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[DF] Complete Gamescom Xbox One X Rise of the Tomb Raider analysis

onQ123

Member
Do you not read the posts you're replying to? We don't need a lesson on what DoF is. We know the effect is adding a layer of blur, but we are able to see past that and comment on the resolution of the textures themselves. Between you and thelastword, it's like talking to two walls that repeat the same drivel even though everyone else is pointing to something else.

Do you read the post that you're replying to? That shot that was posted was posted without context & people would have just looked at it & thought that the PS4 Pro textures was just that blurry compared to to Xbox One X when that wasn't the whole truth because those objects was meant to be blurred.
 

onQ123

Member
But if we simply look at how much better it is on One X than Pro, maybe I kinda expected more. Unless I got this completely wrong, the game was Checkerboard 4K on Pro wasn't it? So the biggest and most noticeable difference mostly are the higher res textures? Or is there no enriched 4K mode on Pro at all? Because that would be quite a difference indeed.

The only enriched mode on PS4 Pro is 1080P .
 

KageMaru

Member
Do you read the post that you're replying to? That shot that was posted was posted without context & people would have just looked at it & thought that the PS4 Pro textures was just that blurry compared to to Xbox One X when that wasn't the whole truth because those objects was meant to be blurred.

You replied to bazookaxp's post that didn't include any pictures. This post makes no sense in context of the conversation.
 

kuYuri

Member
But if we simply look at how much better it is on One X than Pro, maybe I kinda expected more. Unless I got this completely wrong, the game was Checkerboard 4K on Pro wasn't it? So the biggest and most noticeable difference mostly are the higher res textures? Or is there no enriched 4K mode on Pro at all? Because that would be quite a difference indeed.

I believe the enriched mode for PS4 Pro is 1080p max resolution. For the 1X, it is checkerboard 4K. The 4K mode for the Pro is checkerboard 4K, whereas the 1X is native 4K.
 

onQ123

Member
You replied to bazookaxp's post that didn't include any pictures. This post makes no sense in context of the conversation.

How the hell did it not make any sense in the conversation when he was replying to my comment about the objects being blurred by the DoF effect?
 

cicatriz

Member
You replied to bazookaxp's post that didn't include any pictures. This post makes no sense in context of the conversation.

I don't recall him ever saying there wasn't a difference in texture quality. A disingenuous, cherry-picked screenshot was used to draw comparison. While the claim is true that the texture quality is different, so is the claim that DoF is a factor in some of these shots. There are plenty of shots where the foreground isn't as blurred that offer a more valid comparison.

Please don't kid yourself otherwise.
 

Syrus

Banned
Do you not read the posts you're replying to? We don't need a lesson on what DoF is. We know the effect is adding a layer of blur, but we are able to see past that and comment on the resolution of the textures themselves. Between you and thelastword, it's like talking to two walls that repeat the same drivel even though everyone else is pointing to something else.


people constantly pop up in xbox threads to downplay
 

Prithee Be Careful

Industry Professional
It is & the fact that they can also use the none native 4K mode to also have resources left over to enrich the graphics.

Having seen this and looking ahead to the next generation. I think for me, the sweet spot would be for hardware to aim at CB-2160p, extra memory bandwidth for textures and a much fast processor for post processing and framerate.

I seriously hope they don't push for natvie 4K across the board - as nice as it is from a marketing perspective, sat six feet from your TV you just don't feel the same kind of difference between a checkerboarded 1440->2160 as you between higher quality textures and a locked 60fps.
 

onQ123

Member
I don't recall him ever saying there wasn't a difference in texture quality. A disingenuous, cherry-picked screenshot was used to draw comparison. While the claim is true that the texture quality is different, so is the claim that DoF is a factor in some of these shots. There a plenty of shots where the foreground isn't as blurred that offer a more valid comparison.

Please don't kid yourself otherwise.

Him & his buddies been following me around for over a year just disagreeing with anything I say even if it means making themselves look crazy in the process it's comical at this point & they will throw away all logic just to argue with me at any angle.
 

