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Media Create Sales: Week 34, 2017 (Aug 21 - Aug 27)

kinger256

Member
Because physical numbers are accurate.

Accurate in what sense? There's been large discrepancies between trackers before.

I've read nothing to suggest I shouldn't trust digital numbers any less then physical numbers. I don't think anyone here knows the methodology in how Famitsu come up with digital numbers, but it's all we have and Famitsu seems to a reliable enough company to trust.
 

Laplasakos

Member
See that potential G expansion makes me question if they even need the Switch game. I mean on going World support + G Expansion could coast them through this generation of MH until next gen. I do feel like a Switch game might run into World G (if they do that and not just make it a DLC expansion). I agree tho interesting times as a MH Fan and im cool with whatever they do.

With insiders hinting for a MH on Switch in Early-mid 2019 and World launching by March 2018, there is just no room for MHW G. Only thing i can see is some kind of G Rank update through DLC or something like that.
 

//DEVIL//

Member
man. the PS4 Is taking a beating lol.

I am glad to see Nintendo and sony are doing well.

Xbox at 63 console sold per week... hang in there !!.
WIIU at 117, PS3 and 83.. sad numbers lol
 

Fukuzatsu

Member
man. the PS4 Is taking a beating lol.

Seeing as how at this same time last year it was selling only in the ballpark of 6,000, I'd say it's in pretty good shape at the moment. Besides, if this is 'taking a beating', I'd hate to imagine what you thought of the PS3.
 

Celine

Member
I don't know. Monster Hunter seemed to be going down pretty steadily. We can compare it to the PSP era to see that there was even more decline.

I think it takes a pretty optimistic view of Capcom's franchise management to assume that they would be putting out continual 4-4.2+ million sellers given literally every franchise they make is in steep decline compared to its high (or long since dead). Monster Hunter hasn't even been at that level in Japan since the PSP era.
Capcom sold more "primary" MH games on 3DS than on PSP.
On PSP MH had the highest peak but that's because MH phenomenon as we know now really exploded with Monster Hunter Freedom Unite* (had a really long tail) and converged strongly into its successor Monster Hunter Freedom 3.
It happens quite often that a game released around a franchise explosion has the highest peak.
An example is Super Mario Bros. which is still the best selling home console game ever in Japan after more than 30 years or how Dragon Quest III was the best selling in the franchise for a long time (12 years!).
What I'm saying is to judge a big franchise's health more than considering the decline compared to its peak it is more telling to watch how sales stabilized (roughly) through time.
No one should expect every mainline MH games to sell 4M+ in Japan when only 3 third-party games has ever done it in 30+ years.


nbmjn6Q.jpg


* In reality it was already clear with MHF and MHF2 that the series was going to sky rocket.
 

Zedark

Member
So, I just found out Xenoverse 2 launches on Switch in Japan during the coming week. What do you guys think it can do? The original XV2:
Code:
02./00. [PS4] Dragon Ball: Xenoverse 2 <FTG> (Bandai Namco Games) {2016.11.02} (¥7.600) - 66.035 / NEW

Since it's a full-price game without the DLC included, I personally don't expect this to come anywhere close to that number. My very uninformed guess would be approximately 20k first week.
 
So, I just found out Xenoverse 2 launches on Switch in Japan during the coming week. What do you guys think it can do? The original XV2:
Code:
02./00. [PS4] Dragon Ball: Xenoverse 2 <FTG> (Bandai Namco Games) {2016.11.02} (¥7.600) - 66.035 / NEW

Since it's a full-price game without the DLC included, I personally don't expect this to come anywhere close to that number. My very uninformed guess would be approximately 20k first week.

I'm thinking more about One Piece: UWR Deluxe kind of numbers to be honest... (<10k)
 

Mr Swine

Banned
So, I just found out Xenoverse 2 launches on Switch in Japan during the coming week. What do you guys think it can do? The original XV2:
Code:
02./00. [PS4] Dragon Ball: Xenoverse 2 <FTG> (Bandai Namco Games) {2016.11.02} (¥7.600) - 66.035 / NEW

Since it's a full-price game without the DLC included, I personally don't expect this to come anywhere close to that number. My very uninformed guess would be approximately 20k first week.

