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DigitalFoundry: RotTR Xbox One X vs PS4 Pro First Look Graphics Comaprison

It's darker and the dirt layer is present. It's still obviously using high textures rather than very high.

That's it.

Here's the XOX shot versus your new shot. You can clearly see that base textures are still lower resolution. That much is clear and that was the point.

SW2c.jpg

That's a huge difference in texture quality. Even the tiniest of cracks or imperfections in the jacket leather is clearly visible. PS4 Pro shot is pretty muddy by comparison on both the jacket and the scarf.

On Xbox One X the scarf looks like a more realistic depiction of a scarf.
 
Never said you were "inventing things whole cloth" but you were poo pooing another members statement like you had hard facts rather than a guess. Informed, or intelligent, it was still a guess.
my 2 cents:

Thats a Greay Area is right: you are guessing, but it is an educated guess based on the info you layed out so precisely!
I'm fine with this parsing, but if that's the case then there's no teeth in the criticism Thats a Greay Area was apparently leveling. Because the point I was responding to was less than an educated guess. It was an unsupported assertion not only without specific support, but that also would require special pleading given the facts we do know (which I laid out).

If we all simply agree that my statement was based in fact and much more likely to be true (though not certain), then critique of terminology isn't important.

That's a huge difference in texture quality. Even the tiniest of cracks or imperfections in the jacket leather is clearly visible. PS4 Pro shot is pretty muddy by comparison on both the jacket and the scarf.
The jacket is not leather, it's cloth. The cracks are in mud that built up on it, just as blood and grime build up on Lara's skin. Also, the Pro shot is made even more blurry by the game's post-processing, which is not turned on in the One X version.

None of that negates or even reduces the gap, of course, it's just necessary to keep in mind before drawing generalizations from this example.
 

JaggedSac

Member
That's not the text under the shot and it's not incorrect to say that it couldn't be replicated (as in, running through to the cutscene didn't trigger the extra dirt). There absolutely nothing wrong with that. GAF is the one that went nuts over the facial stuff.

Gaf always goes nuts over facial stuff.
 
Een8B2g.png


Where is this shot taken? I want to check how my PC fare against the XBX on my 1080p screen.

The problem with the DF comparison is the clothing damage is tied to the face marks so XBX is full/scratch damage and PC and PS4 is partial scuffs and damage, then you have the DOF on for PS4 and PC which blurs the whole scene.

The more you roll around and get close to fire the more Lara will show the scuffs. I found it's not related to the game save. I got to this cut scene fresh faced and fully scratched and burnt from the same file just by rolling and not.
LX2c.png


Looking at XBX vs PC with DOF disabled I noticed the shoulder is missing some detail.

5X2c.png
 
I'm fine with this parsing, but if that's the case then there's no teeth in the criticism Thats a Greay Area was apparently leveling. Because the point I was responding to was less than an educated guess. It was an unsupported assertion not only without specific support, but that also would require special pleading given the facts we do know (which I laid out).

If we all simply agree that my statement was based in fact and much more likely to be true (though not certain), then critique of terminology isn't important.


The jacket is not leather, it's cloth. The cracks are in mud that built up on it, just as blood and grime build up on Lara's skin. Also, the Pro shot is made even more blurry by the game's post-processing, which is not turned on in the One X version.

None of that negates or even reduces the gap, of course, it's just necessary to keep in mind before drawing generalizations from this example.

Thanks for the correction.
 
The problem with the DF comparison is the clothing damage is tied to the face marks so XBX is full/scratch damage and PC and PS4 is partial scuffs and damage, then you have the DOF on for PS4 and PC which blurs the whole scene.

The more you roll around and get close to fire the more Lara will show the scuffs. I found it's not related to the game save. I got to this cut scene fresh faced and fully scratched and burnt from the same file just by rolling and not.
LX2c.png


Looking at XBX vs PC with DOF disabled I noticed the shoulder is missing some detail.

5X2c.png

I never thought dynamic damage/dirt in a game would fuck up direct comparisons of details in the exact scenes in game until today. Jesus has this been a wild ride.
 

