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GI: The Chinese Room Lays Off Staff And Is "Going Dark"

finley83

Banned
The Chinese Room, a British studio best known for first-person adventure games like Everybody's Gone to the Rapture and Dear Esther, announced today that it has laid off its staff and that it's "going dark" for the next few months.

Creative director Dan Pinchbeck wrote an extensive blog post that announces the news, explaining that this temporary closure was "in the cards since earlier this year." Pinchbeck says that this decision has to do with financial pressures following a health scare, and a pause is needed to recharge. He writes, "To cut a long story short, the situation – between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues – just wasn't a tenable thing anymore. It was time to take a break, recharge, recover and have a good think about the future."

More at the link. Original post on the studio's website is here which states:

There's an interview coming out tomorrow in Eurogamer, where I talk at length about the ups and downs of being a small developer, and the challenges you face as a business-owner and employer as well as a game maker. It's centred around the news that for the immediate future, we're going dark as a studio.

In fact, this has been on the cards since earlier this year. Back in June, I had a health scare – nothing life-threatening, but enough to pull me up short and make us have a serious think about things. This was right at the tail end of development on So Let Us Melt, following a long period of ongoing pitches and negotiations to secure the follow-up project for the studio. To cut a long story short, the situation – between financial pressures, trying to keep the lights on for the employed team, the stress of end-of-development, health issues – just wasn't a tenable thing anymore. It was time to take a break, recharge, recover and have a good think about the future.

So we let our team go. Lay-offs are never pleasant, particularly when you're all trying to wrap a game. We did our best to try and help the team secure new positions, and then we all – the whole team – threw everything we had at wrapping the game. It didn't feel fair to anyone, least of all people who had spent a year working on a project, to have its completion and release overshadowed by news about the studio closing, so we've held off on the announcement until we felt we were clear of all of that.

OK, two things. Firstly, it's not the end, just a pause. The games are still on sale, merch, soundtracks, the Dear Esther tour, all of that. We'll keep things gently ticking over: talking to fans, being on twitter, the usual stuff, just... less. We're still making The 13th Interior (formerly Total Dark) – me and Andrew and Jess, pushing that forwards until it's ready to throw a whole team at – and we've got plans (and funding) to go into a prototype period on Little Orpheus at the end of the year. So we'll still be about, just not a fully active development team for the time being.

Secondly, we're essentially artists, Jess and I, who made a hit game without realising it, and became a studio faster than we planned for. And it's been an amazing few years where we've made and released games we're very proud of, and we've worked with great people and made great friends. But we're makers, fundamentally, and our roles were increasingly making it very difficult to be practically involved in doing the things we love and we started the company to be able to do. We're taking time to figure that out; how we get to be creatives, not managing directors. That's a whole other job and skill set and lots of people do it really well and love doing it. But it's not for us – it just led to stress and burn-out and a desperate need to actually make stuff again- whether that's art, music, games, writing. So this break is a chance to reconnect with all of that, and we figure we've earned that time.

We've always been proud of being open and honest about everything, so take this, and the interview tomorrow as just that. An honest reflection of where we're at and what we want and need to do next.

Is it the end of The Chinese Room? No, I don't think so. But it's the end of a chapter, and we hope you can all be patient with us whilst we figure out what happens next.

I didn't play Everybody's Gone to the Rapture, but I did really enjoy Dear Esther when the full version released on Steam a few years back. I think it was the first 'walking simulator' type game I remember playing, and although a bit odd I liked what they managed to do with the random events and beautiful scenery.

The studio lead, Dan Pinchbeck, wrote a great book about Doom (Scarydarkfast, available to buy or read for free online ) and generally seems like a nice guy, so this is a bit sad. That said he says this doesn't necessarily mean the games in developments are cancelled, but laying off all the staff is clearly not a good sign.
 
Sad. Hope this is indeed temporary.

Love the transparency as well.
Was looking forward to playing Everybody Gone to the Rapture.
 

kswiston

Member
I looked up their games on Steamspy, and I am surprised that Everybody's Gone to the Rapture did so poorly on PC after how big Dear Esther was.
 

FelipeMGM

Member
thats a weird move, but Im sure they had very solid reasons for this shift and I hope they come back well from this pause

Sad. Hope this is indeed temporary.

Love the transparency as well.
Was looking forward to playing Everybody Gone to the Rapture.