12-15k at launch and 45k when all is said and done. If it does more then I'm surprised that people want to buy a portable DB:X2 port
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
I think it could do ok. 30K first week maybe.
 

LordKano

Member
Accurate in what sense? There's been large discrepancies between trackers before.

I've read nothing to suggest I shouldn't trust digital numbers any less then physical numbers. I don't think anyone here knows the methodology in how Famitsu come up with digital numbers, but it's all we have and Famitsu seems to a reliable enough company to trust.

Sorry, didn't catch your post earlier. We have physical numbers from publishers and they end up being close to the data from Media Create/Famitsu, so we know they're accurate. However Famitsu digital estimates tend to be less accurate, we had instances where the official number was way off compared to the Famitsu estimate. It's still an useful data though.

--------

Regarding DBXV2, note that the game has entered ComG preorder charts, so a <10k bomba is unlikely.
 

Principate

Saint Titanfall
Seeing as how at this same time last year it was selling only in the ballpark of 6,000, I'd say it's in pretty good shape at the moment. Besides, if this is 'taking a beating', I'd hate to imagine what you thought of the PS3.

Yeah but 6k is litterally deader than dead. It's a testment to just how poorly the Ps4 was actually selling rather than well it is currently doing.
 
Regarding DBXV2, note that the game has entered ComG preorder charts, so a <10k bomba is unlikely.

Maybe I'm a bit too negative, yeah. Others estimate higher too. I just don't see why someone would still buy this and for this price. The game has been out on PS4 for a year now and will most likely get a Welcome Price edition soon. The new additions of the Switch version are gimmicky and the version doesn't include DLC, so it definitely isn't worth it for anyone who already owns the game.

It's true that the game hasn't been on a Nintendo system before (neither was the first one), so it could definitely be the case that people with only a 3DS and/or Wii U take the occasion to try this now. That's of course a big difference with One Piece, which already did do well on 3DS before.

Looks like I should've thought about my estimation a little longer... >_>
I think 50k LTD will be the limit tho.
 

Eolz

Member
3DS Totals:
Level-5 (All Games): 15,266,518
Monster Hunter Only: 12,053,671
Capcom (All Games): 15,660,518

They were pretty equivalent in aggregate.

Thanks! Didn't expect it to be that close overall!

From the DR4 thread:

Ah I see, thanks. Wonder when they'll announce it then. If it was digital only, could have been something announced at a show for a release in the week (PAX, PSX...), but this makes me think this could be announced at a random time.
 

Fiendcode

Member
See that potential G expansion makes me question if they even need the Switch game. I mean on going World support + G Expansion could coast them through this generation of MH until next gen. I do feel like a Switch game might run into World G (if they do that and not just make it a DLC expansion). I agree tho interesting times as a MH Fan and im cool with whatever they do.
Tri didn't get a G expansion on the same platform. Neither did Dos. World getting one on the same platforms depends entirely on how it performs, and likely how it performs in Japan specifically.
 

Vinnk

Member
I think it could do ok. 30K first week maybe.

That seems high to me. I see no ads or hype for this barebones but full-priced rerelease. Especially after the announcement of a much more exciting (in my opinion) DBZ game in production.

But I would love to be wrong. I want 3rd party games to sell well on the Switch. I hate publishers using games like this to justify not supporting a platform due to low sales. But I also hate to reward these "tests".
 
Not too fond of Xenovers 2 being a year late and nearly full price.
It's probably a similar situation to MHXX except the Switch version isn't technically the best version
I have to wonder how much porting would cost in comparison to something like DBZ fighterz since the release timing would've made more sense.
 
Idea Factory has announced 10 new visual novels, of which four Vita exclusives, three for unannounced platforms, two for PS4/Vita combo, and one PS4 exclusive. Nothing big of course, but the fact that even companies like these are transitioning away from the Vita shows that it's good as over for the system. It will be interesting to see what those games for unannounced platforms will appear on, because that will show us where they see the future of their business going: PS4, Switch and/or mobile. They've also announced some PC project.