Head.spawn

Junior Member
The funny thing is we will never see them like that anyway, but it definitely will look better on X1X on a 4K screen and thats the point I guess.

I haven't altered anything, that was taken with the Share button.

Is it possible the game is lit differently in certain places on Xbox One? Because my game on Xbox One looks closer to DF's shots level of brightness.

Take these for instance:

https://abload.de/img/riseofthetombraiderwmj9i.png < PS4 Pro, your shot I believe
https://i.imgur.com/idiqJEj.png < Xbox One

Yours looks a lot darker.
 

Mauddib

Banned
The problem with the DF comparison is the clothing damage is tied to the face marks so XBX is full/scratch damage and PC and PS4 is partial scuffs and damage, then you have the DOF on for PS4 and PC which blurs the whole scene.

The more you roll around and get close to fire the more Lara will show the scuffs. I found it's not related to the game save. I got to this cut scene fresh faced and fully scratched and burnt from the same file just by rolling and not.
LX2c.png


Looking at XBX vs PC with DOF disabled I noticed the shoulder is missing some detail.

5X2c.png

I'd just like to chime in and say that, dick measuring competition aside, this is some incredibly cool work done by CD. They made an amazingly scaleable graphics system that gets increasingly more impressive with the increase in computational ability.
 

HeWhoWalks

Gold Member
I'd just like to chime in and say that, dick measuring competition aside, this is some incredibly cool work done by CD. They made an amazingly scaleable graphics system that gets increasingly more impressive with the increase in computational ability.

If there's nothing else to take from this, this should be the big thing.
 

Stillmatic

Member
The comparison and this thread look to be a mess. The take away so far from this? Nixxes are damn good at what they do. :O

I'll be looking forward to a more thorough DF comparison when they get more footage/the final game. Can't really take much from this comparison, but it's safe to say the end result will be PC>X1X>PS4 Pro>PS4>XB1. It'll be interesting to see how close the X1X and PC versions are, probably pretty damn close outside of performance.
 

TGO

Hype Train conductor. Works harder than it steams.
Is that mistake I never noticed or has someone change the thread title lol
The comparison and this thread look to be a mess. The take away so far from this? Nixxes are damn good at what they do. :O

I'll be looking forward to a more thorough DF comparison when they get more footage/the final game. Can't really take much from this comparison, but it's safe to say the end result will be PC>X1X>PS4 Pro>PS4>XB1. It'll be interesting to see how close the X1X and PC versions are, probably pretty damn close outside of performance.
You forgot Switch, minds will be blown once its revealed.
 
Looking at XBX vs PC with DOF disabled I noticed the shoulder is missing some detail.

5X2c.png
Interesting, so is it a mix of High and Very High textures on One X then? (Do you know what the PC shot looks like at High?) If so, such hand-tuning makes sense on consoles with their fixed hardware. Obviously the epaulet is less a focus of attention than the rest, so resources can be reallocated.
 

anothertech

Member
It's darker and the dirt layer is present. It's still obviously using high textures rather than very high.

That's it.

Here's the XOX shot versus your new shot. You can clearly see that base textures are still lower resolution. That much is clear and that was the point.

SW2c.jpg
That right there is what I'm talking about. The texture is identical. The difference is the resolution you have to zoom in, get close, and squint to see.

It's the same kinda difference we're going to see with Xbone/ps4 comparisons. That 40% difference.

It's noticeable, but not like the first shots seemed to be.

And pc is rightly the difinitive.

This thread is all about next gen dirt. Imagine what dirt will be like next gen? The possibilities.
Dirtgate

The thread lol
 

Crayon

Member
That right there is what I'm talking about. The texture is identical. The difference is the resolution you have to zoom in, get close, and squint to see.

It's the same kinda difference we're going to see with Xbone/ps4 comparisons. That 40% difference.

It's noticeable, but not like the first shots seemed to be.

And pc is rightly the difinitive.

Nope. I'm seeing smaller textures here and there on the pro. The difference between the checkerboard and native 4k is pretty much negligible. There is the blurriness from the post effects and aa... yes... but on top of that there is a difference in the textures I'm seeing that is greater than the general blurriness should be causing.

