• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

Crayon

Member
I though it was clear from the go that the extra dirt was down to different level of dirtiness decals in the compared shots. I don't think that changes anything, except for people that thought the extra dirt was downloadable 4k dirt.
 

Josman

Member
Best wait till the X One X releases and people start posting captures, while I'm sure DF and John has done a great job like always Direct captures off PC and PS4Pro looks nothing like the comparisons
The face one is odd because it's a cutscene and I have gameplay captures that shows Lara with more detail, hell I can the pores in her skin but that shot doing the rounds is smudgeville .
https://abload.de/img/vlcsnap-2017-08-26-1083sl3.jpg
Am I missing something here?

Pretty identical to me, if you remove the logos on both images people wouldn't be able to tell the difference
 
Pretty identical to me, if you remove the logos on both images people wouldn't be able to tell the difference

Yeah I see no differences there. However in other shots where we see Lara in the snow you can see the texture of her jacket looking more crisp and clear on the X shot.
 

Crayon

Member
Pretty identical to me, if you remove the logos on both images people wouldn't be able to tell the difference

In that comparison, I think I can tell a difference but I'm not really sure. I think I see the difference around the higher contrast parts of the teeth and eyelashes.
 

TGO

Hype Train conductor. Works harder than it steams.
Yeah I see no differences there. However in other shots where we see Lara in the snow you can see the texture of her jacket looking more crisp and clear on the X shot.
thats another thing, I'm no where near the point those shots where taken but this is Lara in gameplay off my Pro
riseofthetombraider_1h6rvi.jpg
put that against the comparison shots and you have to ask whats going on in those shots
 

jaypah

Member
I though it was clear from the go that the extra dirt was down to different level of dirtiness decals in the compared shots. I don't think that changes anything, except for people that thought the extra dirt was downloadable 4k dirt.

Well people were saying if XBX didn't have redone textures the faces would be the same. So maybe you're right.
 
That was a DoF difference obviously!

Ah yes, my bad.

Then so far the only difference, mostly visible in still images is the more detailed texture on the green jacket, red jacket, scarve etc.

Of course it remains to be seen what the differences are when the X comes out and we see raw footage of it, like from Gamersyde for example but right now it is looking quite similar to Pro after all. Slightly disappointing when we keep in mind the extra power X offers.
 

TGO

Hype Train conductor. Works harder than it steams.
Ah yes, my bad.

Then so far the only difference, mostly visible in still images is the more detailed texture on the green jacket, red jacket, scarve etc.
Yeah the textures have definitely been upgraded, and 4K vs 4K CB is going to be obvious zoomed in too.
We'll know when the update is released and know it's size.
The real deal will be Shadow of The Tomb Raider, Nixxis has had a year to improve ROTTR over the Pro version so if that shows the same results, well there you go.
sadly I fear that just like the PS4 Pro, Tomb Raider is gonna be the game with such improvements.
 

Harlequin

Member
Nixxes aren't the devs of the original game, they wouldn't create new texture c'mon son.

Nixxes did the 360 version mostly by themselves and they must have done a bit of content creation for that since a lot of the models have got a far lower polycount. (And sure, for some objects you can probably get away with just using automatic algorithms for that or using lower LOD models created by Crystal but other stuff they probably had to make more or less from scratch.) They're mostly a porting studio but they must have a small number of 3D and maybe even texture artists (unless they outsource that stuff themselves).
 

Colbert

Banned
Ah yes, my bad.

Then so far the only difference, mostly visible in still images is the more detailed texture on the green jacket, red jacket, scarve etc.

Of course it remains to be seen what the differences are when the X comes out and we see raw footage of it, like from Gamersyde for example but right now it is looking quite similar to Pro after all. Slightly disappointing when we keep in mind the extra power X offers.

The overall image is sharper on the X1X than on PS4 Pro due to native 2160p and textures are better in general. That is my take away. Plus I also get Dolby Atmos sound, enough for me!
 
The dirt and bruises appear to be dynamic. The following 1080p PC footage looks very different from the PC capture in the OP. 4K would bring out even more detail to that scene.

https://youtu.be/j8_yBGKRshw?t=1h18m30s

The indecipherable garble marches on at a pace commensurate with Moores Law. We've got dynamic bruising and dynamic blood! Nobody knows what it means becasue it's a language created by software developers to intended to make the practice of video game coding appear to be a "dark art" that only they can deliver.

Software doesn't work like this. It's either 1s o 0s. Yes or no. Either a bruise is there because the software developers wrote it to be, or it isn't. This talk of dynamic occurances is all smoke and mirrors, similar to what "bump mapping" was 15 years ago.
 
The overall image is sharper on the X1X than on PS4 Pro due to native 2160p and textures are better in general. That is my take away. Plus I also get Dolby Atmos sound, enough for me!
Yup. The textures are obvious..especially the pic with the jacket and the stone tab and to think this is just RoTR alpha footage running on the 1X.

DF sure got a lot of work to do come November. Im personally looking forward to the following DF videos come Nov. Witcher 3, Doom, F1,Project Cars 2, CoD, Destiny 2, Ark, SWBF2, Mantis Burn Racing, OG Xbox and 360 BC tests. DF will basically go back to every multiplat game they've already discussed and do it all over again..even none enhanced titles will be tested again on the 1X.

Good luck John and co. You'll need it.
 

Stallion Free

Cock Encumbered
Have any other new textures been pointed out in comparison to the pc release other than the face (which has now been proven not to actually be new)?
 