Source
 
That seems high to me. I see no ads or hype for this barebones but full-priced rerelease. Especially after the announcement of a much more exciting (in my opinion) DBZ game in production.

But I would love to be wrong. I want 3rd party games to sell well on the Switch. I hate publishers using games like this to justify not supporting a platform due to low sales. But I also hate to reward these "tests".

I'd much rather they'd get rewarded for their tests than sell poorly and then they bail.

At least XV2 has had some trailers, including one this week all about the joy-con functions and local multiplayer possibilities.
 
I'd like to support xv2 but 60euros is way too much for that. I'm tired of these late ports considered as "tests".

Now I'd like to understand: how porting XV2 is cheaper than porting DBFZ? Honest question.
 

Eolz

Member
The game also includes the campaign of XV1, right? That goes some way to improve the value imo.

It doesn't include any DLC out on the other consoles.
The XV1 bonus is for japan only, and for a limited run only (they didn't say you'd be able to buy it later on).
For full price, I wouldn't say it's worth the value...
 

Zedark

Member
It doesn't include any DLC out on the other consoles.
The XV1 bonus is for japan only, and for a limited run only (they didn't say you'd be able to buy it later on).
For full price, I wouldn't say it's worth the value...
I wouldn't say that either, it's a better value with the campaign obviously, and that might get DB enthusiasts to double dip, but beyond that the value is still very bad. This port will always be scraping the barrel of DB enthusiasts, and small additions like this XV1 campaign might add to it.
 
It doesn't include any DLC out on the other consoles.
The XV1 bonus is for japan only, and for a limited run only (they didn't say you'd be able to buy it later on).
For full price, I wouldn't say it's worth the value...

The Japanese version of the game does support European languages, so shouldn't the DLC and the XV1 bonus too?
 

LordKano

Member
I'd like to support xv2 but 60euros is way too much for that. I'm tired of these late ports considered as "tests".

Now I'd like to understand: how porting XV2 is cheaper than porting DBFZ? Honest question.

Considering how big of a game XV2 is, I doubt it's cheaper.
 
Considering how big of a game XV2 is, I doubt it's cheaper.

So, why choosing to bring an old game instead of a newer one ? Old ports usually bomb, to the surprise of no one.

These choices from third party devs about which games to bring to a nintendo platform have always been quite enigmatic to me...
 

Ōkami

Member
YSO is expecting Destiny 2's first week to be less than half of the original, another of the PS3+PS4 combo that will be seeing drops, The Evil Within 2 is next.

They're somewhat optimistic regarding Dragon Ball though, maybe in the end Xenoverse 2 will be able to match sales of the first game.
 
&#332;kami;247797734 said:
YSO is expecting Destiny 2's first week to be less than half of the original, another of the PS3+PS4 combo that will be seeing drops, The Evil Within 2 is next.

They're somewhat optimistic regarding Dragon Ball though, maybe in the end Xenoverse 2 will be able to match sales of the first game.

Any numbers?
 

Chris1964

Sales-Age Genius
Just finished with Media Create 2016 top 1000, I'll upload it soon.

No new releases and YSO predictions from me today, I'll take a break until tomorrow.
 

Ōkami

Member
YSO Predictions

01. [PS4] Destiny 2 < 60k (avgerage 50k)
02. [SWI] Splatoon 2 < 40k (average 35k)
03. [SWI] Dragon Ball: Xenoverse 2 for Nintendo Switch <30k (average 25k)
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
&#332;kami;247798943 said:
YSO Predictions

03. [SWI] Dragon Ball: Xenoverse 2 for Nintendo Switch <30k (average 25k)

Ok ...this is good...
Just finished with Media Create 2016 top 1000, I'll upload it soon.

No new releases and YSO predictions from me today, I'll take a break until tomorrow.

..and this is even better, thanks.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
That's probably more than good(and a little undeserved). Considering the sales of the DBZ games on 3DS and now this it looks like there be a lot of DBZ fans specifically on Nintendo systems.

Why undeserved ? They ported the game to Switch and added some extra Modes to it. Seems to run and look fine. XV2 outside of sales is still full price on other systems, so the price isnt that outlandish.