Look at the linen texture on the scarf. Compared to the x1x, it blown out on the pro. More than the general blurriness can account for. That's a smaller texture. The comparison pic where she has the red snow jacket is the most obvious case to me.
 
Interesting, so is it a mix of High and Very High textures on One X then? (Do you know what the PC shot looks like at High?) If so, such hand-tuning makes sense on consoles with their fixed hardware. Obviously the epaulet is less a focus of attention than the rest, so resources can be reallocated.

The shoulder on XBX looks in-between medium and high.

Also the stone table texture in this scene isn't using Very High or High
mZ2c.png

Closest was low. Maybe some filtering but Xbox is supposed to be 16af, again unreleased so see if things change.
 

DigSCCP

Member
The funny thing about this thread is that at this point RoTR feels like its doing a better job "selling" Xboxs in 2017 as a multiplataform game than it was at it launch with all the pseudo exclusive treatment.
 

thelastword

Banned
The dynamic dirt was obvious, yeah I had to go through my captures because people thought it was new to X1X but anyone who had played the game would have known.
The jacket detail and lack of Dof was the major take away for X1X, the questionable part of the DF comparison was the PC and PS4Pro looking like some low quality Hevc video while the actual direct captures was just as sharp as X1X.
Members proved this with their PC captures and I even posted 4Kcb and a Standard PC shot which IQ was way beyond what was be represented in the comparison, I'm shocked no one has actually posted Pro captures of that scene yet.
Some png's from the capture feature on PS4 PRo would be nice....

here we go
riseofthetombraider_32bu7n.png

Other than the dirt it still looks a bit different to yours John , maybe capture software?
Yes, looks better, it will be interesting to compare that with the shot DF used for that green jacket.

Yeah the X1X is definitely sharper, but thats a better representation, not sure why yours looks so washed out in comparison.
Yes, it's sharper, but that was never the contention, even in that comparison, there is no DOF on the XBONEX and the AA method is not as strong or blur inducing....We can't do anything about AA, but at least DOF ON should give an accurate account of the actual difference...

The pro is much closer to th PC shot in that pic. Wasnt it shown that it was the post processing effects that created the blur in the PC version, and by extension this is likely the case on Pro also? Clearly the XOX is better but at this stage it is unclear by how much.
Yeah, that has been my takeaway throughout this thread...

The PC and PS4 Pro do not have the same DOF setting. The Pc version is using a higher setting.

You can see it both from the background blur, but also the quality of the bokeh.

8iVgWtQ.jpg
It does not matter how much better the DOF quality is on PC, it's absent on XBONEX and do you not see how much sharper the detail is on the XBONEX over the PC and PS4 PRO as a result..That has been the point all along...You can see sharp and intricate detail in every scene and on every movement of the camera because the blurring effects are minimized or absent on XBONEX...If they are activated, only then can we get to a valid conclusion on texture disparity...

That's a huge difference in texture quality. Even the tiniest of cracks or imperfections in the jacket leather is clearly visible. PS4 Pro shot is pretty muddy by comparison on both the jacket and the scarf.

On Xbox One X the scarf looks like a more realistic depiction of a scarf.
No it's not, if the detail on XBONEX is mud accumulating on a cloth jacket, then it means, there is even more at play here than just texture or would be texture differences.

The problem with the DF comparison is the clothing damage is tied to the face marks so XBX is full/scratch damage and PC and PS4 is partial scuffs and damage, then you have the DOF on for PS4 and PC which blurs the whole scene.

The more you roll around and get close to fire the more Lara will show the scuffs. I found it's not related to the game save. I got to this cut scene fresh faced and fully scratched and burnt from the same file just by rolling and not.
LX2c.png


Looking at XBX vs PC with DOF disabled I noticed the shoulder is missing some detail.

5X2c.png
Ahhh, here we go....It seems that PC has a higher level of texture detail, not only on the epaulet but the entire jacket it would seem...

That clean cloth jacket is also highly detailed on PC and the dynamic nature of accumulated dirt and wear seems to have a few layers.. Very interesting information, and of course it just proves what I said to Senjutsu-Sage, there's more at play here than texture differences, so it makes more sense not to get carried away with hyperbole, like choice quotes in the vein of "the difference is huge" etc...It is now more important more than anything, that any comparison in this game be like for like. It's the only way we will get any level of accuracy...as it relates to actual differences...
 

