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Heat Signature |OT| In space, no one can hear you pause

A tip, not a good idea to do an assassination mission when you're playing as a character who has non-lethal weapons :p

I had a wrench but couldn't find a way to kill a knocked out target?
 
Has anyone tried the eject prompt while in your pod?

===

PC Gamer - 85/100
Still, those 15 hours are a great time. Heat Signature inspires creativity through emergent complexity like any great immersive sim. I can't stop regaling friends with my stories of heists gone bad or boasting about my flashes of brilliance in the heat of the moment. Heat Signature is brilliant at teasing these anecdotal threads out of a procedural universe.
 

Stoze

Member
Has anyone tried the eject prompt while in your pod?
Yep, it even ejects you in the direction of your cursor. I haven't tried shooting myself into glass from the outside yet.

Is there any benefit to capturing a ship, bringing the assassination target alive, knocking out the whole crew, etc., when the mission parameters don't call for it?
 
Is the Ghost Clause if you do a mission without harming anyone?
Is there any benefit to capturing a ship, bringing the assassination target alive, knocking out the whole crew, etc., when the mission parameters don't call for it?
You get the Conflicted Hitman achievement. The home will kill off the target for you :p
 
How does the pause option works? I can't understand if you can play it like Ronin
You can pause at anytime to use gadgets, aim and shoot guns, equip different tools, and spend as much time as you need to plan your next step. Pulling off complex tactics pretty much requires pause, like swapping places with an enemy so their own bullet kills them
 

Stoze

Member
Is the Ghost Clause if you do a mission without harming anyone?

You get the Conflicted Hitman achievement. The home will kill off the target for you :p
Yeah I got that, just wondering if the bonuses gave any extra rewards or anything. Doesn't appear so as I've cleared out and brought back a couple ships now.

(If so that's a good thing imo so you aren't always incentivized towards clearing out ships and playing non-lethal, just how you want.)
 
It's embarrassing seeing your dude get shot, knocked out unconscious, have the long walk of being dragged by the enemy and thrown off into space but hilarious when you use your pod to catch your dude and then go back to the same ship to complete the mission XD
 
It's embarrassing seeing your dude get shot, knocked out unconscious, have the long walk of being dragged by the enemy and thrown off into space but hilarious when you use your pod to catch your dude and then go back to the same ship to complete the mission XD
Dropping a Visitor before you get knocked out and then getting zapped back to the room fully awake is always fun
 

Skittles

Member
Emergent gameplay is knocking out the captain, taking the ship, and then piloting the ship to an enemy base so it gets blown up along with your assassination target.

This game is great stuff so far
 
Saved to my Humble Bundle and Steam wishlists.

I wish I wasn't poor right now, not so much so that I could play the game now (I don't mind waiting at all), but so that I could support devs at the price they deserve. Because frankly, it's already cheaper than they deserve. :/
 
Doing well on Steam so far.
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Only an hour in, and Everything Gun GET. Found the Gold Strobing ship on my way back from an Assassination mission by serendipity and jumped aboard. Lot of guards with good equipment onboard watching the major chokes on the path to the Cargo Bay - But I was able to bide my time and pick them off one by one as they went to check up on ship instruments or slack off. Got the gun, looted everything, and left a corpse-filled derelict behind me as I headed back to the bar.

Man this game is something else. From this and Gunpoint (and Morphblade, but that wasn't an entirely original idea) it's absolutely clear that Tom Francis is a game-design genius. Wonder if I'll find any equipment out there that does anything similar to Gunpoint's hacking tool.
 

finley83

Banned
This game is really fun and I hope it sells a lot! Also it's nice that the Steam version is completely free of DRM.
 
Man this game is something else. From this and Gunpoint (and Morphblade, but that wasn't an entirely original idea) it's absolutely clear that Tom Francis is a game-design genius. Wonder if I'll find any equipment out there that does anything similar to Gunpoint's hacking tool.
You ever watch his Youtube channel? His discussions on game development and game design are all really candid and interesting.
 
Plus, his developer commentary and discussing from prototype to final build are excellent (70 min). You get to play his prototypes. Worth the extra price, just like it was for Gunpoint.
 
You ever watch his Youtube channel? His discussions on game development and game design are all really candid and interesting.

Yeah I did - His GameMaker Studio tutorials were a big help in getting me to understand the fundamentals of the engine and developing with it.

I've got a bit of a project I've been working on that wouldn't be where it is right now if I never spent time to watch them and his other videos on game development.

But anyway, looks like I've finally got some really good gear from raiding the Everything Gun ship. Might take my chances on a Hard mission now. Already got a bunch of scenarios down in my head for some of the crap I can pull off with the EG and this Visitor Teleporter I found.
 

Thraktor

Member
My attempts to play all three of today's purchases at the same time haven't been entirely successful:


Seriously, though, I'm really enjoying Heat Signature. Things were going very well with my first character (or at least I thought they were), until I got to the story mission, where he met a very grizzly end. Those story missions are tough, folks.

My second character started to really take off once I got my hands on a rechargeable slipstream (with three charges per mission). Give me a slipstream and a wrench and I can tear through some pretty heavily fortified ships.
 

Stoze

Member
This needs UI scaling :(

It's playable at 1440p but text and icons are too small.
Yeah, it's the first thing I checked for. In general the UI and options needs some work. Otherwise I'm really liking it.