DB FighterZ Switch announcement just got a bit more likely - wonder how far XV2 Switch can go this year considering the Holiday sales of the Switch.
 

LordKano

Member
So, why choosing to bring an old game instead of a newer one ? Old ports usually bomb, to the surprise of no one.

These choices from third party devs about which games to bring to a nintendo platform have always been quite enigmatic to me...

Well if they wanted a DBZ game by Switch's first holiday they didn't really have a choice.
EDIT : 30k would be around half what the PS4 version did one year earlier, that'd be a good result.
 

Oregano

Member
Why undeserved ? They ported the game to Switch and added some extra Modes to it. Seems to run and look fine. XV2 outside of sales is still full price on other systems, so the price isnt that outlandish.

DB FighterZ Switch announcement just got a bit more likely - wonder how far XV2 Switch can go this year considering the Holiday sales of the Switch.

Year late ports including DLC is an industry standard. How many other examples do you know of that don't do that?

The only things unique to the Switch version are the minimal motion control implementation and the XV1 Story Mode(but only for the first Japanese print run).
 

Eolz

Member
Just finished with Media Create 2016 top 1000, I'll upload it soon.

No new releases and YSO predictions from me today, I'll take a break until tomorrow.

Wow, thanks for the hard work!

&#332;kami;247798943 said:
YSO Predictions

01. [PS4] Destiny 2 < 60k (avgerage 50k)
02. [SWI] Splatoon 2 < 40k (average 35k)
03. [SWI] Dragon Ball: Xenoverse 2 for Nintendo Switch <30k (average 25k)

25k wouldn't be too bad yeah...
That's the first week prediction for Destiny 2 right? Seems disappointing compared to 1.
 
That number is significantly more than I was expecting for XV2. I was thinking more like ~10k, but 25-30k would be a very good result.

The Destiny 2 prediction is unsurprisingly low.
 

Vena

Member
1.) There is still some growth in the mobile market, in the form of a few hundred million every year. Generally the biggest hits are what are going to be pushing that.

Of the overall market size, that sounds fairly small and I wonder how much of that isn't already centralized in the top. But its a good point, I had thought the market plateau had been a bit more rigid and that the overall growth had largely stagnated. But this ties into the next bullet...

2.) It's important to keep in mind that Japan's mobile market is a bit different than the West. The amount of people monetizing is closer to 20-30% of the market instead of 2-3%, so games are distinctly less dependent upon whales to succeed. Similarly, I believe that paying mobile users in Japan were averaging in the range of $20-$25 a month (in total, not per game), which works out to be equivalent to buying 4-5 new $60 games a year, or put another way, a new $60 game every ~2.5-3 months, so it's not a crazy investment for your average gamer.

This is actually very interesting because I look at the games I have played (but let's focus on FEH), and almost all of the major spenders are Japanese. Even the biggest whales that we know in our discord for the game are small fry compared to some of the major spenders on the Japanese side of things. Perhaps this skewed my perception to think that there was a huge whale distribution/dependence in Japan, but it would seem it is more likely that Japan has (perhaps?) bigger spenders but less of them and the overall market is supported by a more even distribution in spending. So less whales, more dolphins. That said, putting the spending of the average consumer into the frame of the video game retail market does paint a fairly clear and succinct picture on where the "market went".

It didn't disappear, it just went to a place it more prefers.

3.) There is some decentralization of the money being spent. Most notably, at their height, Puzzle & Dragons and Monster Strike were earning $4-$5 million a day. These days they're more in the $1-$2.5 million range, and the market size has increased dramatically since the time they were making that, so there's a lot more cash to go around to all the other titles. These days you have a lot more $100K to $2 million a day hits, which are all very profitable endeavors. $100K a day works out to $36.5 million a year, so you could even be averaging half that and making a financially significant profit on a lot of mobile titles.

So in reality, my understanding was actually skewed in reverse of reality. The market *decentralized* and the major tops are actually more heavily competing with each other and the lower market than I thought. I had thought that the top earners would own almost the entirety of the market.

