that you could blame EA from if so. Frostbite had never been used for an RPG, so they basically had to create all those engine systems from scratch while also developing the game.

Inqusition used it too, and on PC is a nice looking game even if its more than 2 years old.
Better than Andromeda in this case.
 

Wulfram

Member
Exactly, they ended the Shepard trilogy and they wanted to do something new, but here, they can't understand this and they shitting on Anthem and BioWare for doing a new IP.

Problem is that Anthem looked super dull and un-Biowarey in that one trailer we've seen. Obviously we don't know much and that could change, but the initial trailer seemed to be almost designed to kill off any hopes I had for it.
 

Nirolak

Mrgrgr
Um, Dragon Age Inquisition was on frostbite. And bizarrely it ran and looked better than Mass Effect did a lot of the time, which was just plain weird.

Yeah, it's definitely work to transition an engine, but a lot of BioWare's issues with Mass Effect is they didn't actually put all the technology they needed in place before deciding to enter production, which is the much bigger issue, since you then have a game built on a foundation that doesn't exist yet.

By comparison we can look at basically every other game EA has shipped on Frostbite and see that actually working out for them. The only other one that really seemed to struggle with the final product was the canceled C&C game.
 

Tovarisc

Member
Guerilla Games went from using their engine on FPS Killzone games and created a wonderful third person open world title in Horizon.

They also talked about how their engine is very flexible and easily modded by them.

EA teams have talked about how Frostbite is clearly been created by DICE to run DICE games and tools are tailor made for DICE developers. So these other teams have needed to create own custom tools and do a lot not-so-easy-to-do engine mods for specific things their game needed. To this day Frostbite is FPS game engine, but EA forces all teams use it from racing to RPG's to RTS.
 

V1ctIm

Neo Member
Makes sense. I got it for $20 recently and played it for maybe 15 hours or so and really wanted to like it, but it became too annoying so I sold it back. ME:A had some moments that I really enjoyed, but they couldn't make up for the foundation that is a half-baked game that seems hurried out the door with very little quality control. Even in its current state it is an incredibly amateurish spectacle that isn't worthy of the Mass Effect brand. It's like the C or D team made it. It might work as a demo, but if this is supposed to be what passes for AAA game development's final product it's really poor. I don't really know why any developer or publisher would seriously want to do this to such a huge IP. This is brand damage that will be much harder to come back from than 3's ending. So sad.
 
Did they ever say how many copies Andromeda sold? I wonder if it covered development costs.

I just hope Bioware puts in some more QA processes so they get feedback earlier on in a games production cycle. A lot of stuff thats in Andromeda is just core, foundational bad - story, characters, setting, driving force behind the players actions, dialogue, etc - that it should have been halted and revisted way earlier in the process.

Sure, design by committee or focus group isn't great either but Andromeda wasn't some new IP they were experimenting with like Anthem, there are some parameters on what will work and what won't.
 

theWB27

Member
They also talked about how their engine is very flexible and easily modded by them.

EA teams have talked about how Frostbite is clearly been created by DICE to run DICE games and tools are tailor made for DICE developers. So these other teams have needed to create own custom tools and do a lot not-so-easy-to-do engine mods for specific things their game needed. To this day Frostbite is FPS game engine, but EA forces all teams use it from racing to RPG's to RTS.

May I ask how many games that have had to use frostbite has had their games ruined because of the engine? I thought I remembered hearing some significant engineering efforts to get Decima to run an open world game.
 

Tovarisc

Member
Did they ever say how many copies Andromeda sold? I wonder if it covered development costs.

I just hope Bioware puts in some more QA processes so they get feedback earlier on in a games production cycle. A lot of stuff thats in Andromeda is just core, foundational bad - story, characters, setting, driving force behind the players actions, dialogue, etc - that it should have been halted and revisted way earlier in the process.

Sure, design by committee or focus group isn't great either but Andromeda wasn't some new IP they were experimenting with like Anthem, there are some parameters on what will work and what won't.

Read http://kotaku.com/the-story-behind-mass-effect-andromedas-troubled-five-1795886428

TL:DR; Development was very troubled and at the end game was glued together with some duct tape thrown in while hoping it works.
 

Rellik

Member
Good. The quicker we move on from that tragedy the quicker I'll hopefully forget the game exists.

I've never had a game punch me in the balls quite like ME:A and it wasn't fixable with patches.
 
Probably my favourite franchise in gaming, I didn't totally dislike Andromeda, it had some good things about it like the visuals/art style, I feel the combat was the best in the series and the Nomad is the best vehicle of the series.

Everything else felt flat about it though, even the soundtrack, one or two track aside, it was no where near the level of the OT and that was very disappointing.

