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Project Cars 2 |OT| Buggy Racing At The Four Seasons

Gestault

Member
Among the more infuriating problems in the first game for me was the way AI cars obviously weren't effected by track conditions like the player car. Seeing AI sail through wet conditions like they were sundown on the Sahara, or drive over dirt (passing me off-track at full speed) made me literally put aside the wheel and close the game more than once.

Seeing that this isn't something they've at least hidden better, let alone solved on a more fundemental level, makes me think SMS isn't serious about making a race title. What terrible priorities.

Yeah rain and snow is pretty to look at but unfortunately impossible to race in against the AI. They seem to completely ignore the weather effects.

yes official forums they said it's being sorted for a patch

What an absolute joke for professionals.
 
Ahh, yes, that what it is, an over reaction.

The game is a mess, at least on console, if you think it's over reaction I suggest you visit the official forum and just look at the amount of things that are wrong with it.

As opposed to my personal hands on experience with the game, 26 positive reviews, 2 mixed and zero negative?

I'm not trying to marginalize the issues and I'm not saying that your experience isn't bad, but sometimes frustration can create snap decisions in this community. They have clearly shipped the game before it was ready in terms of polish to beat Forza and GT to market, but... can you blame them? This is still in some sense an indie effort with a B-tier publisher in the background, versus the mighty Sony and MS. They wouldn't stand a chance if they didn't hit the ground before them. I just personally went into this purchase knowing there would be some bugs out of the gate, and I have encountered nothing game-breaking - and certainly nothing worth a refund - at this point.

I dunno - it just seems like there is a great, patchable game here. At the same time, I understand people having zero tolerance for full price games that ship like this, I just think the context is unique here.
 
Among the more infuriating problems in the first game for me was the way AI cars obviously weren't effected by track conditions like the player car. Seeing AI sail through wet conditions like they were sundown on the Sahara, or drive over dirt (passing me off-track at full speed) made me literally put aside the wheel and close the game more than once.
I don't know if this is true across the board.

Am currently running the Ginetta Junior track in career, and while I've done fine in dry conditions against AI (winning by a couple of seconds), I absolutely obliterate them in the rain, winning my last wet race in Silverstone National by a staggering 26 seconds. I had a decent lead after a few laps but once the rain hit I just left them in the dust. The wet dust I guess.

As everything with these bugs - which I don't mean to downplay as I'm certain that people are really experiencing them - it may be a particular combination of conditions at work. Or hell, maybe a different bug was at work with the AI on Silverstone. I don't know.
 
SMS couldn't even get the driving line to work, it shows whenever it want and disappears as fast lol What a freaking mess, it's the last time I bough game from SMS. Was trying go get the refund but no luck.

Yep I've run into this problem, driving line is totally useless. Shows up on some turns and not on others, then the next lap it's on completely different turns. Seems worse on some tracks than others though. It was more consistent on Brands Hatch for example.
 

Gestault

Member
I don't know if this is true across the board.

Am currently running the Ginetta Junior track in career, and while I've done fine in dry conditions against AI (winning by a couple of seconds), I absolutely obliterate them in the rain, winning my last wet race in Silverstone National by a staggering 26 seconds. I had a decent lead after a few laps but once the rain hit I just left them in the dust. The wet dust I guess.

As everything with these bugs - which I don't mean to downplay as I'm certain that people are really experiencing them - it may be a particular combination of conditions at work. Or hell, maybe a different bug was at work with the AI on Silverstone. I don't know.

While it's obviously real, I'm glad to hear it's not quite universal. You can probably tell that particular quirk is a sore spot for me, lol
 

fresquito

Member
I can't figure out how to enable the virtual mirror. The cockpit mirror setting is set to on, but there's no mirror:/
Use Lite HUD as your main HUD. Lite HUD saves everything fine. It was commented on WMD this would be sorted soon. Maybe in the next patch? Still, I don't care, the workaround is 100% effective to me.

