GreenMakoEyes
Member
Why not bring it to PS3 too and call it Versus XIII?
that would mean they need to port the original director as well.
Why not bring it to PS3 too and call it Versus XIII?
FFXV barely scraped past a million in Japan, it's the worst selling mainline game for like 25 years. Switch is going to be massive in Japan. There's a good opportunity there.
Also I already know you're not a fan of publishers supporting Nintendo
Im saying xv didnt bomb on the userbase it had, so lowering base specs is not something id willingly go for. Im fully aware how much everyone wants everything to come to switch and every console to turn into the switch but i like to think their markets can still coexist while catering to slightly different needs without compromising on the other.
Theres a good opportunity everywhere, thats not the point im making. Im saying xv didnt bomb on the userbase it had, so lowering base specs is not something id willingly go for just to appeal to more people. Im fully aware how much everyone wants everything to come to switch and every console to turn into the switch but i like to think their markets can still coexist while catering to slightly different needs without compromising on the other.
The irony of Square willing to roll-up their sleeves to put FF into a small cart isn't lost.
I'll take that over 15. Most everything I have seen since release has soured me on the game. I also love me some 13."Unfortunately, Nintendo fans, we were unable to port FFXV to the Switch due to technical issues.
THE FFXIII TRILOGY HOWEVER..."
I mean.
Is DOOM on PS4 diminished now because it's getting a Switch version?
Theres a good opportunity everywhere, thats not the point im making. Im saying xv didnt bomb on the userbase it had, so lowering base specs is not something id willingly go for just to appeal to more people. Im fully aware how much everyone wants everything to come to switch and every console to turn into the switch but i like to think their markets can still coexist while catering to slightly different needs without compromising on the other.
And screw it, im done trying to have a normal conversation with nintendo fans. Every time i try, im met with the same toxic hostility because im not drooling over everything nintendo does.
And yeah, obviously i dont want games to come to a console i bought in its second month and still do have it. Im just retarded like that. You totally have it figured out.
Theres a good opportunity everywhere, thats not the point im making. Im saying xv didnt bomb on the userbase it had, so lowering base specs is not something id willingly go for just to appeal to more people. Im fully aware how much everyone wants everything to come to switch and every console to turn into the switch but i like to think their markets can still coexist while catering to slightly different needs without compromising on the other.
And screw it, im done trying to have a normal conversation with nintendo fans. Every time i try, im met with the same toxic hostility because im not drooling over everything nintendo does.
And yeah, obviously i dont want games to come to a console i bought in its second month and still do have it. Im just retarded like that. You totally have it figured out.
I mean.
Is DOOM on PS4 diminished now because it's getting a Switch version?
I don't agree. Games that were already considered cutting edge on PS4 and Xbone are getting ports to Switch.To be fair, I think he's more concerned with games that will begin development with Switch in mind, as that could possibly limit how much the developer could push PS4.
I want everything on Switch, but I think his concern is valid.
Theres a good opportunity everywhere, thats not the point im making. Im saying xv didnt bomb on the userbase it had, so lowering base specs is not something id willingly go for just to appeal to more people. Im fully aware how much everyone wants everything to come to switch and every console to turn into the switch but i like to think their markets can still coexist while catering to slightly different needs without compromising on the other.
And screw it, im done trying to have a normal conversation with nintendo fans. Every time i try, im met with the same toxic hostility because im not drooling over everything nintendo does.
And yeah, obviously i dont want games to come to a console i bought in its second month and still do have it. Im just retarded like that. You totally have it figured out.
To be fair, I think he's more concerned with games that will begin development with Switch in mind, as that could possibly limit how much the developer could push PS4.
I want everything on Switch, but I think his concern is valid.
I don't agree. Games that were already considered cutting edge on PS4 and Xbone are getting ports to Switch.
I'm trying to picture what a low spec FFXV looks like and... it's not pretty.
I don't agree. Games that were already considered cutting edge on PS4 and Xbone are getting ports to Switch.
The irony of Square willing to roll-up their sleeves to put FF into a small cart isn't lost.
To be fair, I think he's more concerned with games that will begin development with Switch in mind, as that could possibly limit how much the developer could push PS4.
I want everything on Switch, but I think his concern is valid.
Exactly. If they can hypothetically port FFXV despite the hurdles why would they pare anything back in the future?
"Unfortunately, Nintendo fans, we were unable to port FFXV to the Switch due to technical issues.
THE FFXIII TRILOGY HOWEVER..."
You are porting the wrong FF, Square. Give me portable XIV and I'll buy 2, you hear me?
I don't think so. Multiplats on PC often have settings for lower power systems than the Switch and that doesn't affect their max settings.
And like FyreWulff said above, this is basically what happened with the Gamecube, Xbox and PS2. PS2 was noticeably weaker yet had plenty of games ported to it, that didn't affect the quality of those games on GC and Xbox.
Sigh.... Read my previous post.
I already addressed it. Western devs will always target a scalable pc environment. Japanese devs tend not to do so.
A aaa game targeting ps4/xb1 will end up with fewer technical and visual compromises than the one targeting ps4/xb1 and switch. Same applies when you bring phones into the picture, then the switch versions suffers.