I mean, that game is out, and has been out for 2 years already, on two platforms
 

poodaddy

Member
Shame, I love their work and my wife's a huge fan. I was one of the few who loved Everybody's Gone to the Rapture and I quite liked Dear Esther, but here's hoping that things work out and that the studio comes back to make some more great atmospheric narratives.
 

border

Member
Most of these artsy studios are still one miscalculation away from shuttering their doors. Without a publisher, releasing an unpopular game means that their cash flow is gone, and they can't afford to pay people.

Seems to me that the same thing happened with Tale of Tales.
 

Tagg9

Member

JMTHEFOX

Member
YIKES

Granted, their recent output is mixed-bag, but their talent is top notch IMHO. Also, I am one of the few who are willing to buy EBGTR.

Fingers crossed that its just temporary, or else this is devastating if it was permanent.
 

Plum

Member
I can kind of understand why they're not in such a great situation because, to be frank, for one of the pioneers of the so-called 'Walking Simulator' genre, they've become one of the worst examples of it.

Their first game was a remake of a free HL2 mod and, at the time, it was somewhat novel. Despite not being the best example of the genre, for such an early attempt, it was pretty good. Then their next game was a disappointing sequel to an amazing horror game; it stripped out gameplay systems, failed to deliver on its premise and, most importantly, wasn't all that scary. Finally came Rapture which, despite having its fans, is one of the most polarising examples of the genre out there. Most importantly, imo, is the feeling that Chinese Room never really 'left' Dear Esther. Whilst games such as Gone Home, SOMA, even Night in the Woods took the 'Walking Simulator' genre to new places, EBGttR from 2015 is very much the same in terms of gameplay as Dear Esther from 2011/12; hell, I'd say it's a step back.

So, whilst it's sad to see a talented storyteller in the industry fall on hard times, it's quite clear, to me, why it's happened.
 

hydruxo

Member
Rapture wasn't very good so unfortunately this isn't all that surprising. They no doubt have talented staff though so hopefully everything works out well for them.
 
D

Deleted member 30609

Unconfirmed Member
I hope that all affected take the time to get healthy. There will always be more work and they're clearly all more than competent.
 

sublimit

Banned
Really enjoyed Everybody's Gone to the Rapture (except for the veeeery slow walking :p).Story,characters,music and most importantly (for me at least) the atmoshpere were just incredible.

I hope they charge their batteries and get back stronger.
 
A shame. I loved Rapture, although I haven't got around to playing Dear Esther yet.

I regret giving them a dime. Hope the employees affected by this walk away unscathed but I won't mourn a closure in the future.
https://twitter.com/chineseroom/status/852577448755683328?lang=en
https://twitter.com/chineseroom/status/725958220284465153?lang=en

So because they happened to share a couple of opinions you disagree with you don't care if the whole company goes under? That's pretty fucking immature. I agree with the notion of the first tweet (although not in working out the refund proportion on a percentage played basis) and can't really disagree with the second either. Why is a beautiful sexy robot lady in lingerie the first thing they show of Cyberpunk?
 

PaulloDEC

Member
It sounds like they know what they're doing at least. I hope they emerge from their break feeling refreshed and ready to make new things.
 
I had a health scare myself after I finished playing Dear Esther and I had lost all sensation in the middle finger of my left hand. Turns out it fell asleep from being held in the same position over the W key for 90 minutes.
 

Mivey

Member
Meh, they had two opinions you disagree with, doesn't make them shit people
But that's such an easy measure to determine if people are shit
Code:
let is_shit person =  length ( filter disagreeable person.statements) >= 2
You gotta admire the efficiency of it.
 

HTuran

Member
This is really, really sad.

Everybody's Gone to the Rapture was truly incredible, it stuck with me for a long time. From the score, to the modelling of place, to the voice acting, I can't think of a game that creates such an intricate sense of place and nostalgia. For me, it's one of the greatest games of this generation, without a doubt.

maxresdefault.jpg


I hope that everyone lands on their feet, and that they'll return soon.
 
I wish I liked Everybody's Gone to the Rapture more than I did, the premise was cool and it looked incredible and I wish it would have came out on PC day 1 too, a lot of the excitement was gone by the time it launched on Steam.
 

pakkit

Banned
Once Jessica Curry left I had a feeling it might be down and out for The Chinese Room. The emotionality of their games leaned so heavily on Curry's compositions. Still sad, one of the pioneers in the First-Person Exploration genre.
 

Aters

Member
They created the most boring game I've played in my entire life. I hope everyone can find a better project to work on.
 