EvB

Member
thats another thing, I'm no where near the point those shots where taken but this is Lara in gameplay off my Pro

put that against the comparison shots and you have to ask whats going on in those shots

What’s the issue with this one?
 

onQ123

Member
The indecipherable garble marches on at a pace commensurate with Moores Law. We've got dynamic bruising and dynamic blood! Nobody knows what it means becasue it's a language created by software developers to intended to make the practice of video game coding appear to be a "dark art" that only they can deliver.

Software doesn't work like this. It's either 1s o 0s. Yes or no. Either a bruise is there because the software developers wrote it to be, or it isn't. This talk of dynamic occurances is all smoke and mirrors, similar to what "bump mapping" was 15 years ago.

0023_4m3p.gif
 
The overall image is sharper on the X1X than on PS4 Pro due to native 2160p and textures are better in general. That is my take away. Enough for me!

Not much more to be expected really. I think native 4K is a pretty big accomplishment as is. The enriched 4K is a nice perk and the High Framerate mode is promising. It will be interesting to see how that turns out.

I think Rise of the Tomb Raider is a nice benchmark of what these consoles can do at least concerning third party.

RotTR

Xbox 360 - 720p

Xbox One - 1080p

PS4 - 1080p

PS4 Pro - Checker board 4K

Xbox OX - Native 4K

There is more to these than just resolution, but it's still a decent baseline since it is available on most platforms.
 

EvB

Member
Software doesn't work like this. It's either 1s o 0s. Yes or no. Either a bruise is there because the software developers wrote it to be, or it isn't

The dirt and blood are decals, in the same way that a bullet hole in older games was.

It starts off transparent and the more damage you take, the less transparent it becomes
 

TGO

Hype Train conductor. Works harder than it steams.
What’s the issue with this one?
nothing, thats a one of my direct capture during gameplay, its compressed jpg but still the IQ is a lot better than the comparsion shots that are popping up from cutscenes, which is odd
 

rodrigolfp

Haptic Gamepads 4 Life
It just can't be FXAA, because lara's face is zoomed from a bigger shot which has visible DOF on other platforms, where as the XB version does not....If I had the PC version I would have posted some 4k screens, DOF on and off, FXAA on or off, if there is a toggle for that...

Many questions still looms, but I think the first thing we can do here is to do some PC comparisons with the best textures, best settings against XBONEX and see what was really improved...1:1 obviously, dof off, certain reflections off as highlighted by Liabe Brave earlier,,and of course with these things on to see what has not been implemented in the XB version yet..

took a shot with DoF and FXAA off, not same cloth, sadly (little cuts on sides to be less than 10MB):
larapasqd.png


i think it is just the zoom that made things look blurry. not sure if really missing textures or dynamic.
 

Harlequin

Member
took a shot with DoF and FXAA off, not same cloth, sadly (little cuts on sides to be less than 10MB):
larapasqd.png


i think it is just the zoom that made things look blurry. not sure if really missing textures or dynamic.

Yeah, if you had rolled around in the dirt a bit more before getting to that cutscene, you probably also would've gotten the same kind of dirt texture on her face as in the X1X screenshot.
 

rodrigolfp

Haptic Gamepads 4 Life
Yep, I've got captures from a OG PS4, one with dirt all over the over completely clean because I reloaded the level.
here they are

i think this explains that dirty and blood are very dynamic, but still not sure if they put even more on X1X
 

thelastword

Banned
I can do these comparisons...as soon as I am farther away in the game. Why should I downscale the reflections by the way?
Ok, no problem.....well..it's this ...

It's also missing reflections in Lara's eyes that are present even in the unenriched Pro mode. This may also be something they fix before release.
I don't think this is quite visible in the stills in this thread, so i'm going to look at the video again, but you can forget it for now with your comparisons, just highlighting another observation someone made...What is clear to me in a few instances in the XB version is that AA coverage is not as great as the PRO version...I'm looking at Lara's nose in the closeup,some of the ledges when you overlook prohet's tomb after the water puzzle and in a few other areas.....Colors seem to be a bit subdued in the XBONEX version against the PRO as well...but the last point is simply an observation made watching the video a few times. Can't wait to see the comparisons you come up with later...
 

HeWhoWalks

Gold Member
Going back through my old, 1080p PC screenshots, I agree that this comparison needs a little work. At no point was the game ever really that blurry (with or without DoF):



25248576782_fe04975616_o.png


24593066674_1cb1e5525e_o.png


25273774191_88d61ee7bf_o.png


24740107933_7918cb9cba_o.png
 

onQ123

Member
eFI0Ttt.png


I've highlighted some of the decals which are starting to show, they are just more transprent
O2VnWtO.png

That's what I noticed when I said I wasn't 100% sure if it was a feature or a defect because it just appeared as if the blood & dirt textures wasn't as transparent as it was on the PS4 Pro & PC shots.
 
That's what I noticed when I said I wasn't 100% sure if it was a feature or a defect because it just appeared as if the blood & dirt textures wasn't as transparent as it was on the PS4 Pro & PC shots.

Look we all know that the real test of any new technology comes from the adult entertainment industry and with the recent rise of CG in that sector, it wouldn't most educated observers if the winner of this mid console cycle was the platform most commonly used to create Lara Croft videos for RedTube.

And it won't be blood and dirt on her face that they'll be concerned with. Apologies for being crass, but with age comes both wisdom and a deference for convention.

So let's all cool our jets until the adult industry industry has had a chance to weigh in on this debate.
 
Top Bottom