Ffxv is done obviously it isnt affected.ff7 is not, i dont want ff7 to tone down its ambitions to smartphones because thats a huge potential userbase thats bigger than all consoles combined.
But... it did? At least in terms of visuals. Most XBox games that were also coming to PS2 didn't look anywhere near as good as what XBox could push. Some of them, like Splinter Cell, took advantage of the XBox power and shader features, but most of them looked just like the PS2 version, with very minor improvements. The power gap also wasn't anywhere as big as it is with Switch and PS4.
THIS.You are porting the wrong FF, Square. Give me portable XIV and I'll buy 2, you hear me?
I don't think so. Multiplats on PC often have settings for lower power systems than the Switch and that doesn't affect their max settings.
And like FyreWulff said above, this is basically what happened with the Gamecube, Xbox and PS2. PS2 was noticeably weaker yet had plenty of games ported to it, that didn't affect the quality of those games on GC and Xbox.
You might be right, but I think there's a discussion to be had there. I don't think his line of thinking is far fetched, that's all I'm saying.
To be fair, I think he's more concerned with games that will begin development with Switch in mind, as that could possibly limit how much the developer could push PS4.
I want everything on Switch, but I think his concern is valid.
This may have been true in the past but Japanese developers have been branching out into PC ports a lot more often these days.
But the bigger reason why this concern is really unwarranted is because the majority of big Japanese games are now using UE4, which is one of the more scaleable engines there is. Why would FF7 and KH3 have to be toned down to allow for a Switch port when we already know how scaleable UE4 is and how easy it is for the Switch to run UE4 games?
Did it? I'd be interested in seeing some examples, but even so you're talking exclusives versus multiplats, where exclusives targeted for a single platform will always be more optimized for that platforms, especially back in the day when all three consoles were so different. Nowadays this matters a lot less because the GPU features are basically the same on every console.
Also while the raw power gap is definitely bigger for Switch and PS4, I don't know if it's that much bigger relatively speaking. But that's a subjective issue I guess.
I think the problem with his thinking is that he's assuming companies will go into this compromising the more powerful versions of their games in order to accommodate the switch, when the actual reality of how companies have been doing it so far is that they can develop with PS4/XBO in mind while either scale the engine down enough (NBA2K18, Skyrim) or change or custom-make the engines (FIFA 18, DOOM) for the Switch versions just like they had in the Wii era.
Of course this time it's with much more dev friendly tech.
Yeah it's valid, but there's also the argument hardware restrictions don't necessarily hinder game quality.
In fact it could boost it. Sometimes because of the restrictions developers are pushed to make better games in areas that are more important, like controls, art direction and story. Look at Chrono Trigger for ex., can you imagine it being created on something other than the SNES? Imagine how charming it would still be if they had the ability to add voice acting, 3D cutscenes and HQ music. I'm certain it wouldn't have been as good, and I doubt they would have been as creative either.
But even if you don't agree with that premise, the sacrifices to make a Switch version of anything isn't so drastic anyway. We've reached a point now where all the basics of games can be maintained on a practical level, even if there is a performance gap.
To be fair, I think he's more concerned with games that will begin development with Switch in mind, as that could possibly limit how much the developer could push PS4.
I want everything on Switch, but I think his concern is valid.
Yeah it's valid, but there's also the argument hardware restrictions don't necessarily hinder game quality.
In fact it could boost it. Sometimes because of the restrictions developers are pushed to make better games in areas that are more important, like controls, art direction and story. Look at Chrono Trigger for ex., can you imagine it being created on something other than the SNES? Imagine how charming it would still be if they had the ability to add voice acting, 3D cutscenes and HQ music. I'm certain it wouldn't have been as good, and I doubt they would have been as creative either.
But even if you don't agree with that premise, the sacrifices to make a Switch version of anything isn't so drastic anyway. We've reached a point now where all the basics of games can be maintained on a practical level, even if there is a performance gap.
Good ue4 optimization isn't enough and the target specs will always matter, case in point overwatch on switch
The other possible benefit from targeting a Switch build in addition is that you're now increasing your potential ROI which could increase your budget for high end textures, models, effects, etc...
???
Overwatch does not use UE4...
You are porting the wrong FF, Square. Give me portable XIV and I'll buy 2, you hear me?
I tried to give you the benefit of the doubt but it appears you are indeed a troll.Good ue4 optimization isn't enough and the target specs will always matter, case in point overwatch on switch
My bad then,id like to see just how scalable it is considering even smartphones do support it.
Can something like kh3 in theory run on a mid range android just because it supports ue? (just general spitballing, not about the switch)
That and how does it work going forward when 2 or so years down the line where we have consoles targeting 4k or some shit as the base requirement. Keeping in mind that these systems probably get a very significant boost in cpu's more than anything else.
My bad then,id like to see just how scalable it is considering even smartphones do support it.
Can something like kh3 in theory run on a mid range android just because it supports ue? (just general spitballing, not about the switch)
That and how does it work going forward when 2 or so years down the line where we have consoles targeting 4k or some shit as the base requirement. Keeping in mind that these systems probably get a very significant boost in cpu's more than anything else.