On an different note, the Nissan R34 event at Sugo is superb. I have so much fun. It's not like I've tried it a ton, because I've been running low on time lately, but the car, track and conditions combo is just so much fun. If you haven't tried, you owe you that!

About Community Events, I wish they added how much people have entered the competition. I'm 84th. But 84th out of how many? I really don't want to scroll through all the pages to know. I hope they add that info eventually, because it gives a deeper sense of accomplishment (or failure).
 

Gestault

Member
I'm not trying to marginalize the issues and I'm not saying that your experience isn't bad, but sometimes frustration can create snap decisions in this community.

1.) Yes, you are. You're prevaricating. I know as well as you that the game will be improved in time, but downplaying critical reactions comes across as really backward, when you're talking down real experiences with hope.

They have clearly shipped the game before it was ready in terms of polish to beat Forza and GT to market, but... can you blame them?

2.) Yes, very much so. With an arrangement that gave them an impressive amount of time and fexibility the first time around, they launched in famously poor shape. I happily accept that as a learning experience, but they (apparently) didn't see it that way.

This is still in some sense an indie effort with a B-tier publisher in the background, versus the mighty Sony and MS. They wouldn't stand a chance if they didn't hit the ground before them.

3.) Yes, they would. This isn't a bag of potato chips. People play these games for very personal reasons; fans will be the first to tell you how not-interchangeable they are. SMS' size and publisher relationship should give them more flexibility to release when they need to. They wouldn't be doubling-down on their terrible first impressions.

I dunno - it just seems like there is a great, patchable game here. At the same time, I understand people having zero tolerance for full price games that ship like this, I just think the context is unique here.

4.) The context makes the issues we're seeing stand out all-the-more. This is proving the low standards the team has.
 

Patrick S.

Banned
Use Lite HUD as your main HUD. Lite HUD saves everything fine. It was commented on WMD this would be sorted soon. Maybe in the next patch? Still, I don't care, the workaround is 100% effective to me.

On an different note, the Nissan R34 event at Sugo is superb. I have so much fun. It's not like I've tried it a ton, because I've been running low on time lately, but the car, track and conditions combo is just so much fun. If you haven't tried, you owe you that!

About Community Events, I wish they added how much people have entered the competition. I'm 84th. But 84th out of how many? I really don't want to scroll through all the pages to know. I hope they add that info eventually, because it gives a deeper sense of accomplishment (or failure).

Thanks ;)
 

Gestault

Member
Yeah really have no clue what you are talking about. You are making a mess of yourself there.

I'm making reference to hearing that fairly prominent issues that were in the first game are still being encountered in PC2. The general state of the console releases is a sore spot, in general.
 

fresquito

Member
I'm making reference to hearing that fairly prominent issues that were in the first game are still being encountered in PC2. The general state of the console releases is a sore spot, in general.
You can make all the references you want, going that far is unnacceptable.

Most professional dev teams work super hard to create the games they create. Sometimes things don't go their way, sometimes they do, but other realities hit. Like being a small team and falling short of money, thus being forced to release earlier and gain back some money to continue supporting the game.

I'm really tired of armchair devs, talking about low standards or lazy teams. This is the real world, and life is hard. I accept and encourage people to protest and point at all the issues they might find (would be good if done without resorting to too much hyperbole, but this is the internet), it's in the best interest of everyone. But saying what you said is crossing so many red lines.
 

Klocker

Member
You can make all the references you want, going that far is unnacceptable.

Most professional dev teams work super hard to create the games they create. Sometimes things don't go their way, sometimes they do, but other realities hit. Like being a small team and falling short of money, thus being forced to release earlier and gain back some money to continue supporting the game.