Space_nut

Member
That clean cloth jacket is also highly detailed on PC and the dynamic nature of accumulated dirt and wear seems to have a few layers.. Very interesting information, and of course it just proves what I said to Senjutsu-Sage, there's more at play here than texture differences, so it makes more sense not to get carried away with hyperbole, like choice quoites in the vein of "the difference is huge" etc...It is now more important more than anything that any comparison in this game be like for like. It's the only way we will get any level of accuracy...as it relates to actual differences...

But dif is huge talking about native 4k with better assets compared to 4kcb or 1080p with less detail ;)
 

thelastword

Banned
That right there is what I'm talking about. The texture is identical. The difference is the resolution you have to zoom in, get close, and squint to see.

It's the same kinda difference we're going to see with Xbone/ps4 comparisons. That 40% difference.
I'm kinda leaning towards that, but I can't be sure yet unless a 1:1 comparison is done...By right, the XBONEX should have better textures with it's extra ram..It's very likely it's a case of dynamic texture quality on XBONEX, and there could be instances where it has better textures, but that can't be proven yet..across a wide span of shots and environments...

Nope. I'm seeing smaller textures here and there on the pro. The difference between the checkerboard and native 4k is pretty much negligible. There is the blurriness from the post effects and aa... yes... but on top of that there is a difference in the textures I'm seeing that is greater than the general blurriness should be causing.

Look at the linen texture on the scarf. Compared to the x1x, it blown out on the pro. More than the general blurriness can account for. That's a smaller texture. The comparison pic where she has the red snow jacket is the most obvious case to me.
That's definitely a possibilty and it would not be farfetched to outright believe that because the XBONEX should be stronger with textures, but in this game DOF blurs the image quite a bit, so it's important to draw that conclusion categorically under 1:1 comparisons instead, which we will get eventually...

Adding to that, we must also understand that native rez is a bit sharper than 4kCB, especially when you zoom in, so these details may always look worse zoomed up...Add DOF and an agressive FXAA solution on PS4 PRO and it does add up even more....4KCB works amazingly at full pixel resolution and non zoom though, I guess it works perfectly how it was intended with the proper viewing distance from a 4k screen.....
 

thelastword

Banned
The shoulder on XBX looks in-between medium and high.

Also the stone table texture in this scene isn't using Very High or High
mZ2c.png

Closest was low. Maybe some filtering but Xbox is supposed to be 16af, again unreleased so see if things change.
Interesting on the jacket......At 4k is 16xAF a bandwidth issue for them perhaps...sharing one pipeline at least. I think standard games unpatched should get 16xAF, no problem, but games like ROTTR is being reworked with better graphical quality at 4k, so AF will usually not be 16X in that case. I'm thinking the same will apply to Forza 7 at 4K....Something has to give I guess, and it's looking like it's AA, AF, some missing or reduced effects and dynamic textures for XBONEX so far...

It will be interesting to note the AF levels for the PRO version or the quality of the table tbh in comparison...
 

Space_nut

Member
You've proven to be a broken record at this point. Why not actually try and tackle what he's saying?

OT: Looking forward to the stream!

I did what don't you understand? Native 4k, better assets, effects

Do we have pics of the Enhanced mode on Xbox One X which is 4kcb compared to 1080p on pro? That's going to be good to see as well
 

daman824

Member
You've proven to be a broken record at this point. Why not actually try and tackle what he's saying?

OT: Looking forward to the stream!
I don't understand what there is to tackle. Most of thelastwords posts exist to cast doubt on any advantage the xb1x has.

We know the game is native 4K on xb1x and isn't on the pro. And we know the 1x version had better textures ignoring the variance in dirt
 

HeWhoWalks

Gold Member
I don't understand what there is to tackle. Most of thelastwords posts exist to cast doubt on any advantage the xb1x has.