Space_nut

Member
Him & his buddies been following me around for over a year just disagreeing with anything I say even if it means making themselves look crazy in the process it's comical at this point & they will throw away all logic just to argue with me at any angle.

No just no please stop lol
 

thelastword

Banned
For me, the high-fidelity textures are a much bigger game changer than the jump from faux-K to 4K.
So those textures are a game changer, so I guess DOF, reflections and framerate can take a backseat, because it's all about ultra textures and native 4k?

Also, didn't the other thread prove that XBONEX has some lower quality textures than PC in some scenes?

I don't recall him ever saying there wasn't a difference in texture quality. A disingenuous, cherry-picked screenshot was used to draw comparison. While the claim is true that the texture quality is different, so is the claim that DoF is a factor in some of these shots. There a plenty of shots where the foreground isn't as blurred that offer a more valid comparison.

Please don't kid yourself otherwise.
Yes, DOF is definitely a factor. I can't believe the video-presenter at DF said there is a big difference in texture quality here, when one version is full of DOF. Get DOF on both versions and lets do this. I think this video should just be about framerate tbh...as the DOF issue is still present...

I still remember some people saying that, ultra and high textures were not far apart some years ago, but now it's all the rage,,,,,,,,
 

Journey

Banned
You know that's blurred purposely by the depth of field effect right?


That is NOT a result from DoF, otherwise it would affect everything at that distance, not just a single object, in addition the textures look different, not just burred, but an entirely different map altogether, just look at your own posted screenshot.

YsEul1M.png
 

EvB

Member
So those textures are a game changer, so I guess DOF, reflections and framerate can take a backseat, because it's all about ultra textures and native 4k?

What the fuck are you on about?

He literally said he would take the fauxK mode with all the extra effects AND the DOF than the native 4K mode.
 

cicatriz

Member
That is NOT a result from DoF, otherwise it would affect everything at that distance, not just a single object, in addition the textures look different, not just burred, but an entirely different map altogether, just look at your own posted screenshot.

There were many shots that were affected though in the previous thread for the last comparison, to the point where the ensuing confusion was mentioned by DF in the video discussed here. Again, the point is that there are more valid stills to compare than the conveniently misleading shot on the previous page.
 

onQ123

Member
That is NOT a result from DoF, otherwise it would affect everything at that distance, not just a single object, in addition the textures look different, not just burred, but an entirely different map altogether, just look at your own posted screenshot.

YsEul1M.png

What's not a result of DoF? you can clearly see that the objects closer to Lara is more in focus than that object closer to the screen. that's done on purpose.
 

KageMaru

Member
How the hell did it not make any sense in the conversation when he was replying to my comment about the objects being blurred by the DoF effect?

He didn't deny that DoF added to the blur. No one denied it. Which is why your comments are so puzzling.

I don't recall him ever saying there wasn't a difference in texture quality. A disingenuous, cherry-picked screenshot was used to draw comparison. While the claim is true that the texture quality is different, so is the claim that DoF is a factor in some of these shots. There are plenty of shots where the foreground isn't as blurred that offer a more valid comparison.

Please don't kid yourself otherwise.

I agree that those screenshots were disingenuous without context but the post he replied to didn't include those screenshots nor did he deny that DoF doesn't add to the blur.

I'm not kidding myself about anything.

Him & his buddies been following me around for over a year just disagreeing with anything I say even if it means making themselves look crazy in the process it's comical at this point & they will throw away all logic just to argue with me at any angle.

I agree with you when you make sense as well. I also don't follow you. We both tend to post in tech related threads but you also tend to post nonsensical comments. There's a reason why a lot of people address some of your posts and it's definitely not because we're misunderstanding something. You make questionable comment, we reply, you shift or spin, we reply again, and you act like the problem is us and not the way you present your points. Even when addressed in a way you can't spin around, you either ignore the post entirely or hold firm to your original flawed point.

Look at your comments about CBR earlier in this thread as a perfect example. You hang on specific words without considering the context of how they are used. Whether someone says rendered or processed, the GG slide posted is just as valid, but you refuse to acknowledge it.
 