I'm really tired of armchair devs, talking about low standards or lazy teams. This is the real world, and life is hard. I accept and encourage people to protest and point at all the issues they might find (would be good if done without resorting to too much hyperbole, but this is the internet), it's in the best interest of everyone. But saying what you said is crossing so many red lines.

agree with this. is the reasonable approach to the realtiy rather than pitchforks
 

Gestault

Member
You can make all the references you want, going that far is unnacceptable.

Most professional dev teams work super hard to create the games they create. Sometimes things don't go their way, sometimes they do, but other realities hit. Like being a small team and falling short of money, thus being forced to release earlier and gain back some money to continue supporting the game.

I'm really tired of armchair devs, talking about low standards or lazy teams. This is the real world, and life is hard. I accept and encourage people to protest and point at all the issues they might find (would be good if done without resorting to too much hyperbole, but this is the internet), it's in the best interest of everyone. But saying what you said is crossing so many red lines.

My problem is teams of any size releasing games on a scale they obviously can't reliably playtest for. Full stop. When results even on closed platforms are so slapdash, it's a sign of a problem. Hard work and craftsmanship should be lauded, but not as a retort when the results are in question. Real people work very hard on things flawed enough to be a headache for buyers.

I say "low standards" because their development calendar, which because they're independent as their own entity, allows them to largely choose platforms and schedule. They need better quality control. Full stop. Staggered releases exist for a reason. They're attempting an incredibly varied experience in a relatively unforgiving genre on three different platforms, but when it comes down to it, none of that matters if the basics end up a mess. My "pitchfork" is verbal criticism based on what they put out. I'm not pointing at an ugly tail-light on one model of a car among hundreds: I'm talking about the playability of the game.
 

fresquito

Member
My problem is teams of any size releasing games on a scale they obviously can't reliably playtest for. Full stop. When results even on closed platforms are so slapdash, it's a sign of a problem.

I say "low standards" because their development calendar, which because they're independently as their own entity, allows them to largely choose platforms and schedule. They need better quality control. Full stop. Staggered releases exist for a reason. They're attempting an incredibly varied experience in arelatively unforgiving genre on three different platforms, but when it comes down to it, none of that matters if the basics end up a mess.
They have an ambition they can't cope with, I agree. But I applaud them for trying. I think in PC2 they have set the base for what could be a legendary title. It could end up being just a great game when things are right and a frustrating one when they are not. We will see how things end up in the coming months.

I can understand the frustration that comes from all these problems, believe me, I'm not blind to them. But if I'm to say whether I want having the option to play a game like PC2 or not, I will always choose having it. So, I hope SMS can have more success and have the resources to cope with their ambition someday. That would be great for everybody. In the meantime, I will try to enjoy what's there to enjoy, which IMO is a lot.
 

Gestault

Member
They have an ambition they can't cope with, I agree. But I applaud them for trying. I think in PC2 they have set the base for what could be a legendary title. It could end up being just a great game when things are right and a frustrating one when they are not. We will see how things end up in the coming months.

I can understand the frustration that comes from all these problems, believe me, I'm not blind to them. But if I'm to say whether I want having the option to play a game like PC2 or not, I will always choose having it. So, I hope SMS can have more success and have the resources to cope with their ambition someday. That would be great for everybody. In the meantime, I will try to enjoy what's there to enjoy, which IMO is a lot.

Thank you for calling me out, by the way. I still stand by what I said, but you have a point that my tone veered unfairly to assumptions about the team. Their effort is obvious, and I'm not trying to say they're happy with any quirks in the release version. I know for damned sure their game has and will make tons of people happy (though maybe a bit happier as revisions roll in). I have literally years of frustration from the first game being super close to immersive fun, then something glaring stamping out that ember. Seeing early signs that the new game may have a similar trajectory is a surprise for me, and not the good kind.
 

fresquito

Member
Thank you for calling me out, by the way. I still stand by what I said, but you have a point that my tone veered unfairly to assumptions about the team. Their effort is obvious, and I'm not trying to say they're happy with any quirks in the release version, and I know for damned sure their game has and will make tons of people happy (though maybe a bit happier as revisions roll in). I have literally years of frustration from the first game being super close to immersive fun, then something glaring stamping out that ember. Seeing early signs that the new game may have a similar trajectory is a surprise for me, and not the good kind.
No problem ;-)

Im quoting this again because WTF!