Pro tip: You can teleswap with the pilot and that will end the alarm.
 

BTA

Member
Just played way more than I meant to.

Got very bold with my third character, Asli Fiasco, whose mission was to save an earlier character. Did a lot of bloodless missions, both medium and hard, with ease (thanks to a quiet quickfire concussive gun in particular), and decided to close things out with an audacious one.

I should have cut my losses when I got thrown out but I thought I could quickly warp around, clone a key, and get to the pilot. Things... didn't work, and they got captured, and I don't think I've ever felt as bad about losing a character in a roguelike. If I'd just not taken that mission, or left when I had the chance...

They got designated as a Steam friend character but no one I know owns this so I'm not sure if that means they've vanished forever even if someone buys it later? In any case they end up with them and it me, but... I just hope if someone saves them, they keep them nonlethal.
 

Stoze

Member
What are the two currencies/numbers next to the main currency? They have a little orange box and a blue box next to them.

I finished my first character's mission and I'm ready to retire him I guess. I'm also unsure what the defectors are, I'm guessing they are extra characters that cycle into the bar with higher starting money once you start retiring/losing people.
 

BTA

Member
What are the two currencies/numbers next to the main currency? They have a little orange box and a blue box next to them.

I finished my first character's mission and I'm ready to retire him I guess. I'm also unsure what the defectors are, I'm guessing they are extra characters that cycle into the bar with higher starting money once you start retiring/losing people.

I think the blue box is piercing ammo, right?

My first defector seemed to immediately automatically retire? The mission I did for them was cool though.
 

Stoze

Member
I think the blue box is piercing ammo, right?

My first defector seemed to immediately automatically retire? The mission I did for them was cool though.
Yeah I just realized it - blue is piercing, orange is regular.

I'll have to look again, I'm not sure why they would show a monetary reward if they automatically retire. They are fun though, they all start you with set weapons/conditions and you can retry.
 

BTA

Member
Yeah I just realized it - blue is piercing, orange is regular.

I'll have to look again, I'm not sure why they would show a monetary reward if they automatically retire. They are fun though, they all start you with set weapons/conditions and you can retry.

I'm guessing the one that's "x money and every future character starts with y extra" just gives it to your current character?
 

Stoze

Member
I'm guessing the one that's "x money and every future character starts with y extra" just gives it to your current character?
Those are the liberation effects, not the defectors. If you do a challenge/defector mission, it'll usually say you get 100 something currency but it's not applied to your current character. Hence why I thought the defectors are ones you can play later and they start with that amount, but maybe not.

Gotta say, I think the rechargeable stealth shield is a little too OP, and two of my characters started with it. I think at least turrets should be able to see through it as well as enemies with heat detectors, and you probably shouldn't be able to use it in front of enemies/mid-combat. Or keep it strong but just make it so the version your characters can start with only has one charge instead of 5, because that's nuts.
 
Only had time to complete the tutorial yesterday night, but that was a neat way to introduce the game's base mechanics. I like how each character has its own motivation for doing the missions you get to choose as a player, and find it is an interesting way of distinguishing playthroughs rather than giving you an identical clone of the character that just died.

Here I am at work counting down the hours so I can get back to it. Definitely glad that it is doing well on Steam
 

sheaaaa

Member
Is there any controller support for this? Or is that something that doesn't work with how the gameplay is designed?
 

Khoryos

Member
Only an hour in, and Everything Gun GET. Found the Gold Strobing ship on my way back from an Assassination mission by serendipity and jumped aboard. Lot of guards with good equipment onboard watching the major chokes on the path to the Cargo Bay - But I was able to bide my time and pick them off one by one as they went to check up on ship instruments or slack off. Got the gun, looted everything, and left a corpse-filled derelict behind me as I headed back to the bar.

Man this game is something else. From this and Gunpoint (and Morphblade, but that wasn't an entirely original idea) it's absolutely clear that Tom Francis is a game-design genius. Wonder if I'll find any equipment out there that does anything similar to Gunpoint's hacking tool.

You know if you kill (or KO) everyone you can steal the ship? If you take it back to the station, you get paid for it.
 

BTA

Member
Stayed up a bit playing last night, against my better judgement.

Now I had trouble sleeping and woke up too early, so I'm debating just getting up and playing more...
 
This game is incredible.

I used a Visitor to teleport myself right behind my target and then shanked them, but the Visitor's time limit was too long and I got shot. Thankfully the Visitor then teleported my unconscious body safely out of harm's way and I was able to make my escape.
 

iavi

Member
Gunpoint was an incredible game. And the trailer for this one makes it seem to be right there on point as wel. Bought
 
- Embarks on a rescue mission
- Stealthily infiltrating ship
- Pilot is killed, everything is going great
- Oh crap, missiles
- Races towards the room with the prisoner
- Missile blows up room just before I reach it

Well, that mission went well

I like how the missions don’t really penalize you failing them. It’s very much a “shit happens in this line of work, get over it and get ready for the next job” approach
 
Could someone give me a quick summary of the controls in the game? I'm disabled and since game pads aren't supported, knowing the controls will help me decide if I can play this game or not.
 

KPJZKC

Member
Could someone give me a quick summary of the controls in the game? I'm disabled and since game pads aren't supported, knowing the controls will help me decide if I can play this game or not.

It's wasd to move, space to pause, and left and right mouse click to use items - I can't remember if they're customisable though.
 
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