It does also seem that Japan's "top earners" are very much linked to events and even the smaller titles can shoot up around event cycles and make a good bit of money on these periods even if, for the majority of the time, they hang out not in the top 10. In a year over many titles and many events, this would add up to a fairly significant portion of the market cap total for mobile revenue.

5.) It's important to keep in mind that Japanese mobile games are looking progressively more and more like Japanese handheld and console games. For Madoka in particular, it appears to be a game similar to Fate/Grand Order, in that it's going to have a ton of story focus. Imagine a gamer who likes playing visual novels or adventure games with very large narrative components. They might play and notably enjoy both Ace Attorney and Danganronpa. Releasing a new Danganronpa game does not lower their desire to keep buying Ace Attorney games, it simply results in them purchasing both titles, as they really enjoy this kind of content. There's also a limited amount of content at any given time, so after they run out of content in one series (for example, by beating the newest game), they will go play the newest Danganronpa, and then repeat this process as new titles come out in each given series. Fate/Grand Order and Madoka have a similar relationship. It's just that new content for both will come out much more quickly, but in smaller chunks, so you might play through a new storyline or event in Fate one week, and then play through new content in Madoka the next week.

I hope that helps make a bit more sense of the mobile market. In a lot of ways, it's actually pretty similar to the console one, if you just pretended every console game was a service title, or at minimum a singleplayer game like Hitman.

I think the fact that some devs have even started outright porting mobile games to the Switch with positive results shows just how close these markets are becoming. I wouldn't even be surprised if we saw more "more like a handheld" mobile games just outright launch with the Switch selling a version. I look at Implosion, old game as it is, and if Implosion 2 were to come out, I wouldn't be the least bit surprised to see it on both iOS/Droid and Switch on the same day.
 

Ōkami

Member
  1. [PS4] New Everybody's Golf - 151
  2. [3DS] Dragon Quest XI: Echoes of an Elusive Age - 45
  3. [3DS] Etrian Mystery Dungeon 2 - 43
  4. [3DS] Etrian Mystery Dungeon 2 10th Anniversary Box - 39
  5. [PS4] Nights of Azure 2 - 31
  6. [PS4] Nights of Azure 2 (Premium Box) - 29
  7. [PS4] Resident Evil: Revelations - Unveiled Edition - 25
  8. [SWI] Monster Hunter Double Cross: Nintendo Switch Ver. - 24
  9. [PSV] Nights of Azure 2 - 20
  10. [PSV] Nights of Azure 2 (Premium Box) - 16
  11. [SWI] Mario Kart 8 Deluxe - 14
  12. [3DS] The Snack World: TreJarers - 14
  13. [PS4] Yomawari: Midnight Shadows - 10
  14. [PS4] Dragon Quest XI: Echoes of an Elusive Age - 10
  15. [3DS] Jake Hunter: Ghost of the Dusk - 9
  16. [PSV] Yomawari: Midnight Shadows - 8
  17. [PS4] Grand Theft Auto V [New Price Edition] - 8
  18. [SWI] Splatoon 2 - 8
  19. [3DS] Animal Crossing: New Leaf - Welcome amiibo - 8
  20. [3DS] Pokémon Moon
Preorders
[PS4] Gran Turismo Sport - 100
[PS4] Sen no Kiseki 3 - 59
[PS4] Destiny 2 - 26
[3DS] Shin Megami Tensei: Strange Journey Redux - 22
[PS4] Ark: Survival Evolved - 22
[PS4] The Evil Within 2 - 21
[SWI] Pokken Tournament DX - 21
[PS4] Winning Eleven 2018 - 21
[PS4] Call of Duty: WWII - 19
[SWI] Dragon Ball: Xenoverse 2 for Nintedo Switch - 17
[PS4] Hatsune Miku: Project Diva Future Tone DX - 17
[PS4] Uncharted: The Lost Legacy - 17
[SWI] Fire Emblem Warriors - 12
[PS4] Star Wars: Battlefront 2 - 12
[PS4] .hack//G.U. Last Recode - 11
[PS4] Assassin's Creed: Origins - 9
 
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