We know the game is native 4K on xb1x and isn't on the pro. And we know the 1x version had better textures ignoring the variance in dirt

It's not simply about thelastword. And we know all that stuff because it's been drilled into this thread plenty of times already.
Now as for what thelastword said:

That clean cloth jacket is also highly detailed on PC and the dynamic nature of accumulated dirt and wear seems to have a few layers.. Very interesting information, and of course it just proves what I said to Senjutsu-Sage, there's more at play here than texture differences, so it makes more sense not to get carried away with hyperbole, like choice quoites in the vein of "the difference is huge" etc...It is now more important more than anything that any comparison in this game be like for like. It's the only way we will get any level of accuracy...as it relates to actual differences...

Haven't been paying much attention to anything being said, but this part doesn't necessarily sound too crazy.
 
I'm not sure how to feel about this. i don't think he's lying but something is fishy here.

He had comparisions of jacket textures and didn't think a face with bruising, cuts, and mud on one and nothing on the other one wouldn't cause a stir?

Is Xbox pushing this game as a system seller for X? It seems like it.
 

dark10x

Digital Foundry pixel pusher
I'm not sure how to feel about this. i don't think he's lying but something is fishy here.

He had comparisions of jacket textures and didn't think a face with bruising, cuts, and mud on one and nothing on the other one wouldn't cause a stir?

Is Xbox pushing this game as a system seller for X? It seems like it.
There's nothing fishy. We didn't fully grasp how the dirt system worked. That's literally it. Now we know. Stop with the attacks and bullshit.

You can still see that base Pro textures are lower quality, however, which is the point. The comparison is still valid once you know how it works and I posted a Pro / X shot in this very thread with the dirt layer present and you can clearly see that XOX is still more detailed.

SW2c.jpg
 
There's nothing fishy. We didn't fully grasp how the dirt system worked. That's literally it. Now we know. Stop with the attacks and bullshit.

You can still see that base Pro textures are lower quality, however, which is the point. The comparison is still valid once you know how it works and I posted a Pro / X shot in this very thread with the dirt layer present and you can clearly see that XOX is still more detailed.

SW2c.jpg

You are replying to a guy called Sony prophet.

What do you expect?
 
There's nothing fishy. We didn't fully grasp how the dirt system worked. That's literally it. Now we know. Stop with the attacks and bullshit.

You can still see that base Pro textures are lower quality, however, which is the point. The comparison is still valid once you know how it works and I posted a Pro / X shot in this very thread with the dirt layer present and you can clearly see that XOX is still more detailed.

SW2c.jpg



I wonder, will you update the comparison with different pictures ?
 

MilkyJoe

Member
I'm not sure how to feel about this. i don't think he's lying but something is fishy here.

He had comparisions of jacket textures and didn't think a face with bruising, cuts, and mud on one and nothing on the other one wouldn't cause a stir?

Is Xbox pushing this game as a system seller for X? It seems like it.

Yes, MS is using a two year old, cross platform, game as a system seller for it's new console.
 
The Twitch stream surely will mean a lot more pictures here and what not, lol. It's good to get more but a Twitch stream still isn't ideal for comparisons.
 

dark10x

Digital Foundry pixel pusher
The Twitch stream surely will mean a lot more pictures here and what not, lol. It's good to get more but a Twitch stream still isn't ideal for comparisons.
Yeah, that's kind of the issue especially in this case. The higher quality textures are not always easy to see, admittedly. Someone on Twitter DEMANDED that I find the difference between the PS4 Pro and Xbox One X using a 680x383 shot which shows a fundamental lack of understanding of how this works.

You can see this here. At 4K, the difference is pretty obvious right?

Pa3c.jpg


...but when you look at a tiny version of that image it's not exactly clear to see.

Qa3c.jpg


It gets much worse once heavy compression comes into play and details are smeared. Twitch is just about the worst possible place for that right now.
 
Perhaps the mish mash of texture resolution on the X1X is a representative of it WIP nature just long the missing post processing in some scenes. Maybe it is also because they have a smart texture streamer which is shuffling in higher mips all the time since they could still be VRAM limited.

What is the VRAM usage of this game @ 3840X2160 and the highest texture settings? I would imagine it cresting 6 GB or more!
 
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