Salty Hippo
Member
Interesting part starts at 36:20, he mostly talks about his career path until that time. Actual old IP part starts at 51:54 and goes on until the end.
https://www.youtube.com/watch?v=nsPqLk7G6G0
This is to the surprise of no one that actively follows Rare news. He has said this a few times since he got the job, but I still think it's interesting that he keeps doubling down on it.
Basically what he's saying is there can only be a new Banjo, for instance, if they find a way to pull a Nuts & Bolts all over again. There's so much wrong with this interview I don't even know where to begin. The guy is so incredibly narrow minded and the fact that he even humours the idea of doing a new Banjo that really doesn't play like Banjo after the reception to N&B really says it all. He also says "we don't want to "REMAKE" the same game with new graphics", as if that's what fans actually want. No, Craig. We want new games, not remakes. Unless you consider a game like Mario Odyssey to be a "remake" of Mario 64, in which case that's what we want.
Banjo's gameplay has aged and I don't think a new one should copy every aspect of the original. It would need to be modernized for today's standards, but it should definitely still resemble the old premise, unlike the bizarre N&B. Add more platforming, make traversal more fun and dynamic, maybe go crazy with transformations to add a ton of variety and keep everything else mostly intact. Just look at Odyssey, that game borrows quite some design philosophies from Banjo and it's a blueprint for what a modern Banjo should be like. But Craig Duncan simply doesn't believe in the genre at all. He uses the baffling "we've already done a game like this, once" argument and puts a crazy idea as a condition to go back to it, "something so groundbreaking and innovative that nobody else in the industry is doing it!!!".
He's not wrong about the Banjo property not being relevant in the mass market today. It would almost certainly not be a huge seller. But he completely ignores any possibility for a more scaled down game with a smart budget that could make fans happy and be financially viable. The interviewer, Hyle Russel, who is a huge Rare fan and a person I like a lot, doesn't help by not questioning any of Craig Duncan's several lazy arguments.
It's also funny how he bitches about this Gamespot article and then double downs on the condescending "you may think you want this game, but I don't think you do".
https://www.youtube.com/watch?v=nsPqLk7G6G0
This is to the surprise of no one that actively follows Rare news. He has said this a few times since he got the job, but I still think it's interesting that he keeps doubling down on it.
Basically what he's saying is there can only be a new Banjo, for instance, if they find a way to pull a Nuts & Bolts all over again. There's so much wrong with this interview I don't even know where to begin. The guy is so incredibly narrow minded and the fact that he even humours the idea of doing a new Banjo that really doesn't play like Banjo after the reception to N&B really says it all. He also says "we don't want to "REMAKE" the same game with new graphics", as if that's what fans actually want. No, Craig. We want new games, not remakes. Unless you consider a game like Mario Odyssey to be a "remake" of Mario 64, in which case that's what we want.
Banjo's gameplay has aged and I don't think a new one should copy every aspect of the original. It would need to be modernized for today's standards, but it should definitely still resemble the old premise, unlike the bizarre N&B. Add more platforming, make traversal more fun and dynamic, maybe go crazy with transformations to add a ton of variety and keep everything else mostly intact. Just look at Odyssey, that game borrows quite some design philosophies from Banjo and it's a blueprint for what a modern Banjo should be like. But Craig Duncan simply doesn't believe in the genre at all. He uses the baffling "we've already done a game like this, once" argument and puts a crazy idea as a condition to go back to it, "something so groundbreaking and innovative that nobody else in the industry is doing it!!!".
He's not wrong about the Banjo property not being relevant in the mass market today. It would almost certainly not be a huge seller. But he completely ignores any possibility for a more scaled down game with a smart budget that could make fans happy and be financially viable. The interviewer, Hyle Russel, who is a huge Rare fan and a person I like a lot, doesn't help by not questioning any of Craig Duncan's several lazy arguments.
It's also funny how he bitches about this Gamespot article and then double downs on the condescending "you may think you want this game, but I don't think you do".