He's holding a grudge with a forum poster from the pre Shift days, and still has the 14pgs from a thread the guy created.

Bells mom shows up in the chat at one point.

This is crazy.
LOL, what?
 
No problem ;-)


LOL, what?

He was like I can send you the pages. Not I can look them up, I can send you them. Like he has them mounted on the wall behind the desk in his home office, and he routinely stares at them before going to bed.

Im getting a picture of Ian sitting at a Alex Jones style desk at their studio, yelling at the dev team that Dan Grenawalt is a crisis actor and GT is a false flag operation to steal mens testosterone.
 

fresquito

Member
He was like I can send you the pages. Not I can look them up, I can send you them. Like he has them mounted on the wall behind the desk in his home office, and he routinely stares at them before going to bed.

Im getting a picture of Ian sitting at a Alex Jones style desk at their studio, yelling at the dev team that Dan Grenawalt is a crisis actor and GT is a false flag operation to steal mens testosterone.
That's gold.

Someeone should pick these interviews and write them down xD
 

Crash331

Member
Why not? 45fps/ATW works pretty well, I think. Obviously not as good as native 90fps, but a pretty good compromise.
Locking permanently to 45/ATW is definitely the best option if you cannot maintain 90fps all of the time, as the switches between ATW and non-ATW create noticeable anomalies.

How do I lock to 45 atw?
 
pcars2avx_2017_09_25_b6j0y.png

pcars2avx_2017_09_25_50kub.png
 

T Ghost

Member
I'm going to try this tonight or tomorrow.

Why would they say 90 instead of 900 on the screen though?

It tells you to move to the 90 degrees position. What they meant was 90 degrees FROM the zero degrees position, with zero degrees position meaning the car-going-straight-position.

So, in the first move, you turn the wheel all the way to the end. Then, when you turn back to zero and turn to 90 degrees to any side, the system counts how many degrees you moved from all the way to one side to what you consider zero and then move 90% to one side and calculates that you have a 900 degrees wheel.

It is unintuitive and non-user-friendly way to calibrate the wheel, but at least it works. At least when the user actually figures out what to do, lol!
 

T Ghost

Member
You are not supposed to turn the wheel so long until it says "900" on the screen, you are supposed to turn it 90 degrees from what you see is right on your physical wheel. The game calculates how the maximum degree of rotation is then.

First it asks you to go full lock - let's say that is 2 full turns to the left =720 degrees, your wheel would have 1440 degrees lock to lock, but the game doesn't know that yet (it didn't ask anything about "degrees")! It only knows what input signal equals full lock = 100%. So it asks you turn it 90° and then calculates the maximum DoR from that. ideally, the signal would read 12.5% (100/12.5=8 ; 8*90 degrees = 720 degrees ; signal goes from -100% to +100%).

That is not what the devs said on their forum. Your Steering Lock has to show "900" as the SS below:

attachment.php
 
That is not what the devs said on their forum.

Yeah, because it would be too complicated. But that is how that calibration is designed. Some 900° wheels can't be turned full 900°, actually more like 880° in some cases. A calibration like I said before would account for that, if you just turn it ~90° until it says exactly 900°, then your 90° position is actually only 88°, but those two degrees don't matter much, that's why they explained it so simple - better 2° off than people misunderstanding a different explanation just as wrong as the one currently in the game menus.
 

xrnzaaas

Member
The more I play the more I'm convinced the PS4 version is a beta. The game froze on me after showing the championship cup video and I lost all the progress from last race, in the Brands Hatch Ginetta Junior race you get snow or rain if you restart the race and it's messed up in the replay as well. I started a few wet races with a clean windshield and the sound of the wipers working. On Brands Hatch I qualify last but overtake everyone at the same AI level on the first lap. I'm giving back the copy tomorrow and I won't miss it that much.
 