BigEmil

Junior Member
Their 3 games for a small company sold very well they should be good financially
1 year old image I found obviously sales even higher by now plus that's just on Steam some of those games are for sale on other platforms too
 

Jebusman

Banned
I regret giving them a dime. Hope the employees affected by this walk away unscathed but I won't mourn a closure in the future.
https://twitter.com/chineseroom/status/852577448755683328?lang=en
https://twitter.com/chineseroom/status/725958220284465153?lang=en

While I think a percentage based completion refund is a bad idea (and almost entirely uninforceable, I could easily just report every player has completely 100% of the game within the first minute), the 2 hour thing is also shit.

The cyberpunk example isn't exactly wrong either. When I think Cyberpunk I think this:

And while you can certainly make and find some scantily clad women within the 2020 mythos, it's not (and probably shouldn't) be the first thing to mind.
 
Their 3 games for a small company sold very well they should be good financially

1 year old image I found obviously sales even higher by now plus that's just on Steam some of those games are for sale on other platforms too
Game sales don't tell the whole story. Especially with a health scare in the mix.
 

Teeth

Member
I've only played A Machine For Pigs of theirs, but I really enjoyed its blackened purple prose.

I feel like there's going to be a few more of these closures with the indiepocalypse going on. Scary times.
 

Omoiyari

Member
I regret giving them a dime. Hope the employees affected by this walk away unscathed but I won't mourn a closure in the future.
https://twitter.com/chineseroom/status/852577448755683328?lang=en
https://twitter.com/chineseroom/status/725958220284465153?lang=en

they could have spared themselves the second tweet as it just sound SJWish and unprofessional coming from the official twitter of the dev(even if they may have a point).

I completely agree with the steam refund policy however. If you are a small dev that wants to make a 2h or less game(like What Remains of Edith Finch and The Vanishing of Ethan Carter) you're basically screwed because someone could buy the game, finish it and refund it immediately. I bet some dev make their game artificially longer than 2h so they can avoid this. It's great that Steam has a no strings attached refund policy, but it's a flawed policy for sure in my opinion.
 

kswiston

Member
Do you have any noteworthy examples? Late ports rarely sell well.

Guacamelee and Skullgirls.

I'm having trouble of thinking of more late indie PC ports from PS3/PS4 (even ones that sold poorly).


There were a ton from 360 that did really well on PC after the fact, but most of those are quite old now.
 

finley83

Banned
Do you have any noteworthy examples? Late ports rarely sell well.

Bayonetta, Vanquish, Resident Evil, Dead Rising, Dragon's Dogma and GTA V seem to have done ok, although they're all from much bigger publishers I guess (and not indies!) Still, it's not necessarily a barrier to success if the game has good word of mouth and the port is decent.
 

OrionX

Member
Aw I liked Rapture and was curious to see what was next for them.

It's rather ironic that the game they've been working on was originally called Total Dark... for a moment I thought maybe this was some kinda promotional strategy. lol
 
Trying to keep a studio alive on sub 2 hour walking sims in was not smart business.

It also didnt help that Everybodys Gone to the Rapture was a terrible one of those too.
 

Shantom

Member
Guacamelee and Skullgirls.

I'm having trouble of thinking of more late indie PC ports from PS3/PS4 (even ones that sold poorly).


There were a ton from 360 that did really well on PC after the fact, but most of those are quite old now.
Helldivers is the obvious one as it shares a publisher with Rapture. There's also N++
 

Famassu

Member
I regret giving them a dime. Hope the employees affected by this walk away unscathed but I won't mourn a closure in the future.
https://twitter.com/chineseroom/status/852577448755683328?lang=en
https://twitter.com/chineseroom/status/725958220284465153?lang=en
Don't see anything worth getting as pathetically butthurt as you are. The Witcher does have some sexist aspects and it is arguably wrong that a short game can be refunded after someone has finished the game.
 

Nzyme32

Member
It was a PS4 exclusive for quite some time.

That certainly took a toll without much in the way of marketing or awareness. Also the port itself was wobbly out of the gate and was later fixed up, plus very few people agreed with its launch price. That added to the game simply not being as good to many just messed it up

Dear Esther was pretty much the opposite and had the notoriety of the early days
 
Well that sucks. I wasn't much of a fan of Dear Esther, probably because I first played it after a few other games of that type like Gone Home, but I loved Everybody's Gone to the Rapture.
 
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