For my liking they've changed how the original game looked too much. SotC seemed to be set in an unidentifiable time of day, not dawn, not dusk, not midday, just some weird otherworldly place. They've tossed this out of the window for some reason. I absolutely do not like anything about how the bridge intro looks like now.
The camera angle is different in the remaster. You can see the big hole to the left in your blue circle.
https://youtu.be/GRnIRjV1-Ow?t=183
Or maybe they've changed the world. Or fuck knows.
Kinda wish they would spend a lot of time on this and just add in the cut colossi even if it was a post game challenge mode or something.
Well that or/and a technical limitation of the platform for better lighting. Still I would argue the image better represented here with that change.It's almost as if it was Ueda's decision to use that much bloom. I wonder why...
I watched the trailer and I thought, this looks awesome, better than most games released this gen. Anti Aliasing, textures, lighting and detail is amazing in this remake....and of course the character model...Yet all I'm seeing is people talking about how the game is tainted because textures are not low rez enough, not enough bloom lighting and they want more subdued colors? This is a remake guys at 4K, where everything is being reworked, of course not everything is going to look 1:1 in every scenario, it will look improved with more current gen rendering technology....Soon you will have people asking for the shimmering and instances of 20fps framerate to remain true to nostalgia.....SMH...If people are still going on about, then it's a problem. Known in the industry as "audience feedback". One of the most important aspects of creating something.
What they need to improve is AF....16xAF please Bluepoint, that is the only blemish I'm seeing for this 2018 title...W.I.P.
I'm a huge fan and I'm really excited for this, but I think SOTC was a game that benefited from the 'murkiness' of SD. Kinda like Resident Evil 4, I just think a lot of the appeal is lost in super crisp resolution and that.
Yeah I hear you. The original gave off this smeared oil painting vibe like Sokurov's "Mother and Son".I'm a huge fan and I'm really excited for this, but I think SOTC was a game that benefited from the 'murkiness' of SD. Kinda like Resident Evil 4, I just think a lot of the appeal is lost in super crisp resolution and that.
I don't mind the colours but the bridge texture seems off. Sure the PS2 couldn't pull off ridges either side of the bridge but the flat edgless bridge looks alien and perilous to cross. More detail doesn't necessarily add value.
Well yes, money is the number one reason, as it is with everything. The second is probably to reach a new audience who hasn't played this game before on PS2 or PS3.love the game, but still failing to see any real point to this (aside from making money, of course) ...
What they need to improve is AF....16xAF please Bluepoint, that is the only blemish I'm seeing for this 2018 title...W.I.P.
If people are still going on about, then it's a problem. Known in the industry as "audience feedback". One of the most important aspects of creating something.
I thought the reveal trailer was better.
I thought the horse walking at the beginning looked off, but the rest of the trailer was fine.
I can't believe I'm so indifferent to a remake of one of my favourite games, but here we are.
The original and HD collection versions came out 12 and 6 years ago respectively. There are a ton of people who never had access to either release at the time or don't now. That's more than enough reason for this version's existence. Fans above all should understand that.A-yup. I still don't see a point in this.
Also there is the fact whose to say if Ueda had the chance to make SOTC for the first time on the PS4 some of these things wouldn't have been exactly what he would have done. Only Ueda knows for sure. You can keep the atmosphere without making everything exactly the same as before.
The original and HD collection versions came out 12 and 6 years ago respectively. There are a ton of people who never had access to either release at the time or don't now. That's more than enough reason for this version's existence. Fans above all should understand that.
It's a remake, it hasn't texture in high definition like SOTC HD, but different texture, created by scratch.
A-yup. I still don't see a point in this.
Get this: it's actually a sequel, not a remake.
SoTC is a timeloop and this is the second cycle of the world.
I wonder if there's any chance they'll do Ico after this? It would be really nice to have all three games playable on the PS4.
I know it's a pipe dream, but I wish they'd support 3D with this version too. I have the PS3 remaster, and it makes me sad that this newer version is going to have less features.This is perfect.
Shame Sony don't support 3D anymore. HD remaster was great in 3D.
Looking forward to SoTC psvr2 remaster.
For my liking they've changed how the original game looked too much. SotC seemed to be set in an unidentifiable time of day, not dawn, not dusk, not midday, just some weird otherworldly place. They've tossed this out of the window for some reason. I absolutely do not like anything about how the bridge intro looks like now.
The camera angle is different in the remaster. You can see the big hole to the left in your blue circle.
https://youtu.be/GRnIRjV1-Ow?t=183
Or maybe they've changed the world. Or fuck knows.
I came back into this thread against my better judgement, only to find people wanting a pixel perfect remaster and questioning the most absurd things.
Really, you think a 3 inch ledge makes a bridge look less perilous? C'mon. I get that some people are purists or whatever, and maybe those folks should just buy a PS2 and a copy of the game, because clearly they don't understand the market, the industry, or consumers.
I came back into this thread against my better judgement, only to find people wanting a pixel perfect remaster and questioning the most absurd things.
Really, you think a 3 inch ledge makes a bridge look less perilous? C'mon. I get that some people are purists or whatever, and maybe those folks should just buy a PS2 and a copy of the game, because clearly they don't understand the market, the industry, or consumers.
How would you guys feel if they went with a dynamic day/night cycle?
I had faith that Bluepoint will do it justice (they did a great job with the PS3 HD remasters) and so far it seems like it.