Journey

Banned
What's not a result of DoF? you can clearly see that the objects closer to Lara is more in focus than that object closer to the screen. that's done on purpose.


If you look at the rock on the left, which what's in question and started all of this, take a look at the texture line running from the top edge to bottom edge, it's entirely missing, not just blurred, also the texture patterns are different.

Blurred is one thing, the the texture mapping is entirely different, this would not be a result from DoF.
 

onQ123

Member
I have a question: What is the most important subject in this shot?


You can't tell on Xbox One X right now because of the lack of DoF (at the moment) but in the PS4 Pro shot Lara stands out more & that's done purposely



c0IGZtW.png
 

Journey

Banned
Don't answer with a question, the point is the textures on the rock are different altogether, so it's not just a DoF difference, there's also a texture difference going on.

UMndHcx.jpg



X1X has better texture filtering
jEj47RJ.jpg
 

Colbert

Banned
The funny thing about all this discussions above is that we still discuss code/results that are older builds and may not comparable to the released version. So we will have the same kind of discussion after release again.

Even said that I am happy with what I see in the comparisons. Can't wait to finally play it on the Xbox One X and my LG OLED.
 

onQ123

Member
Don't answer with a question, the point is the textures on the rock are different altogether, so it's not just a DoF difference, there's also a texture difference going on.

UMndHcx.jpg



X1X has better texture filtering
jEj47RJ.jpg



We know that Xbox One X has better textures that's a fact & it's not even up for debate I'm not even sure why y'all keep trying to act like I said something about the textures not being better, I simply pointed out that the PS4 Pro shot was blurred on purpose by the DoF effect to bring Lara out more.


Look at this shot you can clearly see that Lara stands out more on PS4 Pro

ttP4Gp1.png
 

thelastword

Banned
What the fuck are you on about?

He literally said he would take the fauxK mode with all the extra effects AND the DOF than the native 4K mode.
The poster I quoted made one statement...What are you on about? Did you see what I quoted?

I have a question: What is the most important subject in this shot?


You can't tell on Xbox One X right now because of the lack of DoF (at the moment) but in the PS4 Pro shot Lara stands out more & that's done purposely



c0IGZtW.png
Of course DOF is doing what it's set out to do, but the problem is people using these shots and comparing the blurred foreground textures by DOF against the XBONEX and making statements like "it's a world away"...I think that's the real issue.....

Don't answer with a question, the point is the textures on the rock are different altogether, so it's not just a DoF difference, there's also a texture difference going on.

UMndHcx.jpg



X1X has better texture filtering
jEj47RJ.jpg
Fine, I want to see those differences when the XBONEX version has DOF. Won't it be fair and 1:1 then? I don't think these comparisons should be had till that is done and we have final code.....The framerate information is welcome though, so that's the only thing new here tbh. The rest we will do when we have final code.
 

Syrus

Banned
We know that Xbox One X has better textures that's a fact & it's not even up for debate I'm not even sure why y'all keep trying to act like I said something about the textures not being better, I simply pointed out that the PS4 Pro shot was blurred on purpose by the DoF effect to bring Lara out more.


Look at this shot you can clearly see that Lara stands out more on PS4 Pro

ttP4Gp1.png


Maybe a little but the entire picture looks much better then Pro
 

BrotherSeth

Neo Member
The poster I quoted made one statement...What are you on about did you see what I quoted?

Of course DOF is doing what it's set out to do, but the problem is people using these shots and comparing the blurred foreground textures by DOF against the XBONEX and making statements like "it's a world away"...I think that's the real issue.....

Fine, I want to see those differences when the XBONEX version has DOF. Won't it be fair and 1:1 then? I don't think these comparisons should be had till that is done and we have final code.....The framerate information is welcome though, so that's the only thing new here tbh. The rest we will do when we have final code.

