The dynamic dirt was obvious, yeah I had to go through my captures because people thought it was new to X1X but anyone who had played the game would have known.
The jacket detail and lack of Dof was the major take away for X1X, the questionable part of the DF comparison was the PC and PS4Pro looking like some low quality Hevc video while the actual direct captures was just as sharp as X1X.
Members proved this with their PC captures and I even posted 4Kcb and a Standard PC shot which IQ was way beyond what was be represented in the comparison, I'm shocked no one has actually posted Pro captures of that scene yet.
Some png's from the capture feature on PS4 PRo would be nice....
here we go
Other than the dirt it still looks a bit different to yours John , maybe capture software?
Yes, looks better, it will be interesting to compare that with the shot DF used for that green jacket.
Yeah the X1X is definitely sharper, but thats a better representation, not sure why yours looks so washed out in comparison.
Yes, it's sharper, but that was never the contention, even in that comparison, there is no DOF on the XBONEX and the AA method is not as strong or blur inducing....We can't do anything about AA, but at least DOF ON should give an accurate account of the actual difference...
The pro is much closer to th PC shot in that pic. Wasnt it shown that it was the post processing effects that created the blur in the PC version, and by extension this is likely the case on Pro also? Clearly the XOX is better but at this stage it is unclear by how much.
Yeah, that has been my takeaway throughout this thread...
The PC and PS4 Pro do not have the same DOF setting. The Pc version is using a higher setting.
You can see it both from the background blur, but also the quality of the bokeh.
It does not matter how much better the DOF quality is on PC, it's absent on XBONEX and do you not see how much sharper the detail is on the XBONEX over the PC and PS4 PRO as a result..That has been the point all along...You can see sharp and intricate detail in every scene and on every movement of the camera because the blurring effects are minimized or absent on XBONEX...If they are activated, only then can we get to a valid conclusion on texture disparity...
That's a huge difference in texture quality. Even the tiniest of cracks or imperfections in the jacket leather is clearly visible. PS4 Pro shot is pretty muddy by comparison on both the jacket and the scarf.
On Xbox One X the scarf looks like a more realistic depiction of a scarf.
No it's not, if the detail on XBONEX is mud accumulating on a cloth jacket, then it means, there is even more at play here than just texture or would be texture differences.
The problem with the DF comparison is the clothing damage is tied to the face marks so XBX is full/scratch damage and PC and PS4 is partial scuffs and damage, then you have the DOF on for PS4 and PC which blurs the whole scene.
The more you roll around and get close to fire the more Lara will show the scuffs. I found it's not related to the game save. I got to this cut scene fresh faced and fully scratched and burnt from the same file just by rolling and not.
Looking at XBX vs PC with DOF disabled I noticed the shoulder is missing some detail.
Ahhh, here we go....It seems that PC has a higher level of texture detail, not only on the epaulet but the entire jacket it would seem...
That clean cloth jacket is also highly detailed on PC and the dynamic nature of accumulated dirt and wear seems to have a few layers.. Very interesting information, and of course it just proves what I said to Senjutsu-Sage, there's more at play here than texture differences, so it makes more sense not to get carried away with hyperbole, like choice quotes in the vein of "the difference is huge" etc...It is now more important more than anything, that any comparison in this game be like for like. It's the only way we will get any level of accuracy...as it relates to actual differences...