I have loved Bioware ever since I played KOTOR when it first came out but my trust in them has definitely took a dive since playing this game and I certainly will be taking a wait and see approach with Anthem. They all knew the state of this game was in upon release, EA and Bioware but deemed it fit for $60 knowing the franchise has a big following and a passionate one at that.

Shameful and what a sad end to something that could of been one of the best games of this generation.
 

Wagram

Member
I was waiting for the patches before I started (I own it). I feel like I should skip it so I don't sully my feelings about Mass Effect.
 

Stygr

Banned
Did they ever say how many copies Andromeda sold? I wonder if it covered development costs.

I just hope Bioware puts in some more QA processes so they get feedback earlier on in a games production cycle. A lot of stuff thats in Andromeda is just core, foundational bad - story, characters, setting, driving force behind the players actions, dialogue, etc - that it should have been halted and revisted way earlier in the process.

Sure, design by committee or focus group isn't great either but Andromeda wasn't some new IP they were experimenting with like Anthem, there are some parameters on what will work and what won't.

They said it was a financial success but they didnt release actual sales
 

Nirolak

Mrgrgr
Did they ever say how many copies Andromeda sold? I wonder if it covered development costs.

I just hope Bioware puts in some more QA processes so they get feedback earlier on in a games production cycle. A lot of stuff thats in Andromeda is just core, foundational bad - story, characters, setting, driving force behind the players actions, dialogue, etc - that it should have been halted and revisted way earlier in the process.

Sure, design by committee or focus group isn't great either but Andromeda wasn't some new IP they were experimenting with like Anthem, there are some parameters on what will work and what won't.

The issue is less the actual sales of Andromeda, and more that there's no way another game built in this mold would actually be a success. Hence why the multiplayer is still getting updates.
 

olag

Member
Having a decent single player component and a good story will go along way.

I agree but given how Bioware have designed their open world games with an overemphasis on MMO quest designs,Im doubtful that they can make a decent single player component.
Hopefully they take the lessons they learnt with DAI and MEA and avoid the sheer tedium of the MMO-like quests that padded those games.
 

Brandon F

Well congratulations! You got yourself caught!
Fuck Bioware.

Idiots killed my favorite franchise. This has been so frustrating.

Cmon now. The franchise was finished and capped off years ago. Andromeda was nowhere close to what anyone ever wanted, which was obvious from inception.

They resurrected it with a concept that had nothing but the appearance of being a cash grab with seemingly very little vision or confidence. You should be upset that Andromeda even exists at all, not that they cut off future support for such a hollow resurrected husk.
 
I feel like this game is one of the most devastating bombs to a multi-million selling franchise I can remember.

It's really sad. But it opens the door for a new publishers shot at a space opera! I hope someone jumps on it.
 
I'm playing through the game right now, picked it up for 20$ and I think it's pretty good, the story is weak but the combat and exploration is great.
 
Guerilla Games went from using their engine on FPS Killzone games and created a wonderful third person open world title in Horizon.
Guerrilla is a first party studio developing for one platform using an engine that they personally made. Bioware didn't make Frostbite, and it was frequently pegged as an ongoing difficulty in that Kotaku story.
 

Stygr

Banned
Didn't they pull the same thing with DA2? that game was gonna have dlc but since it flopped they cancelled it...


Nope, DA2 didnt flop like Andromeda, they developed 2 DLC's, the third one was cancelled because they switched the development to the Frostbite Engine and thy started Inqusition.
 

Espada

Member
Wow, that's pretty much the final nail in the coffin.

Mass Effect: Andromeda took 5 years to make.
Releases as a pretty mediocre, bug-filled mess.
And just 5 months after release Bioware pulls the plug on patches for the game's single player.

All of that + EA's attention being on Anthem means we're unlikely to see Mass Effect for a long time.
 

Solo Act

Member
Something about that statement reeks of so much dishonesty, but I can't put my finger exactly on it. It's inconceivable to me that an EA published Mass Effect game in 2017 gets zero single player DLC. Also inconceivable that the story "was designed" to be continued through the multiplayer portion that was tacked on to monetize the game.

I remember around this time last year there was growing concern on this site that they were showing so little of the game. Those concerns were justified.
 
Maybe Sony or MS could buy the IP? I really hope EA doesn't bury the franchise indefinitely, i know they have Star Wars and have invested a lot of cash with that IP but Mass Effect doesn't deserve this surely.
 

CGwizz

Member
Its all EA fault right, did EA write that shit dialogue? It was ea that created boring characters and villains?

Lets be honest here, Bioware is mediocre since mass effect 2, EA is not the only one that fucked up this studio.

GO read that kotaku article about the develpment of this game, seems to me they need some strong leaders at the studio but at this point i doubt it will make a diference. Anthem seems boring and i dont care , i just hope they end the dragon age series next game and its a good closure for that IP.

One studio turns to shit others rise , CdPROJECT took the bioware spot in my hearth.
 
Top Bottom