So you are fine with sticking with the element which is most likely to change in the final code (the framerate), but won't do it with the texture work, which is more likely to stay the same?
That doesn't seem logical or consistent.
 

onQ123

Member
Maybe a little but the entire picture looks much better then Pro

No one has argued about Xbox One X not looking better over all I was pointing out that the objects in that shot was blurred on purpose,

Showing the close up of the rock & saying wow they are a world apart is just as silly as zooming in on the chandelier & saying OMG look at the difference

BYDCSdc.png
 
So you are fine with sticking with the element which is most likely to change in the final code (the framerate), but won't do it with the texture work, which is more likely to stay the same?
That doesn't seem logical or consistent.

I know you don't post often (22 posts) but the guy you're quoting is the biggest and most blatant Sony fanboy we have here on NeoGAF (and that's saying something). Don't waste your time trying to find consistency or logic in his posts, and be careful about being baited. He only posts to downplay anything Xbox related and has been called out and had his posts dismantled/torn apart dozens upon dozens of times with no change to his posting behavior.
 

ResoRai

Member
You know that's blurred purposely by the depth of field effect right?

You made sure you watched the video, right?
As the one image might be misleading, here is an example of Pro vs PC which is using the same textures as Xbox One X:


It's definitely not just DOF.

I know Xbox One X has higher level of textures but that blurriness on the close up objects on PS4 Pro is the depth of field effect you can even see that the objects closer to her look better than the object in the foreground.

Therefore I posted the image from PC with the same DOF enabled which has the same textures as the Xbox One X.
It should've ended after the bolded. I'm confused as to what people are arguing about with the dof Lol
 

onQ123

Member
#TombRaiderDoFgate

I doubt if it will be missing when the update is released for now we can only guess that it will look like this & hopefully no one will grab the before & after shots & clam that it's a downgrade because the rock is blurry in the final game.


yy5OEBQ.png
 

KageMaru

Member
I doubt if it will be missing when the update is released for now we can only guess that it will look like this & hopefully no one will grab the before & after shots & clam that it's a downgrade because the rock is blurry in the final game.


yy5OEBQ.png

Do you honestly think we don't know what DoF does to items in the foreground? This is one of the stupidest things I've read today, congratulations.
 

onQ123

Member
Do you honestly think we don't know what DoF does to items in the foreground? This is one of the stupidest things I've read today, congratulations.

Well it all started with someone posting a picture that's clearly blurred by DoF & saying Brutal.
 

onQ123

Member
Yes or no, lower resolution textures are blurrier than higher resolution textures.

Yes & at what point has that been disputed?

the fact is the objects in that image was blurred purposely on PS4 Pro so comparing the shot without context wasn't the way to go & I pointed it out.
 

KageMaru

Member
Yes & at what point has that been disputed?

the fact is the objects in that image was blurred purposely on PS4 Pro so comparing the shot without context wasn't the way to go & I pointed it out.

My point is you don't know if people are commenting on the texture resolution difference alone or not. You keep talking to us as if we have no idea what DoF does to a scene. You know it's entirely possible to see the texture improvements even when considering the effects of DoF, right?
 

onQ123

Member
The guy also just said "Brutal", show me where he said it wasn't DoF?

I'm not having a argument with him about if he said it wasn't DoF , I simply pointed out that the objects was blurred on purpose by the DoF effect.

My point is you don't know if people are commenting on the texture resolution difference alone or not. You keep talking to us as if we have no idea what DoF does to a scene. You know it's entirely possible to see the texture improvements even when considering the effects of DoF, right?

I keep talking to you? lol more like you keep letting yourself into the conversation to argue a point that I never even opposed.
 

KageMaru

Member
I keep talking to you? lol more like you keep letting yourself into the conversation to argue a point that I never even opposed.

I didn't realize I needed your permission to enter the conversation. If the "brutal" comment was referring to the difference in texture quality alone, taking into account the effects of DoF, your comments are pointless.
 

onQ123

Member
I didn't realize I needed your permission to enter the conversation. If the "brutal" comment was referring to the difference in texture quality alone, taking into account the effects of DoF, you're comments are pointless.

I didn't say you needed permission from me but don't act like I'm arguing with you when it's you that's talking to me as if I said something that I didn't say in the 1st place.
 
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