T Ghost

Member
Yeah, because it would be too complicated. But that is how that calibration is designed. Some 900° wheels can't be turned full 900°, actually more like 880° in some cases. A calibration like I said before would account for that, if you just turn it ~90° until it says exactly 900°, then your 90° position is actually only 88°, but those two degrees don't matter much, that's why they explained it so simple - better 2° off than people misunderstanding a different explanation just as wrong as the one currently in the game menus.
Looks like Thrustmasters calibrate differently than Logitechs.

If I do what you say with my G920, I get a wheel lock of either 180 or 220.
 
Looks like Thrustmasters calibrate differently than Logitechs.

If I do what you say with my G920, I get a wheel lock of either 180 or 220.
I'm pretty sure you just misunderstood my explanation.

What I meant:
1. Turn the wheel as far to the left as possible, hit any button.
2. return the wheel to the center position.
3. don't look at the numbers on the screen and turn your wheel 90° to the left, optical checking ...hit any button.

My guess is, you turned it full lock, hit a button and then from the full lock 90° back. That's not what I meant.
 

xrnzaaas

Member
Thought I'd give it another go.

British classic showdown invitational, Jag xj220 on Silverstone in the wet.

Get to turn 3, the track is so flooded that my car can barely move through it, the AI sail on merrily

McLaren is little easier in that event but yeah aquaplanning everywhere. I haven't won any of the invitational events yet, the ones I unlocked and tested are all tough car + extreme weather + uber AI. Plus I can't put on better tyres.

Edit: Oh how nice Snetterton Ginetta affinity race is also fucked. Qualify first, start last.
 

cooldawn

Member
Would you mind taking a screenshot in AC of the Nordschleife and another one in pCARS2 and also post the FOV settings. pCARS uses horizontal FOV values, while Assetto uses vertical - if you have Assetto's FOV set to 50, that translates to~79 in Project CARS.
Sorry, I don't take screenshots never mind posting them.

Essentially it's the way the Nordschleife is communicating information so it's more about how it feels rather than factually being any wider or less bumpy than competitor models.

I think kerb size and general visual presentation doesn't help. Both Assetto Corsa and Gran Turismo versions feel more narrow, claustrophobic and atmospheric, like a purpose-built circuit compared to a street circuit. In those versions kerbs seem a little smaller and more aggressive, the walls feel closer, overall the visuals and geometry make them seem used and abused and the bumps are communicated through the car in a way I can feel and understand.

This one, comparatively, feels lifeless. I don't know...it just doesn't feel like the Nordschleife I'm used to. Maybe it's as simple as colour or the physics engine or the camera movement but it doesn't feel 'the seat of your pants' intense. I can't stand it.

I will try your FoV setting suggestion though and see what the difference is (I used default Assetto Corsa settings).

In other quarms, SMS, please fix the online stutter when players join a lobby. It's ruined many a lap for me at crucial times.

EDIT: Here's something Dumb posted

GTS beta pro
gTLm2rK.gif

PC2 pro
iunIuSQ.gif
I think it's because the car moves irrespective of the camera rather than the whole screen reacting and the colouration looks much better in Gran Turismo (and Assetto Corsa).
 

danowat

Banned
Edit: Oh how nice Snetterton Ginetta affinity race is also fucked. Qualify first, start last.

Yeah, same happened to me.

Anyone thinks this game isn't full of bugs, you're welcome to come to my house and I'll show you, I'll even make the tea.

Just reading something on the pcars forum that piqued my interest.

