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Does clipping ruin a game for you?

Flowmoney

Member
Your character could be wielding a weapon or wearing some scarf and it goes right through their body.

Does that ruin immersion enough for you to say that you can't look at the game anymore or take it seriously?
 
Nah. I'm an insufferable 100% PC nerd but nah, I realise clipping is inevitble, especially when there are a thousand pieces of armour and weapons in a game.

Even when there's not, having properly defined collision on so many things can be a problem.
 

NESpowerhouse

Perhaps he's wondering why someone would shoot a man before throwing him out of a plane.
I'd take a bit of clipping any day over the massive performance requirements to check collisions with every vertex.
 

bosseye

Member
Doesn't ruin it obviously, but it's unfortunate. I imagine it's incredibly difficult/computationally expensive to have various clothing items, weapons etc interact in a physically correct way.

I often choose bald characters to avoid clipping issues with hair.
 

_Rob_

Member
MGSV had no clipping.

Neither does Zelda BOTW... I think.

I honestly don't think with current hardware this is even possible in a 3D game. You simply don't have the power to constantly check that no model will clip through something else, typically the collision mesh will be much lower detailed than the visible model and even then there's an order of priority.
 
Nope, not one bit.

With that said, solid collision is such an underrated contributor to immersion. GTA V is still so amazing to me for that reason. Everything is a physical object occupying it's own space. Not a mirage easily broken by a fluttering cloth. It's sometimes profound. Driving a motorcycle in that game and accidentally getting flung off by something insignificant that hit just your head or arm, it's an unmatched organic visual in gaming.
 
it will never not be a thing unless every single possible movement simulation with every single possible gear combination is hand animated, and lol. creating a simulation alone takes years, so nobody is going to go in and keyframe on top of that for an interactive environment.

one of those 'video game' things you just accept.
 
I honestly don't think with current hardware this is even possible in a 3D game. You simply don't have the power to constantly check that no model will clip through something else, typically the collision mesh will be much lower detailed than the visible model and even then there's an order of priority.
I gotta know how Rockstar managed to do what they did with V, where collision is generally perfect, even with insignificant scenery and physics objects.
 

KonradLaw

Member
Oh sweet summer children, what do you know about clipping. I played through original Daggerfall without any patches. That ordeal will immunize anyone against clipping :D
 

Zomba13

Member
Clipping and water are the worst graphical things for me. They don't ruin games or anything, but when you have a beautiful game like The Witcher 3 or Horizon and then you notice hair or weapons clipping through character models it kind of ruins the beauty. And when you have water that doesn't act like real water, but as a layer (so like, with waves you just see water rise from the bottom of a boat or halfway up a beach) it just looks bad.

The next gen super graphics leap I want isn't more resolution or bigger textures, it's the removal of clipping and good water. Both though are super unlikely to happen though.
 
It immediately reminds me that it's a constructed world with hard limitations (immersion breaking), but not ruinous. I usually kind of just laugh it off, as I feel it looks comically absurd. EDIT: there are moments littered into games where fashion becomes priority for me and the clipping gets mildly more bothersome as it cramps the style bigtime, but alas, still tolerable
 

_Rob_

Member
I gotta know how Rockstar managed to do what they did with V, where collision is generally perfect.

They didn't, is the simple answer. However the RAGE engine uses Euphoria Physics, it's an advanced tool that allows for very accurate character physics interactions that also blends animation into an almost seamless realistic human (or animal). However, even with Euphoria in action, you'll still get minimal amounts of clipping; for instance if you're hit by a car and slowed down the game you'd notice minimal amounts of clipping simply because calculating the accuracy of object interaction is a balancing game (and in normal gameplay, you simply don't notice). You'll also find anything with cloth physics tends to be low down on the priority list and will clip through most things, again, because the majority of the time you won't notice!
 
Nah. I imagine I miss it most the time, and sometimes clipping provides humor which is too positive to 'ruin' something. Also it's a video game so I always know there are going to be cases where computer generated graphics make tiny SNAFUs.
 

raven777

Member
I am usually ok with most of the clipping issues, unless it's something big that kinda looks funny hurting the immersion. Like with most of the hair/clothe clipping I just don't care.

Something like this in Monster Hunter World does look a bit funny though.
ShadyChubbyIrishterrier.gif


But even with these it doesn't really ruin the overall game for me.
 

Mephala

Member
If its constant, unavoidable and obvious it can be pretty annoying but it doesn't usually ruin the game for me.

Edit. Sometimes it can be pretty 4th wallbreaking and hilarious. I can't recall the game specifically but I remember my character holding a knife and drinking from a cup in the same hand. It looked like he was stabbing himself in the face repeatedly.
 

Keratay

Neo Member
Does it ruin a game? No. But when I hit the dance emote and my Titan's massive shoulder pads clip halfway through his head, it's a bit of a problem.

I'm not going to expect collision detection for this stuff, but some constraints on art to avoid this doesn't hurt.
 

Mailbox

Member
if the systems at play are physics based and the just couldn't account for such collision, nah, clipping animation is something i can ignore usually since i kinda expect it tbh

That being said, if its just a regular animation and its still clipping, yeah it will bother me. not because it ruins immersion, but b/c it shows incompetence.
 

Creaking

He touched the black heart of a mod
Nah, it's too commonplace to ruin any games for me. I do appreciate when extra effort has been put in to make it less noticeable though.
 

Stiler

Member
No, but if it happens on like EVERYTHING it can be distracting and makes me think they didn't have the budget/time to model everything properly.
 
I get bugged if it's my characters arms or hair going through their body/head. Especially in created characters it bothers me a lot. *looks at Everybody's Golf*

But if it's going through a weapon or scenery that just reads as a game-y thing and doesn't bother me as much.
 

big_z

Member
Every game has some clipping but it doesn't really bother me unless its super apparent and comes off looking sloppy eg the street fighter gif linked above. That just looks bad.
 
They didn't, is the simple answer. However the RAGE engine uses Euphoria Physics, it's an advanced tool that allows for very accurate character physics interactions that also blends animation into an almost seamless realistic human (or animal). However, even with Euphoria in action, you'll still get minimal amounts of clipping; for instance if you're hit by a car and slowed down the game you'd notice minimal amounts of clipping simply because calculating the accuracy of object interaction is a balancing game (and in normal gameplay, you simply don't notice). You'll also find anything with cloth physics tends to be low down on the priority list and will clip through most things, again, because the majority of the time you won't notice!
Wow thanks for the explanation. Super interesting!
 

Bluforce

Member
One of my favorite games is Indiana Jones and the Infernal Machine.

So... I have to say I don't care about clipping.
Recently I'm playing Saint Seiya: Soldiers' Soul and clipping is everywhere :D
 
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