When playing today, it was almost like it was a completely different game to when I started it on Friday, in fact I was going to delete all my settings and start from fresh, because no matter with I did the steering was ultra sensitive, and I am sure it wasn't like that Friday.
Someone said they were suffering from sensitive steering, and changed the steering from LS to motion controls and back again, and it cured the twitchy steering.
Will try it ASAP.
 

Bobnob

Member
Looks like Thrustmasters calibrate differently than Logitechs.

If I do what you say with my G920, I get a wheel lock of either 180 or 220.
Rather than doing any calibration why don't you just leave it stock, its fine in most cars, you would probably be better off going into the tuning screen and the steering ratio dial. Its worth a try.
 
I’m not sure if this was brought up or if anyone else even notices, but I might be missing something.
I just did a practice session at oltun park and I got a lap time of 1:17 something and went to see where I fell in the pack and I was third. First was .3 seconds faster. No big deal. I skip to the end of the session and I am last now and the slowest lap time was 1:10 with 1st having a lap time of 1:08 and the world record was 1:12.688. Wtf is going on?
 
I’m not sure if this was brought up or if anyone else even notices, but I might be missing something.
I just did a practice session at oltun park and I got a lap time of 1:17 something and went to see where I fell in the pack and I was third. First was .3 seconds faster. No big deal. I skip to the end of the session and I am last now and the slowest lap time was 1:10 with 1st having a lap time of 1:08 and the world record was 1:12.688. Wtf is going on?

Skipping to the end of session causes a decrease in the AI times. Happens in qualifying as well. Pretty sure this is a known bug. Definitely annoying.
 

FrankCanada97

Roughly the size of a baaaaaarge
I’m not sure if this was brought up or if anyone else even notices, but I might be missing something.
I just did a practice session at oltun park and I got a lap time of 1:17 something and went to see where I fell in the pack and I was third. First was .3 seconds faster. No big deal. I skip to the end of the session and I am last now and the slowest lap time was 1:10 with 1st having a lap time of 1:08 and the world record was 1:12.688. Wtf is going on?

It's a known issue, AI magically finds seconds when you skip to the end of a session. It was an issue in the first game as well.
 

rapid

Neo Member
It's a known issue, AI magically finds seconds when you skip to the end of a session. It was an issue in the first game as well.

I can honestly say this hasn't happened go me (yet)
I normally do one or two laps in Qualifying, post best lap, skip to pit lane then end session and still end up in first.

One of the lucky ones I guess?
 
I can honestly say this hasn't happened go me (yet)
I normally do one or two laps in Qualifying, post best lap, skip to pit lane then end session and still end up in first.

One of the lucky ones I guess?

lol, who knows. Most of these bugs seem very specific, like a certain car w/ certain AI settings on a certain track.

I'm very interested to see the notes from the first Patch and how much they are able to clean up in one sweep. Still love it, and hate that this is impacting the player base.
 
This one, comparatively, feels lifeless. I don't know...it just doesn't feel like the Nordschleife I'm used to. Maybe it's as simple as colour or the physics engine or the camera movement but it doesn't feel 'the seat of your pants' intense. I can't stand it.

Maybe you've seen my post in the graphics comparison thread, I'm not exactly a fan of pCARS2's Nordschleife either, but the track width must be accurate or you would have to drive very different, but I can drive it like I always do, that's it. Bumpiness-wise? I don't know, cars don't bottom out and hit the bump-stop constantly anymore at the Karussel-tiles actually fit together geometrically, so that's fine for me.
Yea, the camera movement, the coloring, the sound... that's very subjective. Camera movement and sound are "ok" for me, not as good as RaceRoom, the coloring of the track surface looks the way I always hated it in pCARS1... chalk-like grey, ugly. But look at Kostacurtas screenshots, there the tarmac looks ok, it depends on the angle of the sun a lot here. Track-side is unbeatable in GTS with the green of the trees that look fresh and alive from the subsurface scattering, feels like driving in late spring on a sunny day should feel like. However... that's not "visceral" for me, it's just beautiful (combined with the far from visceral sound in GTS it's almost calming ;D shot fired).

I actually don't know the default FOV in Assetto Corsa on console... it's probably actually higher than 50, I think 50 is the lowest you can go on console if I remember that right. I'd say it might even be 60 - that would translate to ~92 pCARS2 (standard setting on PC in pCARS2 is only 75), not sure if it's 100% replicable, horizontal and vertical FOV should still be different. Btw. for that FOV to be true-to-life (like your display is a window into a world where objects are the same size as in your living room and all distances on the track look like that window points at the real race track without the use of a tele or wide-angle lens), you would need to sit 65cm from a 60" TV... if you sit further away, it's distorted and seems faster than it should when looking through a window. It's a pretty wide FOV.



-------------------
Edit: I love this tire model! It's so fun. Only other title I ever had as much fun in with my wheel is Automobilista. This FFB is a little less brutal, but it's so easy to understand the flex and the cars are just easy-fun to drive. I came here from 4 hours of fun driving of much fewer cars than I wanted to test-drive, because I just couldn't stop lapping. Absolutely love it. I did encounter a few more bugs too, being send out with rain tires in the dry for example, but whatever. Really good time.
 
Pcars 1 is one of my favorites games ever and i was so excited for PCars 2.... But

Original PS4

The game is just so ugly

No aliasing anywhere to be found

jagged edges everywhere

photomode is the prefect mode to see how ugly this game really is on a og ps4.. Its really hard to take a good picture with all the jagged edges

AC on the PS4 and XBOX looks better then PCars 2

I wanted to love this game but after 2 days after buying it i'm having a hard time returning to it

Would it be possible for sms to rehaul the graphic on the PS4 og?

And last all the bugs which i'm not gonna even go into
 

kafiend

Member
I can honestly say this hasn't happened go me (yet)
I normally do one or two laps in Qualifying, post best lap, skip to pit lane then end session and still end up in first.

One of the lucky ones I guess?

Same here.
What does happen though is that if its a rolling start and the formation lap is on I tend to appear mid pack despite qualifying in first place.
If the formation lap is off, I begin the short run up to the race start in first place but the car in second place slowly overtakes me before the race begins.
 

T Ghost

Member
Rather than doing any calibration why don't you just leave it stock, its fine in most cars, you would probably be better off going into the tuning screen and the steering ratio dial. Its worth a try.
Thanks but there is nothing wrong with my wheel ratios. Calibrated it once and it is perfect. Not sure why you are referring to tunning’s steering ratio. It has absolutely nothing to do with what we are talking about.
 

T Ghost

Member
I'm pretty sure you just misunderstood my explanation.

What I meant:
1. Turn the wheel as far to the left as possible, hit any button.
2. return the wheel to the center position.
3. don't look at the numbers on the screen and turn your wheel 90° to the left, optical checking ...hit any button.

My guess is, you turned it full lock, hit a button and then from the full lock 90° back. That's not what I meant.

We are talking the same thing. Doing what you just described (exactly the same I posted a page or two ago) results in showing the number “900” on the dial while you are doing this very step.
 
We are talking the same thing. Doing what you just described (exactly the same I posted a page or two ago) results in showing the number “900” on the dial while you are doing this very step.
No! There is a difference, when I hold my wheel at what looks and feels to me like a 90 degree angle, the game shows 892 for example, I don't turn it more or less just to get the exact 900 on the screen, because then it wouldn't be 90 degrees to me. Jeez.
And I did see your first post and understood you the first time.

We could go more in depth, including wheel resolution, error of measurement and so on, but let's stop this here.
 

Crash331

Member
I just had to do a refund. I was already 50 minutes in and still struggling with getting VR and my wheel set up properly, and then reading about all the issues people are having once in the game and I figured I'd just want for the price to drop and play Assetto Corsa until then. For almost $100, I need a complete and robust game.
 
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